Tencent Inc
Abstract:A glowing body of work has emerged focusing on instruction-following policies for open-world agents, aiming to better align the agent's behavior with human intentions. However, the performance of these policies is highly susceptible to the initial prompt, which leads to extra efforts in selecting the best instructions. We propose a framework named Preference Goal Tuning (PGT). PGT allows an instruction following policy to interact with the environment to collect several trajectories, which will be categorized into positive and negative samples based on preference. Then we use preference learning to fine-tune the initial goal latent representation with the categorized trajectories while keeping the policy backbone frozen. The experiment result shows that with minimal data and training, PGT achieves an average relative improvement of 72.0% and 81.6% over 17 tasks in 2 different foundation policies respectively, and outperforms the best human-selected instructions. Moreover, PGT surpasses full fine-tuning in the out-of-distribution (OOD) task-execution environments by 13.4%, indicating that our approach retains strong generalization capabilities. Since our approach stores a single latent representation for each task independently, it can be viewed as an efficient method for continual learning, without the risk of catastrophic forgetting or task interference. In short, PGT enhances the performance of agents across nearly all tasks in the Minecraft Skillforge benchmark and demonstrates robustness to the execution environment.
Abstract:In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the stringent requirements for real-time interaction, high visual quality, and accurate simulation of game mechanics. Existing approaches often fall short, either lacking real-time capabilities or failing to accurately simulate interactive mechanics. To tackle the playability issue, we propose a novel method called \emph{PlayGen}, which encompasses game data generation, an autoregressive DiT-based diffusion model, and a comprehensive playability-based evaluation framework. Validated on well-known 2D and 3D games, PlayGen achieves real-time interaction, ensures sufficient visual quality, and provides accurate interactive mechanics simulation. Notably, these results are sustained even after over 1000 frames of gameplay on an NVIDIA RTX 2060 GPU. Our code is publicly available: https://github.com/GreatX3/Playable-Game-Generation. Our playable demo generated by AI is: http://124.156.151.207.
Abstract:Vision-language models (VLMs) have significantly advanced autonomous driving (AD) by enhancing reasoning capabilities. However, these models remain highly vulnerable to adversarial attacks. While existing research has primarily focused on general VLM attacks, the development of attacks tailored to the safety-critical AD context has been largely overlooked. In this paper, we take the first step toward designing adversarial attacks specifically targeting VLMs in AD, exposing the substantial risks these attacks pose within this critical domain. We identify two unique challenges for effective adversarial attacks on AD VLMs: the variability of textual instructions and the time-series nature of visual scenarios. To this end, we propose ADvLM, the first visual adversarial attack framework specifically designed for VLMs in AD. Our framework introduces Semantic-Invariant Induction, which uses a large language model to create a diverse prompt library of textual instructions with consistent semantic content, guided by semantic entropy. Building on this, we introduce Scenario-Associated Enhancement, an approach where attention mechanisms select key frames and perspectives within driving scenarios to optimize adversarial perturbations that generalize across the entire scenario. Extensive experiments on several AD VLMs over multiple benchmarks show that ADvLM achieves state-of-the-art attack effectiveness. Moreover, real-world attack studies further validate its applicability and potential in practice.
Abstract:Recovering a spectrum of diverse policies from a set of expert trajectories is an important research topic in imitation learning. After determining a latent style for a trajectory, previous diverse policies recovering methods usually employ a vanilla behavioral cloning learning objective conditioned on the latent style, treating each state-action pair in the trajectory with equal importance. Based on an observation that in many scenarios, behavioral styles are often highly relevant with only a subset of state-action pairs, this paper presents a new principled method in diverse polices recovery. In particular, after inferring or assigning a latent style for a trajectory, we enhance the vanilla behavioral cloning by incorporating a weighting mechanism based on pointwise mutual information. This additional weighting reflects the significance of each state-action pair's contribution to learning the style, thus allowing our method to focus on state-action pairs most representative of that style. We provide theoretical justifications for our new objective, and extensive empirical evaluations confirm the effectiveness of our method in recovering diverse policies from expert data.
Abstract:Drone-based object detection in adverse weather conditions is crucial for enhancing drones' environmental perception, yet it remains largely unexplored due to the lack of relevant benchmarks. To bridge this gap, we introduce HazyDet, a large-scale dataset tailored for drone-based object detection in hazy scenes. It encompasses 383,000 real-world instances, collected from both naturally hazy environments and normal scenes with synthetically imposed haze effects to simulate adverse weather conditions. By observing the significant variations in object scale and clarity under different depth and haze conditions, we designed a Depth Conditioned Detector (DeCoDet) to incorporate this prior knowledge. DeCoDet features a Multi-scale Depth-aware Detection Head that seamlessly integrates depth perception, with the resulting depth cues harnessed by a dynamic Depth Condition Kernel module. Furthermore, we propose a Scale Invariant Refurbishment Loss to facilitate the learning of robust depth cues from pseudo-labels. Extensive evaluations on the HazyDet dataset demonstrate the flexibility and effectiveness of our method, yielding significant performance improvements. Our dataset and toolkit are available at https://github.com/GrokCV/HazyDet.
Abstract:The advancement of Offline Reinforcement Learning (RL) and Offline Multi-Agent Reinforcement Learning (MARL) critically depends on the availability of high-quality, pre-collected offline datasets that represent real-world complexities and practical applications. However, existing datasets often fall short in their simplicity and lack of realism. To address this gap, we propose Hokoff, a comprehensive set of pre-collected datasets that covers both offline RL and offline MARL, accompanied by a robust framework, to facilitate further research. This data is derived from Honor of Kings, a recognized Multiplayer Online Battle Arena (MOBA) game known for its intricate nature, closely resembling real-life situations. Utilizing this framework, we benchmark a variety of offline RL and offline MARL algorithms. We also introduce a novel baseline algorithm tailored for the inherent hierarchical action space of the game. We reveal the incompetency of current offline RL approaches in handling task complexity, generalization and multi-task learning.
Abstract:Digital imaging systems have classically been based on brute-force measuring and processing of pixels organized on regular grids. The human visual system, on the other hand, performs a massive data reduction from the number of photo-receptors to the optic nerve, essentially encoding the image information into a low bandwidth latent space representation suitable for processing by the human brain. In this work, we propose to follow a similar approach for the development of artificial vision systems. Latent Space Imaging is a new paradigm that, through a combination of optics and software, directly encodes the image information into the semantically rich latent space of a generative model, thus substantially reducing bandwidth and memory requirements during the capture process. We demonstrate this new principle through an initial hardware prototype based on the single pixel camera. By designing an amplitude modulation scheme that encodes into the latent space of a generative model, we achieve compression ratios from 1:100 to 1:1,000 during the imaging process, illustrating the potential of latent space imaging for highly efficient imaging hardware, to enable future applications in high speed imaging, or task-specific cameras with substantially reduced hardware complexity.
Abstract:Large Language Models (LLMs) have gained widespread adoption in various natural language processing tasks, including question answering and dialogue systems. However, a major drawback of LLMs is the issue of hallucination, where they generate unfaithful or inconsistent content that deviates from the input source, leading to severe consequences. In this paper, we propose a robust discriminator named RelD to effectively detect hallucination in LLMs' generated answers. RelD is trained on the constructed RelQA, a bilingual question-answering dialogue dataset along with answers generated by LLMs and a comprehensive set of metrics. Our experimental results demonstrate that the proposed RelD successfully detects hallucination in the answers generated by diverse LLMs. Moreover, it performs well in distinguishing hallucination in LLMs' generated answers from both in-distribution and out-of-distribution datasets. Additionally, we also conduct a thorough analysis of the types of hallucinations that occur and present valuable insights. This research significantly contributes to the detection of reliable answers generated by LLMs and holds noteworthy implications for mitigating hallucination in the future work.
Abstract:Differentiable causal discovery has made significant advancements in the learning of directed acyclic graphs. However, its application to real-world datasets remains restricted due to the ubiquity of latent confounders and the requirement to learn maximal ancestral graphs (MAGs). To date, existing differentiable MAG learning algorithms have been limited to small datasets and failed to scale to larger ones (e.g., with more than 50 variables). The key insight in this paper is that the causal skeleton, which is the undirected version of the causal graph, has potential for improving accuracy and reducing the search space of the optimization procedure, thereby enhancing the performance of differentiable causal discovery. Therefore, we seek to address a two-fold challenge to harness the potential of the causal skeleton for differentiable causal discovery in the presence of latent confounders: (1) scalable and accurate estimation of skeleton and (2) universal integration of skeleton estimation with differentiable causal discovery. To this end, we propose SPOT (Skeleton Posterior-guided OpTimization), a two-phase framework that harnesses skeleton posterior for differentiable causal discovery in the presence of latent confounders. On the contrary to a ``point-estimation'', SPOT seeks to estimate the posterior distribution of skeletons given the dataset. It first formulates the posterior inference as an instance of amortized inference problem and concretizes it with a supervised causal learning (SCL)-enabled solution to estimate the skeleton posterior. To incorporate the skeleton posterior with differentiable causal discovery, SPOT then features a skeleton posterior-guided stochastic optimization procedure to guide the optimization of MAGs. [abridged due to length limit]
Abstract:Hybrid refractive-diffractive lenses combine the light efficiency of refractive lenses with the information encoding power of diffractive optical elements (DOE), showing great potential as the next generation of imaging systems. However, accurately simulating such hybrid designs is generally difficult, and in particular, there are no existing differentiable image formation models for hybrid lenses with sufficient accuracy. In this work, we propose a new hybrid ray-tracing and wave-propagation (ray-wave) model for accurate simulation of both optical aberrations and diffractive phase modulation, where the DOE is placed between the last refractive surface and the image sensor, i.e. away from the Fourier plane that is often used as a DOE position. The proposed ray-wave model is fully differentiable, enabling gradient back-propagation for end-to-end co-design of refractive-diffractive lens optimization and the image reconstruction network. We validate the accuracy of the proposed model by comparing the simulated point spread functions (PSFs) with theoretical results, as well as simulation experiments that show our model to be more accurate than solutions implemented in commercial software packages like Zemax. We demonstrate the effectiveness of the proposed model through real-world experiments and show significant improvements in both aberration correction and extended depth-of-field (EDoF) imaging. We believe the proposed model will motivate further investigation into a wide range of applications in computational imaging, computational photography, and advanced optical design. Code will be released upon publication.