Abstract:Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critical for downstream pipelines such as mobile imaging and 3D reconstruction. This work presents \textbf{RealVDeblur}, an efficient generative framework designed to improve in-the-wild robustness under diverse real capture conditions. First, a large-scale, physically grounded blur synthesis pipeline is constructed from scene-level 3D Gaussian Splatting (3DGS) assets and high-frame-rate videos, providing realistic training data covering both camera-induced and object-motion blur. Second, a video diffusion prior is leveraged for restoration; to better accommodate frame-dependent blur variations, temporal compression in the VAE is disabled and a frame-wise encoding scheme is adopted. For practical deployment on long videos, multi-step diffusion sampling is distilled into an efficient one-step generator, and a training-free Temporal Window Mask stabilizes inference beyond the training horizon with constant memory usage. Extensive experiments on diverse real-world benchmarks demonstrate strong perceptual quality, semantic fidelity, and temporal consistency on unseen videos, as well as improved robustness in downstream 3D reconstruction under severe motion blur. Project page: https://rbjin.github.io/RealVDeblur
Abstract:Indoor scene relighting demands photorealism, precise spatial control, and strict multi-view consistency. While diffusion-based image editing models enable semantic lighting manipulation via text prompts, enforcing exact 3D light placement often disrupts their generative priors. We propose Lume-Palette, a progressive framework that leverages semantic lighting priors for spatially controllable multi-view indoor relighting. The approach decouples relighting into two stages: (1) illumination distillation, which extracts canonical illumination palettes from a pretrained diffusion model to preserve realistic material-light interactions, and (2) illumination casting, which explicitly maps target spatial lighting conditions defined from coarse 3D geometry. To efficiently handle dense multi-view and multi-modal inputs, we introduce an asymmetric multi-view conditioning strategy that selectively injects essential spatial context. Experiments on diverse synthetic scenes and real-world scenes demonstrate that Lume-Palette produces photorealistic, spatially controllable, and multi-view consistent relighting results. Project Page: https://cjeen.github.io/lumepalette
Abstract:Robust robotic manipulation in the real world requires not only an understanding of the current observation, but also memory and dynamics modeling. World action models (WAMs) possess these capabilities by jointly modeling visual foresight and actions conditioned on both current and historical observations, making them a promising paradigm for robotic manipulation. However, existing WAMs face a fundamental trade-off: methods with efficient inference typically condition only on a bounded window of recent observations and therefore struggle in non-Markovian environments, whereas methods that preserve long histories incur time and space costs that grow substantially with sequence length. To address this challenge, we introduce MemoryWAM, a world action model with efficient persistent memory. MemoryWAM uses a hybrid memory design that combines recent frames, event-boundary anchor frames, and compact gist tokens that summarize long-range history. A tailored attention mechanism enables retrieval of both detailed short-term context and compressed long-term context, supporting memory-dependent decision-making with reduced inference latency and GPU memory usage. Across long-horizon, memory-dependent manipulation tasks in both simulation and the real world, MemoryWAM outperforms strong vision-language-action (VLA) and WAM baselines while maintaining favorable computational efficiency.
Abstract:Sparse-view 3D reconstruction is essential for modeling scenes from casual captures, but remain challenging for non-generative reconstruction. Existing diffusion-based approaches mitigates this issues by synthesizing novel views, but they often condition on only one or two capture frames, which restricts geometric consistency and limits scalability to large or diverse scenes. We propose AnyRecon, a scalable framework for reconstruction from arbitrary and unordered sparse inputs that preserves explicit geometric control while supporting flexible conditioning cardinality. To support long-range conditioning, our method constructs a persistent global scene memory via a prepended capture view cache, and removes temporal compression to maintain frame-level correspondence under large viewpoint changes. Beyond better generative model, we also find that the interplay between generation and reconstruction is crucial for large-scale 3D scenes. Thus, we introduce a geometry-aware conditioning strategy that couples generation and reconstruction through an explicit 3D geometric memory and geometry-driven capture-view retrieval. To ensure efficiency, we combine 4-step diffusion distillation with context-window sparse attention to reduce quadratic complexity. Extensive experiments demonstrate robust and scalable reconstruction across irregular inputs, large viewpoint gaps, and long trajectories.
Abstract:Streaming reconstruction from uncalibrated monocular video remains challenging, as it requires both high-precision pose estimation and computationally efficient online refinement in dynamic environments. While coupling 3D foundation models with SLAM frameworks is a promising paradigm, a critical bottleneck persists: most multi-view foundation models estimate poses in a feed-forward manner, yielding pixel-level correspondences that lack the requisite precision for rigorous geometric optimization. To address this, we present M^3, which augments the Multi-view foundation model with a dedicated Matching head to facilitate fine-grained dense correspondences and integrates it into a robust Monocular Gaussian Splatting SLAM. M^3 further enhances tracking stability by incorporating dynamic area suppression and cross-inference intrinsic alignment. Extensive experiments on diverse indoor and outdoor benchmarks demonstrate state-of-the-art accuracy in both pose estimation and scene reconstruction. Notably, M^3 reduces ATE RMSE by 64.3% compared to VGGT-SLAM 2.0 and outperforms ARTDECO by 2.11 dB in PSNR on the ScanNet++ dataset.
Abstract:Predictive foresight is important to intelligent embodied agents. Since the motor execution of a robot is intrinsically constrained by its visual perception of environmental geometry, effectively anticipating the future requires capturing this tightly coupled visuomotor interplay. While recent vision-language-action models attempt to incorporate future guidance, they struggle with this joint modeling. Existing explicit methods divert capacity to task-irrelevant visual details, whereas implicit methods relying on sparse frame pairs disrupt temporal continuity. By heavily relying on visual reconstruction, these methods become visually dominated, entangling static scene context with dynamic action intent. We argue that effective joint visuomotor predictive modeling requires both temporal continuity and visually-conditioned supervision decoupling. To this end, we propose FutureVLA, featuring a novel Joint Visuomotor Predictive Architecture. FutureVLA is designed to extract joint visuomotor embeddings by first decoupling visual and motor information, and then jointly encoding generalized physical priors. Specifically, in the pretraining stage, we leverage heterogeneous manipulation datasets and introduce a Joint Visuomotor Gating mechanism to structurally separate visual state preservation from temporal action modeling. It allows the motor stream to focus on continuous physical dynamics while explicitly querying visual tokens for environmental constraints, yielding highly generalizable joint visuomotor embeddings. Subsequently, in the post-training stage, we employ a latent embeddings alignment strategy, enabling diverse downstream VLA models to internalize these temporal priors without modifying their inference architectures. Extensive experiments demonstrate that FutureVLA consistently improves VLA frameworks.
Abstract:Data scarcity fundamentally limits the generalization of bimanual dexterous manipulation, as real-world data collection for dexterous hands is expensive and labor-intensive. Human manipulation videos, as a direct carrier of manipulation knowledge, offer significant potential for scaling up robot learning. However, the substantial embodiment gap between human hands and robotic dexterous hands makes direct pretraining from human videos extremely challenging. To bridge this gap and unleash the potential of large-scale human manipulation video data, we propose DexImit, an automated framework that converts monocular human manipulation videos into physically plausible robot data, without any additional information. DexImit employs a four-stage generation pipeline: (1) reconstructing hand-object interactions from arbitrary viewpoints with near-metric scale; (2) performing subtask decomposition and bimanual scheduling; (3) synthesizing robot trajectories consistent with the demonstrated interactions; (4) comprehensive data augmentation for zero-shot real-world deployment. Building on these designs, DexImit can generate large-scale robot data based on human videos, either from the Internet or video generation models. DexImit is capable of handling diverse manipulation tasks, including tool use (e.g., cutting an apple), long-horizon tasks (e.g., making a beverage), and fine-grained manipulations (e.g., stacking cups).
Abstract:3D spatial perception is fundamental to generalizable robotic manipulation, yet obtaining reliable, high-quality 3D geometry remains challenging. Depth sensors suffer from noise and material sensitivity, while existing reconstruction models lack the precision and metric consistency required for physical interaction. We introduce Robo3R, a feed-forward, manipulation-ready 3D reconstruction model that predicts accurate, metric-scale scene geometry directly from RGB images and robot states in real time. Robo3R jointly infers scale-invariant local geometry and relative camera poses, which are unified into the scene representation in the canonical robot frame via a learned global similarity transformation. To meet the precision demands of manipulation, Robo3R employs a masked point head for sharp, fine-grained point clouds, and a keypoint-based Perspective-n-Point (PnP) formulation to refine camera extrinsics and global alignment. Trained on Robo3R-4M, a curated large-scale synthetic dataset with four million high-fidelity annotated frames, Robo3R consistently outperforms state-of-the-art reconstruction methods and depth sensors. Across downstream tasks including imitation learning, sim-to-real transfer, grasp synthesis, and collision-free motion planning, we observe consistent gains in performance, suggesting the promise of this alternative 3D sensing module for robotic manipulation.
Abstract:Feed-forward multi-frame 3D reconstruction models often degrade on videos with object motion. Global-reference becomes ambiguous under multiple motions, while the local pointmap relies heavily on estimated relative poses and can drift, causing cross-frame misalignment and duplicated structures. We propose TrajVG, a reconstruction framework that makes cross-frame 3D correspondence an explicit prediction by estimating camera-coordinate 3D trajectories. We couple sparse trajectories, per-frame local point maps, and relative camera poses with geometric consistency objectives: (i) bidirectional trajectory-pointmap consistency with controlled gradient flow, and (ii) a pose consistency objective driven by static track anchors that suppresses gradients from dynamic regions. To scale training to in-the-wild videos where 3D trajectory labels are scarce, we reformulate the same coupling constraints into self-supervised objectives using only pseudo 2D tracks, enabling unified training with mixed supervision. Extensive experiments across 3D tracking, pose estimation, pointmap reconstruction, and video depth show that TrajVG surpasses the current feedforward performance baseline.
Abstract:Point tracking aims to follow visual points through complex motion, occlusion, and viewpoint changes, and has advanced rapidly with modern foundation models. Yet progress toward general point tracking remains constrained by limited high-quality data, as existing datasets often provide insufficient diversity and imperfect trajectory annotations. To this end, we introduce SynthVerse, a large-scale, diverse synthetic dataset specifically designed for point tracking. SynthVerse includes several new domains and object types missing from existing synthetic datasets, such as animated-film-style content, embodied manipulation, scene navigation, and articulated objects. SynthVerse substantially expands dataset diversity by covering a broader range of object categories and providing high-quality dynamic motions and interactions, enabling more robust training and evaluation for general point tracking. In addition, we establish a highly diverse point tracking benchmark to systematically evaluate state-of-the-art methods under broader domain shifts. Extensive experiments and analyses demonstrate that training with SynthVerse yields consistent improvements in generalization and reveal limitations of existing trackers under diverse settings.