Abstract:Controllable and physically grounded egocentric video generation is essential for embodied agents to reason about how their own and others' actions manifest and change the world. Compared to generic video synthesis, egocentric generation is especially challenging: the camera is tightly coupled to the actor, leading to rapid viewpoint changes and frequent self-occlusions; the underlying actions are subtle, articulated, and often only partially visible; and both the people and the scene state must evolve consistently with the specified controls. We present E$^3$C, a controllable video diffusion framework for egocentric generation that builds structured and compact conditions disentangling persistent scene structure from human-driven dynamics. From context frames, E$^3$C constructs a semi-dense point cloud-based 3D memory and augments each point with appearance descriptors from video-VAE features. Rendering this memory into target viewpoints produces conditioning aligned with the target frames. Human dynamics are modeled separately. The observed people in the scene are controlled by skeleton renderings (exo human control), while the camera wearer is specified by their 3D body joints and 6DoF wrist motion (ego human control). To preserve ego human control when the wearer's body parts are invisible, we introduce an ego motion encoder that produces persistent cross-attention tokens. Experiments on Nymeria show that E$^3$C improves visual fidelity, camera-motion accuracy, object consistency, and ego & exo human control over strong baselines, while also enabling intuitive scene editing.
Abstract:Detecting and localizing objects in space is a fundamental computer vision problem. While much progress has been made to solve 2D object detection, 3D object localization is much less explored and far from solved, especially for open-world categories. To address this research challenge, we propose Boxer, an algorithm to estimate static 3D bounding boxes (3DBBs) from 2D open-vocabulary object detections, posed images and optional depth either represented as a sparse point cloud or dense depth. At its core is BoxerNet, a transformer-based network which lifts 2D bounding box (2DBB) proposals into 3D, followed by multi-view fusion and geometric filtering to produce globally consistent de-duplicated 3DBBs in metric world space. Boxer leverages the power of existing 2DBB detection algorithms (e.g. DETIC, OWLv2, SAM3) to localize objects in 2D. This allows the main BoxerNet model to focus on lifting to 3D rather than detecting, ultimately reducing the demand for costly annotated 3DBB training data. Extending the CuTR formulation, we incorporate an aleatoric uncertainty for robust regression, a median depth patch encoding to support sparse depth inputs, and large-scale training with over 1.2 million unique 3DBBs. BoxerNet outperforms state-of-the-art baselines in open-world 3DBB lifting, including CuTR in egocentric settings without dense depth (0.532 vs. 0.010 mAP) and on CA-1M with dense depth available (0.412 vs. 0.250 mAP).
Abstract:The Nymeria Dataset, released in 2024, is a large-scale collection of in-the-wild human activities captured with multiple egocentric wearable devices that are spatially localized and temporally synchronized. It provides body-motion ground truth recorded with a motion-capture suit, device trajectories, semi-dense 3D point clouds, and in-context narrations. In this paper, we upgrade Nymeria and introduce NymeriaPlus. NymeriaPlus features: (1) improved human motion in Momentum Human Rig (MHR) and SMPL formats; (2) dense 3D and 2D bounding box annotations for indoor objects and structural elements; (3) instance-level 3D object reconstructions; and (4) additional modalities e.g., basemap recordings, audio, and wristband videos. By consolidating these complementary modalities and annotations into a single, coherent benchmark, NymeriaPlus strengthens Nymeria into a more powerful in-the-wild egocentric dataset. We expect NymeriaPlus to bridge a key gap in existing egocentric resources and to support a broader range of research, including unique explorations of multimodal learning for embodied AI.




Abstract:As the prevalence of wearable devices, learning egocentric motions becomes essential to develop contextual AI. In this work, we present EgoLM, a versatile framework that tracks and understands egocentric motions from multi-modal inputs, e.g., egocentric videos and motion sensors. EgoLM exploits rich contexts for the disambiguation of egomotion tracking and understanding, which are ill-posed under single modality conditions. To facilitate the versatile and multi-modal framework, our key insight is to model the joint distribution of egocentric motions and natural languages using large language models (LLM). Multi-modal sensor inputs are encoded and projected to the joint latent space of language models, and used to prompt motion generation or text generation for egomotion tracking or understanding, respectively. Extensive experiments on large-scale multi-modal human motion dataset validate the effectiveness of EgoLM as a generalist model for universal egocentric learning.
Abstract:We introduce Nymeria - a large-scale, diverse, richly annotated human motion dataset collected in the wild with multiple multimodal egocentric devices. The dataset comes with a) full-body 3D motion ground truth; b) egocentric multimodal recordings from Project Aria devices with RGB, grayscale, eye-tracking cameras, IMUs, magnetometer, barometer, and microphones; and c) an additional "observer" device providing a third-person viewpoint. We compute world-aligned 6DoF transformations for all sensors, across devices and capture sessions. The dataset also provides 3D scene point clouds and calibrated gaze estimation. We derive a protocol to annotate hierarchical language descriptions of in-context human motion, from fine-grain pose narrations, to atomic actions and activity summarization. To the best of our knowledge, the Nymeria dataset is the world largest in-the-wild collection of human motion with natural and diverse activities; first of its kind to provide synchronized and localized multi-device multimodal egocentric data; and the world largest dataset with motion-language descriptions. It contains 1200 recordings of 300 hours of daily activities from 264 participants across 50 locations, travelling a total of 399Km. The motion-language descriptions provide 310.5K sentences in 8.64M words from a vocabulary size of 6545. To demonstrate the potential of the dataset we define key research tasks for egocentric body tracking, motion synthesis, and action recognition and evaluate several state-of-the-art baseline algorithms. Data and code will be open-sourced.
Abstract:Full-body avatar presence is crucial for immersive social and environmental interactions in digital reality. However, current devices only provide three six degrees of freedom (DOF) poses from the headset and two controllers (i.e. three-point trackers). Because it is a highly under-constrained problem, inferring full-body pose from these inputs is challenging, especially when supporting the full range of body proportions and use cases represented by the general population. In this paper, we propose a deep learning framework, DivaTrack, which outperforms existing methods when applied to diverse body sizes and activities. We augment the sparse three-point inputs with linear accelerations from Inertial Measurement Units (IMU) to improve foot contact prediction. We then condition the otherwise ambiguous lower-body pose with the predictions of foot contact and upper-body pose in a two-stage model. We further stabilize the inferred full-body pose in a wide range of configurations by learning to blend predictions that are computed in two reference frames, each of which is designed for different types of motions. We demonstrate the effectiveness of our design on a large dataset that captures 22 subjects performing challenging locomotion for three-point tracking, including lunges, hula-hooping, and sitting. As shown in a live demo using the Meta VR headset and Xsens IMUs, our method runs in real-time while accurately tracking a user's motion when they perform a diverse set of movements.




Abstract:We propose FoundPose, a method for 6D pose estimation of unseen rigid objects from a single RGB image. The method assumes that 3D models of the objects are available but does not require any object-specific training. This is achieved by building upon DINOv2, a recent vision foundation model with impressive generalization capabilities. An online pose estimation stage is supported by a minimal object representation that is built during a short onboarding stage from DINOv2 patch features extracted from rendered object templates. Given a query image with an object segmentation mask, FoundPose first rapidly retrieves a handful of similarly looking templates by a DINOv2-based bag-of-words approach. Pose hypotheses are then generated from 2D-3D correspondences established by matching DINOv2 patch features between the query image and a retrieved template, and finally optimized by featuremetric refinement. The method can handle diverse objects, including challenging ones with symmetries and without any texture, and noticeably outperforms existing RGB methods for coarse pose estimation in both accuracy and speed on the standard BOP benchmark. With the featuremetric and additional MegaPose refinement, which are demonstrated complementary, the method outperforms all RGB competitors. Source code is at: evinpinar.github.io/foundpose.




Abstract:We present EgoHumans, a new multi-view multi-human video benchmark to advance the state-of-the-art of egocentric human 3D pose estimation and tracking. Existing egocentric benchmarks either capture single subject or indoor-only scenarios, which limit the generalization of computer vision algorithms for real-world applications. We propose a novel 3D capture setup to construct a comprehensive egocentric multi-human benchmark in the wild with annotations to support diverse tasks such as human detection, tracking, 2D/3D pose estimation, and mesh recovery. We leverage consumer-grade wearable camera-equipped glasses for the egocentric view, which enables us to capture dynamic activities like playing soccer, fencing, volleyball, etc. Furthermore, our multi-view setup generates accurate 3D ground truth even under severe or complete occlusion. The dataset consists of more than 125k egocentric images, spanning diverse scenes with a particular focus on challenging and unchoreographed multi-human activities and fast-moving egocentric views. We rigorously evaluate existing state-of-the-art methods and highlight their limitations in the egocentric scenario, specifically on multi-human tracking. To address such limitations, we propose EgoFormer, a novel approach with a multi-stream transformer architecture and explicit 3D spatial reasoning to estimate and track the human pose. EgoFormer significantly outperforms prior art by 13.6% IDF1 and 9.3 HOTA on the EgoHumans dataset.

Abstract:We propose a method for in-hand 3D scanning of an unknown object from a sequence of color images. We cast the problem as reconstructing the object surface from un-posed multi-view images and rely on a neural implicit surface representation that captures both the geometry and the appearance of the object. By contrast with most NeRF-based methods, we do not assume that the camera-object relative poses are known and instead simultaneously optimize both the object shape and the pose trajectory. As global optimization over all the shape and pose parameters is prone to fail without coarse-level initialization of the poses, we propose an incremental approach which starts by splitting the sequence into carefully selected overlapping segments within which the optimization is likely to succeed. We incrementally reconstruct the object shape and track the object poses independently within each segment, and later merge all the segments by aligning poses estimated at the overlapping frames. Finally, we perform a global optimization over all the aligned segments to achieve full reconstruction. We experimentally show that the proposed method is able to reconstruct the shape and color of both textured and challenging texture-less objects, outperforms classical methods that rely only on appearance features, and its performance is close to recent methods that assume known camera poses.




Abstract:We propose a method for estimating the 6DoF pose of a rigid object with an available 3D model from a single RGB image. Unlike classical correspondence-based methods which predict 3D object coordinates at pixels of the input image, the proposed method predicts 3D object coordinates at 3D query points sampled in the camera frustum. The move from pixels to 3D points, which is inspired by recent PIFu-style methods for 3D reconstruction, enables reasoning about the whole object, including its (self-)occluded parts. For a 3D query point associated with a pixel-aligned image feature, we train a fully-connected neural network to predict: (i) the corresponding 3D object coordinates, and (ii) the signed distance to the object surface, with the first defined only for query points in the surface vicinity. We call the mapping realized by this network as Neural Correspondence Field. The object pose is then robustly estimated from the predicted 3D-3D correspondences by the Kabsch-RANSAC algorithm. The proposed method achieves state-of-the-art results on three BOP datasets and is shown superior especially in challenging cases with occlusion. The project website is at: linhuang17.github.io/NCF.