We present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g., sports, music, dance, bike repair). More than 800 participants from 13 cities worldwide performed these activities in 131 different natural scene contexts, yielding long-form captures from 1 to 42 minutes each and 1,422 hours of video combined. The multimodal nature of the dataset is unprecedented: the video is accompanied by multichannel audio, eye gaze, 3D point clouds, camera poses, IMU, and multiple paired language descriptions -- including a novel "expert commentary" done by coaches and teachers and tailored to the skilled-activity domain. To push the frontier of first-person video understanding of skilled human activity, we also present a suite of benchmark tasks and their annotations, including fine-grained activity understanding, proficiency estimation, cross-view translation, and 3D hand/body pose. All resources will be open sourced to fuel new research in the community.
There is a significant relevance of federated learning (FL) in the realm of Artificial Intelligence of Things (AIoT). However, most existing FL works are not conducted on datasets collected from authentic IoT devices that capture unique modalities and inherent challenges of IoT data. In this work, we introduce FedAIoT, an FL benchmark for AIoT to fill this critical gap. FedAIoT includes eight datatsets collected from a wide range of IoT devices. These datasets cover unique IoT modalities and target representative applications of AIoT. FedAIoT also includes a unified end-to-end FL framework for AIoT that simplifies benchmarking the performance of the datasets. Our benchmark results shed light on the opportunities and challenges of FL for AIoT. We hope FedAIoT could serve as an invaluable resource to foster advancements in the important field of FL for AIoT. The repository of FedAIoT is maintained at https://github.com/AIoT-MLSys-Lab/FedAIoT.
Egocentric, multi-modal data as available on future augmented reality (AR) devices provides unique challenges and opportunities for machine perception. These future devices will need to be all-day wearable in a socially acceptable form-factor to support always available, context-aware and personalized AI applications. Our team at Meta Reality Labs Research built the Aria device, an egocentric, multi-modal data recording and streaming device with the goal to foster and accelerate research in this area. In this paper, we describe the Aria device hardware including its sensor configuration and the corresponding software tools that enable recording and processing of such data.
We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,025 hours of daily-life activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 855 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, we present a host of new benchmark challenges centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, we aim to push the frontier of first-person perception. Project page: https://ego4d-data.org/
Given a video captured from a first person perspective and recorded in a familiar environment, can we recognize what the person is doing and identify where the action occurs in the 3D space? We address this challenging problem of jointly recognizing and localizing actions of a mobile user on a known 3D map from egocentric videos. To this end, we propose a novel deep probabilistic model. Our model takes the inputs of a Hierarchical Volumetric Representation (HVR) of the environment and an egocentric video, infers the 3D action location as a latent variable, and recognizes the action based on the video and contextual cues surrounding its potential locations. To evaluate our model, we conduct extensive experiments on a newly collected egocentric video dataset, in which both human naturalistic actions and photo-realistic 3D environment reconstructions are captured. Our method demonstrates strong results on both action recognition and 3D action localization across seen and unseen environments. We believe our work points to an exciting research direction in the intersection of egocentric vision, and 3D scene understanding.
Autonomous vehicles rely on precise high definition (HD) 3d maps for navigation. This paper presents the mapping component of an end-to-end system for crowdsourcing precise 3d maps with semantically meaningful landmarks such as traffic signs (6 dof pose, shape and size) and traffic lanes (3d splines). The system uses consumer grade parts, and in particular, relies on a single front facing camera and a consumer grade GPS. Using real-time sign and lane triangulation on-device in the vehicle, with offline sign/lane clustering across multiple journeys and offline Bundle Adjustment across multiple journeys in the backend, we construct maps with mean absolute accuracy at sign corners of less than 20 cm from 25 journeys. To the best of our knowledge, this is the first end-to-end HD mapping pipeline in global coordinates in the automotive context using cost effective sensors.