Abstract:Multi-modal fusion and multi-model ensembling are prevalent in enhancing the performance of 3D semantic segmentation. Despite the impressive performance, these methods either rely on auxiliary input signals or suffer from costly computational expense. To efficaciously enhance the segmentation performance without introducing intolerable costs, we propose to transfer the rich knowledge from the multi-modal model (i.e., point clouds and images) and multiple model experts to the point-cloudbased network through knowledge distillation. Specifically, we present Information-oriented Heterogeneous Distillation (IHD) to help the uni-modal model absorb the complementary knowledge from the multi-modal teacher. We design the Information-Oriented Filtering (IOF) strategy to select informative images from the continuous image sequence for multi-modal fusion. This practice can boost the performance of the multi-modal teacher, thus benefiting the learning of the student. Besides, as opposed to vanilla model ensembling that requires the separate training of each expert, we propose Adept Snapshot Distillation (ASD). ASD treats the freely available model snapshots generated during the training phase as multiple experts, which significantly reduces the training cost for model ensembling. For each expert teacher, it only provides supervision to the student in the class where it is adept. The resulting Heterogeneous and Adept Snapshot Knowledge Distillation, dubbed HAS-KD, attains state-of-the-art results on ScanNetV2 and S3DIS datasets. HAS-KD can be seamlessly integrated into contemporary 3D segmentation algorithms and bring considerable gains without introducing extra inference burdens. The code will be made publicly available upon publication.
Abstract:Vision based and event based tactile sensors are important in robotic manipulation research. However, they suffer from a fundamental tradeoff: vision based sensors have low sampling rates, while event based sensors are prone to drift during long term static force estimation. To solve this challenge and achieve human level tactile perception, the novel hybrid event frame tactile sensor (Mixtac) is proposed in this paper by emulating the synergistic function of biological mechanoreceptors, which achieves normal force estimation. The prototype leverages events for high frequency force tracking and frames for long term accuracy. The Frame Guided Event Recurrent Network (FGER-Net) was proposed to fuse the two data streams. Frames were used by the net to correct event drift during training and guide high frequency predictions during inference. Experiments demonstrated an MAE of 0.04 N. This paper could bridge the sampling rate gap from 0 to 500 Hz in current vision based tactile sensors and pave the way for human level robotic manipulation.




Abstract:Multi-camera perception tasks have gained significant attention in the field of autonomous driving. However, existing frameworks based on Lift-Splat-Shoot (LSS) in the multi-camera setting cannot produce suitable dense 3D features due to the projection nature and uncontrollable densification process. To resolve this problem, we propose to regulate intermediate dense 3D features with the help of volume rendering. Specifically, we employ volume rendering to process the dense 3D features to obtain corresponding 2D features (e.g., depth maps, semantic maps), which are supervised by associated labels in the training. This manner regulates the generation of dense 3D features on the feature level, providing appropriate dense and unified features for multiple perception tasks. Therefore, our approach is termed Vampire, stands for "Volume rendering As Multi-camera Perception Intermediate feature REgulator". Experimental results on the Occ3D and nuScenes datasets demonstrate that Vampire facilitates fine-grained and appropriate extraction of dense 3D features, and is competitive with existing SOTA methods across diverse downstream perception tasks like 3D occupancy prediction, LiDAR segmentation and 3D objection detection, while utilizing moderate GPU resources. We provide a video demonstration in the supplementary materials and Codes are available at github.com/cskkxjk/Vampire.




Abstract:In the field of monocular 3D detection, it is common practice to utilize scene geometric clues to enhance the detector's performance. However, many existing works adopt these clues explicitly such as estimating a depth map and back-projecting it into 3D space. This explicit methodology induces sparsity in 3D representations due to the increased dimensionality from 2D to 3D, and leads to substantial information loss, especially for distant and occluded objects. To alleviate this issue, we propose MonoNeRD, a novel detection framework that can infer dense 3D geometry and occupancy. Specifically, we model scenes with Signed Distance Functions (SDF), facilitating the production of dense 3D representations. We treat these representations as Neural Radiance Fields (NeRF) and then employ volume rendering to recover RGB images and depth maps. To the best of our knowledge, this work is the first to introduce volume rendering for M3D, and demonstrates the potential of implicit reconstruction for image-based 3D perception. Extensive experiments conducted on the KITTI-3D benchmark and Waymo Open Dataset demonstrate the effectiveness of MonoNeRD. Codes are available at https://github.com/cskkxjk/MonoNeRD.




Abstract:Monocular 3D detection is a challenging task due to the lack of accurate 3D information. Existing approaches typically rely on geometry constraints and dense depth estimates to facilitate the learning, but often fail to fully exploit the benefits of three-dimensional feature extraction in frustum and 3D space. In this paper, we propose \textbf{OccupancyM3D}, a method of learning occupancy for monocular 3D detection. It directly learns occupancy in frustum and 3D space, leading to more discriminative and informative 3D features and representations. Specifically, by using synchronized raw sparse LiDAR point clouds, we define the space status and generate voxel-based occupancy labels. We formulate occupancy prediction as a simple classification problem and design associated occupancy losses. Resulting occupancy estimates are employed to enhance original frustum/3D features. As a result, experiments on KITTI and Waymo open datasets demonstrate that the proposed method achieves a new state of the art and surpasses other methods by a significant margin. Codes and pre-trained models will be available at \url{https://github.com/SPengLiang/OccupancyM3D}.



Abstract:How to learn a stable model under agnostic distribution shift between training and testing datasets is an essential problem in machine learning tasks. The agnostic distribution shift caused by data generation bias can lead to model misspecification and unstable performance across different test datasets. Most of the recently proposed methods are causality-based sample reweighting methods, whose performance is affected by sample size. Moreover, these works are restricted to linear models, not to deep-learning based nonlinear models. In this work, we propose a novel Causality-based Feature Rectification (CFR) method to address the model misspecification problem under agnostic distribution shift by using a weight matrix to rectify features. Our proposal based on the fact that the causality between stable features and the ground truth is consistent under agnostic distribution shift, but is partly omitted and statistically correlated with other features. We propose the feature rectification weight matrix to reconstruct the omitted causality by using other features as proxy variables. We further propose an algorithm that jointly optimizes the weight matrix and the regressor (or classifier). Our proposal can not only improve the stability of linear models, but also deep-learning based models. Extensive experiments on both synthetic and real-world datasets demonstrate that our proposal outperforms previous state-of-the-art stable learning methods. The code will be released later on.