May
Abstract:Large language model (LLM)-based evolution is a promising approach for open-ended discovery, where progress requires sustained search and knowledge accumulation. Existing methods still rely heavily on fixed heuristics and hard-coded exploration rules, which limit the autonomy of LLM agents. We present CORAL, the first framework for autonomous multi-agent evolution on open-ended problems. CORAL replaces rigid control with long-running agents that explore, reflect, and collaborate through shared persistent memory, asynchronous multi-agent execution, and heartbeat-based interventions. It also provides practical safeguards, including isolated workspaces, evaluator separation, resource management, and agent session and health management. Evaluated on diverse mathematical, algorithmic, and systems optimization tasks, CORAL sets new state-of-the-art results on 10 tasks, achieving 3-10 times higher improvement rates with far fewer evaluations than fixed evolutionary search baselines across tasks. On Anthropic's kernel engineering task, four co-evolving agents improve the best known score from 1363 to 1103 cycles. Mechanistic analyses further show how these gains arise from knowledge reuse and multi-agent exploration and communication. Together, these results suggest that greater agent autonomy and multi-agent evolution can substantially improve open-ended discovery. Code is available at https://github.com/Human-Agent-Society/CORAL.
Abstract:Smell's deep connection with food, memory, and social experience has long motivated researchers to bring olfaction into interactive systems. Yet most olfactory interfaces remain limited to fixed scent cartridges and pre-defined generation patterns, and the scarcity of large-scale olfactory datasets has further constrained AI-based approaches. We present AromaGen, an AI-powered wearable interface capable of real-time, general-purpose aroma generation from free-form text or visual inputs. AromaGen is powered by a multimodal LLM that leverages latent olfactory knowledge to map semantic inputs to structured mixtures of 12 carefully selected base odorants, released through a neck-worn dispenser. Users can iteratively refine generated aromas through natural language feedback via in-context learning. Through a controlled user study ($N = 26$), AromaGen matches human-composed mixtures in zero-shot generation and significantly surpasses them after iterative refinement, achieving a median similarity of 8/10 to real food aromas and reducing perceived artificiality to levels comparable to real food. AromaGen is a step towards real-world interactive aroma generation, opening new possibilities for communication, wellbeing, and immersive technologies.
Abstract:To develop socially intelligent AI, existing approaches typically model human behavioral dimensions (e.g., affective, cognitive, or social attributes) in isolation. Although useful, task-specific modeling often increases training costs and limits generalization across behavioral settings. Recent reasoning RL methods facilitate training a single unified model across multiple behavioral tasks, but do not explicitly address learning across different heterogeneous behavioral data. To address this gap, we introduce Heterogeneity-Aware Relative Policy Optimization (HARPO), an RL method that balances leaning across heterogeneous tasks and samples. This is achieved by modulating advantages to ensure that no single task or sample carries disproportionate influence during policy optimization. Using HARPO, we develop and release Omnisapiens-7B 2.0, a foundation model for social behavior processing. Relative to existing behavioral foundation models, Omnisapiens-7B 2.0 achieves the strongest performance across behavioral tasks, with gains of up to +16.85% and +9.37% on multitask and held-out settings respectively, while producing more explicit and robust reasoning traces. We also validate HARPO against recent RL methods, where it achieves the most consistently strong performance across behavioral tasks.
Abstract:Our experience of the world is multisensory, spanning a synthesis of language, sight, sound, touch, taste, and smell. Yet, artificial intelligence has primarily advanced in digital modalities like text, vision, and audio. This paper outlines a research vision for multisensory artificial intelligence over the next decade. This new set of technologies can change how humans and AI experience and interact with one another, by connecting AI to the human senses and a rich spectrum of signals from physiological and tactile cues on the body, to physical and social signals in homes, cities, and the environment. We outline how this field must advance through three interrelated themes of sensing, science, and synergy. Firstly, research in sensing should extend how AI captures the world in richer ways beyond the digital medium. Secondly, developing a principled science for quantifying multimodal heterogeneity and interactions, developing unified modeling architectures and representations, and understanding cross-modal transfer. Finally, we present new technical challenges to learn synergy between modalities and between humans and AI, covering multisensory integration, alignment, reasoning, generation, generalization, and experience. Accompanying this vision paper are a series of projects, resources, and demos of latest advances from the Multisensory Intelligence group at the MIT Media Lab, see https://mit-mi.github.io/.




Abstract:Training models through self-play alone (without any human data) has been a longstanding goal in AI, but its effectiveness for training large language models remains unclear, particularly in code generation where rewards based on unit tests are brittle and prone to error propagation. We study self-play in the verified code generation setting, where formal verification provides reliable correctness signals. We introduce Propose, Solve, Verify (PSV) a simple self-play framework where formal verification signals are used to create a proposer capable of generating challenging synthetic problems and a solver trained via expert iteration. We use PSV to train PSV-Verus, which across three benchmarks improves pass@1 by up to 9.6x over inference-only and expert-iteration baselines. We show that performance scales with the number of generated questions and training iterations, and through ablations identify formal verification and difficulty-aware proposal as essential ingredients for successful self-play.




Abstract:Despite the superior performance of Large Reasoning Models (LRMs), their reasoning behaviors are often counterintuitive, leading to suboptimal reasoning capabilities. To theoretically formalize the desired reasoning behaviors, this paper presents the Laws of Reasoning (LoRe), a unified framework that characterizes intrinsic reasoning patterns in LRMs. We first propose compute law with the hypothesis that the reasoning compute should scale linearly with question complexity. Beyond compute, we extend LoRe with a supplementary accuracy law. Since the question complexity is difficult to quantify in practice, we examine these hypotheses by two properties of the laws, monotonicity and compositionality. We therefore introduce LoRe-Bench, a benchmark that systematically measures these two tractable properties for large reasoning models. Evaluation shows that most reasoning models exhibit reasonable monotonicity but lack compositionality. In response, we develop an effective finetuning approach that enforces compute-law compositionality. Extensive empirical studies demonstrate that better compliance with compute laws yields consistently improved reasoning performance on multiple benchmarks, and uncovers synergistic effects across properties and laws. Project page: https://lore-project.github.io/
Abstract:The human hand is our primary interface to the physical world, yet egocentric perception rarely knows when, where, or how forcefully it makes contact. Robust wearable tactile sensors are scarce, and no existing in-the-wild datasets align first-person video with full-hand touch. To bridge the gap between visual perception and physical interaction, we present OpenTouch, the first in-the-wild egocentric full-hand tactile dataset, containing 5.1 hours of synchronized video-touch-pose data and 2,900 curated clips with detailed text annotations. Using OpenTouch, we introduce retrieval and classification benchmarks that probe how touch grounds perception and action. We show that tactile signals provide a compact yet powerful cue for grasp understanding, strengthen cross-modal alignment, and can be reliably retrieved from in-the-wild video queries. By releasing this annotated vision-touch-pose dataset and benchmark, we aim to advance multimodal egocentric perception, embodied learning, and contact-rich robotic manipulation.
Abstract:Agents, language model-based systems that are capable of reasoning, planning, and acting are becoming the dominant paradigm for real-world AI applications. Despite this widespread adoption, the principles that determine their performance remain underexplored. We address this by deriving quantitative scaling principles for agent systems. We first formalize a definition for agentic evaluation and characterize scaling laws as the interplay between agent quantity, coordination structure, model capability, and task properties. We evaluate this across four benchmarks: Finance-Agent, BrowseComp-Plus, PlanCraft, and Workbench. With five canonical agent architectures (Single-Agent and four Multi-Agent Systems: Independent, Centralized, Decentralized, Hybrid), instantiated across three LLM families, we perform a controlled evaluation spanning 180 configurations. We derive a predictive model using coordination metrics, that achieves cross-validated R^2=0.524, enabling prediction on unseen task domains. We identify three effects: (1) a tool-coordination trade-off: under fixed computational budgets, tool-heavy tasks suffer disproportionately from multi-agent overhead. (2) a capability saturation: coordination yields diminishing or negative returns once single-agent baselines exceed ~45%. (3) topology-dependent error amplification: independent agents amplify errors 17.2x, while centralized coordination contains this to 4.4x. Centralized coordination improves performance by 80.8% on parallelizable tasks, while decentralized coordination excels on web navigation (+9.2% vs. +0.2%). Yet for sequential reasoning tasks, every multi-agent variants degraded performance by 39-70%. The framework predicts the optimal coordination strategy for 87% of held-out configurations. Out-of-sample validation on GPT-5.2, achieves MAE=0.071 and confirms four of five scaling principles generalize to unseen frontier models.
Abstract:Joint editing of audio and visual content is crucial for precise and controllable content creation. This new task poses challenges due to the limitations of paired audio-visual data before and after targeted edits, and the heterogeneity across modalities. To address the data and modeling challenges in joint audio-visual editing, we introduce SAVEBench, a paired audiovisual dataset with text and mask conditions to enable object-grounded source-to-target learning. With SAVEBench, we train the Schrodinger Audio-Visual Editor (SAVE), an end-to-end flow-matching model that edits audio and video in parallel while keeping them aligned throughout processing. SAVE incorporates a Schrodinger Bridge that learns a direct transport from source to target audiovisual mixtures. Our evaluation demonstrates that the proposed SAVE model is able to remove the target objects in audio and visual content while preserving the remaining content, with stronger temporal synchronization and audiovisual semantic correspondence compared with pairwise combinations of an audio editor and a video editor.
Abstract:Vision-language models (VLMs) struggle with 3D-related tasks such as spatial cognition and physical understanding, which are crucial for real-world applications like robotics and embodied agents. We attribute this to a modality gap between the 3D tasks and the 2D training of VLM, which led to inefficient retrieval of 3D information from 2D input. To bridge this gap, we introduce SandboxVLM, a simple yet effective framework that leverages abstract bounding boxes to encode geometric structure and physical kinematics for VLM. Specifically, we design a 3D Sandbox reconstruction and perception pipeline comprising four stages: generating multi-view priors with abstract control, proxy elevation, multi-view voting and clustering, and 3D-aware reasoning. Evaluated in zero-shot settings across multiple benchmarks and VLM backbones, our approach consistently improves spatial intelligence, achieving an 8.3\% gain on SAT Real compared with baseline methods for instance. These results demonstrate that equipping VLMs with a 3D abstraction substantially enhances their 3D reasoning ability without additional training, suggesting new possibilities for general-purpose embodied intelligence.