Abstract:Unsigned distance fields (UDFs) allow for the representation of models with complex topologies, but extracting accurate zero level sets from these fields poses significant challenges, particularly in preserving topological accuracy and capturing fine geometric details. To overcome these issues, we introduce DCUDF2, an enhancement over DCUDF--the current state-of-the-art method--for extracting zero level sets from UDFs. Our approach utilizes an accuracy-aware loss function, enhanced with self-adaptive weights, to improve geometric quality significantly. We also propose a topology correction strategy that reduces the dependence on hyper-parameter, increasing the robustness of our method. Furthermore, we develop new operations leveraging self-adaptive weights to boost runtime efficiency. Extensive experiments on surface extraction across diverse datasets demonstrate that DCUDF2 outperforms DCUDF and existing methods in both geometric fidelity and topological accuracy. We will make the source code publicly available.
Abstract:The rapid progress in Deep Learning (DL) and Large Language Models (LLMs) has exponentially increased demands of computational power and bandwidth. This, combined with the high costs of faster computing chips and interconnects, has significantly inflated High Performance Computing (HPC) construction costs. To address these challenges, we introduce the Fire-Flyer AI-HPC architecture, a synergistic hardware-software co-design framework and its best practices. For DL training, we deployed the Fire-Flyer 2 with 10,000 PCIe A100 GPUs, achieved performance approximating the DGX-A100 while reducing costs by half and energy consumption by 40%. We specifically engineered HFReduce to accelerate allreduce communication and implemented numerous measures to keep our Computation-Storage Integrated Network congestion-free. Through our software stack, including HaiScale, 3FS, and HAI-Platform, we achieved substantial scalability by overlapping computation and communication. Our system-oriented experience from DL training provides valuable insights to drive future advancements in AI-HPC.
Abstract:As the primary standard protocol for modern cars, the Controller Area Network (CAN) is a critical research target for automotive cybersecurity threats and autonomous applications. As the decoding specification of CAN is a proprietary black-box maintained by Original Equipment Manufacturers (OEMs), conducting related research and industry developments can be challenging without a comprehensive understanding of the meaning of CAN messages. In this paper, we propose a fully automated reverse-engineering system, named ByCAN, to reverse engineer CAN messages. ByCAN outperforms existing research by introducing byte-level clusters and integrating multiple features at both byte and bit levels. ByCAN employs the clustering and template matching algorithms to automatically decode the specifications of CAN frames without the need for prior knowledge. Experimental results demonstrate that ByCAN achieves high accuracy in slicing and labeling performance, i.e., the identification of CAN signal boundaries and labels. In the experiments, ByCAN achieves slicing accuracy of 80.21%, slicing coverage of 95.21%, and labeling accuracy of 68.72% for general labels when analyzing the real-world CAN frames.
Abstract:Personalized motion planning holds significant importance within urban automated driving, catering to the unique requirements of individual users. Nevertheless, prior endeavors have frequently encountered difficulties in simultaneously addressing two crucial aspects: personalized planning within intricate urban settings and enhancing planning performance through data utilization. The challenge arises from the expensive and limited nature of user data, coupled with the scene state space tending towards infinity. These factors contribute to overfitting and poor generalization problems during model training. Henceforth, we propose an instance-based transfer imitation learning approach. This method facilitates knowledge transfer from extensive expert domain data to the user domain, presenting a fundamental resolution to these issues. We initially train a pre-trained model using large-scale expert data. Subsequently, during the fine-tuning phase, we feed the batch data, which comprises expert and user data. Employing the inverse reinforcement learning technique, we extract the style feature distribution from user demonstrations, constructing the regularization term for the approximation of user style. In our experiments, we conducted extensive evaluations of the proposed method. Compared to the baseline methods, our approach mitigates the overfitting issue caused by sparse user data. Furthermore, we discovered that integrating the driving model with a differentiable nonlinear optimizer as a safety protection layer for end-to-end personalized fine-tuning results in superior planning performance.
Abstract:Affective computing stands at the forefront of artificial intelligence (AI), seeking to imbue machines with the ability to comprehend and respond to human emotions. Central to this field is emotion recognition, which endeavors to identify and interpret human emotional states from different modalities, such as speech, facial images, text, and physiological signals. In recent years, important progress has been made in generative models, including Autoencoder, Generative Adversarial Network, Diffusion Model, and Large Language Model. These models, with their powerful data generation capabilities, emerge as pivotal tools in advancing emotion recognition. However, up to now, there remains a paucity of systematic efforts that review generative technology for emotion recognition. This survey aims to bridge the gaps in the existing literature by conducting a comprehensive analysis of over 320 research papers until June 2024. Specifically, this survey will firstly introduce the mathematical principles of different generative models and the commonly used datasets. Subsequently, through a taxonomy, it will provide an in-depth analysis of how generative techniques address emotion recognition based on different modalities in several aspects, including data augmentation, feature extraction, semi-supervised learning, cross-domain, etc. Finally, the review will outline future research directions, emphasizing the potential of generative models to advance the field of emotion recognition and enhance the emotional intelligence of AI systems.
Abstract:This paper introduces a new approach for generating globally consistent normals for point clouds sampled from manifold surfaces. Given that the generalized winding number (GWN) field generated by a point cloud with globally consistent normals is a solution to a PDE with jump boundary conditions and possesses harmonic properties, and the Dirichlet energy of the GWN field can be defined as an integral over the boundary surface, we formulate a boundary energy derived from the Dirichlet energy of the GWN. Taking as input a point cloud with randomly oriented normals, we optimize this energy to restore the global harmonicity of the GWN field, thereby recovering the globally consistent normals. Experiments show that our method outperforms state-of-the-art approaches, exhibiting enhanced robustness to noise, outliers, complex topologies, and thin structures. Our code can be found at \url{https://github.com/liuweizhou319/BIM}.
Abstract:Unsigned distance fields (UDFs) provide a versatile framework for representing a diverse array of 3D shapes, encompassing both watertight and non-watertight geometries. Traditional UDF learning methods typically require extensive training on large datasets of 3D shapes, which is costly and often necessitates hyperparameter adjustments for new datasets. This paper presents a novel neural framework, LoSF-UDF, for reconstructing surfaces from 3D point clouds by leveraging local shape functions to learn UDFs. We observe that 3D shapes manifest simple patterns within localized areas, prompting us to create a training dataset of point cloud patches characterized by mathematical functions that represent a continuum from smooth surfaces to sharp edges and corners. Our approach learns features within a specific radius around each query point and utilizes an attention mechanism to focus on the crucial features for UDF estimation. This method enables efficient and robust surface reconstruction from point clouds without the need for shape-specific training. Additionally, our method exhibits enhanced resilience to noise and outliers in point clouds compared to existing methods. We present comprehensive experiments and comparisons across various datasets, including synthetic and real-scanned point clouds, to validate our method's efficacy.
Abstract:Efficient data transmission scheduling within vehicular environments poses a significant challenge due to the high mobility of such networks. Contemporary research predominantly centers on crafting cooperative scheduling algorithms tailored for vehicular networks. Notwithstanding, the intricacies of orchestrating scheduling in vehicular social networks both effectively and efficiently remain formidable. This paper introduces an innovative learning-based algorithm for scheduling data transmission that prioritizes efficiency and security within vehicular social networks. The algorithm first uses a specifically constructed neural network to enhance data processing capabilities. After this, it incorporates a Q-learning paradigm during the data transmission phase to optimize the information exchange, the privacy of which is safeguarded by differential privacy through the communication process. Comparative experiments demonstrate the superior performance of the proposed Q-learning enhanced scheduling algorithm relative to existing state-of-the-art scheduling algorithms in the context of vehicular social networks.
Abstract:The 3D Gaussian Splatting technique has significantly advanced the construction of radiance fields from multi-view images, enabling real-time rendering. While point-based rasterization effectively reduces computational demands for rendering, it often struggles to accurately reconstruct the geometry of the target object, especially under strong lighting. To address this challenge, we introduce a novel approach that combines octree-based implicit surface representations with Gaussian splatting. Our method consists of four stages. Initially, it reconstructs a signed distance field (SDF) and a radiance field through volume rendering, encoding them in a low-resolution octree. The initial SDF represents the coarse geometry of the target object. Subsequently, it introduces 3D Gaussians as additional degrees of freedom, which are guided by the SDF. In the third stage, the optimized Gaussians further improve the accuracy of the SDF, allowing it to recover finer geometric details compared to the initial SDF obtained in the first stage. Finally, it adopts the refined SDF to further optimize the 3D Gaussians via splatting, eliminating those that contribute little to visual appearance. Experimental results show that our method, which leverages the distribution of 3D Gaussians with SDFs, reconstructs more accurate geometry, particularly in images with specular highlights caused by strong lighting.
Abstract:We present MIRReS, a novel two-stage inverse rendering framework that jointly reconstructs and optimizes the explicit geometry, material, and lighting from multi-view images. Unlike previous methods that rely on implicit irradiance fields or simplified path tracing algorithms, our method extracts an explicit geometry (triangular mesh) in stage one, and introduces a more realistic physically-based inverse rendering model that utilizes multi-bounce path tracing and Monte Carlo integration. By leveraging multi-bounce path tracing, our method effectively estimates indirect illumination, including self-shadowing and internal reflections, which improves the intrinsic decomposition of shape, material, and lighting. Moreover, we incorporate reservoir sampling into our framework to address the noise in Monte Carlo integration, enhancing convergence and facilitating gradient-based optimization with low sample counts. Through qualitative and quantitative evaluation of several scenarios, especially in challenging scenarios with complex shadows, we demonstrate that our method achieves state-of-the-art performance on decomposition results. Additionally, our optimized explicit geometry enables applications such as scene editing, relighting, and material editing with modern graphics engines or CAD software. The source code is available at https://brabbitdousha.github.io/MIRReS/