SUNY
Abstract:Semi-supervised semantic segmentation methods leverage unlabeled data by pseudo-labeling them. Thus the success of these methods hinges on the reliablility of the pseudo-labels. Existing methods mostly choose high-confidence pixels in an effort to avoid erroneous pseudo-labels. However, high confidence does not guarantee correct pseudo-labels especially in the initial training iterations. In this paper, we propose a novel approach to reliably learn from pseudo-labels. First, we unify the predictions from a trained object detector and a semantic segmentation model to identify reliable pseudo-label pixels. Second, we assign different learning weights to pseudo-labeled pixels to avoid noisy training signals. To determine these weights, we first use the reliable pseudo-label pixels identified from the first step and labeled pixels to construct a prototype for each class. Then, the per-pixel weight is the structural similarity between the pixel and the prototype measured via rank-statistics similarity. This metric is robust to noise, making it better suited for comparing features from unlabeled images, particularly in the initial training phases where wrong pseudo labels are prone to occur. We show that our method can be easily integrated into four semi-supervised semantic segmentation frameworks, and improves them in both Cityscapes and Pascal VOC datasets.
Abstract:We introduce MIGS (Multi-Identity Gaussian Splatting), a novel method that learns a single neural representation for multiple identities, using only monocular videos. Recent 3D Gaussian Splatting (3DGS) approaches for human avatars require per-identity optimization. However, learning a multi-identity representation presents advantages in robustly animating humans under arbitrary poses. We propose to construct a high-order tensor that combines all the learnable 3DGS parameters for all the training identities. By assuming a low-rank structure and factorizing the tensor, we model the complex rigid and non-rigid deformations of multiple subjects in a unified network, significantly reducing the total number of parameters. Our proposed approach leverages information from all the training identities, enabling robust animation under challenging unseen poses, outperforming existing approaches. We also demonstrate how it can be extended to learn unseen identities.
Abstract:Incorporating pixel contextual information is critical for accurate segmentation. In this paper, we show that an effective way to incorporate contextual information is through a patch-based classifier. This patch classifier is trained to identify classes present within an image region, which facilitates the elimination of distractors and enhances the classification of small object segments. Specifically, we introduce Multi-scale Patch-based Multi-label Classifier (MPMC), a novel plug-in module designed for existing semi-supervised segmentation (SSS) frameworks. MPMC offers patch-level supervision, enabling the discrimination of pixel regions of different classes within a patch. Furthermore, MPMC learns an adaptive pseudo-label weight, using patch-level classification to alleviate the impact of the teacher's noisy pseudo-label supervision the student. This lightweight module can be integrated into any SSS framework, significantly enhancing their performance. We demonstrate the efficacy of our proposed MPMC by integrating it into four SSS methodologies and improving them across two natural image and one medical segmentation dataset, notably improving the segmentation results of the baselines across all the three datasets.
Abstract:We present a model for predicting visual attention during the free viewing of graphic design documents. While existing works on this topic have aimed at predicting static saliency of graphic designs, our work is the first attempt to predict both spatial attention and dynamic temporal order in which the document regions are fixated by gaze using a deep learning based model. We propose a two-stage model for predicting dynamic attention on such documents, with webpages being our primary choice of document design for demonstration. In the first stage, we predict the saliency maps for each of the document components (e.g. logos, banners, texts, etc. for webpages) conditioned on the type of document layout. These component saliency maps are then jointly used to predict the overall document saliency. In the second stage, we use these layout-specific component saliency maps as the state representation for an inverse reinforcement learning model of fixation scanpath prediction during document viewing. To test our model, we collected a new dataset consisting of eye movements from 41 people freely viewing 450 webpages (the largest dataset of its kind). Experimental results show that our model outperforms existing models in both saliency and scanpath prediction for webpages, and also generalizes very well to other graphic design documents such as comics, posters, mobile UIs, etc. and natural images.
Abstract:The task of extracting intrinsic components, such as reflectance and shading, from neural radiance fields is of growing interest. However, current methods largely focus on synthetic scenes and isolated objects, overlooking the complexities of real scenes with backgrounds. To address this gap, our research introduces a method that combines relighting with intrinsic decomposition. By leveraging light variations in scenes to generate pseudo labels, our method provides guidance for intrinsic decomposition without requiring ground truth data. Our method, grounded in physical constraints, ensures robustness across diverse scene types and reduces the reliance on pre-trained models or hand-crafted priors. We validate our method on both synthetic and real-world datasets, achieving convincing results. Furthermore, the applicability of our method to image editing tasks demonstrates promising outcomes.
Abstract:Training gaze following models requires a large number of images with gaze target coordinates annotated by human annotators, which is a laborious and inherently ambiguous process. We propose the first semi-supervised method for gaze following by introducing two novel priors to the task. We obtain the first prior using a large pretrained Visual Question Answering (VQA) model, where we compute Grad-CAM heatmaps by `prompting' the VQA model with a gaze following question. These heatmaps can be noisy and not suited for use in training. The need to refine these noisy annotations leads us to incorporate a second prior. We utilize a diffusion model trained on limited human annotations and modify the reverse sampling process to refine the Grad-CAM heatmaps. By tuning the diffusion process we achieve a trade-off between the human annotation prior and the VQA heatmap prior, which retains the useful VQA prior information while exhibiting similar properties to the training data distribution. Our method outperforms simple pseudo-annotation generation baselines on the GazeFollow image dataset. More importantly, our pseudo-annotation strategy, applied to a widely used supervised gaze following model (VAT), reduces the annotation need by 50%. Our method also performs the best on the VideoAttentionTarget dataset.
Abstract:In this work, we introduce a method that learns a single dynamic neural radiance field (NeRF) from monocular talking face videos of multiple identities. NeRFs have shown remarkable results in modeling the 4D dynamics and appearance of human faces. However, they require per-identity optimization. Although recent approaches have proposed techniques to reduce the training and rendering time, increasing the number of identities can be expensive. We introduce MI-NeRF (multi-identity NeRF), a single unified network that models complex non-rigid facial motion for multiple identities, using only monocular videos of arbitrary length. The core premise in our method is to learn the non-linear interactions between identity and non-identity specific information with a multiplicative module. By training on multiple videos simultaneously, MI-NeRF not only reduces the total training time compared to standard single-identity NeRFs, but also demonstrates robustness in synthesizing novel expressions for any input identity. We present results for both facial expression transfer and talking face video synthesis. Our method can be further personalized for a target identity given only a short video.
Abstract:Our paper introduces a novel two-stage self-supervised approach for detecting co-occurring salient objects (CoSOD) in image groups without requiring segmentation annotations. Unlike existing unsupervised methods that rely solely on patch-level information (e.g. clustering patch descriptors) or on computation heavy off-the-shelf components for CoSOD, our lightweight model leverages feature correspondences at both patch and region levels, significantly improving prediction performance. In the first stage, we train a self-supervised network that detects co-salient regions by computing local patch-level feature correspondences across images. We obtain the segmentation predictions using confidence-based adaptive thresholding. In the next stage, we refine these intermediate segmentations by eliminating the detected regions (within each image) whose averaged feature representations are dissimilar to the foreground feature representation averaged across all the cross-attention maps (from the previous stage). Extensive experiments on three CoSOD benchmark datasets show that our self-supervised model outperforms the corresponding state-of-the-art models by a huge margin (e.g. on the CoCA dataset, our model has a 13.7% F-measure gain over the SOTA unsupervised CoSOD model). Notably, our self-supervised model also outperforms several recent fully supervised CoSOD models on the three test datasets (e.g., on the CoCA dataset, our model has a 4.6% F-measure gain over a recent supervised CoSOD model).
Abstract:We present a method for classifying the expertise of a pathologist based on how they allocated their attention during a cancer reading. We engage this decoding task by developing a novel method for predicting the attention of pathologists as they read whole-slide Images (WSIs) of prostate and make cancer grade classifications. Our ground truth measure of a pathologists' attention is the x, y and z (magnification) movement of their viewport as they navigated through WSIs during readings, and to date we have the attention behavior of 43 pathologists reading 123 WSIs. These data revealed that specialists have higher agreement in both their attention and cancer grades compared to general pathologists and residents, suggesting that sufficient information may exist in their attention behavior to classify their expertise level. To attempt this, we trained a transformer-based model to predict the visual attention heatmaps of resident, general, and specialist (GU) pathologists during Gleason grading. Based solely on a pathologist's attention during a reading, our model was able to predict their level of expertise with 75.3%, 56.1%, and 77.2% accuracy, respectively, better than chance and baseline models. Our model therefore enables a pathologist's expertise level to be easily and objectively evaluated, important for pathology training and competency assessment. Tools developed from our model could also be used to help pathology trainees learn how to read WSIs like an expert.
Abstract:Creating controllable 3D human portraits from casual smartphone videos is highly desirable due to their immense value in AR/VR applications. The recent development of 3D Gaussian Splatting (3DGS) has shown improvements in rendering quality and training efficiency. However, it still remains a challenge to accurately model and disentangle head movements and facial expressions from a single-view capture to achieve high-quality renderings. In this paper, we introduce Rig3DGS to address this challenge. We represent the entire scene, including the dynamic subject, using a set of 3D Gaussians in a canonical space. Using a set of control signals, such as head pose and expressions, we transform them to the 3D space with learned deformations to generate the desired rendering. Our key innovation is a carefully designed deformation method which is guided by a learnable prior derived from a 3D morphable model. This approach is highly efficient in training and effective in controlling facial expressions, head positions, and view synthesis across various captures. We demonstrate the effectiveness of our learned deformation through extensive quantitative and qualitative experiments. The project page can be found at http://shahrukhathar.github.io/2024/02/05/Rig3DGS.html