Abstract:Video quality assessment (VQA) plays a critical role in optimizing video delivery systems. While numerous objective metrics have been proposed to approximate human perception, the perceived quality strongly depends on viewing conditions and display characteristics. Factors such as ambient lighting, display brightness, and resolution significantly influence the visibility of distortions. In this work, we address the question of the multi-screen quality assessment on mobile devices, as this area still tends to be under-covered. We introduce a first large-scale subjective dataset collected across more than different 300 Android devices, accompanied by metadata on viewing conditions and display properties. We propose a strategy for aggregated score extraction and adaptation of VQA models to device-specific quality estimation. Our results demonstrate that incorporating device and context information enables more accurate and flexible quality prediction, offering new opportunities for fine-grained optimization in streaming services. Ultimately, this work advances the development of perceptual quality models that bridge the gap between laboratory evaluations and the diverse conditions of real-world media consumption. We made the dataset and the code available at https://videoprocessing.github.io/device-viewing-conditions.
Abstract:This paper presents an overview of the NTIRE 2025 Challenge on UGC Video Enhancement. The challenge constructed a set of 150 user-generated content videos without reference ground truth, which suffer from real-world degradations such as noise, blur, faded colors, compression artifacts, etc. The goal of the participants was to develop an algorithm capable of improving the visual quality of such videos. Given the widespread use of UGC on short-form video platforms, this task holds substantial practical importance. The evaluation was based on subjective quality assessment in crowdsourcing, obtaining votes from over 8000 assessors. The challenge attracted more than 25 teams submitting solutions, 7 of which passed the final phase with source code verification. The outcomes may provide insights into the state-of-the-art in UGC video enhancement and highlight emerging trends and effective strategies in this evolving research area. All data, including the processed videos and subjective comparison votes and scores, is made publicly available at https://github.com/msu-video-group/NTIRE25_UGC_Video_Enhancement.