Abstract:Optimizing 3D shapes within the latent spaces of deep generative models is fundamental to computer assisted engineering, yet remains prone to a critical failure mode we term manifold drift: the tendency of gradient-based optimization to move latent vectors away from the manifold of valid shapes. This problem is exacerbated in state-of-the-art 3D shape generative models that operate in increasingly high-dimensional latent spaces where valid shapes occupy a vanishingly small fraction of the full space. Existing mitigation strategies, including latent regularization and flow-matching approaches, either sacrifice expressiveness, demand a difficult trade-off between objective guidance and generative fidelity that remains prone to manifold drift, or are computationally infeasible to scale to modern, large-capacity 3D shape models. We introduce a novel optimizer-corrector framework that alternates between gradient steps for objective minimization and guided flow matching to drive the latent state back to the valid shape manifold. By decoupling objective minimization from flow-based correction, optimizing freely and correcting strictly, this alternating design avoids inherent trade-offs, preserving geometric validity without sacrificing expressiveness while remaining computationally feasible on modern 3D shape models. We demonstrate its effectiveness across generative priors of varying complexity, from simple vector latent spaces to large-scale architectures across a variety of downstream optimization tasks, including aerodynamic drag reduction and object compliance optimization.
Abstract:Black-box optimization is a fundamental science and engineering tool that makes it possible to optimize objectives without gradient information. Unfortunately, as it often requires many function evaluations, it can be challenging when each one is costly. This is especially true when the evaluation function is noisy or failure-prone, and when high-performing solutions are confined to thin, curved, or disconnected regions of the search space. Existing methods leveraging generative models to navigate these subspaces are built to sample from reward-aligned distributions. As a result, they require a large number of evaluations to align their sampler effectively, making them impractical in low-budget settings. We propose SPARROW, an algorithm that completely decouples the generative prior from the reward signal. SPARROW can use any sampler with a known corruption process and trained on unevaluated data, as a fixed, structured proposal operator. Optimization proceeds by rank-based guidance over an archive of evaluated candidates. SPARROW can navigate complex geometries, handle unreliable reward signals, and perform effective optimization under very low evaluation budgets. We provide asymptotic convergence guarantees over the sampler support and demonstrate strong empirical performance on problems with unreliable rewards and geometrically complex landscapes.
Abstract:Compositional implicit surface representations model scenes as collections of objects, each encoded by a Signed Distance Field (SDF). A fundamental limitation of this approach is that multiple SDFs can produce geometries that interpenetrate, violating physical plausibility. Existing mitigation strategies rely on soft penalty terms that reduce but do not eliminate intersections, and require careful loss weighting. To truly prevent interpenetration, we propose a hard constraint on vector-valued SDFs and introduce S2MDF, a lightweight plug-and-play module that enforces the constraint on any object-compositional SDF representation without architectural modifications. It introduces negligible computational overhead and is compatible with linearly-interpolated standard meshing algorithms such as Marching Cubes. It can be applied during training or as a post-processing step. Experiments on multiple state-of-the-art compositional methods show that S2MDF reduces intersections to numerical precision while preserving reconstruction quality, outperforming existing mitigation strategies.
Abstract:Eye tracking (ET) is a foundational technology for advanced AR/VR applications. However, training ET models for every new ET device is challenging: real data collection is costly and time-consuming, while existing synthetic data generation methods lack realism. To remove the need for additional data collection while maintaining data quality, we introduce a data-driven 3D prior that models the distribution of human eyes across diverse identities, gaze directions, and light settings. This model, which we coin GazePrior, then enables sparse-input 3D reconstruction of annotated data collected with previous ET devices, which can in turn be rendered from the cameras of any target ET device. Our approach synthesizes data with the realism, diversity and ground-truth accuracy of real data collection without its prohibitive costs. Our experiments demonstrate that ET models trained with our synthesized data outperform previous zero-shot methods, achieving higher accuracy and robustness.
Abstract:Data-driven medical AI is traditionally formulated as a discriminative mapping from input $X$ to output $Y$ via a learned function $f$, which does not generalize well across heterogeneous data and modalities encountered in real-world clinical settings. In this work, we propose a fundamentally different, generative paradigm. We model the joint distribution $P(X,Y)$ using diffusion models and reframe inference as a test-time output optimization problem. By guiding the generative process to match observed inputs, our framework enables flexible, gradient-based conditioning at inference time without architectural changes or retraining, effectively supporting arbitrary and previously unseen combinations of observations. Extensive experiments demonstrate strong performance across standard and cross-modality medical image segmentation, few-shot segmentation with only 2 or 4 training samples, degraded-input segmentation, shape completion from sparse and partial observations, and zero-shot application to demonstrate generality. To support these evaluations, we curated and released a large-scale text-shape dataset derived from MedShapeNet. Our results highlight the versatility of generative joint modeling as a foundation for reusable, task-agnostic medical AI systems.
Abstract:Many downstream decisions in complex terrain require fast wind estimates at a small number of user-specified locations and heights for a given forecast valid time, rather than another dense forecast field on a fixed grid. We present WindINR, a latent-state implicit neural representation framework for continuous high-resolution local wind query and sparse-observation correction. WindINR maps static terrain descriptors, a low-resolution background field, and continuous query coordinates to a high-resolution wind state through a latent-conditioned decoder. To enable rapid inference-time correction, WindINR separates reusable representation learning from sample-specific latent-state correction. During training, a privileged encoder infers a reference latent state from high-resolution supervision, a deployable latent predictor estimates an initial latent state from inference-time inputs alone, and their discrepancies are summarized into a dataset-adaptive Gaussian prior over latent corrections. At inference time, within the WindINR module, network weights remain fixed and only the latent state is updated by minimizing a regularized correction objective using sparse observations and their uncertainty. In controlled OSSEs over the Senja region, including a UAV-aided approach scenario and random-observation robustness tests, WindINR improves local high-resolution wind estimates by updating only a compact latent state rather than the full network. The corrected representation remains continuously queryable at arbitrary coordinates and, in our CPU benchmark, yields about a $2.6\times$ online-correction speedup over full-network fine-tuning, suggesting a practical interface between kilometer-scale background products, sparse local observations, and wind queries in complex terrain.
Abstract:Accurate cardiac anatomy modeling requires the model to be able to handle intricate interrelations among structures. In this paper, we propose VecHeart, a unified framework for holistic reconstruction and generation of four-chamber cardiac structures. To overcome the limitations of current feed-forward implicit methods, specifically their restriction to single-object modeling and their neglect of inter-part correlations, we introduce Hybrid Part Transformer, which leverages part-specific learnable queries and interleaved attention to capture complex inter-chamber dependencies. Furthermore, we propose Anatomical Completion Masking and Modality Alignment strategies, enabling the model to infer complete four-chamber structures from partial, sparse, or noisy observations, even when certain anatomical parts are entirely missing. VecHeart also seamlessly extends to 3D+t dynamic mesh sequence generation, demonstrating exceptional versatility. Experiments show that our method achieves state-of-the-art performance, maintaining high-fidelity reconstruction across diverse challenging scenarios. Code will be released.
Abstract:Recent progress in text-conditioned human motion generation has been largely driven by diffusion models trained on large-scale human motion data. Building on this progress, recent methods attempt to transfer such models for character animation and real robot control by applying a Whole-Body Controller (WBC) that converts diffusion-generated motions into executable trajectories. While WBC trajectories become compliant with physics, they may expose substantial deviations from original motion. To address this issue, we here propose PhysMoDPO, a Direct Preference Optimization framework. Unlike prior work that relies on hand-crafted physics-aware heuristics such as foot-sliding penalties, we integrate WBC into our training pipeline and optimize diffusion model such that the output of WBC becomes compliant both with physics and original text instructions. To train PhysMoDPO we deploy physics-based and task-specific rewards and use them to assign preference to synthesized trajectories. Our extensive experiments on text-to-motion and spatial control tasks demonstrate consistent improvements of PhysMoDPO in both physical realism and task-related metrics on simulated robots. Moreover, we demonstrate that PhysMoDPO results in significant improvements when applied to zero-shot motion transfer in simulation and for real-world deployment on a G1 humanoid robot.
Abstract:Visual object counting is a fundamental computer vision task in industrial inspection, where accurate, high-throughput inventory tracking and quality assurance are critical. Moreover, manufactured parts are often too light to reliably deduce their count from their weight, or too heavy to move the stack on a scale safely and practically, making automated visual counting the more robust solution in many scenarios. However, existing methods struggle with stacked 3D items in containers, pallets, or bins, where most objects are heavily occluded and only a few are directly visible. To address this important yet underexplored challenge, we propose a novel 3D counting approach that decomposes the task into two complementary subproblems: estimating the 3D geometry of the stack and its occupancy ratio from multi-view images. By combining geometric reconstruction with deep learning-based depth analysis, our method can accurately count identical manufactured parts inside containers, even when they are irregularly stacked and partially hidden. We validate our 3D counting pipeline on large-scale synthetic and diverse real-world data with manually verified total counts, demonstrating robust performance under realistic inspection conditions.
Abstract:Reconstructing 3D clothed humans from monocular images and videos is a fundamental problem with applications in virtual try-on, avatar creation, and mixed reality. Despite significant progress in human body recovery, accurately reconstructing garment geometry, particularly for loose-fitting clothing, remains an open challenge. We propose a unified framework for high-fidelity 3D garment reconstruction from both single images and video sequences. Our approach combines Implicit Sewing Patterns (ISP) with a generative diffusion model to learn expressive garment shape priors in 2D UV space. Leveraging these priors, we introduce a mapping model that establishes correspondences between image pixels, UV pattern coordinates, and 3D geometry, enabling accurate and detailed garment reconstruction from single images. We further extend this formulation to dynamic reconstruction by introducing a spatio-temporal diffusion scheme with test-time guidance to enforce long-range temporal consistency. We also develop analytic projection-based constraints that preserve image-aligned geometry in visible regions while enforcing coherent completion in occluded areas over time. Although trained exclusively on synthetically simulated cloth data, our method generalizes well to real-world imagery and consistently outperforms existing approaches on both tight- and loose-fitting garments. The reconstructed garments preserve fine geometric detail while exhibiting realistic dynamic motion, supporting downstream applications such as texture editing, garment retargeting, and animation.