DDIM inversion has revealed the remarkable potential of real image editing within diffusion-based methods. However, the accuracy of DDIM reconstruction degrades as larger classifier-free guidance (CFG) scales being used for enhanced editing. Null-text inversion (NTI) optimizes null embeddings to align the reconstruction and inversion trajectories with larger CFG scales, enabling real image editing with cross-attention control. Negative-prompt inversion (NPI) further offers a training-free closed-form solution of NTI. However, it may introduce artifacts and is still constrained by DDIM reconstruction quality. To overcome these limitations, we propose proximal guidance and incorporate it to NPI with cross-attention control. We enhance NPI with a regularization term and reconstruction guidance, which reduces artifacts while capitalizing on its training-free nature. Additionally, we extend the concepts to incorporate mutual self-attention control, enabling geometry and layout alterations in the editing process. Our method provides an efficient and straightforward approach, effectively addressing real image editing tasks with minimal computational overhead.
DDIM inversion has revealed the remarkable potential of real image editing within diffusion-based methods. However, the accuracy of DDIM reconstruction degrades as larger classifier-free guidance (CFG) scales being used for enhanced editing. Null-text inversion (NTI) optimizes null embeddings to align the reconstruction and inversion trajectories with larger CFG scales, enabling real image editing with cross-attention control. Negative-prompt inversion (NPI) further offers a training-free closed-form solution of NTI. However, it may introduce artifacts and is still constrained by DDIM reconstruction quality. To overcome these limitations, we propose Proximal Negative-Prompt Inversion (ProxNPI), extending the concepts of NTI and NPI. We enhance NPI with a regularization term and reconstruction guidance, which reduces artifacts while capitalizing on its training-free nature. Our method provides an efficient and straightforward approach, effectively addressing real image editing tasks with minimal computational overhead.
Despite remarkable recent advances, making object-centric learning work for complex natural scenes remains the main challenge. The recent success of adopting the transformer-based image generative model in object-centric learning suggests that having a highly expressive image generator is crucial for dealing with complex scenes. In this paper, inspired by this observation, we aim to answer the following question: can we benefit from the other pillar of modern deep generative models, i.e., the diffusion models, for object-centric learning and what are the pros and cons of such a model? To this end, we propose a new object-centric learning model, Latent Slot Diffusion (LSD). LSD can be seen from two perspectives. From the perspective of object-centric learning, it replaces the conventional slot decoders with a latent diffusion model conditioned on the object slots. Conversely, from the perspective of diffusion models, it is the first unsupervised compositional conditional diffusion model which, unlike traditional diffusion models, does not require supervised annotation such as a text description to learn to compose. In experiments on various object-centric tasks, including the FFHQ dataset for the first time in this line of research, we demonstrate that LSD significantly outperforms the state-of-the-art transformer-based decoder, particularly when the scene is more complex. We also show a superior quality in unsupervised compositional generation.
Reconciling symbolic and distributed representations is a crucial challenge that can potentially resolve the limitations of current deep learning. Remarkable advances in this direction have been achieved recently via generative object-centric representation models. While learning a recognition model that infers object-centric symbolic representations like bounding boxes from raw images in an unsupervised way, no such model can provide another important ability of a generative model, i.e., generating (sampling) according to the structure of learned world density. In this paper, we propose Generative Neurosymbolic Machines, a generative model that combines the benefits of distributed and symbolic representations to support both structured representations of symbolic components and density-based generation. These two crucial properties are achieved by a two-layer latent hierarchy with the global distributed latent for flexible density modeling and the structured symbolic latent map. To increase the model flexibility in this hierarchical structure, we also propose the StructDRAW prior. In experiments, we show that the proposed model significantly outperforms the previous structured representation models as well as the state-of-the-art non-structured generative models in terms of both structure accuracy and image generation quality.
The remarkable recent advances in object-centric generative world models raise a few questions. First, while many of the recent achievements are indispensable for making a general and versatile world model, it is quite unclear how these ingredients can be integrated into a unified framework. Second, despite using generative objectives, abilities for object detection and tracking are mainly investigated, leaving the crucial ability of temporal imagination largely under question. Third, a few key abilities for more faithful temporal imagination such as multimodal uncertainty and situation-awareness are missing. In this paper, we introduce Generative Structured World Models (G-SWM). The G-SWM achieves the versatile world modeling not only by unifying the key properties of previous models in a principled framework but also by achieving two crucial new abilities, multimodal uncertainty and situation-awareness. Our thorough investigation on the temporal generation ability in comparison to the previous models demonstrates that G-SWM achieves the versatility with the best or comparable performance for all experiment settings including a few complex settings that have not been tested before.
The ability to decompose complex multi-object scenes into meaningful abstractions like objects is fundamental to achieve higher-level cognition. Previous approaches for unsupervised object-oriented scene representation learning are either based on spatial-attention or scene-mixture approaches and limited in scalability which is a main obstacle towards modeling real-world scenes. In this paper, we propose a generative latent variable model, called SPACE, that provides a unified probabilistic modeling framework that combines the best of spatial-attention and scene-mixture approaches. SPACE can explicitly provide factorized object representations for foreground objects while also decomposing background segments of complex morphology. Previous models are good at either of these, but not both. SPACE also resolves the scalability problems of previous methods by incorporating parallel spatial-attention and thus is applicable to scenes with a large number of objects without performance degradations. We show through experiments on Atari and 3D-Rooms that SPACE achieves the above properties consistently in comparison to SPAIR, IODINE, and GENESIS. Results of our experiments can be found on our project website: https://sites.google.com/view/space-project-page
The main limitation of previous approaches to unsupervised sequential object-oriented representation learning is in scalability. Most of the previous models have been shown to work only on scenes with a few objects. In this paper, we propose SCALOR, a generative model for SCALable sequential Object-oriented Representation. With the proposed spatially-parallel attention and proposal-rejection mechanism, SCALOR can deal with orders of magnitude more number of objects compared to the current state-of-the-art models. Besides, we introduce the background model so that SCALOR can model complex background along with many foreground objects. We demonstrate that SCALOR can deal with crowded scenes containing nearly a hundred objects while modeling complex background as well. Importantly, SCALOR is the first unsupervised model demonstrating its working in natural scenes containing several tens of moving objects.
Indoor semantic segmentation has always been a difficult task in computer vision. In this paper, we propose an RGB-D residual encoder-decoder architecture, named RedNet, for indoor RGB-D semantic segmentation. In RedNet, the residual module is applied to both the encoder and decoder as the basic building block, and the skip-connection is used to bypass the spatial feature between the encoder and decoder. In order to incorporate the depth information of the scene, a fusion structure is constructed, which makes inference on RGB image and depth image separately, and fuses their features over several layers. In order to efficiently optimize the network's parameters, we propose a `pyramid supervision' training scheme, which applies supervised learning over different layers in the decoder, to cope with the problem of gradients vanishing. Experiment results show that the proposed RedNet(ResNet-50) achieves a state-of-the-art mIoU accuracy of 47.8% on the SUN RGB-D benchmark dataset.
To improve segmentation performance, a novel neural network architecture (termed DFCN-DCRF) is proposed, which combines an RGB-D fully convolutional neural network (DFCN) with a depth-sensitive fully-connected conditional random field (DCRF). First, a DFCN architecture which fuses depth information into the early layers and applies dilated convolution for later contextual reasoning is designed. Then, a depth-sensitive fully-connected conditional random field (DCRF) is proposed and combined with the previous DFCN to refine the preliminary result. Comparative experiments show that the proposed DFCN-DCRF has the best performance compared with most state-of-the-art methods.