Abstract:Visual SLAM algorithms achieve significant improvements through the exploration of 3D Gaussian Splatting (3DGS) representations, particularly in generating high-fidelity dense maps. However, they depend on a static environment assumption and experience significant performance degradation in dynamic environments. This paper presents GGD-SLAM, a framework that employs a generalizable motion model to address the challenges of localization and dense mapping in dynamic environments - without predefined semantic annotations or depth input. Specifically, the proposed system employs a First-In-First-Out (FIFO) queue to manage incoming frames, facilitating dynamic semantic feature extraction through a sequential attention mechanism. This is integrated with a dynamic feature enhancer to separate static and dynamic components. Additionally, to minimize dynamic distractors' impact on the static components, we devise a method to fill occluded areas via static information sampling and design a distractor-adaptive Structure Similarity Index Measure (SSIM) loss tailored for dynamic environments, significantly enhancing the system's resilience. Experiments conducted on real-world dynamic datasets demonstrate that the proposed system achieves state-of-the-art performance in camera pose estimation and dense reconstruction in dynamic scenes.
Abstract:Object Goal Navigation (ObjectNav) refers to an agent navigating to an object in an unseen environment, which is an ability often required in the accomplishment of complex tasks. While existing methods demonstrate proficiency in isolated single object navigation, their limitations emerge in the restricted applicability of lifelong memory representations, which ultimately hinders effective navigation toward continual targets over extended periods. To address this problem, we propose OVAL, a novel lifelong open-vocabulary memory framework, which enables efficient and precise execution of long-term navigation in semantically open tasks. Within this framework, we introduce memory descriptors to facilitate structured management of the memory model. Additionally, we propose a novel probability-based exploration strategy, utilizing a multi-value frontier scoring to enhance lifelong exploration efficiency. Extensive experiments demonstrate the efficiency and robustness of the proposed system.
Abstract:Reward Models (RMs) are critical components in the Reinforcement Learning from Human Feedback (RLHF) pipeline, directly determining the alignment quality of Large Language Models (LLMs). Recently, Generative Reward Models (GRMs) have emerged as a superior paradigm, offering higher interpretability and stronger generalization than traditional scalar RMs. However, existing methods for GRMs focus primarily on outcome-level supervision, neglecting analytical process quality, which constrains their potential. To address this, we propose ReflectRM, a novel GRM that leverages self-reflection to assess analytical quality and enhance preference modeling. ReflectRM is trained under a unified generative framework for joint modeling of response preference and analysis preference. During inference, we use its self-reflection capability to identify the most reliable analysis, from which the final preference prediction is derived. Experiments across four benchmarks show that ReflectRM consistently improves performance, achieving an average accuracy gain of +3.7 on Qwen3-4B. Further experiments confirm that response preference and analysis preference are mutually reinforcing. Notably, ReflectRM substantially mitigates positional bias, yielding +10.2 improvement compared with leading GRMs and establishing itself as a more stable evaluator.
Abstract:Training perceptive humanoid locomotion policies that traverse complex terrains with natural gaits remains an open challenge, typically demanding multi-stage training pipelines, adversarial objectives, or extensive real-world calibration. We present PRIOR, an efficient and reproducible framework built on Isaac Lab that achieves robust terrain traversal with human-like gaits through a simple yet effective design: (i) a parametric gait generator that supplies stable reference trajectories derived from motion capture without adversarial training, (ii) a GRU-based state estimator that infers terrain geometry directly from egocentric depth images via self-supervised heightmap reconstruction, and (iii) terrain-adaptive footstep rewards that guide foot placement toward traversable regions. Through systematic analysis of depth image resolution trade-offs, we identify configurations that maximize terrain fidelity under real-time constraints, substantially reducing perceptual overhead without degrading traversal performance. Comprehensive experiments across terrains of varying difficulty-including stairs, boxes, and gaps-demonstrate that each component yields complementary and essential performance gains, with the full framework achieving a 100% traversal success rate. We will open-source the complete PRIOR framework, including the training pipeline, parametric gait generator, and evaluation benchmarks, to serve as a reproducible foundation for humanoid locomotion research on Isaac Lab.
Abstract:Contact-rich manipulation requires not only vision-dominant task semantics but also closed-loop reactions to force/torque (F/T) transients. Yet, generative visuomotor policies are typically constrained to low-frequency updates due to inference latency and action chunking, underutilizing F/T for control-rate feedback. Furthermore, existing force-aware methods often inject force continuously and indiscriminately, lacking an explicit mechanism to schedule when / how much / where to apply force across different task phases. We propose PhaForce, a phase-scheduled visual--force policy that coordinates low-rate chunk-level planning and high-rate residual correction via a unified contact/phase schedule. PhaForce comprises (i) a contact-aware phase predictor (CAP) that estimates contact probability and phase belief, (ii) a Slow diffusion planner that performs dual-gated visual--force fusion with orthogonal residual injection to preserve vision semantics while conditioning on force, and (iii) a Fast corrector that applies control-rate phase-routed residuals in interpretable corrective subspaces for within-chunk micro-adjustments. Across multiple real-robot contact-rich tasks, PhaForce achieves an average success rate of 86% (+40 pp over baselines), while also substantially improving contact quality by regulating interaction forces and exhibiting robust adaptability to OOD geometric shifts.
Abstract:Temporal Knowledge Graph Question Answering (TKGQA) demands multi-hop reasoning under temporal constraints. Prior approaches based on large language models (LLMs) typically rely on rigid, hand-crafted retrieval workflows or costly supervised fine-tuning. We show that simply granting an off-the-shelf LLM autonomy, that is, letting it decide what to do next, already yields substantial gains even in a strict zero-shot setting. Building on this insight, we propose AT2QA, an autonomous, training-free agent for temporal question answering that iteratively interacts with the temporal knowledge graph via a general search tool for dynamic retrieval. Experiments on MultiTQ demonstrate large improvements: AT2QA achieves 88.7% Hits@1 (+10.7% over prior SOTA), including a +20.1% gain on challenging multi-target queries, showing that agentic autonomy can decisively outperform fine-tuning for temporal question answering. Code and the full set of sampled trajectories are available on https://github.com/AT2QA-Official-Code/AT2QA-Official-Code
Abstract:Recent advances in data-driven reinforcement learning and motion tracking have substantially improved humanoid locomotion, yet critical practical challenges remain. In particular, while low-level motion tracking and trajectory-following controllers are mature, whole-body reference-guided methods are difficult to adapt to higher-level command interfaces and diverse task contexts: they require large, high-quality datasets, are brittle across speed and pose regimes, and are sensitive to robot-specific calibration. To address these limitations, we propose the Parameterized Motion Generator (PMG), a real-time motion generator grounded in an analysis of human motion structure that synthesizes reference trajectories using only a compact set of parameterized motion data together with High-dimensional control commands. Combined with an imitation-learning pipeline and an optimization-based sim-to-real motor parameter identification module, we validate the complete approach on our humanoid prototype ZERITH Z1 and show that, within a single integrated system, PMG produces natural, human-like locomotion, responds precisely to high-dimensional control inputs-including VR-based teleoperation-and enables efficient, verifiable sim-to-real transfer. Together, these results establish a practical, experimentally validated pathway toward natural and deployable humanoid control.
Abstract:Despite recent advancements in neural 3D reconstruction, the dependence on dense multi-view captures restricts their broader applicability. Additionally, 3D scene generation is vital for advancing embodied AI and world models, which depend on diverse, high-quality scenes for learning and evaluation. In this work, we propose Gen3d, a novel method for generation of high-quality, wide-scope, and generic 3D scenes from a single image. After the initial point cloud is created by lifting the RGBD image, Gen3d maintains and expands its world model. The 3D scene is finalized through optimizing a Gaussian splatting representation. Extensive experiments on diverse datasets demonstrate the strong generalization capability and superior performance of our method in generating a world model and Synthesizing high-fidelity and consistent novel views.
Abstract:As Large Language Models (LLMs) demonstrate remarkable capabilities learned from vast corpora, concerns regarding data privacy and safety are receiving increasing attention. LLM unlearning, which aims to remove the influence of specific data while preserving overall model utility, is becoming an important research area. One of the mainstream unlearning classes is optimization-based methods, which achieve forgetting directly through fine-tuning, exemplified by Negative Preference Optimization (NPO). However, NPO's effectiveness is limited by its inherent lack of explicit positive preference signals. Attempts to introduce such signals by constructing preferred responses often necessitate domain-specific knowledge or well-designed prompts, fundamentally restricting their generalizability. In this paper, we shift the focus to the distribution-level, directly targeting the next-token probability distribution instead of entire responses, and derive a novel unlearning algorithm termed \textbf{Di}stribution \textbf{P}reference \textbf{O}ptimization (DiPO). We show that the requisite preference distribution pairs for DiPO, which are distributions over the model's output tokens, can be constructed by selectively amplifying or suppressing the model's high-confidence output logits, thereby effectively overcoming NPO's limitations. We theoretically prove the consistency of DiPO's loss function with the desired unlearning direction. Extensive experiments demonstrate that DiPO achieves a strong trade-off between model utility and forget quality. Notably, DiPO attains the highest forget quality on the TOFU benchmark, and maintains leading scalability and sustainability in utility preservation on the MUSE benchmark.




Abstract:Safety-critical traffic scenarios are of great practical relevance to evaluating the robustness of autonomous driving (AD) systems. Given that these long-tail events are extremely rare in real-world traffic data, there is a growing body of work dedicated to the automatic traffic scenario generation. However, nearly all existing algorithms for generating safety-critical scenarios rely on snippets of previously recorded traffic events, transforming normal traffic flow into accident-prone situations directly. In other words, safety-critical traffic scenario generation is hindsight and not applicable to newly encountered and open-ended traffic events.In this paper, we propose the Deep Motion Factorization (DeepMF) framework, which extends static safety-critical driving scenario generation to closed-loop and interactive adversarial traffic simulation. DeepMF casts safety-critical traffic simulation as a Bayesian factorization that includes the assignment of hazardous traffic participants, the motion prediction of selected opponents, the reaction estimation of autonomous vehicle (AV) and the probability estimation of the accident occur. All the aforementioned terms are calculated using decoupled deep neural networks, with inputs limited to the current observation and historical states. Consequently, DeepMF can effectively and efficiently simulate safety-critical traffic scenarios at any triggered time and for any duration by maximizing the compounded posterior probability of traffic risk. Extensive experiments demonstrate that DeepMF excels in terms of risk management, flexibility, and diversity, showcasing outstanding performance in simulating a wide range of realistic, high-risk traffic scenarios.