Abstract:Understanding the world from distributed, partial viewpoints is a fundamental challenge for embodied multi-agent systems. Each agent perceives the environment through an ego-centric view that is often limited by occlusion and ambiguity. To study this problem, we introduce the Ego-to-World (E2W) benchmark, which evaluates a vision-language model's ability to fuse heterogeneous viewpoints across three tasks: (i) global counting, (ii) relational location reasoning, and (iii) action-oriented grasping that requires predicting view-specific image coordinates. To address this setting, we propose CoRL, a two-stage framework that combines Chain-of-Thought supervised fine-tuning with reinforcement learning using Group-Relative Policy Optimization. Its core component, the Cross-View Spatial Reward (CVSR), provides dense task-aligned feedback by linking reasoning steps to visual evidence, ensuring coherent cross-view entity resolution, and guiding the model toward correct final predictions. Experiments on E2W show that CoRL consistently surpasses strong proprietary and open-source baselines on both reasoning and perception-grounding metrics, while ablations further confirm the necessity of each CVSR component. Beyond that, CoRL generalizes to external spatial reasoning benchmarks and enables effective real-world multi-robot manipulation with calibrated multi-camera rigs, demonstrating cross-view localization and successful grasp-and-place execution. Together, E2W and CoRL provide a principled foundation for learning world-centric scene understanding from distributed, ego-centric observations, advancing collaborative embodied AI.
Abstract:Vision-Language Models achieve near-perfect accuracy at reading text in images, yet prove largely typography-blind: capable of recognizing what text says, but not how it looks. We systematically investigate this gap by evaluating font family, size, style, and color recognition across 26 fonts, four scripts, and three difficulty levels. Our evaluation of 15 state-of-the-art VLMs reveals a striking perception hierarchy: color recognition is near-perfect, yet font style detection remains universally poor. We further find that model scale fails to predict performance and that accuracy is uniform across difficulty levels, together pointing to a training-data omission rather than a capacity ceiling. LoRA fine-tuning on a small set of synthetic samples substantially improves an open-source model, narrowing the gap to the best closed-source system and surpassing it on font size recognition. Font style alone remains resistant to fine-tuning, suggesting that relational visual reasoning may require architectural innovation beyond current patch-based encoders. We release our evaluation framework, data, and fine-tuning recipe to support progress in closing the typographic gap in vision-language understanding.
Abstract:Understanding the physical structure is essential for real-world applications such as embodied agents, interactive design, and long-horizon manipulation. Yet, prevailing Vision-Language Model (VLM) evaluations still center on structure-agnostic, single-turn setups (e.g., VQA), which fail to assess agents' ability to reason about how geometry, contact, and support relations jointly constrain what actions are possible in a dynamic environment. To address this gap, we introduce the Causal Hierarchy of Actions and Interactions (CHAIN) benchmark, an interactive 3D, physics-driven testbed designed to evaluate whether models can understand, plan, and execute structured action sequences grounded in physical constraints. CHAIN shifts evaluation from passive perception to active problem solving, spanning tasks such as interlocking mechanical puzzles and 3D stacking and packing. We conduct a comprehensive study of state-of-the-art VLMs and diffusion-based models under unified interactive settings. Our results show that top-performing models still struggle to internalize physical structure and causal constraints, often failing to produce reliable long-horizon plans and cannot robustly translate perceived structure into effective actions. The project is available at https://social-ai-studio.github.io/CHAIN/.
Abstract:Linear Attention Large Language Models (LLMs) offer a compelling recurrent formulation that compresses context into a fixed-size state matrix, enabling constant-time inference. However, the internal dynamics of this compressed state remain largely opaque. In this work, we present a comprehensive study on the runtime state dynamics of state-of-the-art Linear Attention models. We uncover a fundamental phenomenon termed State Rank Stratification, characterized by a distinct spectral bifurcation among linear attention heads: while one group maintains an effective rank oscillating near zero, the other exhibits rapid growth that converges to an upper bound. Extensive experiments across diverse inference contexts reveal that these dynamics remain strikingly consistent, indicating that the identity of a head,whether low-rank or high-rank,is an intrinsic structural property acquired during pre-training, rather than a transient state dependent on the input data. Furthermore, our diagnostic probes reveal a surprising functional divergence: low-rank heads are indispensable for model reasoning, whereas high-rank heads exhibit significant redundancy. Leveraging this insight, we propose Joint Rank-Norm Pruning, a zero-shot strategy that achieves a 38.9\% reduction in KV-cache overhead while largely maintaining model accuracy.
Abstract:Recent advancements in multimodal large language models and vision-languageaction models have significantly driven progress in Embodied AI. As the field transitions toward more complex task scenarios, multi-agent system frameworks are becoming essential for achieving scalable, efficient, and collaborative solutions. This shift is fueled by three primary factors: increasing agent capabilities, enhancing system efficiency through task delegation, and enabling advanced human-agent interactions. To address the challenges posed by multi-agent collaboration, we propose the Multi-Agent Robotic System (MARS) Challenge, held at the NeurIPS 2025 Workshop on SpaVLE. The competition focuses on two critical areas: planning and control, where participants explore multi-agent embodied planning using vision-language models (VLMs) to coordinate tasks and policy execution to perform robotic manipulation in dynamic environments. By evaluating solutions submitted by participants, the challenge provides valuable insights into the design and coordination of embodied multi-agent systems, contributing to the future development of advanced collaborative AI systems.
Abstract:Recent years have witnessed increasing interest in extending large language models into agentic systems. While the effectiveness of agents has continued to improve, efficiency, which is crucial for real-world deployment, has often been overlooked. This paper therefore investigates efficiency from three core components of agents: memory, tool learning, and planning, considering costs such as latency, tokens, steps, etc. Aimed at conducting comprehensive research addressing the efficiency of the agentic system itself, we review a broad range of recent approaches that differ in implementation yet frequently converge on shared high-level principles including but not limited to bounding context via compression and management, designing reinforcement learning rewards to minimize tool invocation, and employing controlled search mechanisms to enhance efficiency, which we discuss in detail. Accordingly, we characterize efficiency in two complementary ways: comparing effectiveness under a fixed cost budget, and comparing cost at a comparable level of effectiveness. This trade-off can also be viewed through the Pareto frontier between effectiveness and cost. From this perspective, we also examine efficiency oriented benchmarks by summarizing evaluation protocols for these components and consolidating commonly reported efficiency metrics from both benchmark and methodological studies. Moreover, we discuss the key challenges and future directions, with the goal of providing promising insights.
Abstract:Coordinating multiple embodied agents in dynamic environments remains a core challenge in artificial intelligence, requiring both perception-driven reasoning and scalable cooperation strategies. While recent works have leveraged large language models (LLMs) for multi-agent planning, a few have begun to explore vision-language models (VLMs) for visual reasoning. However, these VLM-based approaches remain limited in their support for diverse embodiment types. In this work, we introduce VIKI-Bench, the first hierarchical benchmark tailored for embodied multi-agent cooperation, featuring three structured levels: agent activation, task planning, and trajectory perception. VIKI-Bench includes diverse robot embodiments, multi-view visual observations, and structured supervision signals to evaluate reasoning grounded in visual inputs. To demonstrate the utility of VIKI-Bench, we propose VIKI-R, a two-stage framework that fine-tunes a pretrained vision-language model (VLM) using Chain-of-Thought annotated demonstrations, followed by reinforcement learning under multi-level reward signals. Our extensive experiments show that VIKI-R significantly outperforms baselines method across all task levels. Furthermore, we show that reinforcement learning enables the emergence of compositional cooperation patterns among heterogeneous agents. Together, VIKI-Bench and VIKI-R offer a unified testbed and method for advancing multi-agent, visual-driven cooperation in embodied AI systems.
Abstract:Recently, many approaches, such as Chain-of-Thought (CoT) prompting and Multi-Agent Debate (MAD), have been proposed to further enrich Large Language Models' (LLMs) complex problem-solving capacities in reasoning scenarios. However, these methods may fail to solve complex problems due to the lack of ability to find optimal solutions. Swarm Intelligence has been serving as a powerful tool for finding optima in the field of traditional optimization problems. To this end, we propose integrating swarm intelligence into the reasoning process by introducing a novel Agent-based Swarm Intelligence (ASI) paradigm. In this paradigm, we formulate LLM reasoning as an optimization problem and use a swarm intelligence scheme to guide a group of LLM-based agents in collaboratively searching for optimal solutions. To avoid swarm intelligence getting trapped in local optima, we further develop a Swarm Intelligence Enhancing Reasoning (SIER) framework, which develops a density-driven strategy to enhance the reasoning ability. To be specific, we propose to perform kernel density estimation and non-dominated sorting to optimize both solution quality and diversity simultaneously. In this case, SIER efficiently enhances solution space exploration through expanding the diversity of the reasoning path. Besides, a step-level quality evaluation is used to help agents improve solution quality by correcting low-quality intermediate steps. Then, we use quality thresholds to dynamically control the termination of exploration and the selection of candidate steps, enabling a more flexible and efficient reasoning process. Extensive experiments are ...
Abstract:Image deblurring is an essential image preprocessing technique, aiming to recover clear and detailed images form blurry ones. However, existing algorithms often fail to effectively integrate multi-scale feature extraction with frequency enhancement, limiting their ability to reconstruct fine textures. Additionally, non-uniform blur in images also restricts the effectiveness of image restoration. To address these issues, we propose a multi-scale frequency enhancement network (MFENet) for blind image deblurring. To capture the multi-scale spatial and channel information of blurred images, we introduce a multi-scale feature extraction module (MS-FE) based on depthwise separable convolutions, which provides rich target features for deblurring. We propose a frequency enhanced blur perception module (FEBP) that employs wavelet transforms to extract high-frequency details and utilizes multi-strip pooling to perceive non-uniform blur, combining multi-scale information with frequency enhancement to improve the restoration of image texture details. Experimental results on the GoPro and HIDE datasets demonstrate that the proposed method achieves superior deblurring performance in both visual quality and objective evaluation metrics. Furthermore, in downstream object detection tasks, the proposed blind image deblurring algorithm significantly improves detection accuracy, further validating its effectiveness androbustness in the field of image deblurring.




Abstract:Reconstructing accurate 3D surfaces for street-view scenarios is crucial for applications such as digital entertainment and autonomous driving simulation. However, existing street-view datasets, including KITTI, Waymo, and nuScenes, only offer noisy LiDAR points as ground-truth data for geometric evaluation of reconstructed surfaces. These geometric ground-truths often lack the necessary precision to evaluate surface positions and do not provide data for assessing surface normals. To overcome these challenges, we introduce the SS3DM dataset, comprising precise \textbf{S}ynthetic \textbf{S}treet-view \textbf{3D} \textbf{M}esh models exported from the CARLA simulator. These mesh models facilitate accurate position evaluation and include normal vectors for evaluating surface normal. To simulate the input data in realistic driving scenarios for 3D reconstruction, we virtually drive a vehicle equipped with six RGB cameras and five LiDAR sensors in diverse outdoor scenes. Leveraging this dataset, we establish a benchmark for state-of-the-art surface reconstruction methods, providing a comprehensive evaluation of the associated challenges. For more information, visit our homepage at https://ss3dm.top.