Abstract:Skill-based LLM agents select reusable procedures from an external library to solve complex tasks, yet their routing decisions rely entirely on text-level signals such as task descriptions, verbal reflections, and experience-derived rules, while the model's own internal representational state remains unobserved. Recent interpretability work has shown that LLMs maintain linear emotion representations that causally influence behavior; however, these representations have been exploited only for post-hoc analysis or direct output steering, and have not been used to inform agent-level decision-making. We propose Emotion2Skill, a framework that extracts LLM-internal emotion vectors and incorporates them into both skill selection and skill evolution. At each decision step, a 27-dimensional emotion state is extracted from the residual stream and mapped to a confidence-gated summary injected into the routing prompt. Beyond online selection, emotion trajectories are analyzed for abrupt internal-state shifts to pinpoint problematic skill invocations, guiding targeted SOP rewriting that replaces the coarse binary outcome signal of prior methods. On WebShop and ALFWorld, Emotion2Skill with Qwen3-8B improves over the Zero-Shot baseline by +26.9% success rate and +25.5% average success respectively, outperforming all baselines on both benchmarks with consistent gains on Qwen3-14B. Co-activation analysis further reveals semantically coherent emotion--skill pairings, confirming that the routing improvements reflect meaningful internal-state signals rather than opaque statistical correlations. These results establish LLM-internal emotion representations as an effective decision-level signal for orchestrating agent skill systems, extending their utility beyond interpretability and output steering. The code is available at https://github.com/BoHan-LIN04/Emotion2Skill.
Abstract:Multi-agent LLM systems often fail not for lack of candidate answers, but because they have no persistent mechanism for deciding which incompatible claim should currently be trusted. Majority vote, debate, and judge-based selection choose an output without recording which claim wins, which is contested, or why a later update supersedes it. We present \term{LatticeMind}, a conflict-aware structured memory that handles contradiction at write time. It maintains explicit item status, applies cheap symbolic conflict checks, and invokes LLM reconciliation only for unresolved semantic cases. On a label-blind ConflictBank evaluation that removes source-name hints, LatticeMind reaches 0.97 accuracy versus 0.61 for the strongest aggregation baseline, with the gap significant at $p<10^{-6}$ by paired McNemar test. Ablations show that removing the checker or the reconciler costs 12 to 14 points. On four secondary planning benchmarks the picture is mixed: LatticeMind beats naive merge on three of four, but does not replace deliberation methods on tasks rewarding iterative search.
Abstract:We present X-lens, a compact feed-forward model for metric depth estimation from a variable number of calibrated fisheye and pinhole views. To support real-time downstream perception, X-lens is built around a geometry-aware heterogeneous camera formulation with two key components. Learnable calibration tokens provide a coarse alignment between fisheye and pinhole projective spaces, while a Jacobian-parameterized distortion bias injected into cross-attention models local projection changes and promotes cross-camera consistency, enabling robust generalization with only 0.04B parameters and up to 41 FPS. The model predicts dense depth together with a global metric scale, avoiding auxiliary reconstruction targets that increase computation and optimization complexity. To learn such cross-camera generalization at scale and depth, X-lens is trained on multiple public datasets and OmniScene, our newly released large-scale synthetic dataset containing approximately 266K synchronized six-view frames, 1.7M individual images, and 103 indoor and outdoor scenes. Extensive experiments on both real-world and synthetic indoor and outdoor datasets demonstrate superior heterogeneous-camera metric depth accuracy, reducing AbsRel by 25.4\% on OmniScene-Full over the strongest baseline while using 88.9\% fewer parameters, with competitive performance on conventional fisheye-only and pinhole-only settings.
Abstract:Recent advancements in foundational models, such as large language models and world models, have greatly enhanced the capabilities of robotics, enabling robots to autonomously perform complex tasks. However, acquiring large-scale, high-quality training data for robotics remains a challenge, as it often requires substantial manual effort and is limited in its coverage of diverse real-world environments. To address this, we propose a novel hybrid approach called Compositional Simulation, which combines classical simulation and neural simulation to generate accurate action-video pairs while maintaining real-world consistency. Our approach utilizes a closed-loop real-sim-real data augmentation pipeline, leveraging a small amount of real-world data to generate diverse, large-scale training datasets that cover a broader spectrum of real-world scenarios. We train a neural simulator to transform classical simulation videos into real-world representations, improving the accuracy of policy models trained in real-world environments. Through extensive experiments, we demonstrate that our method significantly reduces the sim2real domain gap, resulting in higher success rates in real-world policy model training. Our approach offers a scalable solution for generating robust training data and bridging the gap between simulated and real-world robotics.
Abstract:When an LLM-based agent improves on a task, is the gain from the model itself or from the reasoning paradigm wrapped around it? We study this question by comparing six inference-time paradigms, namely Direct, CoT, ReAct, Plan-Execute, Reflection, and ReCode, across four frontier LLMs and ten benchmarks, yielding roughly 18,000 runs. We find that reasoning structure helps dramatically on some tasks but hurts on others: ReAct improves over Direct by 44pp on GAIA, while CoT degrades performance by 15pp on HumanEval. No single paradigm dominates, and oracle per-task selection beats the best fixed paradigm by 17.1pp on average. Motivated by this complementarity, we propose a select-then-solve approach: before answering each task, a lightweight embedding-based router selects the most suitable paradigm. Across four models, the router improves average accuracy from 47.6% to 53.1%, outperforming the best fixed paradigm at 50.3% by 2.8pp and recovering up to 37% of the oracle gap. In contrast, zero-shot self-routing only works for GPT-5 at 67.1% and fails for weaker models, all trailing the learned router. Our results argue that reasoning paradigm selection should be a per-task decision made by a learned router, not a fixed architectural choice.
Abstract:Multi-agent embodied systems hold promise for complex collaborative manipulation, yet face critical challenges in spatial coordination, temporal reasoning, and shared workspace awareness. Inspired by human collaboration where cognitive planning occurs separately from physical execution, we introduce the concept of compositional environment -- a synergistic integration of real-world and simulation components that enables multiple robotic agents to perceive intentions and operate within a unified decision-making space. Building on this concept, we present CoEnv, a framework that leverages simulation for safe strategy exploration while ensuring reliable real-world deployment. CoEnv operates through three stages: real-to-sim scene reconstruction that digitizes physical workspaces, VLM-driven action synthesis supporting both real-time planning with high-level interfaces and iterative planning with code-based trajectory generation, and validated sim-to-real transfer with collision detection for safe deployment. Extensive experiments on challenging multi-arm manipulation benchmarks demonstrate CoEnv's effectiveness in achieving high task success rates and execution efficiency, establishing a new paradigm for multi-agent embodied AI.
Abstract:Interleaved text-and-image generation represents a significant frontier for Multimodal Large Language Models (MLLMs), offering a more intuitive way to convey complex information. Current paradigms rely on either image generation or retrieval augmentation, yet they typically treat the two as mutually exclusive paths, failing to unify factuality with creativity. We argue that the next milestone in this field is Agentic Tool Planning, where the model serves as a central controller that autonomously determines when, where, and which tools to invoke to produce interleaved responses for visual-critical queries. To systematically evaluate this paradigm, we introduce ATP-Bench, a novel benchmark comprising 7,702 QA pairs (including 1,592 VQA pairs) across eight categories and 25 visual-critical intents, featuring human-verified queries and ground truths. Furthermore, to evaluate agentic planning independent of end-to-end execution and changing tool backends, we propose a Multi-Agent MLLM-as-a-Judge (MAM) system. MAM evaluates tool-call precision, identifies missed opportunities for tool use, and assesses overall response quality without requiring ground-truth references. Our extensive experiments on 10 state-of-the-art MLLMs reveal that models struggle with coherent interleaved planning and exhibit significant variations in tool-use behavior, highlighting substantial room for improvement and providing actionable guidance for advancing interleaved generation. Dataset and code are available at https://github.com/Qwen-Applications/ATP-Bench.
Abstract:Understanding the world from distributed, partial viewpoints is a fundamental challenge for embodied multi-agent systems. Each agent perceives the environment through an ego-centric view that is often limited by occlusion and ambiguity. To study this problem, we introduce the Ego-to-World (E2W) benchmark, which evaluates a vision-language model's ability to fuse heterogeneous viewpoints across three tasks: (i) global counting, (ii) relational location reasoning, and (iii) action-oriented grasping that requires predicting view-specific image coordinates. To address this setting, we propose CoRL, a two-stage framework that combines Chain-of-Thought supervised fine-tuning with reinforcement learning using Group-Relative Policy Optimization. Its core component, the Cross-View Spatial Reward (CVSR), provides dense task-aligned feedback by linking reasoning steps to visual evidence, ensuring coherent cross-view entity resolution, and guiding the model toward correct final predictions. Experiments on E2W show that CoRL consistently surpasses strong proprietary and open-source baselines on both reasoning and perception-grounding metrics, while ablations further confirm the necessity of each CVSR component. Beyond that, CoRL generalizes to external spatial reasoning benchmarks and enables effective real-world multi-robot manipulation with calibrated multi-camera rigs, demonstrating cross-view localization and successful grasp-and-place execution. Together, E2W and CoRL provide a principled foundation for learning world-centric scene understanding from distributed, ego-centric observations, advancing collaborative embodied AI.
Abstract:Vision-Language Models achieve near-perfect accuracy at reading text in images, yet prove largely typography-blind: capable of recognizing what text says, but not how it looks. We systematically investigate this gap by evaluating font family, size, style, and color recognition across 26 fonts, four scripts, and three difficulty levels. Our evaluation of 15 state-of-the-art VLMs reveals a striking perception hierarchy: color recognition is near-perfect, yet font style detection remains universally poor. We further find that model scale fails to predict performance and that accuracy is uniform across difficulty levels, together pointing to a training-data omission rather than a capacity ceiling. LoRA fine-tuning on a small set of synthetic samples substantially improves an open-source model, narrowing the gap to the best closed-source system and surpassing it on font size recognition. Font style alone remains resistant to fine-tuning, suggesting that relational visual reasoning may require architectural innovation beyond current patch-based encoders. We release our evaluation framework, data, and fine-tuning recipe to support progress in closing the typographic gap in vision-language understanding.
Abstract:Understanding the physical structure is essential for real-world applications such as embodied agents, interactive design, and long-horizon manipulation. Yet, prevailing Vision-Language Model (VLM) evaluations still center on structure-agnostic, single-turn setups (e.g., VQA), which fail to assess agents' ability to reason about how geometry, contact, and support relations jointly constrain what actions are possible in a dynamic environment. To address this gap, we introduce the Causal Hierarchy of Actions and Interactions (CHAIN) benchmark, an interactive 3D, physics-driven testbed designed to evaluate whether models can understand, plan, and execute structured action sequences grounded in physical constraints. CHAIN shifts evaluation from passive perception to active problem solving, spanning tasks such as interlocking mechanical puzzles and 3D stacking and packing. We conduct a comprehensive study of state-of-the-art VLMs and diffusion-based models under unified interactive settings. Our results show that top-performing models still struggle to internalize physical structure and causal constraints, often failing to produce reliable long-horizon plans and cannot robustly translate perceived structure into effective actions. The project is available at https://social-ai-studio.github.io/CHAIN/.