Abstract:Deep search is becoming a core capability of modern agent systems, yet it is typically evaluated solely based on end-to-end answer accuracy. This coupled evaluation paradigm entangles retrieval quality, long-context comprehension, evidence verification, and tool-use decisions, making it difficult to determine whether a model truly knows when and how to delegate information seeking to search. To this end: (1) We formalize this meta-capability as Delegation Intelligence in deep search and decompose it into complementary dimensions-Search Decision-Making (recognizing information insufficiency and deciding whether, when, and how to search) and Information Synthesis and Verification (aggregating evidence from multiple sources, judging source reliability, and synthesizing information under noisy, potentially adversarial conditions). (2) To enable disentangled and reproducible measurement, we develop a controllable synthesis pipeline built on document-grounded reverse engineering. This yields a general recipe for constructing controlled deep-search evaluations rather than a single fixed dataset. (3) As a concrete instantiation, we construct DelegSearchBench, together with a disentangled evaluation protocol that isolates each capability dimension by varying document composition and tool access. (4) Across representative models, we demonstrate that deep-search competence cannot be adequately characterized by final-answer accuracy alone...
Abstract:Large Language Model (LLM)-based agents increasingly rely on memory to learn from experiences over continual interactions. However, storing experiences as independent, flat units leads to substantial redundancy and retrieval conflicts, as similar episodes repeat overlapping content and subtle scene variations cause retrieved memories to offer contradictory guidance. To address this, we introduce residual experience, positing that newly acquired experience is often an incremental variation of existing knowledge. We propose DeltaMem, a framework that organizes experience memory into two independent residual trees, one storing goal-conditioned task experience as reusable skills and another for scene-level environment knowledge. Each tree uses a root node for generalized base experiences and incremental delta nodes for subsequent variations, allowing related experiences to share a common foundation without duplication. For retrieval, a failure-penalized similarity scan locates the best match, reconstructing the full experience via root-to-match chain composition. An autonomous consolidation mechanism distills high-frequency paths into new root nodes, enabling the trees to self-organize from general heuristics to specialized variants. Experiments across diverse interactive environments show that DeltaMem consistently outperforms existing baselines. To facilitate future research, we release the code at https://github.com/import-myself/DeltaMem.
Abstract:Large language model-based agents have recently emerged as powerful approaches for solving dynamic and multi-step tasks. Most existing agents employ planning mechanisms to guide long-term actions in dynamic environments. However, current planning approaches face a fundamental limitation that they operate at a fixed granularity level. Specifically, they either provide excessive detail for simple tasks or insufficient detail for complex ones, failing to achieve an optimal balance between simplicity and complexity. Drawing inspiration from the principle of \textit{progressive refinement} in cognitive science, we propose \textbf{AdaPlan-H}, a self-adaptive hierarchical planning mechanism that mimics human planning strategies. Our method initiates with a coarse-grained macro plan and progressively refines it based on task complexity. It generates self-adaptive hierarchical plans tailored to the varying difficulty levels of different tasks, which can be optimized by imitation learning and capability enhancement. Experimental results demonstrate that our method significantly improves task execution success rates while mitigating overplanning at the planning level, providing a flexible and efficient solution for multi-step complex decision-making tasks. To contribute to the community, our code and data will be made publicly available at https://github.com/import-myself/AHP.




Abstract:LLMs have emerged as powerful evaluators in the LLM-as-a-Judge paradigm, offering significant efficiency and flexibility compared to human judgments. However, previous methods primarily rely on single-point evaluations, overlooking the inherent diversity and uncertainty in human evaluations. This approach leads to information loss and decreases the reliability of evaluations. To address this limitation, we propose a novel training framework that explicitly aligns the LLM-generated judgment distribution with empirical human distributions. Specifically, we propose a distributional alignment objective based on KL divergence, combined with an auxiliary cross-entropy regularization to stabilize the training process. Furthermore, considering that empirical distributions may derive from limited human annotations, we incorporate adversarial training to enhance model robustness against distribution perturbations. Extensive experiments across various LLM backbones and evaluation tasks demonstrate that our framework significantly outperforms existing closed-source LLMs and conventional single-point alignment methods, with improved alignment quality, evaluation accuracy, and robustness.




Abstract:With the rapid advancement of large language models (LLMs), recent years have witnessed many promising studies on leveraging LLM-based agents to simulate human social behavior. While prior work has demonstrated significant potential across various domains, much of it has focused on specific scenarios involving a limited number of agents and has lacked the ability to adapt when errors occur during simulation. To overcome these limitations, we propose a novel LLM-agent-based simulation platform called \textit{GenSim}, which: (1) \textbf{Abstracts a set of general functions} to simplify the simulation of customized social scenarios; (2) \textbf{Supports one hundred thousand agents} to better simulate large-scale populations in real-world contexts; (3) \textbf{Incorporates error-correction mechanisms} to ensure more reliable and long-term simulations. To evaluate our platform, we assess both the efficiency of large-scale agent simulations and the effectiveness of the error-correction mechanisms. To our knowledge, GenSim represents an initial step toward a general, large-scale, and correctable social simulation platform based on LLM agents, promising to further advance the field of social science.




Abstract:Video sequences offer valuable temporal information, but existing large multimodal models (LMMs) fall short in understanding extremely long videos. Many works address this by reducing the number of visual tokens using visual resamplers. Alternatively, in this paper, we approach this problem from the perspective of the language model. By simply extrapolating the context length of the language backbone, we enable LMMs to comprehend orders of magnitude more visual tokens without any video training. We call this phenomenon long context transfer and carefully ablate its properties. To effectively measure LMMs' ability to generalize to long contexts in the vision modality, we develop V-NIAH (Visual Needle-In-A-Haystack), a purely synthetic long vision benchmark inspired by the language model's NIAH test. Our proposed Long Video Assistant (LongVA) can process 2000 frames or over 200K visual tokens without additional complexities. With its extended context length, LongVA achieves state-of-the-art performance on Video-MME among 7B-scale models by densely sampling more input frames. Our work is open-sourced at https://github.com/EvolvingLMMs-Lab/LongVA.




Abstract:Large vision-language models (VLMs) have achieved substantial progress in multimodal perception and reasoning. Furthermore, when seamlessly integrated into an embodied agent, it signifies a crucial stride towards the creation of autonomous and context-aware systems capable of formulating plans and executing commands with precision. In this paper, we introduce Octopus, a novel VLM designed to proficiently decipher an agent's vision and textual task objectives and to formulate intricate action sequences and generate executable code. Our design allows the agent to adeptly handle a wide spectrum of tasks, ranging from mundane daily chores in simulators to sophisticated interactions in complex video games. Octopus is trained by leveraging GPT-4 to control an explorative agent to generate training data, i.e., action blueprints and the corresponding executable code, within our experimental environment called OctoVerse. We also collect the feedback that allows the enhanced training scheme of Reinforcement Learning with Environmental Feedback (RLEF). Through a series of experiments, we illuminate Octopus's functionality and present compelling results, and the proposed RLEF turns out to refine the agent's decision-making. By open-sourcing our model architecture, simulator, and dataset, we aspire to ignite further innovation and foster collaborative applications within the broader embodied AI community.