The ability to model the underlying dynamics of visual scenes and reason about the future is central to human intelligence. Many attempts have been made to empower intelligent systems with such physical understanding and prediction abilities. However, most existing methods focus on pixel-to-pixel prediction, which suffers from heavy computational costs while lacking a deep understanding of the physical dynamics behind videos. Recently, object-centric prediction methods have emerged and attracted increasing interest. Inspired by it, this paper proposes an unsupervised object-centric prediction model that makes future predictions by learning visual dynamics between objects. Our model consists of two modules, perceptual, and dynamic module. The perceptual module is utilized to decompose images into several objects and synthesize images with a set of object-centric representations. The dynamic module fuses contextual information, takes environment-object and object-object interaction into account, and predicts the future trajectory of objects. Extensive experiments are conducted to validate the effectiveness of the proposed method. Both quantitative and qualitative experimental results demonstrate that our model generates higher visual quality and more physically reliable predictions compared to the state-of-the-art methods.
Physics-based inverse rendering aims to jointly optimize shape, materials, and lighting from captured 2D images. Here lighting is an important part of achieving faithful light transport simulation. While the environment map is commonly used as the lighting model in inverse rendering, we show that its distant lighting assumption leads to spatial invariant lighting, which can be an inaccurate approximation in real-world inverse rendering. We propose to use NeRF as a spatially varying environment lighting model and build an inverse rendering pipeline using NeRF as the non-distant environment emitter. By comparing our method with the environment map on real and synthetic datasets, we show that our NeRF-based emitter models the scene lighting more accurately and leads to more accurate inverse rendering. Project page and video: https://nerfemitterpbir.github.io/.
State estimation for legged robots is challenging due to their highly dynamic motion and limitations imposed by sensor accuracy. By integrating Kalman filtering, optimization, and learning-based modalities, we propose a hybrid solution that combines proprioception and exteroceptive information for estimating the state of the robot's trunk. Leveraging joint encoder and IMU measurements, our Kalman filter is enhanced through a single-rigid body model that incorporates ground reaction force control outputs from convex Model Predictive Control optimization. The estimation is further refined through Gated Recurrent Units, which also considers semantic insights and robot height from a Vision Transformer autoencoder applied on depth images. This framework not only furnishes accurate robot state estimates, including uncertainty evaluations, but can minimize the nonlinear errors that arise from sensor measurements and model simplifications through learning. The proposed methodology is evaluated in hardware using a quadruped robot on various terrains, yielding a 65% improvement on the Root Mean Squared Error compared to our VIO SLAM baseline. Code example: https://github.com/AlexS28/OptiState
Face aging has received continuous research attention over the past two decades. Although previous works on this topic have achieved impressive success, two longstanding problems remain unsettled: 1) generating diverse and plausible facial aging patterns at the target age stage; 2) measuring the rationality of identity variation between the original portrait and its syntheses with age progression or regression. In this paper, we introduce DLAT + , the first algorithm that can realize Diverse and Lifespan Age Transformation on human faces, where the diversity jointly manifests in the transformation of facial textures and shapes. Apart from the diversity mechanism embedded in the model, multiple consistency restrictions are leveraged to keep it away from counterfactual aging syntheses. Moreover, we propose a new metric to assess the rationality of Identity Deviation under Age Gaps (IDAG) between the input face and its series of age-transformed generations, which is based on statistical laws summarized from plenty of genuine face-aging data. Extensive experimental results demonstrate the uniqueness and effectiveness of our method in synthesizing diverse and perceptually reasonable faces across the whole lifetime.
Readily editable mesh blendshapes have been widely used in animation pipelines, while recent advancements in neural geometry and appearance representations have enabled high-quality inverse rendering. Building upon these observations, we introduce a novel technique that reconstructs mesh-based blendshape rigs from single or sparse multi-view videos, leveraging state-of-the-art neural inverse rendering. We begin by constructing a deformation representation that parameterizes vertex displacements into differential coordinates with tetrahedral connections, allowing for high-quality vertex deformation on high-resolution meshes. By constructing a set of semantic regulations in this representation, we achieve joint optimization of blendshapes and expression coefficients. Furthermore, to enable a user-friendly multi-view setup with unsynchronized cameras, we propose a neural regressor to model time-varying motion parameters. This approach implicitly considers the time difference across multiple cameras, enhancing the accuracy of motion modeling. Experiments demonstrate that, with the flexible input of single or sparse multi-view videos, we reconstruct personalized high-fidelity blendshapes. These blendshapes are both geometrically and semantically accurate, and they are compatible with industrial animation pipelines. Code and data will be released.
Synthetic aperture radar (SAR) has been extensively utilized in maritime domains due to its all-weather, all-day monitoring capabilities, particularly exhibiting significant value in ship detection. In recent years, deep learning methods have increasingly been utilized for refined ship detection. However, learning-based methods exhibit poor generalization when confronted with new scenarios and data, necessitating expert intervention for continuous annotation. Currently, the degree of automation in human-machine collaboration within this field, especially in annotating new data, is not high, leading to labor- and computation-intensive model iteration and updates. Addressing these issues, a ship detection framework in SAR images with human-in-the-loop (HitL) is proposed. Incorporating the concept of HitL, tailored active learning strategies are designed for SAR ship detection tasks to present valuable samples to users, and an interactive human-machine interface (HMI) is established to efficiently collect user feedback. Consequently, user input is utilized in each interaction round to enhance model performance. Employing the proposed framework, an annotated ship database of SAR images is constructed, and the iteration experiments conducted during the construction demonstrates the efficiency of the method, providing new perspectives and approaches for research in this domain.
In the realm of artificial intelligence, the emergence of foundation models, backed by high computing capabilities and extensive data, has been revolutionary. Segment Anything Model (SAM), built on the Vision Transformer (ViT) model with millions of parameters and vast training dataset SA-1B, excels in various segmentation scenarios relying on its significance of semantic information and generalization ability. Such achievement of visual foundation model stimulates continuous researches on specific downstream tasks in computer vision. The ClassWise-SAM-Adapter (CWSAM) is designed to adapt the high-performing SAM for landcover classification on space-borne Synthetic Aperture Radar (SAR) images. The proposed CWSAM freezes most of SAM's parameters and incorporates lightweight adapters for parameter efficient fine-tuning, and a classwise mask decoder is designed to achieve semantic segmentation task. This adapt-tuning method allows for efficient landcover classification of SAR images, balancing the accuracy with computational demand. In addition, the task specific input module injects low frequency information of SAR images by MLP-based layers to improve the model performance. Compared to conventional state-of-the-art semantic segmentation algorithms by extensive experiments, CWSAM showcases enhanced performance with fewer computing resources, highlighting the potential of leveraging foundational models like SAM for specific downstream tasks in the SAR domain. The source code is available at: https://github.com/xypu98/CWSAM.
Simulating high-resolution Synthetic Aperture Radar (SAR) images in complex scenes has consistently presented a significant research challenge. The development of a microwave-domain surface scattering model and its reversibility are poised to play a pivotal role in enhancing the authenticity of SAR image simulations and facilitating the reconstruction of target parameters. Drawing inspiration from the field of computer graphics, this paper proposes a surface microwave rendering model that comprehensively considers both Specular and Diffuse contributions. The model is analytically represented by the coherent spatially varying bidirectional scattering distribution function (CSVBSDF) based on the Kirchhoff approximation (KA) and the perturbation method (SPM). And SAR imaging is achieved through the synergistic combination of ray tracing and fast mapping projection techniques. Furthermore, a differentiable ray tracing (DRT) engine based on SAR images was constructed for CSVBSDF surface scattering parameter learning. Within this SAR image simulation engine, the use of differentiable reverse ray tracing enables the rapid estimation of parameter gradients from SAR images. The effectiveness of this approach has been validated through simulations and comparisons with real SAR images. By learning the surface scattering parameters, substantial enhancements in SAR image simulation performance under various observation conditions have been demonstrated.
The electromagnetic inverse problem has long been a research hotspot. This study aims to reverse radar view angles in synthetic aperture radar (SAR) images given a target model. Nonetheless, the scarcity of SAR data, combined with the intricate background interference and imaging mechanisms, limit the applications of existing learning-based approaches. To address these challenges, we propose an interactive deep reinforcement learning (DRL) framework, where an electromagnetic simulator named differentiable SAR render (DSR) is embedded to facilitate the interaction between the agent and the environment, simulating a human-like process of angle prediction. Specifically, DSR generates SAR images at arbitrary view angles in real-time. And the differences in sequential and semantic aspects between the view angle-corresponding images are leveraged to construct the state space in DRL, which effectively suppress the complex background interference, enhance the sensitivity to temporal variations, and improve the capability to capture fine-grained information. Additionally, in order to maintain the stability and convergence of our method, a series of reward mechanisms, such as memory difference, smoothing and boundary penalty, are utilized to form the final reward function. Extensive experiments performed on both simulated and real datasets demonstrate the effectiveness and robustness of our proposed method. When utilized in the cross-domain area, the proposed method greatly mitigates inconsistency between simulated and real domains, outperforming reference methods significantly.
Lightweight creation of 3D digital avatars is a highly desirable but challenging task. With only sparse videos of a person under unknown illumination, we propose a method to create relightable and animatable neural avatars, which can be used to synthesize photorealistic images of humans under novel viewpoints, body poses, and lighting. The key challenge here is to disentangle the geometry, material of the clothed body, and lighting, which becomes more difficult due to the complex geometry and shadow changes caused by body motions. To solve this ill-posed problem, we propose novel techniques to better model the geometry and shadow changes. For geometry change modeling, we propose an invertible deformation field, which helps to solve the inverse skinning problem and leads to better geometry quality. To model the spatial and temporal varying shading cues, we propose a pose-aware part-wise light visibility network to estimate light occlusion. Extensive experiments on synthetic and real datasets show that our approach reconstructs high-quality geometry and generates realistic shadows under different body poses. Code and data are available at \url{https://wenbin-lin.github.io/RelightableAvatar-page/}.