Alibaba Inc
Abstract:We demonstrate that gradient-based data valuation produces curriculum orderings that significantly outperform metadata-based heuristics for training game-theoretic motion planners. Specifically, we apply TracIn gradient-similarity scoring to GameFormer on the nuPlan benchmark and construct a curriculum that weights training scenarios by their estimated contribution to validation loss reduction. Across three random seeds, the TracIn-weighted curriculum achieves a mean planning ADE of $1.704\pm0.029$\,m, significantly outperforming the metadata-based interaction-difficulty curriculum ($1.822\pm0.014$\,m; paired $t$-test $p=0.021$, Cohen's $d_z=3.88$) while exhibiting lower variance than the uniform baseline ($1.772\pm0.134$\,m). Our analysis reveals that TracIn scores and scenario metadata are nearly orthogonal (Spearman $ρ=-0.014$), indicating that gradient-based valuation captures training dynamics invisible to hand-crafted features. We further show that gradient-based curriculum weighting succeeds where hard data selection fails: TracIn-curated 20\% subsets degrade performance by $2\times$, whereas full-data curriculum weighting with the same scores yields the best results. These findings establish gradient-based data valuation as a practical tool for improving sample efficiency in game-theoretic planning.
Abstract:ECG digitization could unlock billions of archived clinical records, yet existing methods collapse on real-world images despite strong benchmark numbers. We introduce \textbf{VLM-in-the-Loop}, a plug-in quality assurance module that wraps any digitization backend with closed-loop VLM feedback via a standardized interface, requiring no modification to the underlying digitizer. The core mechanism is \textbf{tool grounding}: anchoring VLM assessment in quantitative evidence from domain-specific signal analysis tools. In a controlled ablation on 200 records with paired ground truth, tool grounding raises verdict consistency from 71\% to 89\% and doubles fidelity separation ($Δ$PCC 0.03 $\rightarrow$ 0.08), with the effect replicating across three VLMs (Claude Opus~4, GPT-4o, Gemini~2.5 Pro), confirming a pattern-level rather than model-specific gain. Deployed across four backends, the module improves every one: 29.4\% of borderline leads improved on our pipeline; 41.2\% of failed limb leads recovered on ECG-Digitiser; valid leads per image doubled on Open-ECG-Digitizer (2.5 $\rightarrow$ 5.8). On 428 real clinical HCM images, the integrated system reaches 98.0\% Excellent quality. Both the plug-in architecture and tool-grounding mechanism are domain-parametric, suggesting broader applicability wherever quality criteria are objectively measurable.
Abstract:Diffusion-based trajectory optimization has emerged as a powerful planning paradigm, but existing methods require either learned score networks trained on large datasets or analytical dynamics models for score computation. We introduce \emph{Behavioral Score Diffusion} (BSD), a training-free and model-free trajectory planner that computes the diffusion score function directly from a library of trajectory data via kernel-weighted estimation. At each denoising step, BSD retrieves relevant trajectories using a triple-kernel weighting scheme -- diffusion proximity, state context, and goal relevance -- and computes a Nadaraya-Watson estimate of the denoised trajectory. The diffusion noise schedule naturally controls kernel bandwidths, creating a multi-scale nonparametric regression: broad averaging of global behavioral patterns at high noise, fine-grained local interpolation at low noise. This coarse-to-fine structure handles nonlinear dynamics without linearization or parametric assumptions. Safety is preserved by applying shielded rollout on kernel-estimated state trajectories, identical to existing model-based approaches. We evaluate BSD on four robotic systems of increasing complexity (3D--6D state spaces) in a parking scenario. BSD with fixed bandwidth achieves 98.5\% of the model-based baseline's average reward across systems while requiring no dynamics model, using only 1{,}000 pre-collected trajectories. BSD substantially outperforms nearest-neighbor retrieval (18--63\% improvement), confirming that the diffusion denoising mechanism is essential for effective data-driven planning.
Abstract:Autonomous mobile robot fleets must coordinate task allocation and charging under limited shared resources, yet most battery aware planning methods address only a single robot. This paper extends degradation cost aware task planning to a multi robot setting by jointly optimizing task assignment, service sequencing, optional charging decisions, charging mode selection, and charger access while balancing degradation across the fleet. The formulation relies on reduced form degradation proxies grounded in the empirical battery aging literature, capturing both charging mode dependent wear and idle state of charge dependent aging; the bilinear idle aging term is linearized through a disaggregated piecewise McCormick formulation. Tight big M values derived from instance data strengthen the LP relaxation. To manage scalability, we propose a hierarchical matheuristic in which a fleet level master problem coordinates assignments, routes, and charger usage, while robot level subproblems whose integer part decomposes into trivially small independent partition selection problems compute route conditioned degradation schedules. Systematic experiments compare the proposed method against three baselines: a rule based nearest available dispatcher, an energy aware formulation that enforces battery feasibility without modeling degradation, and a charger unaware formulation that accounts for degradation but ignores shared charger capacity limits.
Abstract:This paper presents a hierarchical two-stage framework for multi-robot task allocation and trajectory optimization in asymmetric task spaces: (1) a sequential auction allocates tasks using closed-form bid functions, and (2) each robot independently solves an optimal control problem for energy-minimal trajectories with a physics-based battery model, followed by a collision avoidance refinement step using pairwise proximity penalties. Event-triggered warm-start rescheduling with bounded trigger frequency handles robot faults, priority arrivals, and energy deviations. Across 505 scenarios with 2-20 robots and up to 100 tasks on three factory layouts, both energy- and distance-based auction variants achieve 11.8% average energy savings over nearest-task allocation, with rescheduling latency under 10 ms. The central finding is that bid-metric performance is regime-dependent: in uniform workspaces, distance bids outperform energy bids by 3.5% (p < 0.05, Wilcoxon) because a 15.7% closed-form approximation error degrades bid ranking accuracy to 87%; however, when workspace friction heterogeneity is sufficient (r < 0.85 energy-distance correlation), a zone-aware energy bid outperforms distance bids by 2-2.4%. These results provide practitioner guidance: use distance bids in near-uniform terrain and energy-aware bids when friction variation is significant.
Abstract:Generative models have advanced significantly in realistic image synthesis, with diffusion models excelling in quality and stability. Recent multi-view diffusion models improve 3D-aware street view generation, but they struggle to produce place-aware and background-consistent urban scenes from text, BEV maps, and object bounding boxes. This limits their effectiveness in generating realistic samples for place recognition tasks. To address these challenges, we propose DiffPlace, a novel framework that introduces a place-ID controller to enable place-controllable multi-view image generation. The place-ID controller employs linear projection, perceiver transformer, and contrastive learning to map place-ID embeddings into a fixed CLIP space, allowing the model to synthesize images with consistent background buildings while flexibly modifying foreground objects and weather conditions. Extensive experiments, including quantitative comparisons and augmented training evaluations, demonstrate that DiffPlace outperforms existing methods in both generation quality and training support for visual place recognition. Our results highlight the potential of generative models in enhancing scene-level and place-aware synthesis, providing a valuable approach for improving place recognition in autonomous driving
Abstract:For the past decade, the trajectory of generative artificial intelligence (AI) has been dominated by a model-centric paradigm driven by scaling laws. Despite significant leaps in visual fidelity, this approach has encountered a ``usability ceiling'' manifested as the Intent-Execution Gap (i.e., the fundamental disparity between a creator's high-level intent and the stochastic, black-box nature of current single-shot models). In this paper, inspired by the Vibe Coding, we introduce the \textbf{Vibe AIGC}, a new paradigm for content generation via agentic orchestration, which represents the autonomous synthesis of hierarchical multi-agent workflows. Under this paradigm, the user's role transcends traditional prompt engineering, evolving into a Commander who provides a Vibe, a high-level representation encompassing aesthetic preferences, functional logic, and etc. A centralized Meta-Planner then functions as a system architect, deconstructing this ``Vibe'' into executable, verifiable, and adaptive agentic pipelines. By transitioning from stochastic inference to logical orchestration, Vibe AIGC bridges the gap between human imagination and machine execution. We contend that this shift will redefine the human-AI collaborative economy, transforming AI from a fragile inference engine into a robust system-level engineering partner that democratizes the creation of complex, long-horizon digital assets.
Abstract:Reliable humanoid-robot interaction (HRI) in household environments is constrained by two fundamental requirements, namely robustness to unconstrained user positions and preservation of user privacy. Millimeter-wave (mmWave) sensing inherently supports privacy-preserving interaction, making it a promising modality for room-scale HRI. However, existing mmWave-based interaction-sensing systems exhibit poor spatial generalization at unseen distances or viewpoints. To address this challenge, we introduce WaveMan, a spatially adaptive room-scale perception system that restores reliable human interaction sensing across arbitrary user positions. WaveMan integrates viewpoint alignment and spectrogram enhancement for spatial consistency, with dual-channel attention for robust feature extraction. Experiments across five participants show that, under fixed-position evaluation, WaveMan achieves the same cross-position accuracy as the baseline with five times fewer training positions. In random free-position testing, accuracy increases from 33.00% to 94.33%, enabled by the proposed method. These results demonstrate the feasibility of reliable, privacy-preserving interaction for household humanoid robots across unconstrained user positions.
Abstract:Multi-modal vehicle Re-Identification (ReID) aims to leverage complementary information from RGB, Near Infrared (NIR), and Thermal Infrared (TIR) modalities to retrieve the same vehicle. The challenges of multi-modal vehicle ReID arise from the uncertainty of modality quality distribution induced by inherent discrepancies across modalities, resulting in distinct conflicting fusion requirements for data with balanced and unbalanced quality distributions. Existing methods handle all multi-modal data within a single fusion model, overlooking the different needs of the two data types and making it difficult to decouple the conflict between intra-class consistency and inter-modal heterogeneity. To this end, we propose Disentangle Collaboration and Guidance Fusion Representations for Multi-modal Vehicle ReID (DCG-ReID). Specifically, to disentangle heterogeneous quality-distributed modal data without mutual interference, we first design the Dynamic Confidence-based Disentangling Weighting (DCDW) mechanism: dynamically reweighting three-modal contributions via interaction-derived modal confidence to build a disentangled fusion framework. Building on DCDW, we develop two scenario-specific fusion strategies: (1) for balanced quality distributions, Collaboration Fusion Module (CFM) mines pairwise consensus features to capture shared discriminative information and boost intra-class consistency; (2) for unbalanced distributions, Guidance Fusion Module (GFM) implements differential amplification of modal discriminative disparities to reinforce dominant modality advantages, guide auxiliary modalities to mine complementary discriminative info, and mitigate inter-modal divergence to boost multi-modal joint decision performance. Extensive experiments on three multi-modal ReID benchmarks (WMVeID863, MSVR310, RGBNT100) validate the effectiveness of our method. Code will be released upon acceptance.




Abstract:Realistic and diverse multi-agent driving scenes are crucial for evaluating autonomous vehicles, but safety-critical events which are essential for this task are rare and underrepresented in driving datasets. Data-driven scene generation offers a low-cost alternative by synthesizing complex traffic behaviors from existing driving logs. However, existing models often lack controllability or yield samples that violate physical or social constraints, limiting their usability. We present OMEGA, an optimization-guided, training-free framework that enforces structural consistency and interaction awareness during diffusion-based sampling from a scene generation model. OMEGA re-anchors each reverse diffusion step via constrained optimization, steering the generation towards physically plausible and behaviorally coherent trajectories. Building on this framework, we formulate ego-attacker interactions as a game-theoretic optimization in the distribution space, approximating Nash equilibria to generate realistic, safety-critical adversarial scenarios. Experiments on nuPlan and Waymo show that OMEGA improves generation realism, consistency, and controllability, increasing the ratio of physically and behaviorally valid scenes from 32.35% to 72.27% for free exploration capabilities, and from 11% to 80% for controllability-focused generation. Our approach can also generate $5\times$ more near-collision frames with a time-to-collision under three seconds while maintaining the overall scene realism.