Abstract:Large-scale "pre-train and prompt learning" paradigms have demonstrated remarkable adaptability, enabling broad applications across diverse domains such as question answering, image recognition, and multimodal retrieval. This approach fully leverages the potential of large-scale pre-trained models, reducing downstream data requirements and computational costs while enhancing model applicability across various tasks. Graphs, as versatile data structures that capture relationships between entities, play pivotal roles in fields such as social network analysis, recommender systems, and biological graphs. Despite the success of pre-train and prompt learning paradigms in Natural Language Processing (NLP) and Computer Vision (CV), their application in graph domains remains nascent. In graph-structured data, not only do the node and edge features often have disparate distributions, but the topological structures also differ significantly. This diversity in graph data can lead to incompatible patterns or gaps between pre-training and fine-tuning on downstream graphs. We aim to bridge this gap by summarizing methods for alleviating these disparities. This includes exploring prompt design methodologies, comparing related techniques, assessing application scenarios and datasets, and identifying unresolved problems and challenges. This survey categorizes over 100 relevant works in this field, summarizing general design principles and the latest applications, including text-attributed graphs, molecules, proteins, and recommendation systems. Through this extensive review, we provide a foundational understanding of graph prompt learning, aiming to impact not only the graph mining community but also the broader Artificial General Intelligence (AGI) community.
Abstract:Fine-tuning advanced diffusion models for high-quality image stylization usually requires large training datasets and substantial computational resources, hindering their practical applicability. We propose Ada-Adapter, a novel framework for few-shot style personalization of diffusion models. Ada-Adapter leverages off-the-shelf diffusion models and pre-trained image feature encoders to learn a compact style representation from a limited set of source images. Our method enables efficient zero-shot style transfer utilizing a single reference image. Furthermore, with a small number of source images (three to five are sufficient) and a few minutes of fine-tuning, our method can capture intricate style details and conceptual characteristics, generating high-fidelity stylized images that align well with the provided text prompts. We demonstrate the effectiveness of our approach on various artistic styles, including flat art, 3D rendering, and logo design. Our experimental results show that Ada-Adapter outperforms existing zero-shot and few-shot stylization methods in terms of output quality, diversity, and training efficiency.
Abstract:Traffic flow forecasting is a fundamental research issue for transportation planning and management, which serves as a canonical and typical example of spatial-temporal predictions. In recent years, Graph Neural Networks (GNNs) and Recurrent Neural Networks (RNNs) have achieved great success in capturing spatial-temporal correlations for traffic flow forecasting. Yet, two non-ignorable issues haven't been well solved: 1) The message passing in GNNs is immediate, while in reality the spatial message interactions among neighboring nodes can be delayed. The change of traffic flow at one node will take several minutes, i.e., time delay, to influence its connected neighbors. 2) Traffic conditions undergo continuous changes. The prediction frequency for traffic flow forecasting may vary based on specific scenario requirements. Most existing discretized models require retraining for each prediction horizon, restricting their applicability. To tackle the above issues, we propose a neural Spatial-Temporal Delay Differential Equation model, namely STDDE. It includes both delay effects and continuity into a unified delay differential equation framework, which explicitly models the time delay in spatial information propagation. Furthermore, theoretical proofs are provided to show its stability. Then we design a learnable traffic-graph time-delay estimator, which utilizes the continuity of the hidden states to achieve the gradient backward process. Finally, we propose a continuous output module, allowing us to accurately predict traffic flow at various frequencies, which provides more flexibility and adaptability to different scenarios. Extensive experiments show the superiority of the proposed STDDE along with competitive computational efficiency.
Abstract:Reconstructing two hands from monocular RGB images is challenging due to frequent occlusion and mutual confusion. Existing methods mainly learn an entangled representation to encode two interacting hands, which are incredibly fragile to impaired interaction, such as truncated hands, separate hands, or external occlusion. This paper presents ACR (Attention Collaboration-based Regressor), which makes the first attempt to reconstruct hands in arbitrary scenarios. To achieve this, ACR explicitly mitigates interdependencies between hands and between parts by leveraging center and part-based attention for feature extraction. However, reducing interdependence helps release the input constraint while weakening the mutual reasoning about reconstructing the interacting hands. Thus, based on center attention, ACR also learns cross-hand prior that handle the interacting hands better. We evaluate our method on various types of hand reconstruction datasets. Our method significantly outperforms the best interacting-hand approaches on the InterHand2.6M dataset while yielding comparable performance with the state-of-the-art single-hand methods on the FreiHand dataset. More qualitative results on in-the-wild and hand-object interaction datasets and web images/videos further demonstrate the effectiveness of our approach for arbitrary hand reconstruction. Our code is available at https://github.com/ZhengdiYu/Arbitrary-Hands-3D-Reconstruction.
Abstract:Recently, query based object detection frameworks achieve comparable performance with previous state-of-the-art object detectors. However, how to fully leverage such frameworks to perform instance segmentation remains an open problem. In this paper, we present QueryInst (Instances as Queries), a query based instance segmentation method driven by parallel supervision on dynamic mask heads. The key insight of QueryInst is to leverage the intrinsic one-to-one correspondence in object queries across different stages, as well as one-to-one correspondence between mask RoI features and object queries in the same stage. This approach eliminates the explicit multi-stage mask head connection and the proposal distribution inconsistency issues inherent in non-query based multi-stage instance segmentation methods. We conduct extensive experiments on three challenging benchmarks, i.e., COCO, CityScapes, and YouTube-VIS to evaluate the effectiveness of QueryInst in instance segmentation and video instance segmentation (VIS) task. Specifically, using ResNet-101-FPN backbone, QueryInst obtains 48.1 box AP and 42.8 mask AP on COCO test-dev, which is 2 points higher than HTC in terms of both box AP and mask AP, while runs 2.4 times faster. For video instance segmentation, QueryInst achieves the best performance among all online VIS approaches and strikes a decent speed-accuracy trade-off. Code is available at \url{https://github.com/hustvl/QueryInst}.
Abstract:Modeling temporal visual context across frames is critical for video instance segmentation (VIS) and other video understanding tasks. In this paper, we propose a fast online VIS model named CrossVIS. For temporal information modeling in VIS, we present a novel crossover learning scheme that uses the instance feature in the current frame to pixel-wisely localize the same instance in other frames. Different from previous schemes, crossover learning does not require any additional network parameters for feature enhancement. By integrating with the instance segmentation loss, crossover learning enables efficient cross-frame instance-to-pixel relation learning and brings cost-free improvement during inference. Besides, a global balanced instance embedding branch is proposed for more accurate and more stable online instance association. We conduct extensive experiments on three challenging VIS benchmarks, \ie, YouTube-VIS-2019, OVIS, and YouTube-VIS-2021 to evaluate our methods. To our knowledge, CrossVIS achieves state-of-the-art performance among all online VIS methods and shows a decent trade-off between latency and accuracy. Code will be available to facilitate future research.
Abstract:Conventional learning-based approaches to low-light image enhancement typically require a large amount of paired training data, which are difficult to acquire in real-world scenarios. Recently, unsupervised models for this task have been explored to eliminate the use of paired data. However, these methods primarily tackle the problem of illumination enhancement, and usually fail to suppress the noises that ubiquitously exist in images taken under real-world low-light conditions. In this paper, we address the real-world low-light image enhancement problem by decoupling this task into two sub-tasks: illumination enhancement and noise suppression. We propose to learn a two-stage GAN-based framework to enhance the real-world low-light images in a fully unsupervised fashion. In addition to conventional benchmark datasets, a new unpaired low-light image enhancement dataset is built and used to thoroughly evaluate the performance of our model. Extensive experiments show that our method outperforms the state-of-the-art unsupervised image enhancement methods in terms of both illumination enhancement and noise reduction.
Abstract:In this paper, we tackle the problem of human motion transfer, where we synthesize novel motion video for a target person that imitates the movement from a reference video. It is a video-to-video translation task in which the estimated poses are used to bridge two domains. Despite substantial progress on the topic, there exist several problems with the previous methods. First, there is a domain gap between training and testing pose sequences--the model is tested on poses it has not seen during training, such as difficult dancing moves. Furthermore, pose detection errors are inevitable, making the job of the generator harder. Finally, generating realistic pixels from sparse poses is challenging in a single step. To address these challenges, we introduce a novel pose-to-video translation framework for generating high-quality videos that are temporally coherent even for in-the-wild pose sequences unseen during training. We propose a pose augmentation method to minimize the training-test gap, a unified paired and unpaired learning strategy to improve the robustness to detection errors, and two-stage network architecture to achieve superior texture quality. To further boost research on the topic, we build two human motion datasets. Finally, we show the superiority of our approach over the state-of-the-art studies through extensive experiments and evaluations on different datasets.
Abstract:In this work, we propose a new solution for 3D human pose estimation in videos. Instead of directly regressing the 3D joint locations, we draw inspiration from the human skeleton anatomy and decompose the task into bone direction prediction and bone length prediction, from which the 3D joint locations can be completely derived. Our motivation is the fact that the bone lengths of a human skeleton remain consistent across time. This promotes us to develop effective techniques to utilize global information across {\it all} the frames in a video for high-accuracy bone length prediction. Moreover, for the bone direction prediction network, we propose a fully-convolutional propagating architecture with long skip connections. Essentially, it predicts the directions of different bones hierarchically without using any time-consuming memory units (e.g. LSTM). A novel joint shift loss is further introduced to bridge the training of the bone length and bone direction prediction networks. Finally, we employ an implicit attention mechanism to feed the 2D keypoint visibility scores into the model as extra guidance, which significantly mitigates the depth ambiguity in many challenging poses. Our full model outperforms the previous best results on Human3.6M and MPI-INF-3DHP datasets, where comprehensive evaluation validates the effectiveness of our model.
Abstract:Deep learning-based methods have achieved remarkable success in image restoration and enhancement, but are they still competitive when there is a lack of paired training data? As one such example, this paper explores the low-light image enhancement problem, where in practice it is extremely challenging to simultaneously take a low-light and a normal-light photo of the same visual scene. We propose a highly effective unsupervised generative adversarial network, dubbed EnlightenGAN, that can be trained without low/normal-light image pairs, yet proves to generalize very well on various real-world test images. Instead of supervising the learning using ground truth data, we propose to regularize the unpaired training using the information extracted from the input itself, and benchmark a series of innovations for the low-light image enhancement problem, including a global-local discriminator structure, a self-regularized perceptual loss fusion, and attention mechanism. Through extensive experiments, our proposed approach outperforms recent methods under a variety of metrics in terms of visual quality and subjective user study. Thanks to the great flexibility brought by unpaired training, EnlightenGAN is demonstrated to be easily adaptable to enhancing real-world images from various domains. The code is available at \url{https://github.com/yueruchen/EnlightenGAN}