Alert button
Picture for Bo Liu

Bo Liu

Alert button

Segmenting 3D Hybrid Scenes via Zero-Shot Learning

Add code
Bookmark button
Alert button
Jul 04, 2021
Bo Liu, Shuang Deng, Qiulei Dong, Zhanyi Hu

Figure 1 for Segmenting 3D Hybrid Scenes via Zero-Shot Learning
Figure 2 for Segmenting 3D Hybrid Scenes via Zero-Shot Learning
Figure 3 for Segmenting 3D Hybrid Scenes via Zero-Shot Learning
Figure 4 for Segmenting 3D Hybrid Scenes via Zero-Shot Learning
Viaarxiv icon

Out-of-Scope Intent Detection with Self-Supervision and Discriminative Training

Add code
Bookmark button
Alert button
Jun 17, 2021
Li-Ming Zhan, Haowen Liang, Bo Liu, Lu Fan, Xiao-Ming Wu, Albert Y. S. Lam

Figure 1 for Out-of-Scope Intent Detection with Self-Supervision and Discriminative Training
Figure 2 for Out-of-Scope Intent Detection with Self-Supervision and Discriminative Training
Figure 3 for Out-of-Scope Intent Detection with Self-Supervision and Discriminative Training
Figure 4 for Out-of-Scope Intent Detection with Self-Supervision and Discriminative Training
Viaarxiv icon

Object-Guided Instance Segmentation With Auxiliary Feature Refinement for Biological Images

Add code
Bookmark button
Alert button
Jun 14, 2021
Jingru Yi, Pengxiang Wu, Hui Tang, Bo Liu, Qiaoying Huang, Hui Qu, Lianyi Han, Wei Fan, Daniel J. Hoeppner, Dimitris N. Metaxas

Figure 1 for Object-Guided Instance Segmentation With Auxiliary Feature Refinement for Biological Images
Figure 2 for Object-Guided Instance Segmentation With Auxiliary Feature Refinement for Biological Images
Figure 3 for Object-Guided Instance Segmentation With Auxiliary Feature Refinement for Biological Images
Figure 4 for Object-Guided Instance Segmentation With Auxiliary Feature Refinement for Biological Images
Viaarxiv icon

Discovering Multi-Agent Auto-Curricula in Two-Player Zero-Sum Games

Add code
Bookmark button
Alert button
Jun 04, 2021
Xidong Feng, Oliver Slumbers, Yaodong Yang, Ziyu Wan, Bo Liu, Stephen McAleer, Ying Wen, Jun Wang

Figure 1 for Discovering Multi-Agent Auto-Curricula in Two-Player Zero-Sum Games
Figure 2 for Discovering Multi-Agent Auto-Curricula in Two-Player Zero-Sum Games
Figure 3 for Discovering Multi-Agent Auto-Curricula in Two-Player Zero-Sum Games
Figure 4 for Discovering Multi-Agent Auto-Curricula in Two-Player Zero-Sum Games
Viaarxiv icon

Coach-Player Multi-Agent Reinforcement Learning for Dynamic Team Composition

Add code
Bookmark button
Alert button
May 18, 2021
Bo Liu, Qiang Liu, Peter Stone, Animesh Garg, Yuke Zhu, Animashree Anandkumar

Figure 1 for Coach-Player Multi-Agent Reinforcement Learning for Dynamic Team Composition
Figure 2 for Coach-Player Multi-Agent Reinforcement Learning for Dynamic Team Composition
Figure 3 for Coach-Player Multi-Agent Reinforcement Learning for Dynamic Team Composition
Figure 4 for Coach-Player Multi-Agent Reinforcement Learning for Dynamic Team Composition
Viaarxiv icon

APPL: Adaptive Planner Parameter Learning

Add code
Bookmark button
Alert button
May 17, 2021
Xuesu Xiao, Zizhao Wang, Zifan Xu, Bo Liu, Garrett Warnell, Gauraang Dhamankar, Anirudh Nair, Peter Stone

Figure 1 for APPL: Adaptive Planner Parameter Learning
Figure 2 for APPL: Adaptive Planner Parameter Learning
Figure 3 for APPL: Adaptive Planner Parameter Learning
Figure 4 for APPL: Adaptive Planner Parameter Learning
Viaarxiv icon

Team Orienteering Coverage Planning with Uncertain Reward

Add code
Bookmark button
Alert button
May 08, 2021
Bo Liu, Xuesu Xiao, Peter Stone

Figure 1 for Team Orienteering Coverage Planning with Uncertain Reward
Figure 2 for Team Orienteering Coverage Planning with Uncertain Reward
Figure 3 for Team Orienteering Coverage Planning with Uncertain Reward
Figure 4 for Team Orienteering Coverage Planning with Uncertain Reward
Viaarxiv icon

Semi-supervised Long-tailed Recognition using Alternate Sampling

Add code
Bookmark button
Alert button
May 01, 2021
Bo Liu, Haoxiang Li, Hao Kang, Nuno Vasconcelos, Gang Hua

Figure 1 for Semi-supervised Long-tailed Recognition using Alternate Sampling
Figure 2 for Semi-supervised Long-tailed Recognition using Alternate Sampling
Figure 3 for Semi-supervised Long-tailed Recognition using Alternate Sampling
Figure 4 for Semi-supervised Long-tailed Recognition using Alternate Sampling
Viaarxiv icon

GistNet: a Geometric Structure Transfer Network for Long-Tailed Recognition

Add code
Bookmark button
Alert button
May 01, 2021
Bo Liu, Haoxiang Li, Hao Kang, Gang Hua, Nuno Vasconcelos

Figure 1 for GistNet: a Geometric Structure Transfer Network for Long-Tailed Recognition
Figure 2 for GistNet: a Geometric Structure Transfer Network for Long-Tailed Recognition
Figure 3 for GistNet: a Geometric Structure Transfer Network for Long-Tailed Recognition
Figure 4 for GistNet: a Geometric Structure Transfer Network for Long-Tailed Recognition
Viaarxiv icon

Breadcrumbs: Adversarial Class-Balanced Sampling for Long-tailed Recognition

Add code
Bookmark button
Alert button
May 01, 2021
Bo Liu, Haoxiang Li, Hao Kang, Gang Hua, Nuno Vasconcelos

Figure 1 for Breadcrumbs: Adversarial Class-Balanced Sampling for Long-tailed Recognition
Figure 2 for Breadcrumbs: Adversarial Class-Balanced Sampling for Long-tailed Recognition
Figure 3 for Breadcrumbs: Adversarial Class-Balanced Sampling for Long-tailed Recognition
Figure 4 for Breadcrumbs: Adversarial Class-Balanced Sampling for Long-tailed Recognition
Viaarxiv icon