Large Language Models (LLMs) have unlocked new capabilities and applications; however, evaluating the alignment with human preferences still poses significant challenges. To address this issue, we introduce Chatbot Arena, an open platform for evaluating LLMs based on human preferences. Our methodology employs a pairwise comparison approach and leverages input from a diverse user base through crowdsourcing. The platform has been operational for several months, amassing over 240K votes. This paper describes the platform, analyzes the data we have collected so far, and explains the tried-and-true statistical methods we are using for efficient and accurate evaluation and ranking of models. We confirm that the crowdsourced questions are sufficiently diverse and discriminating and that the crowdsourced human votes are in good agreement with those of expert raters. These analyses collectively establish a robust foundation for the credibility of Chatbot Arena. Because of its unique value and openness, Chatbot Arena has emerged as one of the most referenced LLM leaderboards, widely cited by leading LLM developers and companies. Our demo is publicly available at \url{https://chat.lmsys.org}.
Generative AI's expanding footprint across numerous industries has led to both excitement and increased scrutiny. This paper delves into the unique security challenges posed by Generative AI, and outlines potential research directions for managing these risks.
Large language models (LLMs) have achieved huge success in numerous natural language process (NLP) tasks. However, it faces the challenge of significant resource consumption during inference. In this paper, we aim to improve the inference efficiency of LLMs by prompt caching, i.e., if the current prompt can be answered by the same response of a previous prompt, one can directly utilize that previous response without calling the LLM. Specifically, we focus on the prediction accuracy of prompt caching for single-round question-answering tasks via embedding similarity. The existing embeddings of prompts mostly focus on whether two prompts are semantically similar, which is not necessarily equivalent to whether the same response can answer them. Therefore, we propose a distillation-based method to fine-tune the existing embeddings for better caching prediction. Theoretically, we provide finite-sample guarantees for the convergence of our method under different types of loss functions. Empirically, we carefully construct a hard dataset based on Kwiatkowski et al. (2019) where the existing embedding model (Wang et al., 2022) only achieves an AUC of 0.51. We then fine-tune the above embedding model, which significantly improves the AUC of caching prediction from 0.51 to 0.81. We also conduct simulations demonstrating that our trained models achieve better caching efficiency than the previous embedding model.
Reinforcement Learning from Human Feedback (RLHF) is a pivotal technique that aligns language models closely with human-centric values. The initial phase of RLHF involves learning human values using a reward model from ranking data. It is observed that the performance of the reward model degrades after one epoch of training, and optimizing too much against the learned reward model eventually hinders the true objective. This paper delves into these issues, leveraging the theoretical insights to design improved reward learning algorithm termed 'Iterative Data Smoothing' (IDS). The core idea is that during each training epoch, we not only update the model with the data, but also update the date using the model, replacing hard labels with soft labels. Our empirical findings highlight the superior performance of this approach over the traditional methods.
High-demand LLM inference services (e.g., ChatGPT and BARD) support a wide range of requests from short chat conversations to long document reading. To ensure that all client requests are processed fairly, most major LLM inference services have request rate limits, to ensure that no client can dominate the request queue. However, this rudimentary notion of fairness also results in under-utilization of the resources and poor client experience when there is spare capacity. While there is a rich literature on fair scheduling, serving LLMs presents new challenges due to their unpredictable request lengths and their unique batching characteristics on parallel accelerators. This paper introduces the definition of LLM serving fairness based on a cost function that accounts for the number of input and output tokens processed. To achieve fairness in serving, we propose a novel scheduling algorithm, the Virtual Token Counter (VTC), a fair scheduler based on the continuous batching mechanism. We prove a 2x tight upper bound on the service difference between two backlogged clients, adhering to the requirement of work-conserving. Through extensive experiments, we demonstrate the superior performance of VTC in ensuring fairness, especially in contrast to other baseline methods, which exhibit shortcomings under various conditions.
Reinforcement learning (RL) theory has largely focused on proving minimax sample complexity bounds. These require strategic exploration algorithms that use relatively limited function classes for representing the policy or value function. Our goal is to explain why deep RL algorithms often perform well in practice, despite using random exploration and much more expressive function classes like neural networks. Our work arrives at an explanation by showing that many stochastic MDPs can be solved by performing only a few steps of value iteration on the random policy's Q function and then acting greedily. When this is true, we find that it is possible to separate the exploration and learning components of RL, making it much easier to analyze. We introduce a new RL algorithm, SQIRL, that iteratively learns a near-optimal policy by exploring randomly to collect rollouts and then performing a limited number of steps of fitted-Q iteration over those rollouts. Any regression algorithm that satisfies basic in-distribution generalization properties can be used in SQIRL to efficiently solve common MDPs. This can explain why deep RL works neural networks, since it is empirically established that neural networks generalize well in-distribution. Furthermore, SQIRL explains why random exploration works well in practice, since we show many environments can be solved by estimating the random policy's Q-function and then applying zero or a few steps of value iteration. We leverage SQIRL to derive instance-dependent sample complexity bounds for RL that are exponential only in an "effective horizon" of lookahead and on the complexity of the class used for function approximation. Empirically, we also find that SQIRL performance strongly correlates with PPO and DQN performance in a variety of stochastic environments, supporting that our theoretical analysis is predictive of practical performance.
We study statistical watermarking by formulating it as a hypothesis testing problem, a general framework which subsumes all previous statistical watermarking methods. Key to our formulation is a coupling of the output tokens and the rejection region, realized by pseudo-random generators in practice, that allows non-trivial trade-off between the Type I error and Type II error. We characterize the Uniformly Most Powerful (UMP) watermark in this context. In the most common scenario where the output is a sequence of $n$ tokens, we establish matching upper and lower bounds on the number of i.i.d. tokens required to guarantee small Type I and Type II errors. Our rate scales as $\Theta(h^{-1} \log (1/h))$ with respect to the average entropy per token $h$ and thus greatly improves the $O(h^{-2})$ rate in the previous works. For scenarios where the detector lacks knowledge of the model's distribution, we introduce the concept of model-agnostic watermarking and establish the minimax bounds for the resultant increase in Type II error. Moreover, we formulate the robust watermarking problem where user is allowed to perform a class of perturbation on the generated texts, and characterize the optimal type II error of robust UMP tests via a linear programming problem. To the best of our knowledge, this is the first systematic statistical treatment on the watermarking problem with near-optimal rates in the i.i.d. setting, and might be of interest for future works.
The "pretrain-then-finetune" paradigm is commonly adopted in the deployment of large language models. Low-Rank Adaptation (LoRA), a parameter-efficient fine-tuning method, is often employed to adapt a base model to a multitude of tasks, resulting in a substantial collection of LoRA adapters derived from one base model. We observe that this paradigm presents significant opportunities for batched inference during serving. To capitalize on these opportunities, we present S-LoRA, a system designed for the scalable serving of many LoRA adapters. S-LoRA stores all adapters in the main memory and fetches the adapters used by the currently running queries to the GPU memory. To efficiently use the GPU memory and reduce fragmentation, S-LoRA proposes Unified Paging. Unified Paging uses a unified memory pool to manage dynamic adapter weights with different ranks and KV cache tensors with varying sequence lengths. Additionally, S-LoRA employs a novel tensor parallelism strategy and highly optimized custom CUDA kernels for heterogeneous batching of LoRA computation. Collectively, these features enable S-LoRA to serve thousands of LoRA adapters on a single GPU or across multiple GPUs with a small overhead. Compared to state-of-the-art libraries such as HuggingFace PEFT and vLLM (with naive support of LoRA serving), S-LoRA can improve the throughput by up to 4 times and increase the number of served adapters by several orders of magnitude. As a result, S-LoRA enables scalable serving of many task-specific fine-tuned models and offers the potential for large-scale customized fine-tuning services. The code is available at https://github.com/S-LoRA/S-LoRA
We characterize the statistical efficiency of knowledge transfer through $n$ samples from a teacher to a probabilistic student classifier with input space $\mathcal S$ over labels $\mathcal A$. We show that privileged information at three progressive levels accelerates the transfer. At the first level, only samples with hard labels are known, via which the maximum likelihood estimator attains the minimax rate $\sqrt{{|{\mathcal S}||{\mathcal A}|}/{n}}$. The second level has the teacher probabilities of sampled labels available in addition, which turns out to boost the convergence rate lower bound to ${{|{\mathcal S}||{\mathcal A}|}/{n}}$. However, under this second data acquisition protocol, minimizing a naive adaptation of the cross-entropy loss results in an asymptotically biased student. We overcome this limitation and achieve the fundamental limit by using a novel empirical variant of the squared error logit loss. The third level further equips the student with the soft labels (complete logits) on ${\mathcal A}$ given every sampled input, thereby provably enables the student to enjoy a rate ${|{\mathcal S}|}/{n}$ free of $|{\mathcal A}|$. We find any Kullback-Leibler divergence minimizer to be optimal in the last case. Numerical simulations distinguish the four learners and corroborate our theory.