Image-to-image translation is the process of converting an image from one domain to another using deep learning techniques.
We introduce AnyUser, a unified robotic instruction system for intuitive domestic task instruction via free-form sketches on camera images, optionally with language. AnyUser interprets multimodal inputs (sketch, vision, language) as spatial-semantic primitives to generate executable robot actions requiring no prior maps or models. Novel components include multimodal fusion for understanding and a hierarchical policy for robust action generation. Efficacy is shown via extensive evaluations: (1) Quantitative benchmarks on the large-scale dataset showing high accuracy in interpreting diverse sketch-based commands across various simulated domestic scenes. (2) Real-world validation on two distinct robotic platforms, a statically mounted 7-DoF assistive arm (KUKA LBR iiwa) and a dual-arm mobile manipulator (Realman RMC-AIDAL), performing representative tasks like targeted wiping and area cleaning, confirming the system's ability to ground instructions and execute them reliably in physical environments. (3) A comprehensive user study involving diverse demographics (elderly, simulated non-verbal, low technical literacy) demonstrating significant improvements in usability and task specification efficiency, achieving high task completion rates (85.7%-96.4%) and user satisfaction. AnyUser bridges the gap between advanced robotic capabilities and the need for accessible non-expert interaction, laying the foundation for practical assistive robots adaptable to real-world human environments.
Low-field (LF) magnetic resonance imaging (MRI) improves accessibility and reduces costs but generally has lower signal-to-noise ratios and degraded contrast compared to high field (HF) MRI, limiting its clinical utility. Simulating LF MRI from HF MRI enables virtual evaluation of novel imaging devices and development of LF algorithms. Existing low field simulators rely on noise injection and smoothing, which fail to capture the contrast degradation seen in LF acquisitions. To this end, we introduce an end-to-end LF-MRI synthesis framework that learns HF to LF image degradation directly from a small number of paired HF-LF MRIs. Specifically, we introduce a novel HF to LF coordinate-image decoupled neural operator (H2LO) to model the underlying degradation process, and tailor it to capture high-frequency noise textures and image structure. Experimental results in T1w and T2w MRI demonstrate that H2LO produces more faithful simulated low-field images than existing parameterized noise synthesis models and popular image-to-image translation models. Furthermore, it improves performance in downstream image enhancement tasks, showcasing its potential to enhance LF MRI diagnostic capabilities.
We present ongoing research on agency primitives for GeoAI assistants -- core capabilities that connect Foundation models to the artifact-centric, human-in-the-loop workflows where GIS practitioners actually work. Despite advances in satellite image captioning, visual question answering, and promptable segmentation, these capabilities have not translated into productivity gains for practitioners who spend most of their time producing vector layers, raster maps, and cartographic products. The gap is not model capability alone but the absence of an agency layer that supports iterative collaboration. We propose a vocabulary of $9$ primitives for such a layer -- including navigation, perception, geo-referenced memory, and dual modeling -- along with a benchmark that measures human productivity. Our goal is a vocabulary that makes agentic assistance in GIS implementable, testable, and comparable.
Physical adversarial camouflage poses a severe security threat to autonomous driving systems by mapping adversarial textures onto 3D objects. Nevertheless, current methods remain brittle in complex dynamic scenarios, failing to generalize across diverse geometric (e.g., viewing configurations) and radiometric (e.g., dynamic illumination, atmospheric scattering) variations. We attribute this deficiency to two fundamental limitations in simulation and optimization. First, the reliance on coarse, oversimplified simulations (e.g., via CARLA) induces a significant domain gap, confining optimization to a biased feature space. Second, standard strategies targeting average performance result in a rugged loss landscape, leaving the camouflage vulnerable to configuration shifts.To bridge these gaps, we propose the Relightable Physical 3D Gaussian Splatting (3DGS) based Attack framework (R-PGA). Technically, to address the simulation fidelity issue, we leverage 3DGS to ensure photo-realistic reconstruction and augment it with physically disentangled attributes to decouple intrinsic material from lighting. Furthermore, we design a hybrid rendering pipeline that leverages precise Relightable 3DGS for foreground rendering, while employing a pre-trained image translation model to synthesize plausible relighted backgrounds that align with the relighted foreground.To address the optimization robustness issue, we propose the Hard Physical Configuration Mining (HPCM) module, designed to actively mine worst-case physical configurations and suppress their corresponding loss peaks. This strategy not only diminishes the overall loss magnitude but also effectively flattens the rugged loss landscape, ensuring consistent adversarial effectiveness and robustness across varying physical configurations.
Decreasing sequence length is a common way to accelerate transformers, but prior token reduction work often targets classification and reports proxy metrics rather than end-to-end latency. For semantic segmentation, token reduction is further constrained by the need to reconstruct dense, pixel-aligned features, and on modern accelerators the overhead of computing merge maps can erase expected gains. We propose Mutual Pair Merging (MPM), a training-free token aggregation module that forms mutual nearest-neighbor pairs in cosine space, averages each pair, and records a merge map enabling a gather-based reconstruction before the decoder so that existing segmentation heads can be used unchanged. MPM introduces no learned parameters and no continuous compression knob (no keep-rate or threshold). The speed-accuracy trade-off is set by a discrete insertion schedule. We benchmark end-to-end latency on an NVIDIA H100 GPU (with and without FlashAttention-2) and a Raspberry Pi 5 across standard segmentation datasets. On ADE20K, MPM reduces per-image latency by up to 60% for ViT-Tiny on Raspberry Pi 5, and increases throughput by up to 20% on H100 with FlashAttention-2 while keeping the mIoU drop below 3%. These results suggest that simple, reconstruction-aware, training-free token merging can translate into practical wall-clock gains for segmentation when overhead is explicitly accounted for.
Trampoline gymnastics involves extreme human poses and uncommon viewpoints, on which state-of-the art pose estimation models tend to under-perform. We demonstrate that this problem can be addressed by fine-tuning a pose estimation model on a dataset of synthetic trampoline poses (STP). STP is generated from motion capture recordings of trampoline routines. We develop a pipeline to fit noisy motion capture data to a parametric human model, then generate multiview realistic images. We use this data to fine-tune a ViTPose model, and test it on real multi-view trampoline images. The resulting model exhibits accuracy improvements in 2D which translates to improved 3D triangulation. In 2D, we obtain state-of-the-art results on such challenging data, bridging the performance gap between common and extreme poses. In 3D, we reduce the MPJPE by 12.5 mm with our best model, which represents an improvement of 19.6% compared to the pretrained ViTPose model.
A key component of Visual Simultaneous Localization and Mapping (VSLAM) is estimating relative camera poses using matched keypoints. Accurate estimation is challenged by noisy correspondences. Classical methods rely on stochastic hypothesis sampling and iterative estimation, while learning-based methods often lack explicit geometric structure. In this work, we reformulate relative pose estimation as a relational inference problem over epipolar correspondence graphs, where matched keypoints are nodes and nearby ones are connected by edges. Graph operations such as pruning, message passing, and pooling estimate a quaternion rotation, translation vector, and the Essential Matrix (EM). Minimizing a loss comprising (i) $\mathcal{L}_2$ differences with ground truth (GT), (ii) Frobenius norm between estimated and GT EMs, (iii) singular value differences, (iv) heading angle differences, and (v) scale differences, yields the relative pose between image pairs. The dense detector-free method LoFTR is used for matching. Experiments on indoor and outdoor benchmarks show improved robustness to dense noise and large baseline variation compared to classical and learning-guided approaches, highlighting the effectiveness of global relational consensus.
In this work, we propose Image-to-Image Rectified Flow Reformulation (I2I-RFR), a practical plug-in reformulation that recasts standard I2I regression networks as continuous-time transport models. While pixel-wise I2I regression is simple, stable, and easy to adapt across tasks, it often over-smooths ill-posed and multimodal targets, whereas generative alternatives often require additional components, task-specific tuning, and more complex training and inference pipelines. Our method augments the backbone input by channel-wise concatenation with a noise-corrupted version of the ground-truth target and optimizes a simple t-reweighted pixel loss. This objective admits a rectified-flow interpretation via an induced velocity field, enabling ODE-based progressive refinement at inference time while largely preserving the standard supervised training pipeline. In most cases, adopting I2I-RFR requires only expanding the input channels, and inference can be performed with a few explicit solver steps (e.g., 3 steps) without distillation. Extensive experiments across multiple image-to-image translation and video restoration tasks show that I2I-RFR generally improves performance across a wide range of tasks and backbones, with particularly clear gains in perceptual quality and detail preservation. Overall, I2I-RFR provides a lightweight way to incorporate continuous-time refinement into conventional I2I models without requiring a heavy generative pipeline.
Scalable Vector Graphics (SVG) represent visual content as structured, editable code. Each element (path, shape, or text node) can be individually inspected, transformed, or removed. This structural editability is a main motivation for SVG generation, yet prevailing evaluation protocols primarily reduce the output to a single similarity score against a reference image or input texts, measuring how faithfully the result reproduces an image or follows the instructions, but not how well it preserves the structural properties that make SVG valuable. In particular, existing metrics cannot determine which generated elements contribute positively to overall visual quality, how visual concepts map to specific parts of the code, or whether the generated output supports meaningful downstream editing. We introduce element-level leave-one-out (LOO) analysis, inspired by the classic jackknife estimator. The procedure renders the SVG with and without each element, measures the resulting visual change, and derives a suite of structural quality metrics. Despite its simplicity, the jackknife's capacity to decompose an aggregate statistic into per-sample contributions translates directly to this setting. From a single mechanism, we obtain: (1) quality scores per element through LOO scoring that enable zero-shot artifact detection; (2) concept-element attribution that maps each element to the visual concept it serves; and (3) four structural metrics, purity, coverage, compactness, and locality, that quantify SVG modularity from complementary perspectives. We validate these metrics on over 19,000 edits (5 types) across 5 generation systems and 3 complexity tiers.
Three-dimensional (3D) data visualizations, such as surface plots, are vital in STEM fields from biomedical imaging to spectroscopy, yet remain largely inaccessible to blind and low-vision (BLV) people. To address this gap, we conducted an Experience-Based Co-Design with BLV co-designers with expertise in non-visual data representations to create an accessible, multi-modal, web-native visualization tool. Using a multi-phase methodology, our team of five BLV and one non-BLV researcher(s) participated in two iterative sessions, comparing a low-fidelity tactile probe with a high-fidelity digital prototype. This process produced a prototype with empirically grounded features, including reference sonification, stereo and volumetric audio, and configurable buffer aggregation, which our co-designers validated as improving analytic accuracy and learnability. In this study, we target core analytic tasks essential for non-visual 3D data exploration: orientation, landmark and peak finding, comparing local maxima versus global trends, gradient tracing, and identifying occluded or partially hidden features. Our work offers accessibility researchers and developers a co-design protocol for translating tactile knowledge to digital interfaces, concrete design guidance for future systems, and opportunities to extend accessible 3D visualization into embodied data environments.