Music generation is the task of generating music or music-like sounds from a model or algorithm.
Generative diffusion models are extensively used in unsupervised and self-supervised machine learning with the aim to generate new samples from a probability distribution estimated with a set of known samples. They have demonstrated impressive results in replicating dense, real-world contents such as images, musical pieces, or human languages. This work investigates their application to the numerical simulation of incompressible fluid flows, with a view toward incorporating physical constraints such as incompressibility in the probabilistic forecasting framework enabled by generative networks. For that purpose, we explore different conditional, score-based diffusion models where the divergence-free constraint is imposed by the Leray spectral projector, and autoregressive conditioning is aimed at stabilizing the forecasted flow snapshots at distant time horizons. The proposed models are run on a benchmark turbulence problem, namely a Kolmogorov flow, which allows for a fairly detailed analytical and numerical treatment and thus simplifies the evaluation of the numerical methods used to simulate it. Numerical experiments of increasing complexity are performed in order to compare the advantages and limitations of the diffusion models we have implemented and appraise their performances, including: (i) in-distribution assessment over the same time horizons and for similar physical conditions as the ones seen during training; (ii) rollout predictions over time horizons unseen during training; and (iii) out-of-distribution tests for forecasting flows markedly different from those seen during training. In particular, these results illustrate the ability of diffusion models to reproduce the main statistical characteristics of Kolmogorov turbulence in scenarios departing from the ones they were trained on.
Discrete diffusion models have emerged as a powerful paradigm for generative modeling on sequence data; however, the information-theoretic principles governing their reverse processes remain significantly less understood than those of their continuous counterparts. In this work, we bridge this gap by analyzing the reverse process dynamics through the lens of thermodynamic entropy production. We propose the entropy production rate as a rigorous proxy for quantifying information generation, deriving as a byproduct a bound on the Wasserstein distance between intermediate states and the data distribution. Leveraging these insights, we introduce two novel sampling schedules that are uniformly spaced with respect to their corresponding physics-inspired metrics: the Entropic Discrete Schedule (EDS), which is defined by maintaining a constant rate of information gain, and the Wasserstein Discrete Schedule (WDS), which is defined by taking equal steps in terms of the Wasserstein distance. We empirically demonstrate that our proposed schedules significantly outperform state-of-the-art strategies across diverse application domains, including synthetic data, music notation, vision and language modeling, consistently achieving superior performance at a lower computational budget.
Repeated exposure to violence and abusive content in music and song content can influence listeners' emotions and behaviours, potentially normalising aggression or reinforcing harmful stereotypes. In this study, we explore the use of generative artificial intelligence (GenAI) and Large Language Models (LLMs) to automatically transform abusive words (vocal delivery) and lyrical content in popular music. Rather than simply muting or replacing a single word, our approach transforms the tone, intensity, and sentiment, thus not altering just the lyrics, but how it is expressed. We present a comparative analysis of four selected English songs and their transformed counterparts, evaluating changes through both acoustic and sentiment-based lenses. Our findings indicate that Gen-AI significantly reduces vocal aggressiveness, with acoustic analysis showing improvements in Harmonic to Noise Ratio, Cepstral Peak Prominence, and Shimmer. Sentiment analysis reduced aggression by 63.3-85.6\% across artists, with major improvements in chorus sections (up to 88.6\% reduction). The transformed versions maintained musical coherence while mitigating harmful content, offering a promising alternative to traditional content moderation that avoids triggering the "forbidden fruit" effect, where the censored content becomes more appealing simply because it is restricted. This approach demonstrates the potential for GenAI to create safer listening experiences while preserving artistic expression.
Large language models have achieved significant success in various domains, yet their understanding of lyric-centric knowledge has not been fully explored. In this work, we first introduce PlaylistSense, a dataset to evaluate the playlist understanding capability of language models. PlaylistSense encompasses ten types of user queries derived from common real-world perspectives, challenging LLMs to accurately grasp playlist features and address diverse user intents. Comprehensive evaluations indicate that current general-purpose LLMs still have potential for improvement in playlist understanding. Inspired by this, we introduce SongSage, a large musical language model equipped with diverse lyric-centric intelligence through lyric generative pretraining. SongSage undergoes continual pretraining on LyricBank, a carefully curated corpus of 5.48 billion tokens focused on lyrical content, followed by fine-tuning with LyricBank-SFT, a meticulously crafted instruction set comprising 775k samples across nine core lyric-centric tasks. Experimental results demonstrate that SongSage exhibits a strong understanding of lyric-centric knowledge, excels in rewriting user queries for zero-shot playlist recommendations, generates and continues lyrics effectively, and performs proficiently across seven additional capabilities. Beyond its lyric-centric expertise, SongSage also retains general knowledge comprehension and achieves a competitive MMLU score. We will keep the datasets inaccessible due to copyright restrictions and release the SongSage and training script to ensure reproducibility and support music AI research and applications, the datasets release plan details are provided in the appendix.
Concept-based interpretability methods like TCAV require clean, well-separated positive and negative examples for each concept. Existing music datasets lack this structure: tags are sparse, noisy, or ill-defined. We introduce ConceptCaps, a dataset of 23k music-caption-audio triplets with explicit labels from a 200-attribute taxonomy. Our pipeline separates semantic modeling from text generation: a VAE learns plausible attribute co-occurrence patterns, a fine-tuned LLM converts attribute lists into professional descriptions, and MusicGen synthesizes corresponding audio. This separation improves coherence and controllability over end-to-end approaches. We validate the dataset through audio-text alignment (CLAP), linguistic quality metrics (BERTScore, MAUVE), and TCAV analysis confirming that concept probes recover musically meaningful patterns. Dataset and code are available online.




With the rise of online dance-video platforms and rapid advances in AI-generated content (AIGC), music-driven dance generation has emerged as a compelling research direction. Despite substantial progress in related domains such as music-driven 3D dance generation, pose-driven image animation, and audio-driven talking-head synthesis, existing methods cannot be directly adapted to this task. Moreover, the limited studies in this area still struggle to jointly achieve high-quality visual appearance and realistic human motion. Accordingly, we present MACE-Dance, a music-driven dance video generation framework with cascaded Mixture-of-Experts (MoE). The Motion Expert performs music-to-3D motion generation while enforcing kinematic plausibility and artistic expressiveness, whereas the Appearance Expert carries out motion- and reference-conditioned video synthesis, preserving visual identity with spatiotemporal coherence. Specifically, the Motion Expert adopts a diffusion model with a BiMamba-Transformer hybrid architecture and a Guidance-Free Training (GFT) strategy, achieving state-of-the-art (SOTA) performance in 3D dance generation. The Appearance Expert employs a decoupled kinematic-aesthetic fine-tuning strategy, achieving state-of-the-art (SOTA) performance in pose-driven image animation. To better benchmark this task, we curate a large-scale and diverse dataset and design a motion-appearance evaluation protocol. Based on this protocol, MACE-Dance also achieves state-of-the-art performance. Project page: https://macedance.github.io/
Synthesizing coherent soundtracks for long-form videos remains a formidable challenge, currently stalled by three critical impediments: computational scalability, temporal coherence, and, most critically, a pervasive semantic blindness to evolving narrative logic. To bridge these gaps, we propose NarraScore, a hierarchical framework predicated on the core insight that emotion serves as a high-density compression of narrative logic. Uniquely, we repurpose frozen Vision-Language Models (VLMs) as continuous affective sensors, distilling high-dimensional visual streams into dense, narrative-aware Valence-Arousal trajectories. Mechanistically, NarraScore employs a Dual-Branch Injection strategy to reconcile global structure with local dynamism: a \textit{Global Semantic Anchor} ensures stylistic stability, while a surgical \textit{Token-Level Affective Adapter} modulates local tension via direct element-wise residual injection. This minimalist design bypasses the bottlenecks of dense attention and architectural cloning, effectively mitigating the overfitting risks associated with data scarcity. Experiments demonstrate that NarraScore achieves state-of-the-art consistency and narrative alignment with negligible computational overhead, establishing a fully autonomous paradigm for long-video soundtrack generation.
Music-to-Video (M2V) generation for full-length songs faces significant challenges. Existing methods produce short, disjointed clips, failing to align visuals with musical structure, beats, or lyrics, and lack temporal consistency. We propose AutoMV, a multi-agent system that generates full music videos (MVs) directly from a song. AutoMV first applies music processing tools to extract musical attributes, such as structure, vocal tracks, and time-aligned lyrics, and constructs these features as contextual inputs for following agents. The screenwriter Agent and director Agent then use this information to design short script, define character profiles in a shared external bank, and specify camera instructions. Subsequently, these agents call the image generator for keyframes and different video generators for "story" or "singer" scenes. A Verifier Agent evaluates their output, enabling multi-agent collaboration to produce a coherent longform MV. To evaluate M2V generation, we further propose a benchmark with four high-level categories (Music Content, Technical, Post-production, Art) and twelve ine-grained criteria. This benchmark was applied to compare commercial products, AutoMV, and human-directed MVs with expert human raters: AutoMV outperforms current baselines significantly across all four categories, narrowing the gap to professional MVs. Finally, we investigate using large multimodal models as automatic MV judges; while promising, they still lag behind human expert, highlighting room for future work.
Current audio formats present a fundamental trade-off between file size and functionality: lossless formats like FLAC preserve quality but lack adaptability, while lossy formats reduce size at the cost of fidelity and offer no stem-level access.We introduce the Stem-Native Codec (SNC), a novel audio container format that stores music as independently encoded stems plus a low-energy mastering residual. By exploiting the lower information entropy of separated stems compared to mixed audio, SNC achieves a 38.2% file size reduction versus FLAC (7.76 MB vs. 12.55 MB for a 2:18 test track) while maintaining perceptual transparency (STOI = 0.996). Unlike existing formats, SNC enables context-aware adaptive playback, spatial audio rendering, and user-controlled remixing without requiring additional storage. Our experimental validation demonstrates that the stems-plus residual architecture successfully decouples the conflicting requirements of compression efficiency and feature richness, offering a practical path toward next-generation audio distribution systems.
Humans intuitively move to sound, but current humanoid robots lack expressive improvisational capabilities, confined to predefined motions or sparse commands. Generating motion from audio and then retargeting it to robots relies on explicit motion reconstruction, leading to cascaded errors, high latency, and disjointed acoustic-actuation mapping. We propose RoboPerform, the first unified audio-to-locomotion framework that can directly generate music-driven dance and speech-driven co-speech gestures from audio. Guided by the core principle of "motion = content + style", the framework treats audio as implicit style signals and eliminates the need for explicit motion reconstruction. RoboPerform integrates a ResMoE teacher policy for adapting to diverse motion patterns and a diffusion-based student policy for audio style injection. This retargeting-free design ensures low latency and high fidelity. Experimental validation shows that RoboPerform achieves promising results in physical plausibility and audio alignment, successfully transforming robots into responsive performers capable of reacting to audio.