Music generation is the task of generating music or music-like sounds from a model or algorithm.




With the rise of artificial intelligence (AI), there has been increasing interest in human-AI co-creation in a variety of artistic domains including music as AI-driven systems are frequently able to generate human-competitive artifacts. Now, the implications of such systems for musical practice are being investigated. We report on a thorough evaluation of the user adoption of the Multi-Track Music Machine (MMM) as a co-creative AI tool for music composers. To do this, we integrate MMM into Cubase, a popular Digital Audio Workstation (DAW) by Steinberg, by producing a "1-parameter" plugin interface named MMM-Cubase (MMM-C), which enables human-AI co-composition. We contribute a methodological assemblage as a 3-part mixed method study measuring usability, user experience and technology acceptance of the system across two groups of expert-level composers: hobbyists and professionals. Results show positive usability and acceptance scores. Users report experiences of novelty, surprise and ease of use from using the system, and limitations on controllability and predictability of the interface when generating music. Findings indicate no significant difference between the two user groups.
We propose MelodySim, a melody-aware music similarity model and dataset for plagiarism detection. First, we introduce a novel method to construct a dataset with focus on melodic similarity. By augmenting Slakh2100; an existing MIDI dataset, we generate variations of each piece while preserving the melody through modifications such as note splitting, arpeggiation, minor track dropout (excluding bass), and re-instrumentation. A user study confirms that positive pairs indeed contain similar melodies, with other musical tracks significantly changed. Second, we develop a segment-wise melodic-similarity detection model that uses a MERT encoder and applies a triplet neural network to capture melodic similarity. The resultant decision matrix highlights where plagiarism might occur. Our model achieves high accuracy on the MelodySim test set.
Recent advances in generative models have made it possible to create high-quality, coherent music, with some systems delivering production-level output. Yet, most existing models focus solely on generating music from scratch, limiting their usefulness for musicians who want to integrate such models into a human, iterative composition workflow. In this paper we introduce STAGE, our STemmed Accompaniment GEneration model, fine-tuned from the state-of-the-art MusicGen to generate single-stem instrumental accompaniments conditioned on a given mixture. Inspired by instruction-tuning methods for language models, we extend the transformer's embedding matrix with a context token, enabling the model to attend to a musical context through prefix-based conditioning. Compared to the baselines, STAGE yields accompaniments that exhibit stronger coherence with the input mixture, higher audio quality, and closer alignment with textual prompts. Moreover, by conditioning on a metronome-like track, our framework naturally supports tempo-constrained generation, achieving state-of-the-art alignment with the target rhythmic structure--all without requiring any additional tempo-specific module. As a result, STAGE offers a practical, versatile tool for interactive music creation that can be readily adopted by musicians in real-world workflows.
The art of instrument performance stands as a vivid manifestation of human creativity and emotion. Nonetheless, generating instrument performance motions is a highly challenging task, as it requires not only capturing intricate movements but also reconstructing the complex dynamics of the performer-instrument interaction. While existing works primarily focus on modeling partial body motions, we propose Expressive ceLlo performance motion Generation for Audio Rendition (ELGAR), a state-of-the-art diffusion-based framework for whole-body fine-grained instrument performance motion generation solely from audio. To emphasize the interactive nature of the instrument performance, we introduce Hand Interactive Contact Loss (HICL) and Bow Interactive Contact Loss (BICL), which effectively guarantee the authenticity of the interplay. Moreover, to better evaluate whether the generated motions align with the semantic context of the music audio, we design novel metrics specifically for string instrument performance motion generation, including finger-contact distance, bow-string distance, and bowing score. Extensive evaluations and ablation studies are conducted to validate the efficacy of the proposed methods. In addition, we put forward a motion generation dataset SPD-GEN, collated and normalized from the MoCap dataset SPD. As demonstrated, ELGAR has shown great potential in generating instrument performance motions with complicated and fast interactions, which will promote further development in areas such as animation, music education, interactive art creation, etc.
Multimodality-to-Multiaudio (MM2MA) generation faces significant challenges in synthesizing diverse and contextually aligned audio types (e.g., sound effects, speech, music, and songs) from multimodal inputs (e.g., video, text, images), owing to the scarcity of high-quality paired datasets and the lack of robust multi-task learning frameworks. Recently, multi-agent system shows great potential in tackling the above issues. However, directly applying it to MM2MA task presents three critical challenges: (1) inadequate fine-grained understanding of multimodal inputs (especially for video), (2) the inability of single models to handle diverse audio events, and (3) the absence of self-correction mechanisms for reliable outputs. To this end, we propose AudioGenie, a novel training-free multi-agent system featuring a dual-layer architecture with a generation team and a supervisor team. For the generation team, a fine-grained task decomposition and an adaptive Mixture-of-Experts (MoE) collaborative entity are designed for dynamic model selection, and a trial-and-error iterative refinement module is designed for self-correction. The supervisor team ensures temporal-spatial consistency and verifies outputs through feedback loops. Moreover, we build MA-Bench, the first benchmark for MM2MA tasks, comprising 198 annotated videos with multi-type audios. Experiments demonstrate that our AudioGenie outperforms state-of-the-art (SOTA) methods across 9 metrics in 8 tasks. User study further validate the effectiveness of the proposed method in terms of quality, accuracy, alignment, and aesthetic. The anonymous project website with samples can be found at https://audiogenie.github.io/.
Aesthetics serve as an implicit and important criterion in song generation tasks that reflect human perception beyond objective metrics. However, evaluating the aesthetics of generated songs remains a fundamental challenge, as the appreciation of music is highly subjective. Existing evaluation metrics, such as embedding-based distances, are limited in reflecting the subjective and perceptual aspects that define musical appeal. To address this issue, we introduce SongEval, the first open-source, large-scale benchmark dataset for evaluating the aesthetics of full-length songs. SongEval includes over 2,399 songs in full length, summing up to more than 140 hours, with aesthetic ratings from 16 professional annotators with musical backgrounds. Each song is evaluated across five key dimensions: overall coherence, memorability, naturalness of vocal breathing and phrasing, clarity of song structure, and overall musicality. The dataset covers both English and Chinese songs, spanning nine mainstream genres. Moreover, to assess the effectiveness of song aesthetic evaluation, we conduct experiments using SongEval to predict aesthetic scores and demonstrate better performance than existing objective evaluation metrics in predicting human-perceived musical quality.
We present ReverbFX, a new room impulse response (RIR) dataset designed for singing voice dereverberation research. Unlike existing datasets based on real recorded RIRs, ReverbFX features a diverse collection of RIRs captured from various reverb audio effect plugins commonly used in music production. We conduct comprehensive experiments using the proposed dataset to benchmark the challenge of dereverberation of singing voice recordings affected by artificial reverbs. We train two state-of-the-art generative models using ReverbFX and demonstrate that models trained with plugin-derived RIRs outperform those trained on realistic RIRs in artificial reverb scenarios.




In recent years, Large Language Models (LLMs) have enabled users to provide highly specific music recommendation requests using natural language prompts (e.g. "Can you recommend some old classics for slow dancing?"). In this setup, the recommended tracks are predicted by the LLM in an autoregressive way, i.e. the LLM generates the track titles one token at a time. While intuitive, this approach has several limitation. First, it is based on a general purpose tokenization that is optimized for words rather than for track titles. Second, it necessitates an additional entity resolution layer that matches the track title to the actual track identifier. Third, the number of decoding steps scales linearly with the length of the track title, slowing down inference. In this paper, we propose to address the task of prompt-based music recommendation as a generative retrieval task. Within this setting, we introduce novel, effective, and efficient representations of track identifiers that significantly outperform commonly used strategies. We introduce Text2Tracks, a generative retrieval model that learns a mapping from a user's music recommendation prompt to the relevant track IDs directly. Through an offline evaluation on a dataset of playlists with language inputs, we find that (1) the strategy to create IDs for music tracks is the most important factor for the effectiveness of Text2Tracks and semantic IDs significantly outperform commonly used strategies that rely on song titles as identifiers (2) provided with the right choice of track identifiers, Text2Tracks outperforms sparse and dense retrieval solutions trained to retrieve tracks from language prompts.




Existing methods for generative modeling of discrete data, such as symbolic music tokens, face two primary challenges: (1) they either embed discrete inputs into continuous state-spaces or (2) rely on variational losses that only approximate the true negative log-likelihood. Previous efforts have individually targeted these limitations. While information-theoretic Gaussian diffusion models alleviate the suboptimality of variational losses, they still perform modeling in continuous domains. In this work, we introduce the Information-Theoretic Discrete Poisson Diffusion Model (ItDPDM), which simultaneously addresses both limitations by directly operating in a discrete state-space via a Poisson diffusion process inspired by photon arrival processes in camera sensors. We introduce a novel Poisson Reconstruction Loss (PRL) and derive an exact relationship between PRL and the true negative log-likelihood, thereby eliminating the need for approximate evidence lower bounds. Experiments conducted on the Lakh MIDI symbolic music dataset and the CIFAR-10 image benchmark demonstrate that ItDPDM delivers significant improvements, reducing test NLL by up to 80% compared to prior baselines, while also achieving faster convergence.
Ornamentations, embellishments, or microtonal inflections are essential to melodic expression across many musical traditions, adding depth, nuance, and emotional impact to performances. Recognizing ornamentations in singing voices is key to MIR, with potential applications in music pedagogy, singer identification, genre classification, and controlled singing voice generation. However, the lack of annotated datasets and specialized modeling approaches remains a major obstacle for progress in this research area. In this work, we introduce R\=aga Ornamentation Detection (ROD), a novel dataset comprising Indian classical music recordings curated by expert musicians. The dataset is annotated using a custom Human-in-the-Loop tool for six vocal ornaments marked as event-based labels. Using this dataset, we develop an ornamentation detection model based on deep time-series analysis, preserving ornament boundaries during the chunking of long audio recordings. We conduct experiments using different train-test configurations within the ROD dataset and also evaluate our approach on a separate, manually annotated dataset of Indian classical concert recordings. Our experimental results support the superior performance of our proposed approach over the baseline CRNN.