Music generation is the task of generating music or music-like sounds from a model or algorithm.
The text generation paradigm for audio tasks has opened new possibilities for unified audio understanding. However, existing models face significant challenges in achieving a comprehensive understanding across diverse audio types, such as speech, general audio events, and music. Furthermore, their exclusive reliance on cross-entropy loss for alignment often falls short, as it treats all tokens equally and fails to account for redundant audio features, leading to weaker cross-modal alignment. To deal with the above challenges, this paper introduces U-SAM, an advanced audio language model that integrates specialized encoders for speech, audio, and music with a pre-trained large language model (LLM). U-SAM employs a Mixture of Experts (MoE) projector for task-aware feature fusion, dynamically routing and integrating the domain-specific encoder outputs. Additionally, U-SAM incorporates a Semantic-Aware Contrastive Loss Module, which explicitly identifies redundant audio features under language supervision and rectifies their semantic and spectral representations to enhance cross-modal alignment. Extensive experiments demonstrate that U-SAM consistently outperforms both specialized models and existing audio language models across multiple benchmarks. Moreover, it exhibits emergent capabilities on unseen tasks, showcasing its generalization potential. Code is available (https://github.com/Honee-W/U-SAM/).




Online platforms are increasingly interested in using Data-to-Text technologies to generate content and help their users. Unfortunately, traditional generative methods often fall into repetitive patterns, resulting in monotonous galleries of texts after only a few iterations. In this paper, we investigate LLM-based data-to-text approaches to automatically generate marketing texts that are of sufficient quality and diverse enough for broad adoption. We leverage Language Models such as T5, GPT-3.5, GPT-4, and LLaMa2 in conjunction with fine-tuning, few-shot, and zero-shot approaches to set a baseline for diverse marketing texts. We also introduce a metric JaccDiv to evaluate the diversity of a set of texts. This research extends its relevance beyond the music industry, proving beneficial in various fields where repetitive automated content generation is prevalent.




We propose Kling-Foley, a large-scale multimodal Video-to-Audio generation model that synthesizes high-quality audio synchronized with video content. In Kling-Foley, we introduce multimodal diffusion transformers to model the interactions between video, audio, and text modalities, and combine it with a visual semantic representation module and an audio-visual synchronization module to enhance alignment capabilities. Specifically, these modules align video conditions with latent audio elements at the frame level, thereby improving semantic alignment and audio-visual synchronization. Together with text conditions, this integrated approach enables precise generation of video-matching sound effects. In addition, we propose a universal latent audio codec that can achieve high-quality modeling in various scenarios such as sound effects, speech, singing, and music. We employ a stereo rendering method that imbues synthesized audio with a spatial presence. At the same time, in order to make up for the incomplete types and annotations of the open-source benchmark, we also open-source an industrial-level benchmark Kling-Audio-Eval. Our experiments show that Kling-Foley trained with the flow matching objective achieves new audio-visual SOTA performance among public models in terms of distribution matching, semantic alignment, temporal alignment and audio quality.




With the rise of artificial intelligence (AI), there has been increasing interest in human-AI co-creation in a variety of artistic domains including music as AI-driven systems are frequently able to generate human-competitive artifacts. Now, the implications of such systems for musical practice are being investigated. We report on a thorough evaluation of the user adoption of the Multi-Track Music Machine (MMM) as a co-creative AI tool for music composers. To do this, we integrate MMM into Cubase, a popular Digital Audio Workstation (DAW) by Steinberg, by producing a "1-parameter" plugin interface named MMM-Cubase (MMM-C), which enables human-AI co-composition. We contribute a methodological assemblage as a 3-part mixed method study measuring usability, user experience and technology acceptance of the system across two groups of expert-level composers: hobbyists and professionals. Results show positive usability and acceptance scores. Users report experiences of novelty, surprise and ease of use from using the system, and limitations on controllability and predictability of the interface when generating music. Findings indicate no significant difference between the two user groups.
Recent advances in interactive technologies have highlighted the prominence of audio signals for semantic encoding. This paper explores a new task, where audio signals are used as conditioning inputs to generate motions that align with the semantics of the audio. Unlike text-based interactions, audio provides a more natural and intuitive communication method. However, existing methods typically focus on matching motions with music or speech rhythms, which often results in a weak connection between the semantics of the audio and generated motions. We propose an end-to-end framework using a masked generative transformer, enhanced by a memory-retrieval attention module to handle sparse and lengthy audio inputs. Additionally, we enrich existing datasets by converting descriptions into conversational style and generating corresponding audio with varied speaker identities. Experiments demonstrate the effectiveness and efficiency of the proposed framework, demonstrating that audio instructions can convey semantics similar to text while providing more practical and user-friendly interactions.




In music production, manipulating audio effects (Fx) parameters through natural language has the potential to reduce technical barriers for non-experts. We present LLM2Fx, a framework leveraging Large Language Models (LLMs) to predict Fx parameters directly from textual descriptions without requiring task-specific training or fine-tuning. Our approach address the text-to-effect parameter prediction (Text2Fx) task by mapping natural language descriptions to the corresponding Fx parameters for equalization and reverberation. We demonstrate that LLMs can generate Fx parameters in a zero-shot manner that elucidates the relationship between timbre semantics and audio effects in music production. To enhance performance, we introduce three types of in-context examples: audio Digital Signal Processing (DSP) features, DSP function code, and few-shot examples. Our results demonstrate that LLM-based Fx parameter generation outperforms previous optimization approaches, offering competitive performance in translating natural language descriptions to appropriate Fx settings. Furthermore, LLMs can serve as text-driven interfaces for audio production, paving the way for more intuitive and accessible music production tools.
We propose MelodySim, a melody-aware music similarity model and dataset for plagiarism detection. First, we introduce a novel method to construct a dataset with focus on melodic similarity. By augmenting Slakh2100; an existing MIDI dataset, we generate variations of each piece while preserving the melody through modifications such as note splitting, arpeggiation, minor track dropout (excluding bass), and re-instrumentation. A user study confirms that positive pairs indeed contain similar melodies, with other musical tracks significantly changed. Second, we develop a segment-wise melodic-similarity detection model that uses a MERT encoder and applies a triplet neural network to capture melodic similarity. The resultant decision matrix highlights where plagiarism might occur. Our model achieves high accuracy on the MelodySim test set.
Recent advances in generative models have made it possible to create high-quality, coherent music, with some systems delivering production-level output. Yet, most existing models focus solely on generating music from scratch, limiting their usefulness for musicians who want to integrate such models into a human, iterative composition workflow. In this paper we introduce STAGE, our STemmed Accompaniment GEneration model, fine-tuned from the state-of-the-art MusicGen to generate single-stem instrumental accompaniments conditioned on a given mixture. Inspired by instruction-tuning methods for language models, we extend the transformer's embedding matrix with a context token, enabling the model to attend to a musical context through prefix-based conditioning. Compared to the baselines, STAGE yields accompaniments that exhibit stronger coherence with the input mixture, higher audio quality, and closer alignment with textual prompts. Moreover, by conditioning on a metronome-like track, our framework naturally supports tempo-constrained generation, achieving state-of-the-art alignment with the target rhythmic structure--all without requiring any additional tempo-specific module. As a result, STAGE offers a practical, versatile tool for interactive music creation that can be readily adopted by musicians in real-world workflows.
The art of instrument performance stands as a vivid manifestation of human creativity and emotion. Nonetheless, generating instrument performance motions is a highly challenging task, as it requires not only capturing intricate movements but also reconstructing the complex dynamics of the performer-instrument interaction. While existing works primarily focus on modeling partial body motions, we propose Expressive ceLlo performance motion Generation for Audio Rendition (ELGAR), a state-of-the-art diffusion-based framework for whole-body fine-grained instrument performance motion generation solely from audio. To emphasize the interactive nature of the instrument performance, we introduce Hand Interactive Contact Loss (HICL) and Bow Interactive Contact Loss (BICL), which effectively guarantee the authenticity of the interplay. Moreover, to better evaluate whether the generated motions align with the semantic context of the music audio, we design novel metrics specifically for string instrument performance motion generation, including finger-contact distance, bow-string distance, and bowing score. Extensive evaluations and ablation studies are conducted to validate the efficacy of the proposed methods. In addition, we put forward a motion generation dataset SPD-GEN, collated and normalized from the MoCap dataset SPD. As demonstrated, ELGAR has shown great potential in generating instrument performance motions with complicated and fast interactions, which will promote further development in areas such as animation, music education, interactive art creation, etc.
Aesthetics serve as an implicit and important criterion in song generation tasks that reflect human perception beyond objective metrics. However, evaluating the aesthetics of generated songs remains a fundamental challenge, as the appreciation of music is highly subjective. Existing evaluation metrics, such as embedding-based distances, are limited in reflecting the subjective and perceptual aspects that define musical appeal. To address this issue, we introduce SongEval, the first open-source, large-scale benchmark dataset for evaluating the aesthetics of full-length songs. SongEval includes over 2,399 songs in full length, summing up to more than 140 hours, with aesthetic ratings from 16 professional annotators with musical backgrounds. Each song is evaluated across five key dimensions: overall coherence, memorability, naturalness of vocal breathing and phrasing, clarity of song structure, and overall musicality. The dataset covers both English and Chinese songs, spanning nine mainstream genres. Moreover, to assess the effectiveness of song aesthetic evaluation, we conduct experiments using SongEval to predict aesthetic scores and demonstrate better performance than existing objective evaluation metrics in predicting human-perceived musical quality.