Music generation is the task of generating music or music-like sounds from a model or algorithm.
We propose DAVIS, a Diffusion-based Audio-VIsual Separation framework that solves the audio-visual sound source separation task through generative learning. Existing methods typically frame sound separation as a mask-based regression problem, achieving significant progress. However, they face limitations in capturing the complex data distribution required for high-quality separation of sounds from diverse categories. In contrast, DAVIS circumvents these issues by leveraging potent generative modeling paradigms, specifically Denoising Diffusion Probabilistic Models (DDPM) and the more recent Flow Matching (FM), integrated within a specialized Separation U-Net architecture. Our framework operates by synthesizing the desired separated sound spectrograms directly from a noise distribution, conditioned concurrently on the mixed audio input and associated visual information. The inherent nature of its generative objective makes DAVIS particularly adept at producing high-quality sound separations for diverse sound categories. We present comparative evaluations of DAVIS, encompassing both its DDPM and Flow Matching variants, against leading methods on the standard AVE and MUSIC datasets. The results affirm that both variants surpass existing approaches in separation quality, highlighting the efficacy of our generative framework for tackling the audio-visual source separation task.
Variational Autoencoders (VAEs) are essential for large-scale audio tasks like diffusion-based generation. However, existing open-source models often neglect auditory perceptual aspects during training, leading to weaknesses in phase accuracy and stereophonic spatial representation. To address these challenges, we propose {\epsilon}ar-VAE, an open-source music signal reconstruction model that rethinks and optimizes the VAE training paradigm. Our contributions are threefold: (i) A K-weighting perceptual filter applied prior to loss calculation to align the objective with auditory perception. (ii) Two novel phase losses: a Correlation Loss for stereo coherence, and a Phase Loss using its derivatives--Instantaneous Frequency and Group Delay--for precision. (iii) A new spectral supervision paradigm where magnitude is supervised by all four Mid/Side/Left/Right components, while phase is supervised only by the LR components. Experiments show {\epsilon}ar-VAE at 44.1kHz substantially outperforms leading open-source models across diverse metrics, showing particular strength in reconstructing high-frequency harmonics and the spatial characteristics.
Natural language offers a natural interface for humanoid robots, but existing language-guided humanoid locomotion pipelines remain cumbersome and unreliable. They typically decode human motion, retarget it to robot morphology, and then track it with a physics-based controller. However, this multi-stage process is prone to cumulative errors, introduces high latency, and yields weak coupling between semantics and control. These limitations call for a more direct pathway from language to action, one that eliminates fragile intermediate stages. Therefore, we present RoboGhost, a retargeting-free framework that directly conditions humanoid policies on language-grounded motion latents. By bypassing explicit motion decoding and retargeting, RoboGhost enables a diffusion-based policy to denoise executable actions directly from noise, preserving semantic intent and supporting fast, reactive control. A hybrid causal transformer-diffusion motion generator further ensures long-horizon consistency while maintaining stability and diversity, yielding rich latent representations for precise humanoid behavior. Extensive experiments demonstrate that RoboGhost substantially reduces deployment latency, improves success rates and tracking accuracy, and produces smooth, semantically aligned locomotion on real humanoids. Beyond text, the framework naturally extends to other modalities such as images, audio, and music, providing a general foundation for vision-language-action humanoid systems.




Enhancing the ability of Large Language Models (LLMs) and Multimodal Large Language Models (MLLMs) to interpret sheet music is a crucial step toward building AI musicians. However, current research lacks both evaluation benchmarks and training data for sheet music reasoning. To address this, we propose the idea of synthesizing sheet music problems grounded in music theory, which can serve both as evaluation benchmarks and as training data for reinforcement learning with verifiable rewards (RLVR). We introduce a data synthesis framework that generates verifiable sheet music questions in both textual and visual modalities, leading to the Synthetic Sheet Music Reasoning Benchmark (SSMR-Bench) and a complementary training set. Evaluation results on SSMR-Bench show the importance of models' reasoning abilities in interpreting sheet music. At the same time, the poor performance of Gemini 2.5-Pro highlights the challenges that MLLMs still face in interpreting sheet music in a visual format. By leveraging synthetic data for RLVR, Qwen3-8B-Base and Qwen2.5-VL-Instruct achieve improvements on the SSMR-Bench. Besides, the trained Qwen3-8B-Base surpasses GPT-4 in overall performance on MusicTheoryBench and achieves reasoning performance comparable to GPT-4 with the strategies of Role play and Chain-of-Thought. Notably, its performance on math problems also improves relative to the original Qwen3-8B-Base. Furthermore, our results show that the enhanced reasoning ability can also facilitate music composition. In conclusion, we are the first to propose the idea of synthesizing sheet music problems based on music theory rules, and demonstrate its effectiveness not only in advancing model reasoning for sheet music understanding but also in unlocking new possibilities for AI-assisted music creation.
Recent advances in Multimodal Large Language Models (MLLMs) have demonstrated impressive capabilities across various vision-language tasks. However, their reasoning abilities in the multimodal symbolic music domain remain largely unexplored. We introduce WildScore, the first in-the-wild multimodal symbolic music reasoning and analysis benchmark, designed to evaluate MLLMs' capacity to interpret real-world music scores and answer complex musicological queries. Each instance in WildScore is sourced from genuine musical compositions and accompanied by authentic user-generated questions and discussions, capturing the intricacies of practical music analysis. To facilitate systematic evaluation, we propose a systematic taxonomy, comprising both high-level and fine-grained musicological ontologies. Furthermore, we frame complex music reasoning as multiple-choice question answering, enabling controlled and scalable assessment of MLLMs' symbolic music understanding. Empirical benchmarking of state-of-the-art MLLMs on WildScore reveals intriguing patterns in their visual-symbolic reasoning, uncovering both promising directions and persistent challenges for MLLMs in symbolic music reasoning and analysis. We release the dataset and code.




Musicians and nonmusicians alike use rhythmic sound gestures, such as tapping and beatboxing, to express drum patterns. While these gestures effectively communicate musical ideas, realizing these ideas as fully-produced drum recordings can be time-consuming, potentially disrupting many creative workflows. To bridge this gap, we present TRIA (The Rhythm In Anything), a masked transformer model for mapping rhythmic sound gestures to high-fidelity drum recordings. Given an audio prompt of the desired rhythmic pattern and a second prompt to represent drumkit timbre, TRIA produces audio of a drumkit playing the desired rhythm (with appropriate elaborations) in the desired timbre. Subjective and objective evaluations show that a TRIA model trained on less than 10 hours of publicly-available drum data can generate high-quality, faithful realizations of sound gestures across a wide range of timbres in a zero-shot manner.
Source separation is a fundamental task in speech, music, and audio processing, and it also provides cleaner and larger data for training generative models. However, improving separation performance in practice often depends on increasingly large networks, inflating training and deployment costs. Motivated by recent advances in inference-time scaling for generative modeling, we propose Training-Time and Inference-Time Scalable Discriminative Source Separation (TISDiSS), a unified framework that integrates early-split multi-loss supervision, shared-parameter design, and dynamic inference repetitions. TISDiSS enables flexible speed-performance trade-offs by adjusting inference depth without retraining additional models. We further provide systematic analyses of architectural and training choices and show that training with more inference repetitions improves shallow-inference performance, benefiting low-latency applications. Experiments on standard speech separation benchmarks demonstrate state-of-the-art performance with a reduced parameter count, establishing TISDiSS as a scalable and practical framework for adaptive source separation.
Most current music source separation (MSS) methods rely on supervised learning, limited by training data quan- tity and quality. Though web-crawling can bring abundant data, platform-level track labeling often causes metadata mismatches, impeding accurate "audio-label" pair acquisi- tion. To address this, we present ACMID: a dataset for MSS generated through web crawling of extensive raw data, fol- lowed by automatic cleaning via an instrument classifier built on a pre-trained audio encoder that filters and aggregates clean segments of target instruments from the crawled tracks, resulting in the refined ACMID-Cleaned dataset. Leverag- ing abundant data, we expand the conventional classifica- tion from 4-stem (Vocal/Bass/Drums/Others) to 7-stem (Pi- ano/Drums/Bass/Acoustic Guitar/Electric Guitar/Strings/Wind- Brass), enabling high granularity MSS systems. Experiments on SOTA MSS model demonstrates two key results: (i) MSS model trained with ACMID-Cleaned achieved a 2.39dB improvement in SDR performance compared to that with ACMID-Uncleaned, demostrating the effectiveness of our data cleaning procedure; (ii) incorporating ACMID-Cleaned to training enhances MSS model's average performance by 1.16dB, confirming the value of our dataset. Our data crawl- ing code, cleaning model code and weights are available at: https://github.com/scottishfold0621/ACMID.


Many existing AI music generation tools rely on text prompts, complex interfaces, or instrument-like controls, which may require musical or technical knowledge that non-musicians do not possess. This paper introduces DeformTune, a prototype system that combines a tactile deformable interface with the MeasureVAE model to explore more intuitive, embodied, and explainable AI interaction. We conducted a preliminary study with 11 adult participants without formal musical training to investigate their experience with AI-assisted music creation. Thematic analysis of their feedback revealed recurring challenge--including unclear control mappings, limited expressive range, and the need for guidance throughout use. We discuss several design opportunities for enhancing explainability of AI, including multimodal feedback and progressive interaction support. These findings contribute early insights toward making AI music systems more explainable and empowering for novice users.
Neural audio codecs have recently emerged as powerful tools for high-quality and low-bitrate audio compression, leveraging deep generative models to learn latent representations of audio signals. However, existing approaches either rely on a single quantizer that only processes speech domain, or on multiple quantizers that are not well suited for downstream tasks. To address this issue, we propose MelCap, a unified "one-codebook-for-all" neural codec that effectively handles speech, music, and general sound. By decomposing audio reconstruction into two stages, our method preserves more acoustic details than previous single-codebook approaches, while achieving performance comparable to mainstream multi-codebook methods. In the first stage, audio is transformed into mel-spectrograms, which are compressed and quantized into compact single tokens using a 2D tokenizer. A perceptual loss is further applied to mitigate the over-smoothing artifacts observed in spectrogram reconstruction. In the second stage, a Vocoder recovers waveforms from the mel discrete tokens in a single forward pass, enabling real-time decoding. Both objective and subjective evaluations demonstrate that MelCap achieves quality on comparable to state-of-the-art multi-codebook codecs, while retaining the computational simplicity of a single-codebook design, thereby providing an effective representation for downstream tasks.