Linguistic Landscape (LL) research traditionally relies on manual photography and annotation of public signages to examine distribution of languages in urban space. While such methods yield valuable findings, the process is time-consuming and difficult for large study areas. This study explores the use of AI powered language detection method to automate LL analysis. Using Honolulu Chinatown as a case study, we constructed a georeferenced photo dataset of 1,449 images collected by researchers and applied AI for optical character recognition (OCR) and language classification. We also conducted manual validations for accuracy checking. This model achieved an overall accuracy of 79%. Five recurring types of mislabeling were identified, including distortion, reflection, degraded surface, graffiti, and hallucination. The analysis also reveals that the AI model treats all regions of an image equally, detecting peripheral or background texts that human interpreters typically ignore. Despite these limitations, the results demonstrate the potential of integrating AI-assisted workflows into LL research to reduce such time-consuming processes. However, due to all the limitations and mis-labels, we recognize that AI cannot be fully trusted during this process. This paper encourages a hybrid approach combining AI automation with human validation for a more reliable and efficient workflow.
Explaining the output of a complex system, such as a Recommender System (RS), is becoming of utmost importance for both users and companies. In this paper we explore the idea that personalized explanations can be learned as recommendation themselves. There are plenty of online services where users can upload some photos, in addition to rating items. We assume that users take these photos to reinforce or justify their opinions about the items. For this reason we try to predict what photo a user would take of an item, because that image is the argument that can best convince her of the qualities of the item. In this sense, an RS can explain its results and, therefore, increase its reliability. Furthermore, once we have a model to predict attractive images for users, we can estimate their distribution. Thus, the companies acquire a vivid knowledge about the aspects that the clients highlight of their products. The paper includes a formal framework that estimates the authorship probability for a given pair (user, photo). To illustrate the proposal, we use data gathered from TripAdvisor containing the reviews (with photos) of restaurants in six cities of different sizes.
This paper presents GSWorld, a robust, photo-realistic simulator for robotics manipulation that combines 3D Gaussian Splatting with physics engines. Our framework advocates "closing the loop" of developing manipulation policies with reproducible evaluation of policies learned from real-robot data and sim2real policy training without using real robots. To enable photo-realistic rendering of diverse scenes, we propose a new asset format, which we term GSDF (Gaussian Scene Description File), that infuses Gaussian-on-Mesh representation with robot URDF and other objects. With a streamlined reconstruction pipeline, we curate a database of GSDF that contains 3 robot embodiments for single-arm and bimanual manipulation, as well as more than 40 objects. Combining GSDF with physics engines, we demonstrate several immediate interesting applications: (1) learning zero-shot sim2real pixel-to-action manipulation policy with photo-realistic rendering, (2) automated high-quality DAgger data collection for adapting policies to deployment environments, (3) reproducible benchmarking of real-robot manipulation policies in simulation, (4) simulation data collection by virtual teleoperation, and (5) zero-shot sim2real visual reinforcement learning. Website: https://3dgsworld.github.io/.
We present a novel, zero-shot pipeline for creating hyperrealistic, identity-preserving 3D avatars from a few unstructured phone images. Existing methods face several challenges: single-view approaches suffer from geometric inconsistencies and hallucinations, degrading identity preservation, while models trained on synthetic data fail to capture high-frequency details like skin wrinkles and fine hair, limiting realism. Our method introduces two key contributions: (1) a generative canonicalization module that processes multiple unstructured views into a standardized, consistent representation, and (2) a transformer-based model trained on a new, large-scale dataset of high-fidelity Gaussian splatting avatars derived from dome captures of real people. This "Capture, Canonicalize, Splat" pipeline produces static quarter-body avatars with compelling realism and robust identity preservation from unstructured photos.
Photorealistic 3D full-body human reconstruction from a single image is a critical yet challenging task for applications in films and video games due to inherent ambiguities and severe self-occlusions. While recent approaches leverage SMPL estimation and SMPL-conditioned image generative models to hallucinate novel views, they suffer from inaccurate 3D priors estimated from SMPL meshes and have difficulty in handling difficult human poses and reconstructing fine details. In this paper, we propose SyncHuman, a novel framework that combines 2D multiview generative model and 3D native generative model for the first time, enabling high-quality clothed human mesh reconstruction from single-view images even under challenging human poses. Multiview generative model excels at capturing fine 2D details but struggles with structural consistency, whereas 3D native generative model generates coarse yet structurally consistent 3D shapes. By integrating the complementary strengths of these two approaches, we develop a more effective generation framework. Specifically, we first jointly fine-tune the multiview generative model and the 3D native generative model with proposed pixel-aligned 2D-3D synchronization attention to produce geometrically aligned 3D shapes and 2D multiview images. To further improve details, we introduce a feature injection mechanism that lifts fine details from 2D multiview images onto the aligned 3D shapes, enabling accurate and high-fidelity reconstruction. Extensive experiments demonstrate that SyncHuman achieves robust and photo-realistic 3D human reconstruction, even for images with challenging poses. Our method outperforms baseline methods in geometric accuracy and visual fidelity, demonstrating a promising direction for future 3D generation models.
Fashion image generation has so far focused on narrow tasks such as virtual try-on, where garments appear in clean studio environments. In contrast, editorial fashion presents garments through dynamic poses, diverse locations, and carefully crafted visual narratives. We introduce the task of virtual fashion photo-shoot, which seeks to capture this richness by transforming standardized garment images into contextually grounded editorial imagery. To enable this new direction, we construct the first large-scale dataset of garment-lookbook pairs, bridging the gap between e-commerce and fashion media. Because such pairs are not readily available, we design an automated retrieval pipeline that aligns garments across domains, combining visual-language reasoning with object-level localization. We construct a dataset with three garment-lookbook pair accuracy levels: high quality (10,000 pairs), medium quality (50,000 pairs), and low quality (300,000 pairs). This dataset offers a foundation for models that move beyond catalog-style generation and toward fashion imagery that reflects creativity, atmosphere, and storytelling.
The depth-of-field (DoF) effect, which introduces aesthetically pleasing blur, enhances photographic quality but is fixed and difficult to modify once the image has been created. This becomes problematic when the applied blur is undesirable~(e.g., the subject is out of focus). To address this, we propose DiffCamera, a model that enables flexible refocusing of a created image conditioned on an arbitrary new focus point and a blur level. Specifically, we design a diffusion transformer framework for refocusing learning. However, the training requires pairs of data with different focus planes and bokeh levels in the same scene, which are hard to acquire. To overcome this limitation, we develop a simulation-based pipeline to generate large-scale image pairs with varying focus planes and bokeh levels. With the simulated data, we find that training with only a vanilla diffusion objective often leads to incorrect DoF behaviors due to the complexity of the task. This requires a stronger constraint during training. Inspired by the photographic principle that photos of different focus planes can be linearly blended into a multi-focus image, we propose a stacking constraint during training to enforce precise DoF manipulation. This constraint enhances model training by imposing physically grounded refocusing behavior that the focusing results should be faithfully aligned with the scene structure and the camera conditions so that they can be combined into the correct multi-focus image. We also construct a benchmark to evaluate the effectiveness of our refocusing model. Extensive experiments demonstrate that DiffCamera supports stable refocusing across a wide range of scenes, providing unprecedented control over DoF adjustments for photography and generative AI applications.
Class-Incremental Learning (CIL) aims to endow models with the ability to continuously adapt to evolving data streams. Recent advances in pre-trained vision-language models (e.g., CLIP) provide a powerful foundation for this task. However, existing approaches often rely on simplistic templates, such as "a photo of a [CLASS]", which overlook the hierarchical nature of visual concepts. For example, recognizing "cat" versus "car" depends on coarse-grained cues, while distinguishing "cat" from "lion" requires fine-grained details. Similarly, the current feature mapping in CLIP relies solely on the representation from the last layer, neglecting the hierarchical information contained in earlier layers. In this work, we introduce HiErarchical Representation MAtchiNg (HERMAN) for CLIP-based CIL. Our approach leverages LLMs to recursively generate discriminative textual descriptors, thereby augmenting the semantic space with explicit hierarchical cues. These descriptors are matched to different levels of the semantic hierarchy and adaptively routed based on task-specific requirements, enabling precise discrimination while alleviating catastrophic forgetting in incremental tasks. Extensive experiments on multiple benchmarks demonstrate that our method consistently achieves state-of-the-art performance.
In-the-wild photo collections often contain limited volumes of imagery and exhibit multiple appearances, e.g., taken at different times of day or seasons, posing significant challenges to scene reconstruction and novel view synthesis. Although recent adaptations of Neural Radiance Field (NeRF) and 3D Gaussian Splatting (3DGS) have improved in these areas, they tend to oversmooth and are prone to overfitting. In this paper, we present MS-GS, a novel framework designed with Multi-appearance capabilities in Sparse-view scenarios using 3DGS. To address the lack of support due to sparse initializations, our approach is built on the geometric priors elicited from monocular depth estimations. The key lies in extracting and utilizing local semantic regions with a Structure-from-Motion (SfM) points anchored algorithm for reliable alignment and geometry cues. Then, to introduce multi-view constraints, we propose a series of geometry-guided supervision at virtual views in a fine-grained and coarse scheme to encourage 3D consistency and reduce overfitting. We also introduce a dataset and an in-the-wild experiment setting to set up more realistic benchmarks. We demonstrate that MS-GS achieves photorealistic renderings under various challenging sparse-view and multi-appearance conditions and outperforms existing approaches significantly across different datasets.
Mental rotation is a key test of spatial reasoning in humans and has been central to understanding how perception supports cognition. Despite the success of modern vision transformers, it is still unclear how well these models develop similar abilities. In this work, we present a systematic evaluation of ViT, CLIP, DINOv2, and DINOv3 across a range of mental-rotation tasks, from simple block structures similar to those used by Shepard and Metzler to study human cognition, to more complex block figures, three types of text, and photo-realistic objects. By probing model representations layer by layer, we examine where and how these networks succeed. We find that i) self-supervised ViTs capture geometric structure better than supervised ViTs; ii) intermediate layers perform better than final layers; iii) task difficulty increases with rotation complexity and occlusion, mirroring human reaction times and suggesting similar constraints in embedding space representations.