Visual navigation is fundamental to autonomous systems, yet generating reliable trajectories in cluttered and uncertain environments remains a core challenge. Recent generative models promise end-to-end synthesis, but their reliance on unstructured noise priors often yields unsafe, inefficient, or unimodal plans that cannot meet real-time requirements. We propose StepNav, a novel framework that bridges this gap by introducing structured, multimodal trajectory priors derived from variational principles. StepNav first learns a geometry-aware success probability field to identify all feasible navigation corridors. These corridors are then used to construct an explicit, multi-modal mixture prior that initializes a conditional flow-matching process. This refinement is formulated as an optimal control problem with explicit smoothness and safety regularization. By replacing unstructured noise with physically-grounded candidates, StepNav generates safer and more efficient plans in significantly fewer steps. Experiments in both simulation and real-world benchmarks demonstrate consistent improvements in robustness, efficiency, and safety over state-of-the-art generative planners, advancing reliable trajectory generation for practical autonomous navigation. The code has been released at https://github.com/LuoXubo/StepNav.
Assisting non-expert users to develop complex interactive websites has become a popular task for LLM-powered code agents. However, existing code agents tend to only generate frontend web pages, masking the lack of real full-stack data processing and storage with fancy visual effects. Notably, constructing production-level full-stack web applications is far more challenging than only generating frontend web pages, demanding careful control of data flow, comprehensive understanding of constantly updating packages and dependencies, and accurate localization of obscure bugs in the codebase. To address these difficulties, we introduce FullStack-Agent, a unified agent system for full-stack agentic coding that consists of three parts: (1) FullStack-Dev, a multi-agent framework with strong planning, code editing, codebase navigation, and bug localization abilities. (2) FullStack-Learn, an innovative data-scaling and self-improving method that back-translates crawled and synthesized website repositories to improve the backbone LLM of FullStack-Dev. (3) FullStack-Bench, a comprehensive benchmark that systematically tests the frontend, backend and database functionalities of the generated website. Our FullStack-Dev outperforms the previous state-of-the-art method by 8.7%, 38.2%, and 15.9% on the frontend, backend, and database test cases respectively. Additionally, FullStack-Learn raises the performance of a 30B model by 9.7%, 9.5%, and 2.8% on the three sets of test cases through self-improvement, demonstrating the effectiveness of our approach. The code is released at https://github.com/mnluzimu/FullStack-Agent.
Visual robustness and neural alignment remain critical challenges in developing artificial agents that can match biological vision systems. We present the winning approaches from Team HCMUS_TheFangs for both tracks of the NeurIPS 2025 Mouse vs. AI: Robust Visual Foraging Competition. For Track 1 (Visual Robustness), we demonstrate that architectural simplicity combined with targeted components yields superior generalization, achieving 95.4% final score with a lightweight two-layer CNN enhanced by Gated Linear Units and observation normalization. For Track 2 (Neural Alignment), we develop a deep ResNet-like architecture with 16 convolutional layers and GLU-based gating that achieves top-1 neural prediction performance with 17.8 million parameters. Our systematic analysis of ten model checkpoints trained between 60K to 1.14M steps reveals that training duration exhibits a non-monotonic relationship with performance, with optimal results achieved around 200K steps. Through comprehensive ablation studies and failure case analysis, we provide insights into why simpler architectures excel at visual robustness while deeper models with increased capacity achieve better neural alignment. Our results challenge conventional assumptions about model complexity in visuomotor learning and offer practical guidance for developing robust, biologically-inspired visual agents.
Diffusion policies (DP) have demonstrated significant potential in visual navigation by capturing diverse multi-modal trajectory distributions. However, standard imitation learning (IL), which most DP methods rely on for training, often inherits sub-optimality and redundancy from expert demonstrations, thereby necessitating a computationally intensive "generate-then-filter" pipeline that relies on auxiliary selectors during inference. To address these challenges, we propose Self-Imitated Diffusion Policy (SIDP), a novel framework that learns improved planning by selectively imitating a set of trajectories sampled from itself. Specifically, SIDP introduces a reward-guided self-imitation mechanism that encourages the policy to consistently produce high-quality trajectories efficiently, rather than outputs of inconsistent quality, thereby reducing reliance on extensive sampling and post-filtering. During training, we employ a reward-driven curriculum learning paradigm to mitigate inefficient data utility, and goal-agnostic exploration for trajectory augmentation to improve planning robustness. Extensive evaluations on a comprehensive simulation benchmark show that SIDP significantly outperforms previous methods, with real-world experiments confirming its effectiveness across multiple robotic platforms. On Jetson Orin Nano, SIDP delivers a 2.5$\times$ faster inference than the baseline NavDP, i.e., 110ms VS 273ms, enabling efficient real-time deployment.
This work presents a mapless global navigation approach for outdoor applications. It combines the exploratory capacity of conditional variational autoencoders (CVAEs) to generate trajectories and the semantic segmentation capabilities of a lightweight visual language model (VLM) to select the trajectory to execute. Open-vocabulary segmentation is used to score and select the generated trajectories based on natural language, and a state-of-the-art local planner executes velocity commands. One of the key features of the proposed approach is its ability to generate a large variability of trajectories and to select them and navigate in real-time. The approach was validated through real-world outdoor navigation experiments, achieving superior performance compared to state-of-the-art methods. A video showing an experimental run of the system can be found in https://www.youtube.com/watch?v=i3R5ey5O2yk.
Large-scale video generative models have shown emerging capabilities as zero-shot visual planners, yet video-generated plans often violate temporal consistency and physical constraints, leading to failures when mapped to executable actions. To address this, we propose Grounding Video Plans with World Models (GVP-WM), a planning method that grounds video-generated plans into feasible action sequences using a learned action-conditioned world model. At test-time, GVP-WM first generates a video plan from initial and goal observations, then projects the video guidance onto the manifold of dynamically feasible latent trajectories via video-guided latent collocation. In particular, we formulate grounding as a goal-conditioned latent-space trajectory optimization problem that jointly optimizes latent states and actions under world-model dynamics, while preserving semantic alignment with the video-generated plan. Empirically, GVP-WM recovers feasible long-horizon plans from zero-shot image-to-video-generated and motion-blurred videos that violate physical constraints, across navigation and manipulation simulation tasks.
Aerial Object Goal Navigation, a challenging frontier in Embodied AI, requires an Unmanned Aerial Vehicle (UAV) agent to autonomously explore, reason, and identify a specific target using only visual perception and language description. However, existing methods struggle with the memorization of complex spatial representations in aerial environments, reliable and interpretable action decision-making, and inefficient exploration and information gathering. To address these challenges, we introduce \textbf{APEX} (Aerial Parallel Explorer), a novel hierarchical agent designed for efficient exploration and target acquisition in complex aerial settings. APEX is built upon a modular, three-part architecture: 1) Dynamic Spatio-Semantic Mapping Memory, which leverages the zero-shot capability of a Vision-Language Model (VLM) to dynamically construct high-resolution 3D Attraction, Exploration, and Obstacle maps, serving as an interpretable memory mechanism. 2) Action Decision Module, trained with reinforcement learning, which translates this rich spatial understanding into a fine-grained and robust control policy. 3) Target Grounding Module, which employs an open-vocabulary detector to achieve definitive and generalizable target identification. All these components are integrated into a hierarchical, asynchronous, and parallel framework, effectively bypassing the VLM's inference latency and boosting the agent's proactivity in exploration. Extensive experiments show that APEX outperforms the previous state of the art by +4.2\% SR and +2.8\% SPL on challenging UAV-ON benchmarks, demonstrating its superior efficiency and the effectiveness of its hierarchical asynchronous design. Our source code is provided in \href{https://github.com/4amGodvzx/apex}{GitHub}
Biomedical researchers face increasing challenges in navigating millions of publications in diverse domains. Traditional search engines typically return articles as ranked text lists, offering little support for global exploration or in-depth analysis. Although recent advances in generative AI and large language models have shown promise in tasks such as summarization, extraction, and question answering, their dialog-based implementations are poorly integrated with literature search workflows. To address this gap, we introduce MedViz, a visual analytics system that integrates multiple AI agents with interactive visualization to support the exploration of the large-scale biomedical literature. MedViz combines a semantic map of millions of articles with agent-driven functions for querying, summarizing, and hypothesis generation, allowing researchers to iteratively refine questions, identify trends, and uncover hidden connections. By bridging intelligent agents with interactive visualization, MedViz transforms biomedical literature search into a dynamic, exploratory process that accelerates knowledge discovery.
Web agents have demonstrated strong performance on a wide range of web-based tasks. However, existing research on the effect of environmental variation has mostly focused on robustness to adversarial attacks, with less attention to agents' preferences in benign scenarios. Although early studies have examined how textual attributes influence agent behavior, a systematic understanding of how visual attributes shape agent decision-making remains limited. To address this, we introduce VAF, a controlled evaluation pipeline for quantifying how webpage Visual Attribute Factors influence web-agent decision-making. Specifically, VAF consists of three stages: (i) variant generation, which ensures the variants share identical semantics as the original item while only differ in visual attributes; (ii) browsing interaction, where agents navigate the page via scrolling and clicking the interested item, mirroring how human users browse online; (iii) validating through both click action and reasoning from agents, which we use the Target Click Rate and Target Mention Rate to jointly evaluate the effect of visual attributes. By quantitatively measuring the decision-making difference between the original and variant, we identify which visual attributes influence agents' behavior most. Extensive experiments, across 8 variant families (48 variants total), 5 real-world websites (including shopping, travel, and news browsing), and 4 representative web agents, show that background color contrast, item size, position, and card clarity have a strong influence on agents' actions, whereas font styling, text color, and item image clarity exhibit minor effects.
This paper proposes a novel inverse reinforcement learning framework using a diffusion-based adaptive lookahead planner (IRL-DAL) for autonomous vehicles. Training begins with imitation from an expert finite state machine (FSM) controller to provide a stable initialization. Environment terms are combined with an IRL discriminator signal to align with expert goals. Reinforcement learning (RL) is then performed with a hybrid reward that combines diffuse environmental feedback and targeted IRL rewards. A conditional diffusion model, which acts as a safety supervisor, plans safe paths. It stays in its lane, avoids obstacles, and moves smoothly. Then, a learnable adaptive mask (LAM) improves perception. It shifts visual attention based on vehicle speed and nearby hazards. After FSM-based imitation, the policy is fine-tuned with Proximal Policy Optimization (PPO). Training is run in the Webots simulator with a two-stage curriculum. A 96\% success rate is reached, and collisions are reduced to 0.05 per 1k steps, marking a new benchmark for safe navigation. By applying the proposed approach, the agent not only drives in lane but also handles unsafe conditions at an expert level, increasing robustness.We make our code publicly available.