Abstract:Egocentric human video data, which captures rich human-environment interactions and can be collected at scale, has become a key driver of embodied intelligence research. However, existing egocentric datasets typically lack tactile sensing, a critical modality that provides direct cues about contact, force, and pressure in human-object interaction. Without such signals, models struggle to learn physically grounded representations of real-world interaction dynamics. While tactile sensors provide these cues, deploying high-quality tactile hardware at scale remains expensive and cumbersome. This raises a central question: can tactile feedback be inferred directly from visual observations, enabling scalable tactile supervision for egocentric video data and supporting physically grounded embodied learning? To enable research in this direction, we introduce EgoTouch, a large-scale multi-view egocentric dataset with dense tactile supervision for bimanual hand-object interaction. EgoTouch comprises 208 manipulation tasks spanning 1,891 episodes in diverse indoor and outdoor environments, with synchronized multi-view RGB (head-mounted egocentric and dual wrist-mounted cameras), bimanual 3D hand pose, and continuous pressure maps from wearable tactile sensors. Building on EgoTouch, we introduce TouchAnything, a baseline multi-view vision-to-touch prediction framework that uses the egocentric view as the primary input and flexibly leverages available wrist-mounted views at inference time. Experiments show that incorporating wrist-mounted views generally improves tactile prediction over egocentric-only input, achieving up to 5.0% relative improvement in Contact IoU and 6.1% relative improvement in Volumetric IoU. We will publicly release the dataset, code, and benchmark.
Abstract:Vision-Language-Action (VLA) models have become foundational to modern embodied AI systems. By integrating visual perception, language understanding, and action planning, they enable general-purpose task execution across diverse environments. Despite their importance, the security of VLA models remains underexplored -- particularly in the context of backdoor attacks, which pose realistic threats in physical-world deployments. While recent methods attempt to inject backdoors into VLA models, these backdoors are easily erased during downstream adaptation, as user-side fine-tuning with clean data significantly alters model parameters, rendering them impractical for real-world applications. To address these challenges, we propose INFUSE (INjection into Fine-tUne-inSensitive modulEs), the first backdoor attack framework for VLA base models that remains effective even with arbitrary user fine-tuning. INFUSE begins by analyzing parameter sensitivity across diverse fine-tuning scenarios to identify modules that remain largely unchanged -- the fine-tune-insensitive modules. It then injects backdoors into these stable modules while freezing the rest, ensuring malicious behavior persists after extensive user fine-tuning. Comprehensive experiments across multiple VLA architectures demonstrate INFUSE's effectiveness. After user-side fine-tuning, INFUSE maintains mean attack success rates of 91.0% on simulation environments and 79.8% on real-world robot tasks, substantially surpassing BadVLA (38.8% and 36.6%, respectively), while preserving clean-task performance comparable to standard models. These results uncover a critical threat: backdoors implanted before distribution can persist through fine-tuning and remain effective at deployment.
Abstract:Aerial Object Goal Navigation, a challenging frontier in Embodied AI, requires an Unmanned Aerial Vehicle (UAV) agent to autonomously explore, reason, and identify a specific target using only visual perception and language description. However, existing methods struggle with the memorization of complex spatial representations in aerial environments, reliable and interpretable action decision-making, and inefficient exploration and information gathering. To address these challenges, we introduce \textbf{APEX} (Aerial Parallel Explorer), a novel hierarchical agent designed for efficient exploration and target acquisition in complex aerial settings. APEX is built upon a modular, three-part architecture: 1) Dynamic Spatio-Semantic Mapping Memory, which leverages the zero-shot capability of a Vision-Language Model (VLM) to dynamically construct high-resolution 3D Attraction, Exploration, and Obstacle maps, serving as an interpretable memory mechanism. 2) Action Decision Module, trained with reinforcement learning, which translates this rich spatial understanding into a fine-grained and robust control policy. 3) Target Grounding Module, which employs an open-vocabulary detector to achieve definitive and generalizable target identification. All these components are integrated into a hierarchical, asynchronous, and parallel framework, effectively bypassing the VLM's inference latency and boosting the agent's proactivity in exploration. Extensive experiments show that APEX outperforms the previous state of the art by +4.2\% SR and +2.8\% SPL on challenging UAV-ON benchmarks, demonstrating its superior efficiency and the effectiveness of its hierarchical asynchronous design. Our source code is provided in \href{https://github.com/4amGodvzx/apex}{GitHub}
Abstract:Vision-Language-Action (VLA) models have demonstrated remarkable generalization capabilities in robotic manipulation tasks, yet their substantial computational overhead remains a critical obstacle to real-world deployment. Improving inference efficiency is therefore essential for practical robotic applications. Existing acceleration methods often rely on heuristic or static strategies--such as rule-based token caching or pruning--that are decoupled from task objectives and fail to adapt to dynamic scene changes. In this work, we reformulate inference acceleration as a learnable policy optimization problem and propose a novel framework that integrates a dynamic, task-aware decision-making process directly into the VLA model. At its core are two lightweight, cooperative modules: a Cached Token Selector, which determines which tokens should be reused, and a Cache Ratio Predictor, which controls how many tokens to reuse. Training these modules is non-trivial due to their discrete decisions. We address this by adopting a differentiable relaxation that allows gradient-based end-to-end optimization. Extensive experiments on the LIBERO and SIMPLER benchmarks, as well as real-robot evaluations, show that our method achieves a 1.76x wall-clock inference speedup while simultaneously improving the average success rate by 1.9 percentage points (from 75.0% to 76.9%) on LIBERO and by 5.0 percentage points on real-world tasks, significantly outperforming existing baselines. This work highlights the potential of learning task-aware computational allocation policies, paving the way for VLA models that are both powerful and efficient.