Virtual try-on (VTON), also known as virtual fitting or digital try-on, is the ability to digitally try on clothes and accessories like tops, pants, glasses, hats, and make-up by fitting target products to reference person images/videos. It's gaining wide adoption in e-commerce.
While diffusion-based virtual try-on has achieved impressive visual realism, most methods treat the task as 2D inpainting, prioritizing texture preservation over physical plausibility. Consequently, they often produce plausible-looking images that fail to reflect authentic garment fit across diverse body shapes. We present FitVTON, a Fit-aware virtual try-on model on different bodies in the wild. FitVTON encodes garment-body size through structured text prompts, and learn from simulated try-on triplets from parameterized garment model. To improve the fitting effects over garment silhouettes, we introduce two auxiliary head to predict the masks for both the garment and the exposed body. We further introduce a texture rectification stage to improve realistic appearance from simulated data. To evaluate the fitting fidelity, we curate a real-world dataset, FittingEffect3K, combining VLM-based scoring protocol. Both subjective and quantitive experiments show that FitVTON demonstrate authentic fitting fidelity, with significant sizing accuracy and shape preservation over state-of-the-art methods while maintaining competitive image quality. Project Page: https://zenoning.github.io/FitVTON/.
Virtual try-on aims to fit an in-shop clothing image onto a specific human body. An optimal virtual try-on method should provide diverse and flexible dressing options, accurately reflecting the varied wearing styles encountered in real-life scenarios, tailored to individual preferences and fashion aspirations. However, current methods predominantly perform a direct replacement of the original clothing with the target clothing, following the same dressing pattern. This limited control over clothing adaptation may result in fixed and monotonous try-on outputs. To delve into More Fashion Possibilities with Fine-Grained Adaptations in Virtual Try-On, we propose a novel virtual try-on method, termed MOFA-VTON, which allows adjustment for clothing adaptations in try-on results through simple sketches by users. Specifically, we first design a mask construction strategy that transforms user-drawn curve sketches into a dual-region mask, replacing the traditional clothing-agnostic mask and providing fine-grained layout guidance for the subsequent generation process. Further, we propose layout adjustment blocks that utilize the cross-attention mechanism to independently learn layout correspondences for upper and lower regions of the human body, refining the spatial arrangement of the two regions. With these implementations, our method enables flexible and fine-grained adaptations of target clothing, overcoming the constraints of a fixed layout. Extensive experiments on VITON-HD and DressCode datasets demonstrate that our proposed MOFA-VTON outperforms previous state-of-the-art methods and provides more fashion possibilities for virtual try-on.
Transferring hairstyles between images is an important but challenging task in computer graphics, computer vision, and visual effects. It enables users to explore new looks without physically altering their hair, with applications in virtual try-on systems, augmented reality, and entertainment. Most prior works operate best under small pose gaps, and they fall short under large viewpoint and scale differences, where missing hair content must be synthesized rather than transferred. We propose HairPort, a 3D-aware hairstyle transfer framework that attempts to solve these issues by explicitly separating hair removal from transfer and enforcing geometric consistency before synthesis. We introduce a Bald Converter, which produces realistic bald versions of faces through LoRA-based in-context adaptation of FLUX.1 Kontext. To train our Bald Converter, we introduce a new dataset, Baldy, containing 6,000 paired bald and original images across diverse identities and conditions. We also use a 3D-Aware Transfer Pipeline that reconstructs and re-renders the reference hairstyle from the target viewpoint before compositing it onto the source image. Being 3D aware, our method supports large pose and scale discrepancies between the source and target. Finally, a conditional flow-matching generator synthesizes the transferred result from the bald source and geometry-aligned reference guidance. Together, our method enables accurate, pose-consistent, and identity-preserving hairstyle transfer, outperforming existing methods both qualitatively and quantitatively.
Although video virtual try-on (VVT) has achieved significant progress, existing methods still exhibit two fundamental limitations: first, they are restricted to single-garment transfer, rendering simultaneous multi-object try-on highly impractical; second, their heavy reliance on explicit external priors (e.g., garment masks) inevitably destroys crucial physical dynamics and degrades visual quality. To bridge this gap, this paper proposes the novel Try-On Anything task, which aims to simultaneously transfer diverse wearable objects onto a person in a video in a single inference pass. To support and standardize this paradigm, we introduce TryAny-Bench, a comprehensive benchmark encompassing a paired video dataset alongside a tailored evaluation protocol. Furthermore, we present OmniTryOn, an external-prior-free generative framework designed to tackle this task. Specifically, OmniTryOn employs a First Frame Wearable Cache strategy, which directly provides diverse wearable objects for the generation process through the initial video frame. To maintain consistency, we propose the Spatiotemporally Consistent RoPE (STC-RoPE), which inherently establishes robust spatiotemporal anchors to strictly preserve complex human motions and background dynamics. Optimized by the proposed Gradual Try-On (GTO) training strategy, our model progressively masters robust multi-object synthesis. Extensive experiments on TryAny-Bench demonstrate that OmniTryOn significantly outperforms existing specialized video virtual try-on models and general video editing baselines, establishing a powerful new standard for the Try-On Anything task. Our dataset, code, and models are available at https://github.com/xcltql666/OminTryOn.
Maintenance organizations in manufacturing try to avoid downtime and unnecessary purchasing by reusing existing assets, but the main obstacle is not a lack of parts but a lack of actionable visibility across sites and partners. Inventories are distributed, described with inconsistent naming conventions, and contain duplicates and partially specified references, so the right part often exists somewhere but remains effectively undiscoverable. The paper proposes PhRAG, a hybrid Retrieval-Augmented Generation for Pooling this fragmented landscape into a Virtual Stock Pool (VSPool) that can be structured and searched as a single resource. Unstructured, heterogeneous spare part descriptions are structured via Named Entity Recognition (NER) into a shared virtual pool dataset and indexed to support robust retrieval even when users express needs in natural language rather than exact technical specifications. The proposed modular pipeline leverages the multitasking nature of generative language models to cover two dimensions that make industrial parts pooling challenging: (i) unstructured technical specifications from diverse data sources (e.g. new partners, catalogs, marketplace listings) are handled through an offline extraction and (ii) request variability at runtime (references, partial references, specifications, price/condition constraints) is handled through a hybrid RAG-based search engine capable of retrieving relevant components and justifying results. The framework demonstrates the potential of generative approaches compared with traditional NER approaches in the presence of data scarcity for technical specifications extraction and overcomes the opacity of standard information retrieval systems by generating justifications for retrieved components. The project's open-source code can be found at https://github.com/roccofelici/vspool.
Video Virtual Try-On (VVT) aims to seamlessly replace a garment on a person in a video with a new one. While existing methods have made significant strides in maintaining temporal consistency, they are predominantly confined to non-interactive scenarios where models merely showcase garments. This limitation overlooks a crucial aspect of real-world apparel presentation: active human-garment interaction. To bridge this gap, we introduce and formalize a new challenging task: Interactive Video Virtual Try-On (Interactive VVT), where subjects in the video actively engage with their clothing. This task introduces unique challenges beyond simple texture preservation, including: (1) resolving the semantic ambiguity of interactions from standard pose information, and (2) learning complex garment deformations from video where interactive moments are sparse and brief. To address these challenges, we propose iTryOn, a novel framework built upon a large-scale video diffusion Transformer. iTryOn pioneers a multi-level interaction injection mechanism to guide the generation of complex dynamics. At the spatial level, we introduce a garment-agnostic 3D hand prior to provide fine-grained guidance for precise hand-garment contact, effectively resolving spatial ambiguity. At the semantic level, iTryOn leverages global captions for overall context and time-stamped action captions for localized interactions, synchronized via our novel Action-aware Rotational Position Embedding (A-RoPE). Extensive experiments demonstrate that iTryOn not only achieves state-of-the-art performance on traditional VVT benchmarks but also establishes a commanding lead in the new interactive setting, marking a significant step towards more dynamic and controllable virtual try-on experiences.
Virtual Try-On (VTON) aims to synthesize photorealistic images of garments precisely aligned with a person's body and pose. Current diffusion-based methods, however, face a fundamental trade-off between structural integrity and textural fidelity. In this paper, we formalize this challenge as a consequence of complementary inductive biases inherent in prevailing architectures: models heavily reliant on spatial constraints naturally favor geometric alignment but often suppress textures, whereas models dominated by unconstrained generative priors excel at vibrant detail rendering but are prone to structural drift. Based on this diagnosis, we propose LPH-VTON, a new synergistic framework that resolves this tension within a single, continuous denoising process. LPH-VTON strategically decomposes the generation, leveraging a structure-biased model to establish a geometrically consistent latent scaffold in the early stages, before handing over control to a texture-biased model for high-fidelity detail rendering. Extensive experiments validate our approach. Our model achieves a superior Pareto-optimal balance, establishing new benchmarks in perceptual faithfulness while maintaining highly competitive structural alignment across the standard dataset VITON-HD, proving the efficacy of temporal architectural decoupling.
In this paper, we propose a tri-domain reconfigurable multiuser multiple-input multiple-output (MIMO) communication system that integrates the electromagnetic (EM) reconfigurable antenna (EMRA) with the spatially movable antenna (SMA), termed the spatial-EM reconfigurable antenna (SEMRA). The proposed system offers EM, spatial, and digital domain degrees of freedom (DoFs) for joint channel reconfiguration, yet introduces new challenges in channel estimation (CE) and precoding optimization. Specifically, for multiuser orthogonal frequency division multiplexing (OFDM) downlink, the precoding design is formulated as a tri-domain optimization problem over antenna positions, EM-domain radiation-pattern weights, and digital precoders. We first develop a zero-forcing (ZF)-based baseline algorithm to decouple the design of spatial reconfiguration, and then propose a weighted minimum mean square error (WMMSE)-based tri-domain joint optimization algorithm for further improving the spectral efficiency (SE). Furthermore, we propose a low-overhead movement-aided channel estimation scheme in which coordinated antenna repositioning across pilot slots synthesizes a denser virtual array, enabling more accurate angle-of-departure (AoD) estimation and EM-domain channel state information (eCSI) reconstruction under the same per-user pilot overhead as the EMRA baseline. The resulting parametric representation enables eCSI assembly at desired antenna positions without additional pilots. Simulation results show that the proposed CE scheme improves eCSI estimation accuracy and the proposed SEMRA achieves higher SE than the EMRA baseline under the same pilot overhead.
Recent diffusion- and flow-based VTON methods achieve strong results with pretrained generative models, but their reliance on multi-step sampling incurs high inference cost, while existing acceleration methods largely overlook the intrinsic structure of the try-on task. In this paper, we highlight a key observation: VTON outputs are highly constrained by the conditional inputs, suggesting that the conditional sampling trajectory can be much straighter than that in general image generation, making one-step generation a natural solution. However, limited task-specific data makes training from scratch impractical, forcing existing methods to fine-tune pretrained models whose objectives do not encourage such straight conditional trajectories. Thus, the deviation from an ideal straight path mainly comes from the mismatch between pretrained base models and the conditional nature of try-on generation, rather than from the task itself. Motivated by this insight, we encourage straighter VTON sampling trajectories through three targeted modifications: pure conditional transport, a garment preservation loss, and a self consistency loss. We further introduce a one-step distillation stage. Extensive experiments show that our method achieves state-of-the-art performance with one-step sampling, establishing a new standard for efficient and high-quality VTON.
Fashion design aims to express a designer's creative intent and to depict how garments interact with the human body. Recent methods condition on multimodal inputs to support garment editing and virtual try-on. However, existing methods still (i) confine design to garment-related images, excluding creative design sources such as artwork, abstract imagery, and natural photographs, and (ii) cannot support complete outfits, including accessories. We present FEAT (Fashion Editing And Try-On from Any Design), a method that enables editing and try-on across garments and accessories using diverse design sources. To achieve this, we introduce Disentangled Dual Injection (DDI). It takes both apparel and non-apparel design sources and selectively injects design cues via content and style disentanglement. Furthermore, we propose Orthogonal-Guided Noise Fusion (OGNF), a training-free mechanism that removes residual garments via orthogonal projection and applies region-specific noise strategies to enable virtual try-on for both garments and accessories. Extensive experiments demonstrate that FEAT achieves state-of-the-art performance in design flexibility, prompt consistency, and visual realism.