Abstract:This article presents a kinematic-inertial-LiDAR-visual odometry for humanoid robots, called KILVO. Tailored to the platform features, requirements, and real-world complexity, it fully utilizes the sensors commonly equipped on humanoid robots, including joint encoders, IMU, LiDAR, and camera, within an asynchronous-sequential hybrid error-state iterated Kalman filter (ESIKF). Specifically, inertial data are used for prediction, leg kinematics are processed asynchronously at a high rate and provide proprioceptive constraints, while exteroception is updated sequentially, first by registering LiDAR points for geometric priors and then by updating the visual component via photometric errors. Moreover, the framework is elaborately designed with multimodal adaptation for resilience to sensor failures. A compact contact estimation module is also developed, sharing information with state estimation without additional sensors. Extensive experiments on public datasets and in the real world across multiple humanoid robots, gait patterns, and scenarios demonstrate that KILVO achieves highly competitive accuracy, efficiency, and output rates, with strong robustness against sensor degradation and failures, making it more suitable for humanoid robots than state-of-the-art fusion methods. Our code and datasets are released on GitHub.
Abstract:We propose AvatarVTON, the first 4D virtual try-on framework that generates realistic try-on results from a single in-shop garment image, enabling free pose control, novel-view rendering, and diverse garment choices. Unlike existing methods, AvatarVTON supports dynamic garment interactions under single-view supervision, without relying on multi-view garment captures or physics priors. The framework consists of two key modules: (1) a Reciprocal Flow Rectifier, a prior-free optical-flow correction strategy that stabilizes avatar fitting and ensures temporal coherence; and (2) a Non-Linear Deformer, which decomposes Gaussian maps into view-pose-invariant and view-pose-specific components, enabling adaptive, non-linear garment deformations. To establish a benchmark for 4D virtual try-on, we extend existing baselines with unified modules for fair qualitative and quantitative comparisons. Extensive experiments show that AvatarVTON achieves high fidelity, diversity, and dynamic garment realism, making it well-suited for AR/VR, gaming, and digital-human applications.