Abstract:Image-based Virtual Try-On (VTON) concerns the synthesis of realistic person imagery through garment re-rendering under human pose and body constraints. In practice, however, existing approaches are typically optimized for specific data conditions, making their deployment reliant on retraining and limiting their generalization as a unified solution. We present OmniVTON++, a training-free VTON framework designed for universal applicability. It addresses the intertwined challenges of garment alignment, human structural coherence, and boundary continuity by coordinating Structured Garment Morphing for correspondence-driven garment adaptation, Principal Pose Guidance for step-wise structural regulation during diffusion sampling, and Continuous Boundary Stitching for boundary-aware refinement, forming a cohesive pipeline without task-specific retraining. Experimental results demonstrate that OmniVTON++ achieves state-of-the-art performance across diverse generalization settings, including cross-dataset and cross-garment-type evaluations, while reliably operating across scenarios and diffusion backbones within a single formulation. In addition to single-garment, single-human cases, the framework supports multi-garment, multi-human, and anime character virtual try-on, expanding the scope of virtual try-on applications. The source code will be released to the public.
Abstract:We propose AvatarVTON, the first 4D virtual try-on framework that generates realistic try-on results from a single in-shop garment image, enabling free pose control, novel-view rendering, and diverse garment choices. Unlike existing methods, AvatarVTON supports dynamic garment interactions under single-view supervision, without relying on multi-view garment captures or physics priors. The framework consists of two key modules: (1) a Reciprocal Flow Rectifier, a prior-free optical-flow correction strategy that stabilizes avatar fitting and ensures temporal coherence; and (2) a Non-Linear Deformer, which decomposes Gaussian maps into view-pose-invariant and view-pose-specific components, enabling adaptive, non-linear garment deformations. To establish a benchmark for 4D virtual try-on, we extend existing baselines with unified modules for fair qualitative and quantitative comparisons. Extensive experiments show that AvatarVTON achieves high fidelity, diversity, and dynamic garment realism, making it well-suited for AR/VR, gaming, and digital-human applications.




Abstract:In this paper, we introduce D$^4$-VTON, an innovative solution for image-based virtual try-on. We address challenges from previous studies, such as semantic inconsistencies before and after garment warping, and reliance on static, annotation-driven clothing parsers. Additionally, we tackle the complexities in diffusion-based VTON models when handling simultaneous tasks like inpainting and denoising. Our approach utilizes two key technologies: Firstly, Dynamic Semantics Disentangling Modules (DSDMs) extract abstract semantic information from garments to create distinct local flows, improving precise garment warping in a self-discovered manner. Secondly, by integrating a Differential Information Tracking Path (DITP), we establish a novel diffusion-based VTON paradigm. This path captures differential information between incomplete try-on inputs and their complete versions, enabling the network to handle multiple degradations independently, thereby minimizing learning ambiguities and achieving realistic results with minimal overhead. Extensive experiments demonstrate that D$^4$-VTON significantly outperforms existing methods in both quantitative metrics and qualitative evaluations, demonstrating its capability in generating realistic images and ensuring semantic consistency.