Open-source text-to-speech (TTS) frameworks have emerged as highly adaptable platforms for developing speech synthesis systems across a wide range of languages. However, their applicability is not uniform -- particularly when the target language is under-resourced or when computational resources are constrained. In this study, we systematically assess the feasibility of building novel TTS models using four widely adopted open-source architectures: FastPitch, VITS, Grad-TTS, and Matcha-TTS. Our evaluation spans multiple dimensions, including qualitative aspects such as ease of installation, dataset preparation, and hardware requirements, as well as quantitative assessments of synthesis quality for Romanian. We employ both objective metrics and subjective listening tests to evaluate intelligibility, speaker similarity, and naturalness of the generated speech. The results reveal significant challenges in tool chain setup, data preprocessing, and computational efficiency, which can hinder adoption in low-resource contexts. By grounding the analysis in reproducible protocols and accessible evaluation criteria, this work aims to inform best practices and promote more inclusive, language-diverse TTS development. All information needed to reproduce this study (i.e. code and data) are available in our git repository: https://gitlab.com/opentts_ragman/OpenTTS
Most existing text-to-speech (TTS) systems either synthesize speech sentence by sentence and stitch the results together, or drive synthesis from plain-text dialogues alone. Both approaches leave models with little understanding of global context or paralinguistic cues, making it hard to capture real-world phenomena such as multi-speaker interactions (interruptions, overlapping speech), evolving emotional arcs, and varied acoustic environments. We introduce the Borderless Long Speech Synthesis framework for agent-centric, borderless long audio synthesis. Rather than targeting a single narrow task, the system is designed as a unified capability set spanning VoiceDesigner, multi-speaker synthesis, Instruct TTS, and long-form text synthesis. On the data side, we propose a "Labeling over filtering/cleaning" strategy and design a top-down, multi-level annotation schema we call Global-Sentence-Token. On the model side, we adopt a backbone with a continuous tokenizer and add Chain-of-Thought (CoT) reasoning together with Dimension Dropout, both of which markedly improve instruction following under complex conditions. We further show that the system is Native Agentic by design: the hierarchical annotation doubles as a Structured Semantic Interface between the LLM Agent and the synthesis engine, creating a layered control protocol stack that spans from scene semantics down to phonetic detail. Text thereby becomes an information-complete, wide-band control channel, enabling a front-end LLM to convert inputs of any modality into structured generation commands, extending the paradigm from Text2Speech to borderless long speech synthesis.
Recent advancements in text-to-speech technologies enable generating high-fidelity synthetic speech nearly indistinguishable from real human voices. While recent studies show the efficacy of self-supervised learning-based speech encoders for deepfake detection, these models struggle to generalize across unseen speakers. Our quantitative analysis suggests these encoder representations are substantially influenced by speaker information, causing detectors to exploit speaker-specific correlations rather than artifact-related cues. We call this phenomenon speaker entanglement. To mitigate this reliance, we introduce SNAP, a speaker-nulling framework. We estimate a speaker subspace and apply orthogonal projection to suppress speaker-dependent components, isolating synthesis artifacts within the residual features. By reducing speaker entanglement, SNAP encourages detectors to focus on artifact-related patterns, leading to state-of-the-art performance.
While recent text-to-speech (TTS) systems increasingly integrate nonverbal vocalizations (NVs), their evaluations lack standardized metrics and reliable ground-truth references. To bridge this gap, we propose NV-Bench, the first benchmark grounded in a functional taxonomy that treats NVs as communicative acts rather than acoustic artifacts. NV-Bench comprises 1,651 multi-lingual, in-the-wild utterances with paired human reference audio, balanced across 14 NV categories. We introduce a dual-dimensional evaluation protocol: (1) Instruction Alignment, utilizing the proposed paralinguistic character error rate (PCER) to assess controllability, (2) Acoustic Fidelity, measuring the distributional gap to real recordings to assess acoustic realism. We evaluate diverse TTS models and develop two baselines. Experimental results demonstrate a strong correlation between our objective metrics and human perception, establishing NV-Bench as a standardized evaluation framework.
Spoken dialogue generation is crucial for applications like podcasts, dynamic commentary, and entertainment content, but poses significant challenges compared to single-utterance text-to-speech (TTS). Key requirements include accurate turn-taking, cross-turn acoustic consistency, and long-form stability, which current models often fail to address due to a lack of dialogue context modeling. To bridge this gap, we present MOSS-TTSD, a spoken dialogue synthesis model designed for expressive, multi-party conversational speech across multiple languages. With enhanced long-context modeling, MOSS-TTSD generates long-form spoken conversations from dialogue scripts with explicit speaker tags, supporting up to 60 minutes of single-pass synthesis, multi-party dialogue with up to 5 speakers, and zero-shot voice cloning from a short reference audio clip. The model supports various mainstream languages, including English and Chinese, and is adapted to several long-form scenarios. Additionally, to address limitations of existing evaluation methods, we propose TTSD-eval, an objective evaluation framework based on forced alignment that measures speaker attribution accuracy and speaker similarity without relying on speaker diarization tools. Both objective and subjective evaluation results show that MOSS-TTSD surpasses strong open-source and proprietary baselines in dialogue synthesis.
This article suggests a reasoning-guided vision-language-motion diffusion framework (RG-VLMD) for generating instruction-aware co-speech gestures for humanoid robots in educational scenarios. The system integrates multi-modal affective estimation, pedagogical reasoning, and teaching-act-conditioned motion synthesis to enable adaptive and semantically consistent robot behavior. A gated mixture-of-experts model predicts Valence/Arousal from input text, visual, and acoustic features, which then mapped to discrete teaching-act categories through an affect-driven policy.These signals condition a diffusion-based motion generator using clip-level intent and frame-level instructional schedules via additive latent restriction with auxiliary action-group supervision. Compared to a baseline diffusion model, our proposed method produces more structured and distinctive motion patterns, as verified by motion statics and pairwise distance analysis. Generated motion sequences remain physically plausible and can be retargeted to a NAO robot for real-time execution. The results reveal that reasoning-guided instructional conditioning improves gesture controllability and pedagogical expressiveness in educational human-robot interaction.
Human communication seamlessly integrates speech and bodily motion, where hand gestures naturally complement vocal prosody to express intent, emotion, and emphasis. While recent text-to-speech (TTS) systems have begun incorporating multimodal cues such as facial expressions or lip movements, the role of hand gestures in shaping prosody remains largely underexplored. We propose a novel multimodal TTS framework, Gesture2Speech, that leverages visual gesture cues to modulate prosody in synthesized speech. Motivated by the observation that confident and expressive speakers coordinate gestures with vocal prosody, we introduce a multimodal Mixture-of-Experts (MoE) architecture that dynamically fuses linguistic content and gesture features within a dedicated style extraction module. The fused representation conditions an LLM-based speech decoder, enabling prosodic modulation that is temporally aligned with hand movements. We further design a gesture-speech alignment loss that explicitly models their temporal correspondence to ensure fine-grained synchrony between gestures and prosodic contours. Evaluations on the PATS dataset show that Gesture2Speech outperforms state-of-the-art baselines in both speech naturalness and gesture-speech synchrony. To the best of our knowledge, this is the first work to utilize hand gesture cues for prosody control in neural speech synthesis. Demo samples are available at https://research.sri-media-analysis.com/aaai26-beeu-gesture2speech/
SpeechLLMs typically combine ASR-trained encoders with text-based LLM backbones, leading them to inherit written-style output patterns unsuitable for text-to-speech synthesis. This mismatch is particularly pronounced in Japanese, where spoken and written registers differ substantially in politeness markers, sentence-final particles, and syntactic complexity. We propose a preference-based alignment approach to adapt Japanese SpeechLLMs for speech-worthy outputs: text that is concise, conversational, and readily synthesized as natural speech. To rigorously evaluate this task, we introduce SpokenElyza, a benchmark for Japanese speech-worthiness derived from ELYZA-tasks-100 with auditory verification by native experts. Experiments show that our approach achieves substantial improvement on SpokenElyza while largely preserving performance on the original written-style evaluation. We will release SpokenElyza to support future research on Japanese spoken dialog systems.
Current Text-to-Speech (TTS) systems typically use separate models for speech-prompted and text-prompted timbre control. While unifying both control signals into a single model is desirable, the challenge of cross-modal alignment often results in overly complex architectures and training objective. To address this challenge, we propose CAST-TTS, a simple yet effective framework for unified timbre control. Features are extracted from speech prompts and text prompts using pre-trained encoders. The multi-stage training strategy efficiently aligns the speech and projected text representations within a shared embedding space. A single cross-attention mechanism then allows the model to use either of these representations to control the timbre. Extensive experiments validate that the unified cross-attention mechanism is critical for achieving high-quality synthesis. CAST-TTS achieves performance comparable to specialized single-input models while operating within a unified architecture. The demo page can be accessed at https://HiRookie9.github.io/CAST-TTS-Page.
Despite the remarkable quality of LLM-based text-to-speech systems, their reliance on autoregressive Transformers leads to quadratic computational complexity, which severely limits practical applications. Linear-time alternatives, notably Mamba, offer a potential remedy; however, they often sacrifice the global context essential for expressive synthesis. In this paper, we propose MamTra, an interleaved Mamba-Transformer framework designed to leverage the advantages of Mamba's efficiency and Transformers' modeling capability. We also introduce novel knowledge transfer strategies to distill insights from a pretrained Transformer into our hybrid architecture, thereby bypassing the prohibitive costs of training from scratch. Systematic experiments identify the optimal hybrid configuration, and demonstrate that MamTra reduces inference VRAM usage by up to 34% without compromising speech fidelity - even trained on only 2% of the original training dataset. Audio samples are available at https://mamtratts.github.io.