Marketing and Commercialization Center, JD.com
Abstract:Text-to-image generation has reached photorealistic quality, yet state-of-the-art systems remain unreliable at producing scientific diagrams, whose value depends not on appearance but on physical faithfulness: correct force directions, valid coordinate systems, consistent thermodynamic states, and equations matching the depicted scenario. Trained on web imagery with physically shallow captions, generic models produce diagrams that look plausible but are physically wrong, harmful in education and scientific communication. We present Princigram, a physics-faithful scientific-diagram generator, and its data pipeline. Our central advance is Structured Physical Chain-of-Thought (SP-CoT): a per-subdiscipline schema that decomposes a physics diagram into an explicit multi-step reasoning chain across six subdisciplines, from scene identification through force or process analysis to governing laws and synthesis. Unlike free-form chain-of-thought, SP-CoT follows a fixed schema with strict fidelity rules that separate visually grounded facts from physically inferred reasoning and type all mathematics symbolically; it serves both as dense training supervision and, at inference, as a structured "thinking" prompt. With it we curate and structurally annotate 4.3 million physics images, of which 115,037 carry expert-level annotation, and adapt a unified multimodal backbone. We further introduce VeriphyT2IBench, whose questions are derived from each held-out diagram's own structured annotation: each diagram becomes an item-specific bank of binary questions about its objects, forces, and states, so a judge model's score decomposes into named physical facts rather than one holistic number. On the physics subset of GenExam and on VeriphyT2IBench, Princigram shows that explicit physics-structured supervision improves the physical faithfulness of generated scientific diagrams.
Abstract:Controllable local editing of 3D assets requires precise target localization and appropriate visual guidance. However, existing methods lack a simple yet accurate way to obtain 3D masks and struggle to achieve the desired edit while faithfully preserving the structure and appearance of non-target regions. To address these challenges, we present EditFlow3D, a training-free framework for local 3D editing. Given a source asset and an edit instruction, a VLM-driven workflow interprets the editing intent and automatically constructs a visual guidance image and a refined 3D editing mask, enabling localized editing in the native representation space of a pretrained 3D generative model. Specifically, mask-guided differential flow focuses the edit on the target region, while step-wise trajectory preservation maintains consistency between non-target regions and the source asset without directly replacing intermediate features. Since the existing Edit3D-Bench covers only a limited range of local editing categories, we further introduce EditFlow-Bench as a complementary benchmark encompassing a broader variety of structural and appearance edits, and evaluate EditFlow3D on both benchmarks. Quantitative results, qualitative comparisons, and a user study demonstrate that EditFlow3D achieves more accurate target-region editing and better preserves non-target regions than existing 3D editing methods.
Abstract:Autonomous scientific research is significantly advanced thanks to the development of AI agents. One key step in this process is finding the right scientific literature, whether to explore existing knowledge for a research problem, or to acquire evidence for verifying assumptions and supporting claims. To assess AI agents' capability in driving this process, we present AutoResearchBench, a dedicated benchmark for autonomous scientific literature discovery. AutoResearchBench consists of two complementary task types: (1) Deep Research, which requires tracking down a specific target paper through a progressive, multi-step probing process, and (2) Wide Research, which requires comprehensively collecting a set of papers satisfying given conditions. Compared to previous benchmarks on agentic web browsing, AutoResearchBench is distinguished along three dimensions: it is research-oriented, calling for in-depth comprehension of scientific concepts; literature-focused, demanding fine-grained utilization of detailed information; and open-ended, involving an unknown number of qualified papers and thus requiring deliberate reasoning and search throughout. These properties make AutoResearchBench uniquely suited for evaluating autonomous research capabilities, and extraordinarily challenging. Even the most powerful LLMs, despite having largely conquered general agentic web-browsing benchmarks such as BrowseComp, achieve only 9.39% accuracy on Deep Research and 9.31% IoU on Wide Research, while many other strong baselines fall below 5%. We publicly release the dataset and evaluation pipeline to facilitate future research in this direction. We publicly release the dataset, evaluation pipeline, and code at https://github.com/CherYou/AutoResearchBench.
Abstract:Multimodal Large Language Models (MLLMs) have shown promising capabilities in generating Scalable Vector Graphics (SVG) via direct code synthesis. However, existing paradigms typically adopt an open-loop "blind drawing" approach, where models generate symbolic code sequences without perceiving intermediate visual outcomes. This methodology severely underutilizes the powerful visual priors embedded in MLLMs vision encoders, treating SVG generation as a disjointed textual sequence modeling task rather than an integrated visuo-spatial one. Consequently, models struggle to reason about partial canvas states and implicit occlusion relationships, which are visually explicit but textually ambiguous. To bridge this gap, we propose Render-in-the-Loop, a novel generation paradigm that reformulates SVG synthesis as a step-wise, visual-context-aware process. By rendering intermediate code states into a cumulative canvas, the model explicitly observes the evolving visual context at each step, leveraging on-the-fly feedback to guide subsequent generation. However, we demonstrate that applying this visual loop naively to off-the-shelf models is suboptimal due to their inability to leverage incremental visual-code mappings. To address this, we first utilize fine-grained path decomposition to construct dense multi-step visual trajectories, and then introduce a Visual Self-Feedback (VSF) training strategy to condition the next primitive generation on intermediate visual states. Furthermore, a Render-and-Verify (RaV) inference mechanism is proposed to effectively filter degenerate and redundant primitives. Our framework, instantiated on a multimodal foundation model, outperforms strong open-weight baselines on the standard MMSVGBench. This result highlights the remarkable data efficiency and generalization capability of our Render-in-the-Loop paradigm for both Text-to-SVG and Image-to-SVG tasks.
Abstract:Parametric Computer-Aided Design (CAD) of articulated assemblies is essential for product development, yet generating these multi-part, movable models from high-level descriptions remains unexplored. To address this, we propose ArtiCAD, the first training-free multi-agent system capable of generating editable, articulated CAD assemblies directly from text or images. Our system divides this complex task among four specialized agents: Design, Generation, Assembly, and Review. One of our key insights is to predict assembly relationships during the initial design stage rather than the assembly stage. By utilizing a Connector that explicitly defines attachment points and joint parameters, ArtiCAD determines these relationships before geometry generation, effectively bypassing the limited spatial reasoning capabilities of current LLMs and VLMs. To further ensure high-quality outputs, we introduce validation steps in the generation and assembly stages, accompanied by a cross-stage rollback mechanism that accurately isolates and corrects design- and code-level errors. Additionally, a self-evolving experience store accumulates design knowledge to continuously improve performance on future tasks. Extensive evaluations on three datasets (ArtiCAD-Bench, CADPrompt, and ACD) validate the effectiveness of our approach. We further demonstrate the applicability of ArtiCAD in requirement-driven conceptual design, physical prototyping, and the generation of embodied AI training assets through URDF export.
Abstract:We introduce AmodalSVG, a new framework for amodal image vectorization that produces semantically organized and geometrically complete SVG representations from natural images. Existing vectorization methods operate under a modal paradigm: tracing only visible pixels and disregarding occlusion. Consequently, the resulting SVGs are semantically entangled and geometrically incomplete, limiting SVG's structural editability. In contrast, AmodalSVG reconstructs full object geometries, including occluded regions, into independent, editable vector layers. To achieve this, AmodalSVG reformulates image vectorization as a two-stage framework, performing semantic decoupling and completion in the raster domain to produce amodally complete semantic layers, which are then independently vectorized. In the first stage, we introduce Semantic Layer Peeling (SLP), a VLM-guided strategy that progressively decomposes an image into semantically coherent layers. By hybrid inpainting, SLP recovers complete object appearances under occlusions, enabling explicit semantic decoupling. To vectorize these layers efficiently, we propose Adaptive Layered Vectorization (ALV), which dynamically modulates the primitive budget via an error-budget-driven adjustment mechanism. Extensive experiments demonstrate that AmodalSVG significantly outperforms prior methods in visual fidelity. Moreover, the resulting amodal layers enable object-level editing directly in the vector domain, capabilities not supported by existing vectorization approaches. Code will be released upon acceptance.
Abstract:Recent large language models have shifted SVG generation from differentiable rendering optimization to autoregressive program synthesis. However, existing approaches still rely on generic byte-level tokenization inherited from natural language processing, which poorly reflects the geometric structure of vector graphics. Numerical coordinates are fragmented into discrete symbols, destroying spatial relationships and introducing severe token redundancy, often leading to coordinate hallucination and inefficient long-sequence generation. To address these challenges, we propose HiVG, a hierarchical SVG tokenization framework tailored for autoregressive vector graphics generation. HiVG decomposes raw SVG strings into structured \textit{atomic tokens} and further compresses executable command--parameter groups into geometry-constrained \textit{segment tokens}, substantially improving sequence efficiency while preserving syntactic validity. To further mitigate spatial mismatch, we introduce a Hierarchical Mean--Noise (HMN) initialization strategy that injects numerical ordering signals and semantic priors into new token embeddings. Combined with a curriculum training paradigm that progressively increases program complexity, HiVG enables more stable learning of executable SVG programs. Extensive experiments on both text-to-SVG and image-to-SVG tasks demonstrate improved generation fidelity, spatial consistency, and sequence efficiency compared with conventional tokenization schemes.
Abstract:Reaction diagram parsing (RxnDP) is critical for extracting chemical synthesis information from literature. Although recent Vision-Language Models (VLMs) have emerged as a promising paradigm to automate this complex visual reasoning task, their application is fundamentally bottlenecked by the inability to align visual chemical entities with pre-trained knowledge, alongside the inherent discrepancy between token-level training and reaction-level evaluation. To address these dual challenges, this work enhances VLM-based RxnDP from two complementary perspectives: prompting representation and learning paradigms. First, we propose Identifier as Visual Prompting (IdtVP), which leverages naturally occurring molecule identifiers (e.g., bold numerals like 1a) to activate the chemical knowledge acquired during VLM pre-training. IdtVP enables powerful zero-shot and out-of-distribution capabilities, outperforming existing prompting strategies. Second, to further optimize performance within fine-tuning paradigms, we introduce Re3-DAPO, a reinforcement learning algorithm that leverages verifiable rewards to directly optimize reaction-level metrics, thereby achieving consistent gains over standard supervised fine-tuning. Additionally, we release the ScannedRxn benchmark, comprising scanned historical reaction diagrams with real-world artifacts, to rigorously assess model robustness and out-of-distribution ability. Our contributions advance the accuracy and generalization of VLM-based reaction diagram parsing. We will release data, models, and code on GitHub.
Abstract:Diffusion models excel at image generation. Recent studies have shown that these models not only generate high-quality images but also encode text-image alignment information through attention maps or loss functions. This information is valuable for various downstream tasks, including segmentation, text-guided image editing, and compositional image generation. However, current methods heavily rely on the assumption of perfect text-image alignment in diffusion models, which is not the case. In this paper, we propose using zero-shot referring image segmentation as a proxy task to evaluate the pixel-level image and class-level text alignment of popular diffusion models. We conduct an in-depth analysis of pixel-text misalignment in diffusion models from the perspective of training data bias. We find that misalignment occurs in images with small sized, occluded, or rare object classes. Therefore, we propose ELBO-T2IAlign, a simple yet effective method to calibrate pixel-text alignment in diffusion models based on the evidence lower bound (ELBO) of likelihood. Our method is training-free and generic, eliminating the need to identify the specific cause of misalignment and works well across various diffusion model architectures. Extensive experiments on commonly used benchmark datasets on image segmentation and generation have verified the effectiveness of our proposed calibration approach.
Abstract:Generating high-quality Scalable Vector Graphics (SVGs) is challenging for Large Language Models (LLMs), as it requires advanced reasoning for structural validity, semantic faithfulness, and visual coherence -- capabilities in which current LLMs often fall short. In this work, we introduce Reason-SVG, a novel framework designed to enhance LLM reasoning for SVG generation. Reason-SVG pioneers the "Drawing-with-Thought" (DwT) paradigm, in which models generate both SVG code and explicit design rationales, mimicking the human creative process. Reason-SVG adopts a two-stage training strategy: First, Supervised Fine-Tuning (SFT) trains the LLM on the DwT paradigm to activate foundational reasoning abilities. Second, Reinforcement Learning (RL), utilizing Group Relative Policy Optimization (GRPO), empowers the model to generate both DwT and SVGs rationales through refined, reward-driven reasoning. To facilitate reasoning-driven SVG generation, we design a Hybrid Reward function that evaluates the presence and utility of DwT reasoning, along with structural validity, semantic alignment, and visual quality. We also introduce the SVGX-DwT-10k dataset, a high-quality corpus of 10,000 SVG-DwT pairs, where each SVG code is generated based on explicit DwT reasoning. By integrating DwT, SFT, and Hybrid Reward-guided RL, Reason-SVG significantly improves LLM performance in generating accurate and visually compelling SVGs, potentially fostering "Aha moments" in design.