Abstract:Creative capabilities of MLLMs matter in design, communication, education, and human--AI collaboration, yet remain difficult to evaluate because explicit targets and reward signals are scarce compared with accuracy-oriented tasks. Cross-concept understanding is a core cognitive capacity underlying receptive creativity. It enables a perceiver to recover intended meaning from non-obvious but meaningful conceptual relations. We operationalize item construction as cross-concept encoding and model inference as cross-concept decoding. We introduce C4, a cognition-inspired evaluation framework for Chengyu (Chinese idiom)-based Cross-Concept Creativity. Its encoding component maps target slots to imageable substitute concepts along bridge paths in a manually annotated and third-party-reviewed cross-concept network, enabling batch generation with explicit structure, difficulty indexed by bridge count and depth, and exact answers. Using this framework, we instantiate the C4 Evaluation Set (C4-Eval), comprising 184 synthetic items and 37 human-created cross-concept chengyu figures collected from online sources. We manually construct and review cross-concept relations, bridge paths, and reasoning processes for the collected figures. Each C4-Eval item is instantiated in five task settings, yielding 884 primary answer-recovery cases. Across ten evaluated MLLMs, the strongest closed models reach 50.7% and 48.0% primary accuracy, while open-source models remain substantially lower. Candidate constraints improve accuracy sharply, but bridge hints and explanation requests provide only modest gains. These results expose a substantial gap in how current MLLMs decode creatively encoded meaning through cross-concept relations. The code is in the supplementary material.
Abstract:UV seam placement is a critical yet labor-intensive step in 3D content creation, requiring artists to balance chart shape, seam concealment, and alignment with semantic and geometric features. Existing automatic methods are primarily based on per-object optimization, relying on handcrafted objectives to avoid distortion or on proxies from pretrained models to inject semantic information. However, these strategies are not always well aligned with seams used in industrial production pipelines, often resulting in layouts that deviate from artist-preferred seam patterns and practical production requirements. To address these limitations, we propose SeamGen, a generative model for UV seam generation that aligns with artist preferences and production requirements. Instead of depending on manually designed objectives and constraints, SeamGen learns the distribution of per-edge seam labels from a large corpus of existing seam layouts using a flow-matching generative model. A key challenge is that typical Transformer architectures used in flow matching models are designed for sequential representations, such as point clouds, and cannot naturally account for mesh topology. To enable mesh-native learning, we design a Mesh Transformer backbone that interleaves local graph attention over mesh edges with global self-attention across vertices, capturing both fine-grained geometric cues and long-range topological coherence. To further improve inference-time controllability and quality, we exploit the training-free inpainting capability of flow models for both localized seam refinement and constraint-guided seam generation. Extensive experiments show that by learning priors from professional seam layout data, SeamGen produces UV layouts that better align with artist-authored preferences and achieve superior perceptual quality compared with distortion-based and semantic-proxy baselines.
Abstract:Modeling the emergence of human-like lexicons in computational systems has advanced through the use of interacting neural agents, which simulate both learning and communicative pressures. The NeLLCom-Lex framework (Zhang et al., 2025) allows neural agents to develop pragmatic color naming behavior and human-like lexicons through supervised learning (SL) from human data and reinforcement learning (RL) in referential games. Despite these successes, the lexicons that emerge diverge systematically from human color categories, producing highly non-convex regions in color space, which contrast with the convexity typical of human categories. To address this, we introduce two factors, upsampling rare color terms during SL and multi-listener RL interactions, and adopt a convexity measure to quantify geometric coherence. We find that upsampling improves lexical diversity and system-level informativeness of the color lexicon, while many-listener setups promote more convex color categories. The combination of moderate upsampling and multiple listeners produces lexicons most similar to human systems.
Abstract:Despite impressive progress in video generation, existing models remain limited to surface-level plausibility, lacking a coherent and unified understanding of the world. Prior approaches typically incorporate only a single form of world-related knowledge or rely on rigid alignment strategies to introduce additional knowledge. However, aligning the single world knowledge is insufficient to constitute a world model that requires jointly modeling multiple heterogeneous dimensions (e.g., physical commonsense, 3D and temporal consistency). To address this limitation, we introduce \textbf{DreamWorld}, a unified framework that integrates complementary world knowledge into video generators via a \textbf{Joint World Modeling Paradigm}, jointly predicting video pixels and features from foundation models to capture temporal dynamics, spatial geometry, and semantic consistency. However, naively optimizing these heterogeneous objectives can lead to visual instability and temporal flickering. To mitigate this issue, we propose \textit{Consistent Constraint Annealing (CCA)} to progressively regulate world-level constraints during training, and \textit{Multi-Source Inner-Guidance} to enforce learned world priors at inference. Extensive evaluations show that DreamWorld improves world consistency, outperforming Wan2.1 by 2.26 points on VBench. Code will be made publicly available at \href{https://github.com/ABU121111/DreamWorld}{\textcolor{mypink}{\textbf{Github}}}.



Abstract:Sarcasm is a subtle form of non-literal language that poses significant challenges for speech synthesis due to its reliance on nuanced semantic, contextual, and prosodic cues. While existing speech synthesis research has focused primarily on broad emotional categories, sarcasm remains largely unexplored. In this paper, we propose a Large Language Model (LLM)-enhanced Retrieval-Augmented framework for sarcasm-aware speech synthesis. Our approach combines (1) semantic embeddings from a LoRA-fine-tuned LLaMA 3, which capture pragmatic incongruity and discourse-level cues of sarcasm, and (2) prosodic exemplars retrieved via a Retrieval Augmented Generation (RAG) module, which provide expressive reference patterns of sarcastic delivery. Integrated within a VITS backbone, this dual conditioning enables more natural and contextually appropriate sarcastic speech. Experiments demonstrate that our method outperforms baselines in both objective measures and subjective evaluations, yielding improvements in speech naturalness, sarcastic expressivity, and downstream sarcasm detection.




Abstract:Lexical semantic change has primarily been investigated with observational and experimental methods; however, observational methods (corpus analysis, distributional semantic modeling) cannot get at causal mechanisms, and experimental paradigms with humans are hard to apply to semantic change due to the extended diachronic processes involved. This work introduces NeLLCom-Lex, a neural-agent framework designed to simulate semantic change by first grounding agents in a real lexical system (e.g. English) and then systematically manipulating their communicative needs. Using a well-established color naming task, we simulate the evolution of a lexical system within a single generation, and study which factors lead agents to: (i) develop human-like naming behavior and lexicons, and (ii) change their behavior and lexicons according to their communicative needs. Our experiments with different supervised and reinforcement learning pipelines show that neural agents trained to 'speak' an existing language can reproduce human-like patterns in color naming to a remarkable extent, supporting the further use of NeLLCom-Lex to elucidate the mechanisms of semantic change.
Abstract:Several planners have been proposed to compute robot paths that reach desired goal regions while avoiding obstacles. However, these methods fail when all pathways to the goal are blocked. In such cases, the robot must reason about how to reconfigure the environment to access task-relevant regions - a problem known as Navigation Among Movable Objects (NAMO). While various solutions to this problem have been developed, they often struggle to scale to highly cluttered environments. To address this, we propose NAMO-LLM, a sampling-based planner that searches over robot and obstacle configurations to compute feasible plans specifying which obstacles to move, where, and in what order. Its key novelty is a non-uniform sampling strategy guided by Large Language Models (LLMs) biasing the tree construction toward directions more likely to yield a solution. We show that NAMO-LLM is probabilistically complete and demonstrate through experiments that it efficiently scales to cluttered environments, outperforming related works in both runtime and plan quality.
Abstract:This paper presents a comprehensive review of the NTIRE 2025 Challenge on Single-Image Efficient Super-Resolution (ESR). The challenge aimed to advance the development of deep models that optimize key computational metrics, i.e., runtime, parameters, and FLOPs, while achieving a PSNR of at least 26.90 dB on the $\operatorname{DIV2K\_LSDIR\_valid}$ dataset and 26.99 dB on the $\operatorname{DIV2K\_LSDIR\_test}$ dataset. A robust participation saw \textbf{244} registered entrants, with \textbf{43} teams submitting valid entries. This report meticulously analyzes these methods and results, emphasizing groundbreaking advancements in state-of-the-art single-image ESR techniques. The analysis highlights innovative approaches and establishes benchmarks for future research in the field.
Abstract:The emergence of large language models (LLMs) has significantly advanced the development of natural language processing (NLP), especially in text generation tasks like question answering. However, model hallucinations remain a major challenge in natural language generation (NLG) tasks due to their complex causes. We systematically expand on the causes of factual hallucinations from the perspective of knowledge shortcuts, analyzing hallucinations arising from correct and defect-free data and demonstrating that knowledge-shortcut hallucinations are prevalent in generative models. To mitigate this issue, we propose a high similarity pruning algorithm at the data preprocessing level to reduce spurious correlations in the data. Additionally, we design a specific detection method for knowledge-shortcut hallucinations to evaluate the effectiveness of our mitigation strategy. Experimental results show that our approach effectively reduces knowledge-shortcut hallucinations, particularly in fine-tuning tasks, without negatively impacting model performance in question answering. This work introduces a new paradigm for mitigating specific hallucination issues in generative models, enhancing their robustness and reliability in real-world applications.
Abstract:Most existing graph-based semi-supervised hyperspectral image classification methods rely on superpixel partitioning techniques. However, they suffer from misclassification of certain pixels due to inaccuracies in superpixel boundaries, \ie, the initial inaccuracies in superpixel partitioning limit overall classification performance. In this paper, we propose a novel graph-weighted contrastive learning approach that avoids the use of superpixel partitioning and directly employs neural networks to learn hyperspectral image representation. Furthermore, while many approaches require all graph nodes to be available during training, our approach supports mini-batch training by processing only a subset of nodes at a time, reducing computational complexity and improving generalization to unseen nodes. Experimental results on three widely-used datasets demonstrate the effectiveness of the proposed approach compared to baselines relying on superpixel partitioning.