Online construction of open-ended language scenes is crucial for robotic applications, where open-vocabulary interactive scene understanding is required. Recently, neural implicit representation has provided a promising direction for online interactive mapping. However, implementing open-vocabulary scene understanding capability into online neural implicit mapping still faces three challenges: lack of local scene updating ability, blurry spatial hierarchical semantic segmentation and difficulty in maintaining multi-view consistency. To this end, we proposed O2V-mapping, which utilizes voxel-based language and geometric features to create an open-vocabulary field, thus allowing for local updates during online training process. Additionally, we leverage a foundational model for image segmentation to extract language features on object-level entities, achieving clear segmentation boundaries and hierarchical semantic features. For the purpose of preserving consistency in 3D object properties across different viewpoints, we propose a spatial adaptive voxel adjustment mechanism and a multi-view weight selection method. Extensive experiments on open-vocabulary object localization and semantic segmentation demonstrate that O2V-mapping achieves online construction of language scenes while enhancing accuracy, outperforming the previous SOTA method.
Online dense mapping of urban scenes forms a fundamental cornerstone for scene understanding and navigation of autonomous vehicles. Recent advancements in mapping methods are mainly based on NeRF, whose rendering speed is too slow to meet online requirements. 3D Gaussian Splatting (3DGS), with its rendering speed hundreds of times faster than NeRF, holds greater potential in online dense mapping. However, integrating 3DGS into a street-view dense mapping framework still faces two challenges, including incomplete reconstruction due to the absence of geometric information beyond the LiDAR coverage area and extensive computation for reconstruction in large urban scenes. To this end, we propose HGS-Mapping, an online dense mapping framework in unbounded large-scale scenes. To attain complete construction, our framework introduces Hybrid Gaussian Representation, which models different parts of the entire scene using Gaussians with distinct properties. Furthermore, we employ a hybrid Gaussian initialization mechanism and an adaptive update method to achieve high-fidelity and rapid reconstruction. To the best of our knowledge, we are the first to integrate Gaussian representation into online dense mapping of urban scenes. Our approach achieves SOTA reconstruction accuracy while only employing 66% number of Gaussians, leading to 20% faster reconstruction speed.
Point clouds have shown significant potential in various domains, including Simultaneous Localization and Mapping (SLAM). However, existing approaches either rely on dense point clouds to achieve high localization accuracy or use generalized descriptors to reduce map size. Unfortunately, these two aspects seem to conflict with each other. To address this limitation, we propose a unified architecture, DeepPointMap, achieving excellent preference on both aspects. We utilize neural network to extract highly representative and sparse neural descriptors from point clouds, enabling memory-efficient map representation and accurate multi-scale localization tasks (e.g., odometry and loop-closure). Moreover, we showcase the versatility of our framework by extending it to more challenging multi-agent collaborative SLAM. The promising results obtained in these scenarios further emphasize the effectiveness and potential of our approach.
In the era of big data and large models, automatic annotating functions for multi-modal data are of great significance for real-world AI-driven applications, such as autonomous driving and embodied AI. Unlike traditional closed-set annotation, open-vocabulary annotation is essential to achieve human-level cognition capability. However, there are few open-vocabulary auto-labeling systems for multi-modal 3D data. In this paper, we introduce OpenAnnotate3D, an open-source open-vocabulary auto-labeling system that can automatically generate 2D masks, 3D masks, and 3D bounding box annotations for vision and point cloud data. Our system integrates the chain-of-thought capabilities of Large Language Models (LLMs) and the cross-modality capabilities of vision-language models (VLMs). To the best of our knowledge, OpenAnnotate3D is one of the pioneering works for open-vocabulary multi-modal 3D auto-labeling. We conduct comprehensive evaluations on both public and in-house real-world datasets, which demonstrate that the system significantly improves annotation efficiency compared to manual annotation while providing accurate open-vocabulary auto-annotating results.
Along with the fast evolution of deep neural networks, the hardware system is also developing rapidly. As a promising solution achieving high scalability and low manufacturing cost, multi-accelerator systems widely exist in data centers, cloud platforms, and SoCs. Thus, a challenging problem arises in multi-accelerator systems: selecting a proper combination of accelerators from available designs and searching for efficient DNN mapping strategies. To this end, we propose MARS, a novel mapping framework that can perform computation-aware accelerator selection, and apply communication-aware sharding strategies to maximize parallelism. Experimental results show that MARS can achieve 32.2% latency reduction on average for typical DNN workloads compared to the baseline, and 59.4% latency reduction on heterogeneous models compared to the corresponding state-of-the-art method.
The recently proposed segment anything model (SAM) has made a significant influence in many computer vision tasks. It is becoming a foundation step for many high-level tasks, like image segmentation, image caption, and image editing. However, its huge computation costs prevent it from wider applications in industry scenarios. The computation mainly comes from the Transformer architecture at high-resolution inputs. In this paper, we propose a speed-up alternative method for this fundamental task with comparable performance. By reformulating the task as segments-generation and prompting, we find that a regular CNN detector with an instance segmentation branch can also accomplish this task well. Specifically, we convert this task to the well-studied instance segmentation task and directly train the existing instance segmentation method using only 1/50 of the SA-1B dataset published by SAM authors. With our method, we achieve a comparable performance with the SAM method at 50 times higher run-time speed. We give sufficient experimental results to demonstrate its effectiveness. The codes and demos will be released at https://github.com/CASIA-IVA-Lab/FastSAM.
There is extensive literature on perceiving road structures by fusing various sensor inputs such as lidar point clouds and camera images using deep neural nets. Leveraging the latest advance of neural architects (such as transformers) and bird-eye-view (BEV) representation, the road cognition accuracy keeps improving. However, how to cognize the ``road'' for automated vehicles where there is no well-defined ``roads'' remains an open problem. For example, how to find paths inside intersections without HD maps is hard since there is neither an explicit definition for ``roads'' nor explicit features such as lane markings. The idea of this paper comes from a proverb: it becomes a way when people walk on it. Although there are no ``roads'' from sensor readings, there are ``roads'' from tracks of other vehicles. In this paper, we propose FlowMap, a path generation framework for automated vehicles based on traffic flows. FlowMap is built by extending our previous work RoadMap, a light-weight semantic map, with an additional traffic flow layer. A path generation algorithm on traffic flow fields (TFFs) is proposed to generate human-like paths. The proposed framework is validated using real-world driving data and is amenable to generating paths for super complicated intersections without using HD maps.
In this paper, we present an Efficient Planning System for automated vehicles In highLy interactive envirONments (EPSILON). EPSILON is an efficient interaction-aware planning system for automated driving, and is extensively validated in both simulation and real-world dense city traffic. It follows a hierarchical structure with an interactive behavior planning layer and an optimization-based motion planning layer. The behavior planning is formulated from a partially observable Markov decision process (POMDP), but is much more efficient than naively applying a POMDP to the decision-making problem. The key to efficiency is guided branching in both the action space and observation space, which decomposes the original problem into a limited number of closed-loop policy evaluations. Moreover, we introduce a new driver model with a safety mechanism to overcome the risk induced by the potential imperfectness of prior knowledge. For motion planning, we employ a spatio-temporal semantic corridor (SSC) to model the constraints posed by complex driving environments in a unified way. Based on the SSC, a safe and smooth trajectory is optimized, complying with the decision provided by the behavior planner. We validate our planning system in both simulations and real-world dense traffic, and the experimental results show that our EPSILON achieves human-like driving behaviors in highly interactive traffic flow smoothly and safely without being over-conservative compared to the existing planning methods.
Predicting the future trajectories of on-road vehicles is critical for autonomous driving. In this paper, we introduce a novel prediction framework called PRIME, which stands for Prediction with Model-based Planning. Unlike recent prediction works that utilize neural networks to model scene context and produce unconstrained trajectories, PRIME is designed to generate accurate and feasibility-guaranteed future trajectory predictions, which guarantees the trajectory feasibility by exploiting a model-based generator to produce future trajectories under explicit constraints and enables accurate multimodal prediction by using a learning-based evaluator to select future trajectories. We conduct experiments on the large-scale Argoverse Motion Forecasting Benchmark. Our PRIME outperforms state-of-the-art methods in prediction accuracy, feasibility, and robustness under imperfect tracking. Furthermore, we achieve the 1st place on the Argoervese Leaderboard.