Abstract:While 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction, it suffers from significant overhead due to massive redundant primitives. Existing compression methods typically rely on local sampling or fixed pruning thresholds, which often struggle to balance redundancy reduction with high-fidelity rendering. To address this, we propose a novel framework that formulates Gaussian optimization as a global geometric distribution matching problem. Specifically, our approach integrates three components: (1) we introduce a multi-view 3D Gaussian contribution ranking mechanism that filters primitives using geometric consistency instead of local heuristics; (2) we propose a global Optimal Transport (OT)-based aggregation algorithm that merges redundant primitives while preserving the underlying geometry; and (3) we design an OT-based densification operator that maintains the Gaussian's distributional properties for stable optimization. Our approach achieves state-of-the-art rendering quality with only \textbf{10$\%$} primitives and \textbf{10$\times$} accelerated training speeds compared to vanilla 3DGS.
Abstract:While 3D Gaussian Splatting (3DGS) has revolutionized real-time photorealistic view synthesis, its fundamental reliance on symmetric Gaussian distributions introduces visual artifacts that hinder accurate spatial data exploration. Specifically, symmetric kernels struggle to capture shape and color discontinuities , which cause blurriness and primitive redundancy that mislead human perception during visual analysis. To address these visualization barriers, we introduce 3D Skew Gaussian Splatting (3DSGS), a novel framework that significantly enhances the structural fidelity and compactness of explicit scene representations. Our key insight lies in extending the standard primitive to a general Skew Gaussian counterpart. This generalized primitive inherits the highly efficient rasterization properties of standard Gaussians while gaining intrinsic asymmetric modeling capabilities. We couple this with an enhanced opacity representation to better handle complex transparency, alongside a depth-aware densification strategy that intelligently manages primitive allocation. Furthermore, to make these advancements actionable for real-world visual analytics, we re-derive the CUDA rasterization pipeline to universally support both symmetric and skew Gaussians, integrating it into a decoupled, free-camera interactive visualization engine. Extensive experiments demonstrate that 3DSGS achieves superior rendering quality and structural compactness, particularly in regions with intricate details, while maintaining the real-time frame rates necessary for fluid interactive exploration. Supplementary derivations and visual results are available at \textbf{\textit{https://3d-skew-gs.github.io/}}.
Abstract:3D scene reconstruction under unposed sparse viewpoints is a highly challenging yet practically important problem, especially in outdoor scenes due to complex lighting and scale variation. With extremely limited input views, directly utilizing diffusion model to synthesize pseudo frames will introduce unreasonable geometry, which will harm the final reconstruction quality. To address these issues, we propose a novel framework for sparse-view outdoor reconstruction that achieves high-quality results through bidirectional pseudo frame restoration and scene perception Gaussian management. Specifically, we introduce a bidirectional pseudo frame restoration method that restores missing content by diffusion-based synthesis guided by adjacent frames with a lightweight pseudo-view deblur model and confidence mask inference algorithm. Then we propose a scene perception Gaussian management strategy that optimize Gaussians based on joint depth-density information. These designs significantly enhance reconstruction completeness, suppress floating artifacts and improve overall geometric consistency under extreme view sparsity. Experiments on outdoor benchmarks demonstrate substantial gains over existing methods in both fidelity and stability.
Abstract:Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated remarkable capabilities in real-time and photorealistic novel view synthesis. However, traditional 3DGS representations often struggle with large-scale scene management and efficient storage, particularly when dealing with complex environments or limited computational resources. To address these limitations, we introduce a novel perceive-sample-compress framework for 3D Gaussian Splatting. Specifically, we propose a scene perception compensation algorithm that intelligently refines Gaussian parameters at each level. This algorithm intelligently prioritizes visual importance for higher fidelity rendering in critical areas, while optimizing resource usage and improving overall visible quality. Furthermore, we propose a pyramid sampling representation to manage Gaussian primitives across hierarchical levels. Finally, to facilitate efficient storage of proposed hierarchical pyramid representations, we develop a Generalized Gaussian Mixed model compression algorithm to achieve significant compression ratios without sacrificing visual fidelity. The extensive experiments demonstrate that our method significantly improves memory efficiency and high visual quality while maintaining real-time rendering speed.




Abstract:While 3D Gaussian Splatting (3DGS) excels in static scene modeling, its extension to dynamic scenes introduces significant challenges. Existing dynamic 3DGS methods suffer from either over-smoothing due to low-rank decomposition or feature collision from high-dimensional grid sampling. This is because of the inherent spectral conflicts between preserving motion details and maintaining deformation consistency at different frequency. To address these challenges, we propose a novel dynamic 3DGS framework with hybrid explicit-implicit functions. Our approach contains three key innovations: a spectral-aware Laplacian encoding architecture which merges Hash encoding and Laplacian-based module for flexible frequency motion control, an enhanced Gaussian dynamics attribute that compensates for photometric distortions caused by geometric deformation, and an adaptive Gaussian split strategy guided by KDTree-based primitive control to efficiently query and optimize dynamic areas. Through extensive experiments, our method demonstrates state-of-the-art performance in reconstructing complex dynamic scenes, achieving better reconstruction fidelity.
Abstract:In this paper, we explore an open research problem concerning the reconstruction of 3D scenes from images. Recent methods have adopt 3D Gaussian Splatting (3DGS) to produce 3D scenes due to its efficient training process. However, these methodologies may generate incomplete 3D scenes or blurred multiviews. This is because of (1) inaccurate 3DGS point initialization and (2) the tendency of 3DGS to flatten 3D Gaussians with the sparse-view input. To address these issues, we propose a novel framework EG-Gaussian, which utilizes epipolar geometry and graph networks for 3D scene reconstruction. Initially, we integrate epipolar geometry into the 3DGS initialization phase to enhance initial 3DGS point construction. Then, we specifically design a graph learning module to refine 3DGS spatial features, in which we incorporate both spatial coordinates and angular relationships among neighboring points. Experiments on indoor and outdoor benchmark datasets demonstrate that our approach significantly improves reconstruction accuracy compared to 3DGS-based methods.