Linda
Abstract:Traditional sign language teaching methods face challenges such as limited feedback and diverse learning scenarios. Although 2D resources lack real-time feedback, classroom teaching is constrained by a scarcity of teacher. Methods based on VR and AR have relatively primitive interaction feedback mechanisms. This study proposes an innovative teaching model that uses real-time monocular vision and mixed reality technology. First, we introduce an improved hand-posture reconstruction method to achieve sign language semantic retention and real-time feedback. Second, a ternary system evaluation algorithm is proposed for a comprehensive assessment, maintaining good consistency with experts in sign language. Furthermore, we use mixed reality technology to construct a scenario-based 3D sign language classroom and explore the user experience of scenario teaching. Overall, this paper presents a novel teaching method that provides an immersive learning experience, advanced posture reconstruction, and precise feedback, achieving positive feedback on user experience and learning effectiveness.
Abstract:Recent advancement in large language models (LLMs) has offered a strong potential for natural language systems to process informal language. A representative form of informal language is slang, used commonly in daily conversations and online social media. To date, slang has not been comprehensively evaluated in LLMs due partly to the absence of a carefully designed and publicly accessible benchmark. Using movie subtitles, we construct a dataset that supports evaluation on a diverse set of tasks pertaining to automatic processing of slang. For both evaluation and finetuning, we show the effectiveness of our dataset on two core applications: 1) slang detection, and 2) identification of regional and historical sources of slang from natural sentences. We also show how our dataset can be used to probe the output distributions of LLMs for interpretive insights. We find that while LLMs such as GPT-4 achieve good performance in a zero-shot setting, smaller BERT-like models finetuned on our dataset achieve comparable performance. Furthermore, we show that our dataset enables finetuning of LLMs such as GPT-3.5 that achieve substantially better performance than strong zero-shot baselines. Our work offers a comprehensive evaluation and a high-quality benchmark on English slang based on the OpenSubtitles corpus, serving both as a publicly accessible resource and a platform for applying tools for informal language processing.
Abstract:Large-scale high-quality training data is important for improving the performance of models. After trained with data that has rationales (reasoning steps), models gain reasoning capability. However, the dataset with high-quality rationales is relatively scarce due to the high annotation cost. To address this issue, we propose \textit{Self-motivated Learning} framework. The framework motivates the model itself to automatically generate rationales on existing datasets. Based on the inherent rank from correctness across multiple rationales, the model learns to generate better rationales, leading to higher reasoning capability. Specifically, we train a reward model with the rank to evaluate the quality of rationales, and improve the performance of reasoning through reinforcement learning. Experiment results of Llama2 7B on multiple reasoning datasets show that our method significantly improves the reasoning ability of models, even outperforming text-davinci-002 in some datasets.
Abstract:Adopting omnidirectional Field of View (FoV) cameras in aerial robots vastly improves perception ability, significantly advancing aerial robotics's capabilities in inspection, reconstruction, and rescue tasks. However, such sensors also elevate system complexity, e.g., hardware design, and corresponding algorithm, which limits researchers from utilizing aerial robots with omnidirectional FoV in their research. To bridge this gap, we propose OmniNxt, a fully open-source aerial robotics platform with omnidirectional perception. We design a high-performance flight controller NxtPX4 and a multi-fisheye camera set for OmniNxt. Meanwhile, the compatible software is carefully devised, which empowers OmniNxt to achieve accurate localization and real-time dense mapping with limited computation resource occupancy. We conducted extensive real-world experiments to validate the superior performance of OmniNxt in practical applications. All the hardware and software are open-access at https://github.com/HKUST-Aerial-Robotics/OmniNxt, and we provide docker images of each crucial module in the proposed system. Project page: https://hkust-aerial-robotics.github.io/OmniNxt.
Abstract:With the rise of Large Language Models (LLMs), AI assistants' ability to utilize tools, especially through API calls, has advanced notably. This progress has necessitated more accurate evaluation methods. Many existing studies adopt static evaluation, where they assess AI assistants' API call based on pre-defined dialogue histories. However, such evaluation method can be misleading, as an AI assistant might fail in generating API calls from preceding human interaction in real cases. Instead of the resource-intensive method of direct human-machine interactions, we propose Automated Dynamic Evaluation (AutoDE) to assess an assistant's API call capability without human involvement. In our framework, we endeavor to closely mirror genuine human conversation patterns in human-machine interactions, using a LLM-based user agent, equipped with a user script to ensure human alignment. Experimental results highlight that AutoDE uncovers errors overlooked by static evaluations, aligning more closely with human assessment. Testing four AI assistants using our crafted benchmark, our method further mirrored human evaluation compared to conventional static evaluations.
Abstract:It is observed empirically that the large language models (LLM), trained with a variant of regression loss using numerous corpus from the Internet, can unveil causal associations to some extent. This is contrary to the traditional wisdom that ``association is not causation'' and the paradigm of traditional causal inference in which prior causal knowledge should be carefully incorporated into the design of methods. It is a mystery why causality, in a higher layer of understanding, can emerge from the regression task that pursues associations. In this paper, we claim the emergence of causality from association-oriented training can be attributed to the coupling effects from the heterogeneity of the source data, stochasticity of training algorithms, and over-parameterization of the learning models. We illustrate such an intuition using a simple but insightful model that learns invariance, a quasi-causality, using regression loss. To be specific, we consider multi-environment low-rank matrix sensing problems where the unknown r-rank ground-truth d*d matrices diverge across the environments but contain a lower-rank invariant, causal part. In this case, running pooled gradient descent will result in biased solutions that only learn associations in general. We show that running large-batch Stochastic Gradient Descent, whose each batch being linear measurement samples randomly selected from a certain environment, can successfully drive the solution towards the invariant, causal solution under certain conditions. This step is related to the relatively strong heterogeneity of the environments, the large step size and noises in the optimization algorithm, and the over-parameterization of the model. In summary, we unveil another implicit bias that is a result of the symbiosis between the heterogeneity of data and modern algorithms, which is, to the best of our knowledge, first in the literature.
Abstract:Embedding watermarks into models has been widely used to protect model ownership in federated learning (FL). However, existing methods are inadequate for protecting the ownership of personalized models acquired by clients in personalized FL (PFL). This is due to the aggregation of the global model in PFL, resulting in conflicts over clients' private watermarks. Moreover, malicious clients may tamper with embedded watermarks to facilitate model leakage and evade accountability. This paper presents a robust watermark embedding scheme, named RobWE, to protect the ownership of personalized models in PFL. We first decouple the watermark embedding of personalized models into two parts: head layer embedding and representation layer embedding. The head layer belongs to clients' private part without participating in model aggregation, while the representation layer is the shared part for aggregation. For representation layer embedding, we employ a watermark slice embedding operation, which avoids watermark embedding conflicts. Furthermore, we design a malicious watermark detection scheme enabling the server to verify the correctness of watermarks before aggregating local models. We conduct an exhaustive experimental evaluation of RobWE. The results demonstrate that RobWE significantly outperforms the state-of-the-art watermark embedding schemes in FL in terms of fidelity, reliability, and robustness.
Abstract:Deep generative models (DGMs) have demonstrated great success across various domains, particularly in generating texts, images, and videos using models trained from offline data. Similarly, data-driven decision-making and robotic control also necessitate learning a generator function from the offline data to serve as the strategy or policy. In this case, applying deep generative models in offline policy learning exhibits great potential, and numerous studies have explored in this direction. However, this field still lacks a comprehensive review and so developments of different branches are relatively independent. Thus, we provide the first systematic review on the applications of deep generative models for offline policy learning. In particular, we cover five mainstream deep generative models, including Variational Auto-Encoders, Generative Adversarial Networks, Normalizing Flows, Transformers, and Diffusion Models, and their applications in both offline reinforcement learning (offline RL) and imitation learning (IL). Offline RL and IL are two main branches of offline policy learning and are widely-adopted techniques for sequential decision-making. Specifically, for each type of DGM-based offline policy learning, we distill its fundamental scheme, categorize related works based on the usage of the DGM, and sort out the development process of algorithms in that field. Subsequent to the main content, we provide in-depth discussions on deep generative models and offline policy learning as a summary, based on which we present our perspectives on future research directions. This work offers a hands-on reference for the research progress in deep generative models for offline policy learning, and aims to inspire improved DGM-based offline RL or IL algorithms. For convenience, we maintain a paper list on https://github.com/LucasCJYSDL/DGMs-for-Offline-Policy-Learning.
Abstract:While visual and laser-based simultaneous localization and mapping (SLAM) techniques have gained significant attention, radar SLAM remains a robust option for challenging conditions. This paper aims to improve the performance of radar SLAM by modeling point uncertainty. The basic SLAM system is a radar-inertial odometry (RIO) system that leverages velocity-aided radar points and high-frequency inertial measurements. We first propose to model the uncertainty of radar points in polar coordinates by considering the nature of radar sensing. Then in the SLAM system, the uncertainty model is designed into the data association module and is incorporated to weight the motion estimation. Real-world experiments on public and self-collected datasets validate the effectiveness of the proposed models and approaches. The findings highlight the potential of incorporating radar point uncertainty modeling to improve the radar SLAM system in adverse environments.
Abstract:Rapid progress in multimodal large language models (MLLMs) highlights the need to introduce challenging yet realistic benchmarks to the academic community. Existing benchmarks primarily focus on simple natural image understanding, but Multi emerges as a cutting-edge benchmark for MLLMs, offering a comprehensive dataset for evaluating MLLMs against understanding complex figures and tables, and scientific questions. This benchmark, reflecting current realistic examination styles, provides multimodal inputs and requires responses that are either precise or open-ended, similar to real-life school tests. It challenges MLLMs with a variety of tasks, ranging from formula derivation to image detail analysis, and cross-modality reasoning. Multi includes over 18,000 questions, with a focus on science-based QA in diverse formats. We also introduce Multi-Elite, a 500-question subset for testing the extremities of MLLMs, and Multi-Extend, which enhances In-Context Learning research with more than 4,500 knowledge pieces. Our evaluation indicates significant potential for MLLM advancement, with GPT-4V achieving a 63.7% accuracy rate on Multi, in contrast to other MLLMs scoring between 31.3% and 53.7%. Multi serves not only as a robust evaluation platform but also paves the way for the development of expert-level AI.