Abstract:Human action recognition and performance assessment have been hot research topics in recent years. Recognition problems have mature solutions in the field of sign language, but past research in performance analysis has focused on competitive sports and medical training, overlooking the scoring assessment ,which is an important part of sign language teaching digitalization. In this paper, we analyze the existing technologies for performance assessment and adopt methods that perform well in human pose reconstruction tasks combined with motion rotation embedded expressions, proposing a two-stage sign language performance evaluation pipeline. Our analysis shows that choosing reconstruction tasks in the first stage can provide more expressive features, and using smoothing methods can provide an effective reference for assessment. Experiments show that our method provides good score feedback mechanisms and high consistency with professional assessments compared to end-to-end evaluations.
Abstract:Traditional sign language teaching methods face challenges such as limited feedback and diverse learning scenarios. Although 2D resources lack real-time feedback, classroom teaching is constrained by a scarcity of teacher. Methods based on VR and AR have relatively primitive interaction feedback mechanisms. This study proposes an innovative teaching model that uses real-time monocular vision and mixed reality technology. First, we introduce an improved hand-posture reconstruction method to achieve sign language semantic retention and real-time feedback. Second, a ternary system evaluation algorithm is proposed for a comprehensive assessment, maintaining good consistency with experts in sign language. Furthermore, we use mixed reality technology to construct a scenario-based 3D sign language classroom and explore the user experience of scenario teaching. Overall, this paper presents a novel teaching method that provides an immersive learning experience, advanced posture reconstruction, and precise feedback, achieving positive feedback on user experience and learning effectiveness.