Rendering moving human bodies at free viewpoints only from a monocular video is quite a challenging problem. The information is too sparse to model complicated human body structures and motions from both view and pose dimensions. Neural radiance fields (NeRF) have shown great power in novel view synthesis and have been applied to human body rendering. However, most current NeRF-based methods bear huge costs for both training and rendering, which impedes the wide applications in real-life scenarios. In this paper, we propose a rendering framework that can learn moving human body structures extremely quickly from a monocular video. The framework is built by integrating both neural fields and neural voxels. Especially, a set of generalizable neural voxels are constructed. With pretrained on various human bodies, these general voxels represent a basic skeleton and can provide strong geometric priors. For the fine-tuning process, individual voxels are constructed for learning differential textures, complementary to general voxels. Thus learning a novel body can be further accelerated, taking only a few minutes. Our method shows significantly higher training efficiency compared with previous methods, while maintaining similar rendering quality. The project page is at https://taoranyi.com/gneuvox .
Multi-object tracking (MOT) aims at estimating bounding boxes and identities of objects across video frames. Detection boxes serve as the basis of both 2D and 3D MOT. The inevitable changing of detection scores leads to object missing after tracking. We propose a hierarchical data association strategy to mine the true objects in low-score detection boxes, which alleviates the problems of object missing and fragmented trajectories. The simple and generic data association strategy shows effectiveness under both 2D and 3D settings. In 3D scenarios, it is much easier for the tracker to predict object velocities in the world coordinate. We propose a complementary motion prediction strategy that incorporates the detected velocities with a Kalman filter to address the problem of abrupt motion and short-term disappearing. ByteTrackV2 leads the nuScenes 3D MOT leaderboard in both camera (56.4% AMOTA) and LiDAR (70.1% AMOTA) modalities. Furthermore, it is nonparametric and can be integrated with various detectors, making it appealing in real applications. The source code is released at https://github.com/ifzhang/ByteTrack-V2.
Post-training quantization (PTQ) is a popular method for compressing deep neural networks (DNNs) without modifying their original architecture or training procedures. Despite its effectiveness and convenience, the reliability of PTQ methods in the presence of some extrem cases such as distribution shift and data noise remains largely unexplored. This paper first investigates this problem on various commonly-used PTQ methods. We aim to answer several research questions related to the influence of calibration set distribution variations, calibration paradigm selection, and data augmentation or sampling strategies on PTQ reliability. A systematic evaluation process is conducted across a wide range of tasks and commonly-used PTQ paradigms. The results show that most existing PTQ methods are not reliable enough in term of the worst-case group performance, highlighting the need for more robust methods. Our findings provide insights for developing PTQ methods that can effectively handle distribution shift scenarios and enable the deployment of quantized DNNs in real-world applications.
We launch EVA-02, a next-generation Transformer-based visual representation pre-trained to reconstruct strong and robust language-aligned vision features via masked image modeling. With an updated plain Transformer architecture as well as extensive pre-training from an open & accessible giant CLIP vision encoder, EVA-02 demonstrates superior performance compared to prior state-of-the-art approaches across various representative vision tasks, while utilizing significantly fewer parameters and compute budgets. Notably, using exclusively publicly accessible training data, EVA-02 with only 304M parameters achieves a phenomenal 90.0 fine-tuning top-1 accuracy on ImageNet-1K val set. Additionally, our EVA-02-CLIP can reach up to 80.4 zero-shot top-1 on ImageNet-1K, outperforming the previous largest & best open-sourced CLIP with only ~1/6 parameters and ~1/6 image-text training data. We offer four EVA-02 variants in various model sizes, ranging from 6M to 304M parameters, all with impressive performance. To facilitate open access and open research, we release the complete suite of EVA-02 to the community at https://github.com/baaivision/EVA/tree/master/EVA-02.
Autonomous driving requires a comprehensive understanding of the surrounding environment for reliable trajectory planning. Previous works rely on dense rasterized scene representation (e.g., agent occupancy and semantic map) to perform planning, which is computationally intensive and misses the instance-level structure information. In this paper, we propose VAD, an end-to-end vectorized paradigm for autonomous driving, which models the driving scene as fully vectorized representation. The proposed vectorized paradigm has two significant advantages. On one hand, VAD exploits the vectorized agent motion and map elements as explicit instance-level planning constraints which effectively improves planning safety. On the other hand, VAD runs much faster than previous end-to-end planning methods by getting rid of computation-intensive rasterized representation and hand-designed post-processing steps. VAD achieves state-of-the-art end-to-end planning performance on the nuScenes dataset, outperforming the previous best method by a large margin (reducing the average collision rate by 48.4%). Besides, VAD greatly improves the inference speed (up to 9.3x), which is critical for the real-world deployment of an autonomous driving system. Code and models will be released for facilitating future research.
Online lane graph construction is a promising but challenging task in autonomous driving. Previous methods usually model the lane graph at the pixel or piece level, and recover the lane graph by pixel-wise or piece-wise connection, which breaks down the continuity of the lane. Human drivers focus on and drive along the continuous and complete paths instead of considering lane pieces. Autonomous vehicles also require path-specific guidance from lane graph for trajectory planning. We argue that the path, which indicates the traffic flow, is the primitive of the lane graph. Motivated by this, we propose to model the lane graph in a novel path-wise manner, which well preserves the continuity of the lane and encodes traffic information for planning. We present a path-based online lane graph construction method, termed LaneGAP, which end-to-end learns the path and recovers the lane graph via a Path2Graph algorithm. We qualitatively and quantitatively demonstrate the superiority of LaneGAP over conventional pixel-based and piece-based methods. Abundant visualizations show LaneGAP can cope with diverse traffic conditions. Code and models will be released at \url{https://github.com/hustvl/LaneGAP} for facilitating future research.
Recently, inspired by DETR variants, query-based end-to-end instance segmentation (QEIS) methods have outperformed CNN-based models on large-scale datasets. Yet they would lose efficacy when only a small amount of training data is available since it's hard for the crucial queries/kernels to learn localization and shape priors. To this end, this work offers a novel unsupervised pre-training solution for low-data regimes. Inspired by the recent success of the Prompting technique, we introduce a new pre-training method that boosts QEIS models by giving Saliency Prompt for queries/kernels. Our method contains three parts: 1) Saliency Masks Proposal is responsible for generating pseudo masks from unlabeled images based on the saliency mechanism. 2) Prompt-Kernel Matching transfers pseudo masks into prompts and injects the corresponding localization and shape priors to the best-matched kernels. 3) Kernel Supervision is applied to supply supervision at the kernel level for robust learning. From a practical perspective, our pre-training method helps QEIS models achieve a similar convergence speed and comparable performance with CNN-based models in low-data regimes. Experimental results show that our method significantly boosts several QEIS models on three datasets. Code will be made available.
In this paper, we are interested in understanding self-supervised pretraining through studying the capability that self-supervised representation pretraining methods learn part-aware representations. The study is mainly motivated by that random views, used in contrastive learning, and random masked (visible) patches, used in masked image modeling, are often about object parts. We explain that contrastive learning is a part-to-whole task: the projection layer hallucinates the whole object representation from the object part representation learned from the encoder, and that masked image modeling is a part-to-part task: the masked patches of the object are hallucinated from the visible patches. The explanation suggests that the self-supervised pretrained encoder is required to understand the object part. We empirically compare the off-the-shelf encoders pretrained with several representative methods on object-level recognition and part-level recognition. The results show that the fully-supervised model outperforms self-supervised models for object-level recognition, and most self-supervised contrastive learning and masked image modeling methods outperform the fully-supervised method for part-level recognition. It is observed that the combination of contrastive learning and masked image modeling further improves the performance.
In the field of skeleton-based action recognition, current top-performing graph convolutional networks (GCNs) exploit intra-sequence context to construct adaptive graphs for feature aggregation. However, we argue that such context is still \textit{local} since the rich cross-sequence relations have not been explicitly investigated. In this paper, we propose a graph contrastive learning framework for skeleton-based action recognition (\textit{SkeletonGCL}) to explore the \textit{global} context across all sequences. In specific, SkeletonGCL associates graph learning across sequences by enforcing graphs to be class-discriminative, \emph{i.e.,} intra-class compact and inter-class dispersed, which improves the GCN capacity to distinguish various action patterns. Besides, two memory banks are designed to enrich cross-sequence context from two complementary levels, \emph{i.e.,} instance and semantic levels, enabling graph contrastive learning in multiple context scales. Consequently, SkeletonGCL establishes a new training paradigm, and it can be seamlessly incorporated into current GCNs. Without loss of generality, we combine SkeletonGCL with three GCNs (2S-ACGN, CTR-GCN, and InfoGCN), and achieve consistent improvements on NTU60, NTU120, and NW-UCLA benchmarks. The source code will be available at \url{https://github.com/OliverHxh/SkeletonGCL}.