Predictive learning ideally builds the world model of physical processes in one or more given environments. Typical setups assume that we can collect data from all environments at all times. In practice, however, different prediction tasks may arrive sequentially so that the environments may change persistently throughout the training procedure. Can we develop predictive learning algorithms that can deal with more realistic, non-stationary physical environments? In this paper, we study a new continual learning problem in the context of video prediction, and observe that most existing methods suffer from severe catastrophic forgetting in this setup. To tackle this problem, we propose the continual predictive learning (CPL) approach, which learns a mixture world model via predictive experience replay and performs test-time adaptation with non-parametric task inference. We construct two new benchmarks based on RoboNet and KTH, in which different tasks correspond to different physical robotic environments or human actions. Our approach is shown to effectively mitigate forgetting and remarkably outperform the na\"ive combinations of previous art in video prediction and continual learning.
With the development of multimedia technology, Augmented Reality (AR) has become a promising next-generation mobile platform. The primary value of AR is to promote the fusion of digital contents and real-world environments, however, studies on how this fusion will influence the Quality of Experience (QoE) of these two components are lacking. To achieve better QoE of AR, whose two layers are influenced by each other, it is important to evaluate its perceptual quality first. In this paper, we consider AR technology as the superimposition of virtual scenes and real scenes, and introduce visual confusion as its basic theory. A more general problem is first proposed, which is evaluating the perceptual quality of superimposed images, i.e., confusing image quality assessment. A ConFusing Image Quality Assessment (CFIQA) database is established, which includes 600 reference images and 300 distorted images generated by mixing reference images in pairs. Then a subjective quality perception study and an objective model evaluation experiment are conducted towards attaining a better understanding of how humans perceive the confusing images. An objective metric termed CFIQA is also proposed to better evaluate the confusing image quality. Moreover, an extended ARIQA study is further conducted based on the CFIQA study. We establish an ARIQA database to better simulate the real AR application scenarios, which contains 20 AR reference images, 20 background (BG) reference images, and 560 distorted images generated from AR and BG references, as well as the correspondingly collected subjective quality ratings. We also design three types of full-reference (FR) IQA metrics to study whether we should consider the visual confusion when designing corresponding IQA algorithms. An ARIQA metric is finally proposed for better evaluating the perceptual quality of AR images.
Capturing the dynamics in user preference is crucial to better predict user future behaviors because user preferences often drift over time. Many existing recommendation algorithms -- including both shallow and deep ones -- often model such dynamics independently, i.e., user static and dynamic preferences are not modeled under the same latent space, which makes it difficult to fuse them for recommendation. This paper considers the problem of embedding a user's sequential behavior into the latent space of user preferences, namely translating sequence to preference. To this end, we formulate the sequential recommendation task as a dictionary learning problem, which learns: 1) a shared dictionary matrix, each row of which represents a partial signal of user dynamic preferences shared across users; and 2) a posterior distribution estimator using a deep autoregressive model integrated with Gated Recurrent Unit (GRU), which can select related rows of the dictionary to represent a user's dynamic preferences conditioned on his/her past behaviors. Qualitative studies on the Netflix dataset demonstrate that the proposed method can capture the user preference drifts over time and quantitative studies on multiple real-world datasets demonstrate that the proposed method can achieve higher accuracy compared with state-of-the-art factorization and neural sequential recommendation methods. The code is available at https://github.com/cchao0116/S2PNM-TKDE2021.
User interests are usually dynamic in the real world, which poses both theoretical and practical challenges for learning accurate preferences from rich behavior data. Among existing user behavior modeling solutions, attention networks are widely adopted for its effectiveness and relative simplicity. Despite being extensively studied, existing attentions still suffer from two limitations: i) conventional attentions mainly take into account the spatial correlation between user behaviors, regardless the distance between those behaviors in the continuous time space; and ii) these attentions mostly provide a dense and undistinguished distribution over all past behaviors then attentively encode them into the output latent representations. This is however not suitable in practical scenarios where a user's future actions are relevant to a small subset of her/his historical behaviors. In this paper, we propose a novel attention network, named self-modulating attention, that models the complex and non-linearly evolving dynamic user preferences. We empirically demonstrate the effectiveness of our method on top-N sequential recommendation tasks, and the results on three large-scale real-world datasets show that our model can achieve state-of-the-art performance.
Various facial manipulation techniques have drawn serious public concerns in morality, security, and privacy. Although existing face forgery classifiers achieve promising performance on detecting fake images, these methods are vulnerable to adversarial examples with injected imperceptible perturbations on the pixels. Meanwhile, many face forgery detectors always utilize the frequency diversity between real and fake faces as a crucial clue. In this paper, instead of injecting adversarial perturbations into the spatial domain, we propose a frequency adversarial attack method against face forgery detectors. Concretely, we apply discrete cosine transform (DCT) on the input images and introduce a fusion module to capture the salient region of adversary in the frequency domain. Compared with existing adversarial attacks (e.g. FGSM, PGD) in the spatial domain, our method is more imperceptible to human observers and does not degrade the visual quality of the original images. Moreover, inspired by the idea of meta-learning, we also propose a hybrid adversarial attack that performs attacks in both the spatial and frequency domains. Extensive experiments indicate that the proposed method fools not only the spatial-based detectors but also the state-of-the-art frequency-based detectors effectively. In addition, the proposed frequency attack enhances the transferability across face forgery detectors as black-box attacks.
Training CNN for detection is time-consuming due to the large dataset and complex network modules, making it hard to search architectures on detection datasets directly, which usually requires vast search costs (usually tens and even hundreds of GPU-days). In contrast, this paper introduces an efficient framework, named EAutoDet, that can discover practical backbone and FPN architectures for object detection in 1.4 GPU-days. Specifically, we construct a supernet for both backbone and FPN modules and adopt the differentiable method. To reduce the GPU memory requirement and computational cost, we propose a kernel reusing technique by sharing the weights of candidate operations on one edge and consolidating them into one convolution. A dynamic channel refinement strategy is also introduced to search channel numbers. Extensive experiments show significant efficacy and efficiency of our method. In particular, the discovered architectures surpass state-of-the-art object detection NAS methods and achieve 40.1 mAP with 120 FPS and 49.2 mAP with 41.3 FPS on COCO test-dev set. We also transfer the discovered architectures to rotation detection task, which achieve 77.05 mAP$_{\text{50}}$ on DOTA-v1.0 test set with 21.1M parameters.
Learning a dense 3D model with fine-scale details from a single facial image is highly challenging and ill-posed. To address this problem, many approaches fit smooth geometries through facial prior while learning details as additional displacement maps or personalized basis. However, these techniques typically require vast datasets of paired multi-view data or 3D scans, whereas such datasets are scarce and expensive. To alleviate heavy data dependency, we present a robust texture-guided geometric detail recovery approach using only a single in-the-wild facial image. More specifically, our method combines high-quality texture completion with the powerful expressiveness of implicit surfaces. Initially, we inpaint occluded facial parts, generate complete textures, and build an accurate multi-view dataset of the same subject. In order to estimate the detailed geometry, we define an implicit signed distance function and employ a physically-based implicit renderer to reconstruct fine geometric details from the generated multi-view images. Our method not only recovers accurate facial details but also decomposes normals, albedos, and shading parts in a self-supervised way. Finally, we register the implicit shape details to a 3D Morphable Model template, which can be used in traditional modeling and rendering pipelines. Extensive experiments demonstrate that the proposed approach can reconstruct impressive facial details from a single image, especially when compared with state-of-the-art methods trained on large datasets.
Conversation is an essential component of virtual avatar activities in the metaverse. With the development of natural language processing, textual and vocal conversation generation has achieved a significant breakthrough. Face-to-face conversations account for the vast majority of daily conversations. However, this task has not acquired enough attention. In this paper, we propose a novel task that aims to generate a realistic human avatar face-to-face conversation process and present a new dataset to explore this target. To tackle this novel task, we propose a new framework that utilizes a series of conversation signals, e.g. audio, head pose, and expression, to synthesize face-to-face conversation videos between human avatars, with all the interlocutors modeled within the same network. Our method is evaluated by quantitative and qualitative experiments in different aspects, e.g. image quality, pose sequence trend, and naturalness of the rendering videos. All the code, data, and models will be made publicly available.
Deep learning has shown great potential for modeling the physical dynamics of complex particle systems such as fluids (in Lagrangian descriptions). Existing approaches, however, require the supervision of consecutive particle properties, including positions and velocities. In this paper, we consider a partially observable scenario known as fluid dynamics grounding, that is, inferring the state transitions and interactions within the fluid particle systems from sequential visual observations of the fluid surface. We propose a differentiable two-stage network named NeuroFluid. Our approach consists of (i) a particle-driven neural renderer, which involves fluid physical properties into the volume rendering function, and (ii) a particle transition model optimized to reduce the differences between the rendered and the observed images. NeuroFluid provides the first solution to unsupervised learning of particle-based fluid dynamics by training these two models jointly. It is shown to reasonably estimate the underlying physics of fluids with different initial shapes, viscosity, and densities. It is a potential alternative approach to understanding complex fluid mechanics, such as turbulence, that are difficult to model using traditional methods of mathematical physics.
To obtain a high-accuracy position with SINS(Strapdown Inertial Navigation System), initial alignment needs to determine initial attitude rapidly and accurately. High-accuracy grade IMU(Inertial Measurement Uint) can obtain the initial attitude indenpendently, however, the low-accuracy grade gyroscope doesn't adapt to determine the heading angle, hence the initial attitude matrix will not be obtained. If using large misalignment angle model to estiamting heading angle, the convergence time will become much longer. For solving these two problems, a novel alignment algorithm combined backtracking algorithm and reverse navigation updating method with GNSS(Global Navigation Satellite System) aiding is proposed herein. The simulation and land vehicle test were finished to evaluate the alignment accuracy of the proposed algorithm. The horizontal misalignment is less than 2.3 arcmin and the heading misalignment is less than 10.1 arcmin in test. The proposed algorithm is a feasible and practical alignment method for low-cost IMU to obtain initial attitude in short term and large misalignment condition aided by GNSS.