Abstract:Existing benchmarks do not test language agents on their interaction with human users or ability to follow domain-specific rules, both of which are vital for deploying them in real world applications. We propose $\tau$-bench, a benchmark emulating dynamic conversations between a user (simulated by language models) and a language agent provided with domain-specific API tools and policy guidelines. We employ an efficient and faithful evaluation process that compares the database state at the end of a conversation with the annotated goal state. We also propose a new metric (pass^k) to evaluate the reliability of agent behavior over multiple trials. Our experiments show that even state-of-the-art function calling agents (like gpt-4o) succeed on <50% of the tasks, and are quite inconsistent (pass^8 <25% in retail). Our findings point to the need for methods that can improve the ability of agents to act consistently and follow rules reliably.
Abstract:In recent years, there has been rapid development in 3D generation models, opening up new possibilities for applications such as simulating the dynamic movements of 3D objects and customizing their behaviors. However, current 3D generative models tend to focus only on surface features such as color and shape, neglecting the inherent physical properties that govern the behavior of objects in the real world. To accurately simulate physics-aligned dynamics, it is essential to predict the physical properties of materials and incorporate them into the behavior prediction process. Nonetheless, predicting the diverse materials of real-world objects is still challenging due to the complex nature of their physical attributes. In this paper, we propose \textbf{Physics3D}, a novel method for learning various physical properties of 3D objects through a video diffusion model. Our approach involves designing a highly generalizable physical simulation system based on a viscoelastic material model, which enables us to simulate a wide range of materials with high-fidelity capabilities. Moreover, we distill the physical priors from a video diffusion model that contains more understanding of realistic object materials. Extensive experiments demonstrate the effectiveness of our method with both elastic and plastic materials. Physics3D shows great potential for bridging the gap between the physical world and virtual neural space, providing a better integration and application of realistic physical principles in virtual environments. Project page: https://liuff19.github.io/Physics3D.
Abstract:The min-max vehicle routing problem (min-max VRP) traverses all given customers by assigning several routes and aims to minimize the length of the longest route. Recently, reinforcement learning (RL)-based sequential planning methods have exhibited advantages in solving efficiency and optimality. However, these methods fail to exploit the problem-specific properties in learning representations, resulting in less effective features for decoding optimal routes. This paper considers the sequential planning process of min-max VRPs as two coupled optimization tasks: customer partition for different routes and customer navigation in each route (i.e., partition and navigation). To effectively process min-max VRP instances, we present a novel attention-based Partition-and-Navigation encoder (P&N Encoder) that learns distinct embeddings for partition and navigation. Furthermore, we utilize an inherent symmetry in decoding routes and develop an effective agent-permutation-symmetric (APS) loss function. Experimental results demonstrate that the proposed Decoupling-Partition-Navigation (DPN) method significantly surpasses existing learning-based methods in both single-depot and multi-depot min-max VRPs. Our code is available at
Abstract:This paper reviews the NTIRE 2024 Challenge on Shortform UGC Video Quality Assessment (S-UGC VQA), where various excellent solutions are submitted and evaluated on the collected dataset KVQ from popular short-form video platform, i.e., Kuaishou/Kwai Platform. The KVQ database is divided into three parts, including 2926 videos for training, 420 videos for validation, and 854 videos for testing. The purpose is to build new benchmarks and advance the development of S-UGC VQA. The competition had 200 participants and 13 teams submitted valid solutions for the final testing phase. The proposed solutions achieved state-of-the-art performances for S-UGC VQA. The project can be found at https://github.com/lixinustc/KVQChallenge-CVPR-NTIRE2024.
Abstract:Computing olympiads contain some of the most challenging problems for humans, requiring complex algorithmic reasoning, puzzle solving, in addition to generating efficient code. However, it has been understudied as a domain to evaluate language models (LMs). In this paper, we introduce the USACO benchmark with 307 problems from the USA Computing Olympiad, along with high-quality unit tests, reference code, and official analyses for each problem. These resources enable us to construct and test a range of LM inference methods for competitive programming for the first time. We find GPT-4 only achieves a 8.7% pass@1 accuracy with zero-shot chain-of-thought prompting, and our best inference method improves it to 20.2% using a combination of self-reflection and retrieval over episodic knowledge. However, this is far from solving the benchmark. To better understand the remaining challenges, we design a novel human-in-the-loop study and surprisingly find that a small number of targeted hints enable GPT-4 to solve 13 out of 15 problems previously unsolvable by any model and method. Our benchmark, baseline methods, quantitative results, and qualitative analysis serve as an initial step toward LMs with grounded, creative, and algorithmic reasoning.
Abstract:Recent advancements in large language models (LLMs) have significantly enhanced their coding capabilities. However, existing benchmarks predominantly focused on simplified or isolated aspects of programming, such as single-file code generation or repository issue debugging, falling short of measuring the full spectrum of challenges raised by real-world programming activities. To this end, we propose DevBench, a comprehensive benchmark that evaluates LLMs across various stages of the software development lifecycle, including software design, environment setup, implementation, acceptance testing, and unit testing. DevBench features a wide range of programming languages and domains, high-quality data collection, and carefully designed and verified metrics for each task. Empirical studies show that current LLMs, including GPT-4-Turbo, fail to solve the challenges presented within DevBench. Analyses reveal that models struggle with understanding the complex structures in the repository, managing the compilation process, and grasping advanced programming concepts. Our findings offer actionable insights for the future development of LLMs toward real-world programming applications. Our benchmark is available at https://github.com/open-compass/DevBench
Abstract:Autonomous interaction with the computer has been a longstanding challenge with great potential, and the recent proliferation of large language models (LLMs) has markedly accelerated progress in building digital agents. However, most of these agents are designed to interact with a narrow domain, such as a specific software or website. This narrow focus constrains their applicability for general computer tasks. To this end, we introduce OS-Copilot, a framework to build generalist agents capable of interfacing with comprehensive elements in an operating system (OS), including the web, code terminals, files, multimedia, and various third-party applications. We use OS-Copilot to create FRIDAY, a self-improving embodied agent for automating general computer tasks. On GAIA, a general AI assistants benchmark, FRIDAY outperforms previous methods by 35%, showcasing strong generalization to unseen applications via accumulated skills from previous tasks. We also present numerical and quantitative evidence that FRIDAY learns to control and self-improve on Excel and Powerpoint with minimal supervision. Our OS-Copilot framework and empirical findings provide infrastructure and insights for future research toward more capable and general-purpose computer agents.
Abstract:Multiobjective evolutionary algorithms (MOEAs) are major methods for solving multiobjective optimization problems (MOPs). Many MOEAs have been proposed in the past decades, of which the search operators need a carefully handcrafted design with domain knowledge. Recently, some attempts have been made to replace the manually designed operators in MOEAs with learning-based operators (e.g., neural network models). However, much effort is still required for designing and training such models, and the learned operators might not generalize well on new problems. To tackle the above challenges, this work investigates a novel approach that leverages the powerful large language model (LLM) to design MOEA operators. With proper prompt engineering, we successfully let a general LLM serve as a black-box search operator for decomposition-based MOEA (MOEA/D) in a zero-shot manner. In addition, by learning from the LLM behavior, we further design an explicit white-box operator with randomness and propose a new version of decomposition-based MOEA, termed MOEA/D-LO. Experimental studies on different test benchmarks show that our proposed method can achieve competitive performance with widely used MOEAs. It is also promising to see the operator only learned from a few instances can have robust generalization performance on unseen problems with quite different patterns and settings. The results reveal the potential benefits of using pre-trained LLMs in the design of MOEAs.
Abstract:Language models have outpaced our ability to evaluate them effectively, but for their future development it is essential to study the frontier of their capabilities. We consider real-world software engineering to be a rich, sustainable, and challenging testbed for evaluating the next generation of language models. We therefore introduce SWE-bench, an evaluation framework including $2,294$ software engineering problems drawn from real GitHub issues and corresponding pull requests across $12$ popular Python repositories. Given a codebase along with a description of an issue to be resolved, a language model is tasked with editing the codebase to address the issue. Resolving issues in SWE-bench frequently requires understanding and coordinating changes across multiple functions, classes, and even files simultaneously, calling for models to interact with execution environments, process extremely long contexts and perform complex reasoning that goes far beyond traditional code generation. Our evaluations show that both state-of-the-art proprietary models and our fine-tuned model SWE-Llama can resolve only the simplest issues. Claude 2 and GPT-4 solve a mere $4.8$% and $1.7$% of instances respectively, even when provided with an oracle retriever. Advances on SWE-bench represent steps towards LMs that are more practical, intelligent, and autonomous.
Abstract:Recent efforts have augmented language models (LMs) with external tools or environments, leading to the development of language agents that can reason and act. However, most of these agents rely on few-shot prompting techniques with off-the-shelf LMs. In this paper, we investigate and argue for the overlooked direction of fine-tuning LMs to obtain language agents. Using a setup of question answering (QA) with a Google search API, we explore a variety of base LMs, prompting methods, fine-tuning data, and QA tasks, and find language agents are consistently improved after fine-tuning their backbone LMs. For example, fine-tuning Llama2-7B with 500 agent trajectories generated by GPT-4 leads to a 77% HotpotQA performance increase. Furthermore, we propose FireAct, a novel approach to fine-tuning LMs with trajectories from multiple tasks and prompting methods, and show having more diverse fine-tuning data can further improve agents. Along with other findings regarding scaling effects, robustness, generalization, efficiency and cost, our work establishes comprehensive benefits of fine-tuning LMs for agents, and provides an initial set of experimental designs, insights, as well as open questions toward language agent fine-tuning.