The generalization of decision-making agents encompasses two fundamental elements: learning from past experiences and reasoning in novel contexts. However, the predominant emphasis in most interactive environments is on learning, often at the expense of complexity in reasoning. In this paper, we introduce CivRealm, an environment inspired by the Civilization game. Civilization's profound alignment with human history and society necessitates sophisticated learning, while its ever-changing situations demand strong reasoning to generalize. Particularly, CivRealm sets up an imperfect-information general-sum game with a changing number of players; it presents a plethora of complex features, challenging the agent to deal with open-ended stochastic environments that require diplomacy and negotiation skills. Within CivRealm, we provide interfaces for two typical agent types: tensor-based agents that focus on learning, and language-based agents that emphasize reasoning. To catalyze further research, we present initial results for both paradigms. The canonical RL-based agents exhibit reasonable performance in mini-games, whereas both RL- and LLM-based agents struggle to make substantial progress in the full game. Overall, CivRealm stands as a unique learning and reasoning challenge for decision-making agents. The code is available at https://github.com/bigai-ai/civrealm.
For the task of speech separation, previous study usually treats multi-channel and single-channel scenarios as two research tracks with specialized solutions developed respectively. Instead, we propose a simple and unified architecture - DasFormer (Deep alternating spectrogram transFormer) to handle both of them in the challenging reverberant environments. Unlike frame-wise sequence modeling, each TF-bin in the spectrogram is assigned with an embedding encoding spectral and spatial information. With such input, DasFormer is then formed by multiple repetition of simple blocks each of which integrates 1) two multi-head self-attention (MHSA) modules alternately processing within each frequency bin & temporal frame of the spectrogram 2) MBConv before each MHSA for modeling local features on the spectrogram. Experiments show that DasFormer has a powerful ability to model the time-frequency representation, whose performance far exceeds the current SOTA models in multi-channel speech separation, and also achieves single-channel SOTA in the more challenging yet realistic reverberation scenario.
Semi-supervised semantic segmentation has recently gained increasing research interest as it can reduce the requirement for large-scale fully-annotated training data by effectively exploiting large amounts of unlabelled data. The current methods often suffer from the confirmation bias from the pseudo-labelling process, which can be alleviated by the co-training framework. The current co-training-based semi-supervised semantic segmentation methods rely on hand-crafted perturbations to prevent the different sub-nets from collapsing into each other, but these artificial perturbations cannot lead to the optimal solution. In this work, we propose a new conflict-based cross-view consistency (CCVC) method based on a two-branch co-training framework for semi-supervised semantic segmentation. Our work aims at enforcing the two sub-nets to learn informative features from irrelevant views. In particular, we first propose a new cross-view consistency (CVC) strategy that encourages the two sub-nets to learn distinct features from the same input by introducing a feature discrepancy loss, while these distinct features are expected to generate consistent prediction scores of the input. The CVC strategy helps to prevent the two sub-nets from stepping into the collapse. In addition, we further propose a conflict-based pseudo-labelling (CPL) method to guarantee the model will learn more useful information from conflicting predictions, which will lead to a stable training process. We validate our new semi-supervised semantic segmentation approach on the widely used benchmark datasets PASCAL VOC 2012 and Cityscapes, where our method achieves new state-of-the-art performance.
In this paper we propose a multi-modal multi-correlation learning framework targeting at the task of audio-visual speech separation. Although previous efforts have been extensively put on combining audio and visual modalities, most of them solely adopt a straightforward concatenation of audio and visual features. To exploit the real useful information behind these two modalities, we define two key correlations which are: (1) identity correlation (between timbre and facial attributes); (2) phonetic correlation (between phoneme and lip motion). These two correlations together comprise the complete information, which shows a certain superiority in separating target speaker's voice especially in some hard cases, such as the same gender or similar content. For implementation, contrastive learning or adversarial training approach is applied to maximize these two correlations. Both of them work well, while adversarial training shows its advantage by avoiding some limitations of contrastive learning. Compared with previous research, our solution demonstrates clear improvement on experimental metrics without additional complexity. Further analysis reveals the validity of the proposed architecture and its good potential for future extension.
Active Object Tracking (AOT) is crucial to many visionbased applications, e.g., mobile robot, intelligent surveillance. However, there are a number of challenges when deploying active tracking in complex scenarios, e.g., target is frequently occluded by obstacles. In this paper, we extend the single-camera AOT to a multi-camera setting, where cameras tracking a target in a collaborative fashion. To achieve effective collaboration among cameras, we propose a novel Pose-Assisted Multi-Camera Collaboration System, which enables a camera to cooperate with the others by sharing camera poses for active object tracking. In the system, each camera is equipped with two controllers and a switcher: The vision-based controller tracks targets based on observed images. The pose-based controller moves the camera in accordance to the poses of the other cameras. At each step, the switcher decides which action to take from the two controllers according to the visibility of the target. The experimental results demonstrate that our system outperforms all the baselines and is capable of generalizing to unseen environments. The code and demo videos are available on our website https://sites.google.com/view/pose-assistedcollaboration.
Many tasks in artificial intelligence require the collaboration of multiple agents. We exam deep reinforcement learning for multi-agent domains. Recent research efforts often take the form of two seemingly conflicting perspectives, the decentralized perspective, where each agent is supposed to have its own controller; and the centralized perspective, where one assumes there is a larger model controlling all agents. In this regard, we revisit the idea of the master-slave architecture by incorporating both perspectives within one framework. Such a hierarchical structure naturally leverages advantages from one another. The idea of combining both perspectives is intuitive and can be well motivated from many real world systems, however, out of a variety of possible realizations, we highlights three key ingredients, i.e. composed action representation, learnable communication and independent reasoning. With network designs to facilitate these explicitly, our proposal consistently outperforms latest competing methods both in synthetic experiments and when applied to challenging StarCraft micromanagement tasks.
We examine the problem of joint top-down active search of multiple objects under interaction, e.g., person riding a bicycle, cups held by the table, etc.. Such objects under interaction often can provide contextual cues to each other to facilitate more efficient search. By treating each detector as an agent, we present the first collaborative multi-agent deep reinforcement learning algorithm to learn the optimal policy for joint active object localization, which effectively exploits such beneficial contextual information. We learn inter-agent communication through cross connections with gates between the Q-networks, which is facilitated by a novel multi-agent deep Q-learning algorithm with joint exploitation sampling. We verify our proposed method on multiple object detection benchmarks. Not only does our model help to improve the performance of state-of-the-art active localization models, it also reveals interesting co-detection patterns that are intuitively interpretable.