Abstract:3D Gaussian splatting (3DGS) has demonstrated exceptional performance in image-based 3D reconstruction and real-time rendering. However, regions with complex textures require numerous Gaussians to capture significant color variations accurately, leading to inefficiencies in rendering speed. To address this challenge, we introduce a hybrid representation for indoor scenes that combines 3DGS with textured meshes. Our approach uses textured meshes to handle texture-rich flat areas, while retaining Gaussians to model intricate geometries. The proposed method begins by pruning and refining the extracted mesh to eliminate geometrically complex regions. We then employ a joint optimization for 3DGS and mesh, incorporating a warm-up strategy and transmittance-aware supervision to balance their contributions seamlessly.Extensive experiments demonstrate that the hybrid representation maintains comparable rendering quality and achieves superior frames per second FPS with fewer Gaussian primitives.
Abstract:Generative 3D reconstruction shows strong potential in incomplete observations. While sparse-view and single-image reconstruction are well-researched, partial observation remains underexplored. In this context, dense views are accessible only from a specific angular range, with other perspectives remaining inaccessible. This task presents two main challenges: (i) limited View Range: observations confined to a narrow angular scope prevent effective traditional interpolation techniques that require evenly distributed perspectives. (ii) inconsistent Generation: views created for invisible regions often lack coherence with both visible regions and each other, compromising reconstruction consistency. To address these challenges, we propose \method, a novel training-free approach that integrates the local dense observations and multi-source priors for reconstruction. Our method introduces a fusion-based strategy to effectively align these priors in DDIM sampling, thereby generating multi-view consistent images to supervise invisible views. We further design an iterative refinement strategy, which uses the geometric structures of the object to enhance reconstruction quality. Extensive experiments on multiple datasets show the superiority of our method over SOTAs, especially in invisible regions.
Abstract:Over-the-air computation (AirComp) has emerged as a promising technology that enables simultaneous transmission and computation through wireless channels. In this paper, we investigate the networked AirComp in multiple clusters allowing diversified data computation, which is yet challenged by the transceiver coordination and interference management therein. Particularly, we aim to maximize the multi-cluster weighted-sum AirComp rate, where the transmission scalar as well as receive beamforming are jointly investigated while addressing the interference issue. From an optimization perspective, we decompose the formulated problem and adopt the alternating optimization technique with an iterative process to approximate the solution. Then, we reinterpret the iterations through the principle of algorithm unfolding, where the channel condition and mutual interference in the AirComp network constitute an underlying graph. Accordingly, the proposed unfolding architecture learns the weights parameterized by graph neural networks, which is trained through stochastic gradient descent approach. Simulation results show that our proposals outperform the conventional schemes, and the proposed unfolded graph learning substantially alleviates the interference and achieves superior computation performance, with strong and efficient adaptation to the dynamic and scalable networks.
Abstract:Most model-based 3D hand pose and shape estimation methods directly regress the parametric model parameters from an image to obtain 3D joints under weak supervision. However, these methods involve solving a complex optimization problem with many local minima, making training difficult. To address this challenge, we propose learning direction-aware hybrid features (DaHyF) that fuse implicit image features and explicit 2D joint coordinate features. This fusion is enhanced by the pixel direction information in the camera coordinate system to estimate pose, shape, and camera viewpoint. Our method directly predicts 3D hand poses with DaHyF representation and reduces jittering during motion capture using prediction confidence based on contrastive learning. We evaluate our method on the FreiHAND dataset and show that it outperforms existing state-of-the-art methods by more than 33% in accuracy. DaHyF also achieves the top ranking on both the HO3Dv2 and HO3Dv3 leaderboards for the metric of Mean Joint Error (after scale and translation alignment). Compared to the second-best results, the largest improvement observed is 10%. We also demonstrate its effectiveness in real-time motion capture scenarios with hand position variability, occlusion, and motion blur.
Abstract:While unmanned aerial vehicles (UAVs) with flexible mobility are envisioned to enhance physical layer security in wireless communications, the efficient security design that adapts to such high network dynamics is rather challenging. The conventional approaches extended from optimization perspectives are usually quite involved, especially when jointly considering factors in different scales such as deployment and transmission in UAV-related scenarios. In this paper, we address the UAV-enabled multi-user secure communications by proposing a deep graph reinforcement learning framework. Specifically, we reinterpret the security beamforming as a graph neural network (GNN) learning task, where mutual interference among users is managed through the message-passing mechanism. Then, the UAV deployment is obtained through soft actor-critic reinforcement learning, where the GNN-based security beamforming is exploited to guide the deployment strategy update. Simulation results demonstrate that the proposed approach achieves near-optimal security performance and significantly enhances the efficiency of strategy determination. Moreover, the deep graph reinforcement learning framework offers a scalable solution, adaptable to various network scenarios and configurations, establishing a robust basis for information security in UAV-enabled communications.
Abstract:In large-scale scene reconstruction using 3D Gaussian splatting, it is common to partition the scene into multiple smaller regions and reconstruct them individually. However, existing division methods are occlusion-agnostic, meaning that each region may contain areas with severe occlusions. As a result, the cameras within those regions are less correlated, leading to a low average contribution to the overall reconstruction. In this paper, we propose an occlusion-aware scene division strategy that clusters training cameras based on their positions and co-visibilities to acquire multiple regions. Cameras in such regions exhibit stronger correlations and a higher average contribution, facilitating high-quality scene reconstruction. We further propose a region-based rendering technique to accelerate large scene rendering, which culls Gaussians invisible to the region where the viewpoint is located. Such a technique significantly speeds up the rendering without compromising quality. Extensive experiments on multiple large scenes show that our method achieves superior reconstruction results with faster rendering speed compared to existing state-of-the-art approaches. Project page: https://occlugaussian.github.io.
Abstract:Gaussian Splatting has emerged as a prominent 3D representation in novel view synthesis, but it still suffers from appearance variations, which are caused by various factors, such as modern camera ISPs, different time of day, weather conditions, and local light changes. These variations can lead to floaters and color distortions in the rendered images/videos. Recent appearance modeling approaches in Gaussian Splatting are either tightly coupled with the rendering process, hindering real-time rendering, or they only account for mild global variations, performing poorly in scenes with local light changes. In this paper, we propose DAVIGS, a method that decouples appearance variations in a plug-and-play and efficient manner. By transforming the rendering results at the image level instead of the Gaussian level, our approach can model appearance variations with minimal optimization time and memory overhead. Furthermore, our method gathers appearance-related information in 3D space to transform the rendered images, thus building 3D consistency across views implicitly. We validate our method on several appearance-variant scenes, and demonstrate that it achieves state-of-the-art rendering quality with minimal training time and memory usage, without compromising rendering speeds. Additionally, it provides performance improvements for different Gaussian Splatting baselines in a plug-and-play manner.
Abstract:This paper reveals the potential of movable antennas in enhancing anti-jamming communication. We consider a legitimate communication link in the presence of multiple jammers and propose deploying a movable antenna array at the receiver to combat jamming attacks. We formulate the problem as a signal-to-interference-plus-noise ratio maximization, by jointly optimizing the receive beamforming and antenna element positioning. Due to the non-convexity and multi-fold difficulties from an optimization perspective, we develop a deep learning-based framework where beamforming is tackled as a Rayleigh quotient problem, while antenna positioning is addressed through multi-layer perceptron training. The neural network parameters are optimized using stochastic gradient descent to achieve effective jamming mitigation strategy, featuring offline training with marginal complexity for online inference. Numerical results demonstrate that the proposed approach achieves near-optimal anti-jamming performance thereby significantly improving the efficiency in strategy determination.
Abstract:Recent advancements in large language models (LLMs) have shown promise in generating psychotherapeutic dialogues, especially in Motivational Interviewing (MI). However, how to employ strategies, a set of motivational interviewing (MI) skills, to generate therapeutic-adherent conversations with explainability is underexplored. We propose an approach called strategy-aware dialogue generation with Chain-of-Strategy (CoS) planning, which first predicts MI strategies as reasoning and utilizes these strategies to guide the subsequent dialogue generation. It brings the potential for controllable and explainable generation in psychotherapy by aligning the generated MI dialogues with therapeutic strategies. Extensive experiments including automatic and human evaluations are conducted to validate the effectiveness of the MI strategy. Our findings demonstrate the potential of LLMs in producing strategically aligned dialogues and suggest directions for practical applications in psychotherapeutic settings.
Abstract:3D Gaussian Splatting showcases notable advancements in photo-realistic and real-time novel view synthesis. However, it faces challenges in modeling mirror reflections, which exhibit substantial appearance variations from different viewpoints. To tackle this problem, we present MirrorGaussian, the first method for mirror scene reconstruction with real-time rendering based on 3D Gaussian Splatting. The key insight is grounded on the mirror symmetry between the real-world space and the virtual mirror space. We introduce an intuitive dual-rendering strategy that enables differentiable rasterization of both the real-world 3D Gaussians and the mirrored counterpart obtained by reflecting the former about the mirror plane. All 3D Gaussians are jointly optimized with the mirror plane in an end-to-end framework. MirrorGaussian achieves high-quality and real-time rendering in scenes with mirrors, empowering scene editing like adding new mirrors and objects. Comprehensive experiments on multiple datasets demonstrate that our approach significantly outperforms existing methods, achieving state-of-the-art results. Project page: https://mirror-gaussian.github.io/.