Realistic object interactions are crucial for creating immersive virtual experiences, yet synthesizing realistic 3D object dynamics in response to novel interactions remains a significant challenge. Unlike unconditional or text-conditioned dynamics generation, action-conditioned dynamics requires perceiving the physical material properties of objects and grounding the 3D motion prediction on these properties, such as object stiffness. However, estimating physical material properties is an open problem due to the lack of material ground-truth data, as measuring these properties for real objects is highly difficult. We present PhysDreamer, a physics-based approach that endows static 3D objects with interactive dynamics by leveraging the object dynamics priors learned by video generation models. By distilling these priors, PhysDreamer enables the synthesis of realistic object responses to novel interactions, such as external forces or agent manipulations. We demonstrate our approach on diverse examples of elastic objects and evaluate the realism of the synthesized interactions through a user study. PhysDreamer takes a step towards more engaging and realistic virtual experiences by enabling static 3D objects to dynamically respond to interactive stimuli in a physically plausible manner. See our project page at https://physdreamer.github.io/.
Adversarial attacks can compromise the robustness of real-world detection models. However, evaluating these models under real-world conditions poses challenges due to resource-intensive experiments. Virtual simulations offer an alternative, but the absence of standardized benchmarks hampers progress. Addressing this, we propose an innovative instant-level data generation pipeline using the CARLA simulator. Through this pipeline, we establish the Discrete and Continuous Instant-level (DCI) dataset, enabling comprehensive experiments involving three detection models and three physical adversarial attacks. Our findings highlight diverse model performances under adversarial conditions. Yolo v6 demonstrates remarkable resilience, experiencing just a marginal 6.59% average drop in average precision (AP). In contrast, the ASA attack yields a substantial 14.51% average AP reduction, twice the effect of other algorithms. We also note that static scenes yield higher recognition AP values, and outcomes remain relatively consistent across varying weather conditions. Intriguingly, our study suggests that advancements in adversarial attack algorithms may be approaching its ``limitation''.In summary, our work underscores the significance of adversarial attacks in real-world contexts and introduces the DCI dataset as a versatile benchmark. Our findings provide valuable insights for enhancing the robustness of detection models and offer guidance for future research endeavors in the realm of adversarial attacks.
Quantization has emerged as an essential technique for deploying deep neural networks (DNNs) on devices with limited resources. However, quantized models exhibit vulnerabilities when exposed to various noises in real-world applications. Despite the importance of evaluating the impact of quantization on robustness, existing research on this topic is limited and often disregards established principles of robustness evaluation, resulting in incomplete and inconclusive findings. To address this gap, we thoroughly evaluated the robustness of quantized models against various noises (adversarial attacks, natural corruptions, and systematic noises) on ImageNet. The comprehensive evaluation results empirically provide valuable insights into the robustness of quantized models in various scenarios, for example: (1) quantized models exhibit higher adversarial robustness than their floating-point counterparts, but are more vulnerable to natural corruptions and systematic noises; (2) in general, increasing the quantization bit-width results in a decrease in adversarial robustness, an increase in natural robustness, and an increase in systematic robustness; (3) among corruption methods, \textit{impulse noise} and \textit{glass blur} are the most harmful to quantized models, while \textit{brightness} has the least impact; (4) among systematic noises, the \textit{nearest neighbor interpolation} has the highest impact, while bilinear interpolation, cubic interpolation, and area interpolation are the three least harmful. Our research contributes to advancing the robust quantization of models and their deployment in real-world scenarios.
Adversarial attacks in the physical world can harm the robustness of detection models. Evaluating the robustness of detection models in the physical world can be challenging due to the time-consuming and labor-intensive nature of many experiments. Thus, virtual simulation experiments can provide a solution to this challenge. However, there is no unified detection benchmark based on virtual simulation environment. To address this challenge, we proposed an instant-level data generation pipeline based on the CARLA simulator. Using this pipeline, we generated the DCI dataset and conducted extensive experiments on three detection models and three physical adversarial attacks. The dataset covers 7 continuous and 1 discrete scenes, with over 40 angles, 20 distances, and 20,000 positions. The results indicate that Yolo v6 had strongest resistance, with only a 6.59% average AP drop, and ASA was the most effective attack algorithm with a 14.51% average AP reduction, twice that of other algorithms. Static scenes had higher recognition AP, and results under different weather conditions were similar. Adversarial attack algorithm improvement may be approaching its 'limitation'.
Quantization has emerged as an essential technique for deploying deep neural networks (DNNs) on devices with limited resources. However, quantized models exhibit vulnerabilities when exposed to various noises in real-world applications. Despite the importance of evaluating the impact of quantization on robustness, existing research on this topic is limited and often disregards established principles of robustness evaluation, resulting in incomplete and inconclusive findings. To address this gap, we thoroughly evaluated the robustness of quantized models against various noises (adversarial attacks, natural corruptions, and systematic noises) on ImageNet. Extensive experiments demonstrate that lower-bit quantization is more resilient to adversarial attacks but is more susceptible to natural corruptions and systematic noises. Notably, our investigation reveals that impulse noise (in natural corruptions) and the nearest neighbor interpolation (in systematic noises) have the most significant impact on quantized models. Our research contributes to advancing the robust quantization of models and their deployment in real-world scenarios.
Existing autonomous driving pipelines separate the perception module from the prediction module. The two modules communicate via hand-picked features such as agent boxes and trajectories as interfaces. Due to this separation, the prediction module only receives partial information from the perception module. Even worse, errors from the perception modules can propagate and accumulate, adversely affecting the prediction results. In this work, we propose ViP3D, a visual trajectory prediction pipeline that leverages the rich information from raw videos to predict future trajectories of agents in a scene. ViP3D employs sparse agent queries throughout the pipeline, making it fully differentiable and interpretable. Furthermore, we propose an evaluation metric for this novel end-to-end visual trajectory prediction task. Extensive experimental results on the nuScenes dataset show the strong performance of ViP3D over traditional pipelines and previous end-to-end models.
Accurate and consistent 3D tracking from multiple cameras is a key component in a vision-based autonomous driving system. It involves modeling 3D dynamic objects in complex scenes across multiple cameras. This problem is inherently challenging due to depth estimation, visual occlusions, appearance ambiguity, etc. Moreover, objects are not consistently associated across time and cameras. To address that, we propose an end-to-end \textbf{MU}lti-camera \textbf{TR}acking framework called MUTR3D. In contrast to prior works, MUTR3D does not explicitly rely on the spatial and appearance similarity of objects. Instead, our method introduces \textit{3D track query} to model spatial and appearance coherent track for each object that appears in multiple cameras and multiple frames. We use camera transformations to link 3D trackers with their observations in 2D images. Each tracker is further refined according to the features that are obtained from camera images. MUTR3D uses a set-to-set loss to measure the difference between the predicted tracking results and the ground truths. Therefore, it does not require any post-processing such as non-maximum suppression and/or bounding box association. MUTR3D outperforms state-of-the-art methods by 5.3 AMOTA on the nuScenes dataset. Code is available at: \url{https://github.com/a1600012888/MUTR3D}.
Sensor fusion is an essential topic in many perception systems, such as autonomous driving and robotics. Existing multi-modal 3D detection models usually involve customized designs depending on the sensor combinations or setups. In this work, we propose the first unified end-to-end sensor fusion framework for 3D detection, named FUTR3D, which can be used in (almost) any sensor configuration. FUTR3D employs a query-based Modality-Agnostic Feature Sampler (MAFS), together with a transformer decoder with a set-to-set loss for 3D detection, thus avoiding using late fusion heuristics and post-processing tricks. We validate the effectiveness of our framework on various combinations of cameras, low-resolution LiDARs, high-resolution LiDARs, and Radars. On NuScenes dataset, FUTR3D achieves better performance over specifically designed methods across different sensor combinations. Moreover, FUTR3D achieves great flexibility with different sensor configurations and enables low-cost autonomous driving. For example, only using a 4-beam LiDAR with cameras, FUTR3D (56.8 mAP) achieves on par performance with state-of-the-art 3D detection model CenterPoint (56.6 mAP) using a 32-beam LiDAR.
In LiDAR-based 3D object detection for autonomous driving, the ratio of the object size to input scene size is significantly smaller compared to 2D detection cases. Overlooking this difference, many 3D detectors directly follow the common practice of 2D detectors, which downsample the feature maps even after quantizing the point clouds. In this paper, we start by rethinking how such multi-stride stereotype affects the LiDAR-based 3D object detectors. Our experiments point out that the downsampling operations bring few advantages, and lead to inevitable information loss. To remedy this issue, we propose Single-stride Sparse Transformer (SST) to maintain the original resolution from the beginning to the end of the network. Armed with transformers, our method addresses the problem of insufficient receptive field in single-stride architectures. It also cooperates well with the sparsity of point clouds and naturally avoids expensive computation. Eventually, our SST achieves state-of-the-art results on the large scale Waymo Open Dataset. It is worth mentioning that our method can achieve exciting performance (83.8 LEVEL 1 AP on validation split) on small object (pedestrian) detection due to the characteristic of single stride. Codes will be released at https://github.com/TuSimple/SST
We introduce a framework for multi-camera 3D object detection. In contrast to existing works, which estimate 3D bounding boxes directly from monocular images or use depth prediction networks to generate input for 3D object detection from 2D information, our method manipulates predictions directly in 3D space. Our architecture extracts 2D features from multiple camera images and then uses a sparse set of 3D object queries to index into these 2D features, linking 3D positions to multi-view images using camera transformation matrices. Finally, our model makes a bounding box prediction per object query, using a set-to-set loss to measure the discrepancy between the ground-truth and the prediction. This top-down approach outperforms its bottom-up counterpart in which object bounding box prediction follows per-pixel depth estimation, since it does not suffer from the compounding error introduced by a depth prediction model. Moreover, our method does not require post-processing such as non-maximum suppression, dramatically improving inference speed. We achieve state-of-the-art performance on the nuScenes autonomous driving benchmark.