Due to the COVID-19 pandemic, robots could be seen as potential resources in tasks like helping people work remotely, sustaining social distancing, and improving mental or physical health. To enhance human-robot interaction, it is essential for robots to become more socialised, via processing multiple social cues in a complex real-world environment. Our study adopted a neurorobotic paradigm of gaze-triggered audio-visual crossmodal integration to make an iCub robot express human-like social attention responses. At first, a behavioural experiment was conducted on 37 human participants. To improve ecological validity, a round-table meeting scenario with three masked animated avatars was designed with the middle one capable of performing gaze shift, and the other two capable of generating sound. The gaze direction and the sound location are either congruent or incongruent. Masks were used to cover all facial visual cues other than the avatars' eyes. We observed that the avatar's gaze could trigger crossmodal social attention with better human performance in the audio-visual congruent condition than in the incongruent condition. Then, our computational model, GASP, was trained to implement social cue detection, audio-visual saliency prediction, and selective attention. After finishing the model training, the iCub robot was exposed to similar laboratory conditions as human participants, demonstrating that it can replicate similar attention responses as humans regarding the congruency and incongruency performance, while overall the human performance was still superior. Therefore, this interdisciplinary work provides new insights on mechanisms of crossmodal social attention and how it can be modelled in robots in a complex environment.
Sensory and emotional experiences such as pain and empathy are relevant to mental and physical health. The current drive for automated pain recognition is motivated by a growing number of healthcare requirements and demands for social interaction make it increasingly essential. Despite being a trending area, they have not been explored in great detail. Over the past decades, behavioral science and neuroscience have uncovered mechanisms that explain the manifestations of pain. Recently, also artificial intelligence research has allowed empathic machine learning methods to be approachable. Generally, the purpose of this paper is to review the current developments for computational pain recognition and artificial empathy implementation. Our discussion covers the following topics: How can AI recognize pain from unimodality and multimodality? Is it necessary for AI to be empathic? How can we create an AI agent with proactive and reactive empathy? This article explores the challenges and opportunities of real-world multimodal pain recognition from a psychological, neuroscientific, and artificial intelligence perspective. Finally, we identify possible future implementations of artificial empathy and analyze how humans might benefit from an AI agent equipped with empathy.
The strong relation between face and voice can aid active speaker detection systems when faces are visible, even in difficult settings, when the face of a speaker is not clear or when there are several people in the same scene. By being capable of estimating the frontal facial representation of a person from his/her speech, it becomes easier to determine whether he/she is a potential candidate for being classified as an active speaker, even in challenging cases in which no mouth movement is detected from any person in that same scene. By incorporating a face-voice association neural network into an existing state-of-the-art active speaker detection model, we introduce FaVoA (Face-Voice Association Ambiguous Speaker Detector), a neural network model that can correctly classify particularly ambiguous scenarios. FaVoA not only finds positive associations, but helps to rule out non-matching face-voice associations, where a face does not match a voice. Its use of a gated-bimodal-unit architecture for the fusion of those models offers a way to quantitatively determine how much each modality contributes to the classification.
Neural networks can be powerful function approximators, which are able to model high-dimensional feature distributions from a subset of examples drawn from the target distribution. Naturally, they perform well at generalizing within the limits of their target function, but they often fail to generalize outside of the explicitly learned feature space. It is therefore an open research topic whether and how neural network-based architectures can be deployed for systematic reasoning. Many studies have shown evidence for poor generalization, but they often work with abstract data or are limited to single-channel input. Humans, however, learn and interact through a combination of multiple sensory modalities, and rarely rely on just one. To investigate compositional generalization in a multimodal setting, we generate an extensible dataset with multimodal input sequences from simulation. We investigate the influence of the underlying training data distribution on compostional generalization in a minimal LSTM-based network trained in a supervised, time continuous setting. We find compositional generalization to fail in simple setups while improving with the number of objects, actions, and particularly with a lot of color overlaps between objects. Furthermore, multimodality strongly improves compositional generalization in settings where a pure vision model struggles to generalize.
Reasoning about potential occlusions is essential for robots to efficiently predict whether an object exists in an environment. Though existing work shows that a robot with active perception can achieve various tasks, it is still unclear if occlusion reasoning can be achieved. To answer this question, we introduce the task of robotic object existence prediction: when being asked about an object, a robot needs to move as few steps as possible around a table with randomly placed objects to predict whether the queried object exists. To address this problem, we propose a novel recurrent neural network model that can be jointly trained with supervised and reinforcement learning methods using a curriculum training strategy. Experimental results show that 1) both active perception and occlusion reasoning are necessary to successfully achieve the task; 2) the proposed model demonstrates a good occlusion reasoning ability by achieving a similar prediction accuracy to an exhaustive exploration baseline while requiring only about $10\%$ of the baseline's number of movement steps on average; and 3) the model generalizes to novel object combinations with a moderate loss of accuracy.
Recent advances in robot learning have enabled robots to become increasingly better at mastering a predefined set of tasks. On the other hand, as humans, we have the ability to learn a growing set of tasks over our lifetime. Continual robot learning is an emerging research direction with the goal of endowing robots with this ability. In order to learn new tasks over time, the robot first needs to infer the task at hand. Task inference, however, has received little attention in the multi-task learning literature. In this paper, we propose a novel approach to continual learning of robotic control tasks. Our approach performs unsupervised learning of behavior embeddings by incrementally self-organizing demonstrated behaviors. Task inference is made by finding the nearest behavior embedding to a demonstrated behavior, which is used together with the environment state as input to a multi-task policy trained with reinforcement learning to optimize performance over tasks. Unlike previous approaches, our approach makes no assumptions about task distribution and requires no task exploration to infer tasks. We evaluate our approach in experiments with concurrently and sequentially presented tasks and show that it outperforms other multi-task learning approaches in terms of generalization performance and convergence speed, particularly in the continual learning setting.
Telerobotic systems must adapt to new environmental conditions and deal with high uncertainty caused by long-time delays. As one of the best alternatives to human-level intelligence, Reinforcement Learning (RL) may offer a solution to cope with these issues. This paper proposes to integrate RL with the Model Mediated Teleoperation (MMT) concept. The teleoperator interacts with a simulated virtual environment, which provides instant feedback. Whereas feedback from the real environment is delayed, feedback from the model is instantaneous, leading to high transparency. The MMT is realized in combination with an intelligent system with two layers. The first layer utilizes Dynamic Movement Primitives (DMP) which accounts for certain changes in the avatar environment. And, the second layer addresses the problems caused by uncertainty in the model using RL methods. Augmented reality was also provided to fuse the avatar device and virtual environment models for the teleoperator. Implemented on DLR's Exodex Adam hand-arm haptic exoskeleton, the results show RL methods are able to find different solutions when changes are applied to the object position after the demonstration. The results also show DMPs to be effective at adapting to new conditions where there is no uncertainty involved.
Continual or lifelong learning has been a long-standing challenge in machine learning to date, especially in natural language processing (NLP). Although state-of-the-art language models such as BERT have ushered in a new era in this field due to their outstanding performance in multitask learning scenarios, they suffer from forgetting when being exposed to a continuous stream of data with shifting data distributions. In this paper, we introduce DRILL, a novel continual learning architecture for open-domain text classification. DRILL leverages a biologically inspired self-organizing neural architecture to selectively gate latent language representations from BERT in a task-incremental manner. We demonstrate in our experiments that DRILL outperforms current methods in a realistic scenario of imbalanced, non-stationary data without prior knowledge about task boundaries. To the best of our knowledge, DRILL is the first of its kind to use a self-organizing neural architecture for open-domain lifelong learning in NLP.
In recent years some researchers have explored the use of reinforcement learning (RL) algorithms as key components in the solution of various natural language processing tasks. For instance, some of these algorithms leveraging deep neural learning have found their way into conversational systems. This paper reviews the state of the art of RL methods for their possible use for different problems of natural language processing, focusing primarily on conversational systems, mainly due to their growing relevance. We provide detailed descriptions of the problems as well as discussions of why RL is well-suited to solve them. Also, we analyze the advantages and limitations of these methods. Finally, we elaborate on promising research directions in natural language processing that might benefit from reinforcement learning.