Referring video object segmentation (RVOS) is a task that aims to segment the target object in all video frames based on a sentence describing the object. Previous RVOS methods have achieved significant performance with densely-annotated datasets, whose construction is expensive and time-consuming. To relieve the burden of data annotation while maintaining sufficient supervision for segmentation, we propose a new annotation scheme, in which we label the frame where the object first appears with a mask and use bounding boxes for the subsequent frames. Based on this scheme, we propose a method to learn from this weak annotation. Specifically, we design a cross frame segmentation method, which uses the language-guided dynamic filters to thoroughly leverage the valuable mask annotation and bounding boxes. We further develop a bi-level contrastive learning method to encourage the model to learn discriminative representation at the pixel level. Extensive experiments and ablative analyses show that our method is able to achieve competitive performance without the demand of dense mask annotation. The code will be available at https://github.com/wangbo-zhao/WRVOS/.
There has been significant progress in Masked Image Modeling (MIM). Existing MIM methods can be broadly categorized into two groups based on the reconstruction target: pixel-based and tokenizer-based approaches. The former offers a simpler pipeline and lower computational cost, but it is known to be biased toward high-frequency details. In this paper, we provide a set of empirical studies to confirm this limitation of pixel-based MIM and propose a new method that explicitly utilizes low-level features from shallow layers to aid pixel reconstruction. By incorporating this design into our base method, MAE, we reduce the wasted modeling capability of pixel-based MIM, improving its convergence and achieving non-trivial improvements across various downstream tasks. To the best of our knowledge, we are the first to systematically investigate multi-level feature fusion for isotropic architectures like the standard Vision Transformer (ViT). Notably, when applied to a smaller model (e.g., ViT-S), our method yields significant performance gains, such as 1.2\% on fine-tuning, 2.8\% on linear probing, and 2.6\% on semantic segmentation. Code and models are available at https://github.com/open-mmlab/mmpretrain.
Large vision-language models have recently achieved remarkable progress, exhibiting great perception and reasoning abilities concerning visual information. However, how to effectively evaluate these large vision-language models remains a major obstacle, hindering future model development. Traditional benchmarks like VQAv2 or COCO Caption provide quantitative performance measurements but suffer from a lack of fine-grained ability assessment and non-robust evaluation metrics. Recent subjective benchmarks, such as OwlEval, offer comprehensive evaluations of a model's abilities by incorporating human labor, but they are not scalable and display significant bias. In response to these challenges, we propose MMBench, a novel multi-modality benchmark. MMBench methodically develops a comprehensive evaluation pipeline, primarily comprised of two elements. The first element is a meticulously curated dataset that surpasses existing similar benchmarks in terms of the number and variety of evaluation questions and abilities. The second element introduces a novel CircularEval strategy and incorporates the use of ChatGPT. This implementation is designed to convert free-form predictions into pre-defined choices, thereby facilitating a more robust evaluation of the model's predictions. MMBench is a systematically-designed objective benchmark for robustly evaluating the various abilities of vision-language models. We hope MMBench will assist the research community in better evaluating their models and encourage future advancements in this domain. Project page: https://opencompass.org.cn/mmbench.
To increase the generalization capability of VQA systems, many recent studies have tried to de-bias spurious language or vision associations that shortcut the question or image to the answer. Despite these efforts, the literature fails to address the confounding effect of vision and language simultaneously. As a result, when they reduce bias learned from one modality, they usually increase bias from the other. In this paper, we first model a confounding effect that causes language and vision bias simultaneously, then propose a counterfactual inference to remove the influence of this effect. The model trained in this strategy can concurrently and efficiently reduce vision and language bias. To the best of our knowledge, this is the first work to reduce biases resulting from confounding effects of vision and language in VQA, leveraging causal explain-away relations. We accompany our method with an explain-away strategy, pushing the accuracy of the questions with numerical answers results compared to existing methods that have been an open problem. The proposed method outperforms the state-of-the-art methods in VQA-CP v2 datasets.
Providing rich and useful information regarding spectrum activities and propagation channels, radiomaps characterize the detailed distribution of power spectral density (PSD) and are important tools for network planning in modern wireless systems. Generally, radiomaps are constructed from radio strength measurements by deployed sensors and user devices. However, not all areas are accessible for radio measurements due to physical constraints and security consideration, leading to non-uniformly spaced measurements and blanks on a radiomap. In this work, we explore distribution of radio spectrum strengths in view of surrounding environments, and propose two radiomap inpainting approaches for the reconstruction of radiomaps that cover missing areas. Specifically, we first define a propagation-based priority and integrate exemplar-based inpainting with radio propagation model for fine-resolution small-size missing area reconstruction on a radiomap. Then, we introduce a novel radio depth map and propose a two-step template-perturbation approach for large-size restricted region inpainting. Our experimental results demonstrate the power of the proposed propagation priority and radio depth map in capturing the PSD distribution, as well as the efficacy of the proposed methods for radiomap reconstruction.
Federated Learning (FL) has emerged as an effective learning paradigm for distributed computation owing to its strong potential in capturing underlying data statistics while preserving data privacy. However, in cases of practical data heterogeneity among FL clients, existing FL frameworks still exhibit deficiency in capturing the overall feature properties of local client data that exhibit disparate distributions. In response, generative adversarial networks (GANs) have recently been exploited in FL to address data heterogeneity since GANs can be integrated for data regeneration without exposing original raw data. Despite some successes, existing GAN-related FL frameworks often incur heavy communication cost and also elicit other privacy concerns, which limit their applications in real scenarios. To this end, this work proposes a novel FL framework that requires only partial GAN model sharing. Named as PS-FedGAN, this new framework enhances the GAN releasing and training mechanism to address heterogeneous data distributions across clients and to strengthen privacy preservation at reduced communication cost, especially over wireless networks. Our analysis demonstrates the convergence and privacy benefits of the proposed PS-FEdGAN framework. Through experimental results based on several well-known benchmark datasets, our proposed PS-FedGAN shows great promise to tackle FL under non-IID client data distributions, while securing data privacy and lowering communication overhead.
Video question answering aims at answering a question about the video content by reasoning the alignment semantics within them. However, since relying heavily on human instructions, i.e., annotations or priors, current contrastive learning-based VideoQA methods remains challenging to perform fine-grained visual-linguistic alignments. In this work, we innovatively resort to game theory, which can simulate complicated relationships among multiple players with specific interaction strategies, e.g., video, question, and answer as ternary players, to achieve fine-grained alignment for VideoQA task. Specifically, we carefully design a VideoQA-specific interaction strategy to tailor the characteristics of VideoQA, which can mathematically generate the fine-grained visual-linguistic alignment label without label-intensive efforts. Our TG-VQA outperforms existing state-of-the-art by a large margin (more than 5%) on long-term and short-term VideoQA datasets, verifying its effectiveness and generalization ability. Thanks to the guidance of game-theoretic interaction, our model impressively convergences well on limited data (${10}^4 ~videos$), surpassing most of those pre-trained on large-scale data ($10^7~videos$).
We propose Latent-Shift -- an efficient text-to-video generation method based on a pretrained text-to-image generation model that consists of an autoencoder and a U-Net diffusion model. Learning a video diffusion model in the latent space is much more efficient than in the pixel space. The latter is often limited to first generating a low-resolution video followed by a sequence of frame interpolation and super-resolution models, which makes the entire pipeline very complex and computationally expensive. To extend a U-Net from image generation to video generation, prior work proposes to add additional modules like 1D temporal convolution and/or temporal attention layers. In contrast, we propose a parameter-free temporal shift module that can leverage the spatial U-Net as is for video generation. We achieve this by shifting two portions of the feature map channels forward and backward along the temporal dimension. The shifted features of the current frame thus receive the features from the previous and the subsequent frames, enabling motion learning without additional parameters. We show that Latent-Shift achieves comparable or better results while being significantly more efficient. Moreover, Latent-Shift can generate images despite being finetuned for T2V generation.
This paper studies how to keep a vision backbone effective while removing token mixers in its basic building blocks. Token mixers, as self-attention for vision transformers (ViTs), are intended to perform information communication between different spatial tokens but suffer from considerable computational cost and latency. However, directly removing them will lead to an incomplete model structure prior, and thus brings a significant accuracy drop. To this end, we first develop an RepIdentityFormer base on the re-parameterizing idea, to study the token mixer free model architecture. And we then explore the improved learning paradigm to break the limitation of simple token mixer free backbone, and summarize the empirical practice into 5 guidelines. Equipped with the proposed optimization strategy, we are able to build an extremely simple vision backbone with encouraging performance, while enjoying the high efficiency during inference. Extensive experiments and ablative analysis also demonstrate that the inductive bias of network architecture, can be incorporated into simple network structure with appropriate optimization strategy. We hope this work can serve as a starting point for the exploration of optimization-driven efficient network design. Project page: https://techmonsterwang.github.io/RIFormer/.
Masked Image Modeling (MIM) has achieved promising progress with the advent of Masked Autoencoders (MAE) and BEiT. However, subsequent works have complicated the framework with new auxiliary tasks or extra pre-trained models, inevitably increasing computational overhead. This paper undertakes a fundamental analysis of MIM from the perspective of pixel reconstruction, which examines the input image patches and reconstruction target, and highlights two critical but previously overlooked bottlenecks.Based on this analysis, we propose a remarkably simple and effective method, PixMIM, that entails two strategies: 1) filtering the high-frequency components from the reconstruction target to de-emphasize the network's focus on texture-rich details and 2) adopting a conservative data transform strategy to alleviate the problem of missing foreground in MIM training. PixMIM can be easily integrated into most existing pixel-based MIM approaches (i.e., using raw images as reconstruction target) with negligible additional computation. Without bells and whistles, our method consistently improves three MIM approaches, MAE, ConvMAE, and LSMAE, across various downstream tasks. We believe this effective plug-and-play method will serve as a strong baseline for self-supervised learning and provide insights for future improvements of the MIM framework. Code will be available at https://github.com/open-mmlab/mmselfsup.