During the past decades, evolutionary computation (EC) has demonstrated promising potential in solving various complex optimization problems of relatively small scales. Nowadays, however, ongoing developments in modern science and engineering are bringing increasingly grave challenges to the conventional EC paradigm in terms of scalability. As problem scales increase, on the one hand, the encoding spaces (i.e., dimensions of the decision vectors) are intrinsically larger; on the other hand, EC algorithms often require growing numbers of function evaluations (and probably larger population sizes as well) to work properly. To meet such emerging challenges, not only does it require delicate algorithm designs, but more importantly, a high-performance computing framework is indispensable. Hence, we develop a distributed GPU-accelerated algorithm library -- EvoX. First, we propose a generalized workflow for implementing general EC algorithms. Second, we design a scalable computing framework for running EC algorithms on distributed GPU devices. Third, we provide user-friendly interfaces to both researchers and practitioners for benchmark studies as well as extended real-world applications. Empirically, we assess the promising scalability of EvoX via a series of benchmark experiments with problem dimensions/population sizes up to millions. Moreover, we demonstrate the easy usability of EvoX by applying it to solving reinforcement learning tasks on OpenAI Gym. To the best of our knowledge, this is the first library supporting distributed GPU computing in the EC literature. The code of EvoX is available at https://github.com/EMI-Group/EvoX.
Despite the emerging progress of integrating evolutionary computation into reinforcement learning, the absence of a high-performance platform endowing composability and massive parallelism causes non-trivial difficulties for research and applications related to asynchronous commercial games. Here we introduce Lamarckian - an open-source platform featuring support for evolutionary reinforcement learning scalable to distributed computing resources. To improve the training speed and data efficiency, Lamarckian adopts optimized communication methods and an asynchronous evolutionary reinforcement learning workflow. To meet the demand for an asynchronous interface by commercial games and various methods, Lamarckian tailors an asynchronous Markov Decision Process interface and designs an object-oriented software architecture with decoupled modules. In comparison with the state-of-the-art RLlib, we empirically demonstrate the unique advantages of Lamarckian on benchmark tests with up to 6000 CPU cores: i) both the sampling efficiency and training speed are doubled when running PPO on Google football game; ii) the training speed is 13 times faster when running PBT+PPO on Pong game. Moreover, we also present two use cases: i) how Lamarckian is applied to generating behavior-diverse game AI; ii) how Lamarckian is applied to game balancing tests for an asynchronous commercial game.
The architectural advancements in deep neural networks have led to remarkable leap-forwards across a broad array of computer vision tasks. Instead of relying on human expertise, neural architecture search (NAS) has emerged as a promising avenue toward automating the design of architectures. While recent achievements in image classification have suggested opportunities, the promises of NAS have yet to be thoroughly assessed on more challenging tasks of semantic segmentation. The main challenges of applying NAS to semantic segmentation arise from two aspects: (i) high-resolution images to be processed; (ii) additional requirement of real-time inference speed (i.e., real-time semantic segmentation) for applications such as autonomous driving. To meet such challenges, we propose a surrogate-assisted multi-objective method in this paper. Through a series of customized prediction models, our method effectively transforms the original NAS task into an ordinary multi-objective optimization problem. Followed by a hierarchical pre-screening criterion for in-fill selection, our method progressively achieves a set of efficient architectures trading-off between segmentation accuracy and inference speed. Empirical evaluations on three benchmark datasets together with an application using Huawei Atlas 200 DK suggest that our method can identify architectures significantly outperforming existing state-of-the-art architectures designed both manually by human experts and automatically by other NAS methods.
The ongoing advancements in network architecture design have led to remarkable achievements in deep learning across various challenging computer vision tasks. Meanwhile, the development of neural architecture search (NAS) has provided promising approaches to automating the design of network architectures for lower prediction error. Recently, the emerging application scenarios of deep learning have raised higher demands for network architectures considering multiple design criteria: number of parameters/floating-point operations, and inference latency, among others. From an optimization point of view, the NAS tasks involving multiple design criteria are intrinsically multiobjective optimization problems; hence, it is reasonable to adopt evolutionary multiobjective optimization (EMO) algorithms for tackling them. Nonetheless, there is still a clear gap confining the related research along this pathway: on the one hand, there is a lack of a general problem formulation of NAS tasks from an optimization point of view; on the other hand, there are challenges in conducting benchmark assessments of EMO algorithms on NAS tasks. To bridge the gap: (i) we formulate NAS tasks into general multi-objective optimization problems and analyze the complex characteristics from an optimization point of view; (ii) we present an end-to-end pipeline, dubbed $\texttt{EvoXBench}$, to generate benchmark test problems for EMO algorithms to run efficiently -- without the requirement of GPUs or Pytorch/Tensorflow; (iii) we instantiate two test suites comprehensively covering two datasets, seven search spaces, and three hardware devices, involving up to eight objectives. Based on the above, we validate the proposed test suites using six representative EMO algorithms and provide some empirical analyses. The code of $\texttt{EvoXBench}$ is available from $\href{https://github.com/EMI-Group/EvoXBench}{\rm{here}}$.
Deep neural networks have been found vulnerable to adversarial attacks, thus raising potentially concerns in security-sensitive contexts. To address this problem, recent research has investigated the adversarial robustness of deep neural networks from the architectural point of view. However, searching for architectures of deep neural networks is computationally expensive, particularly when coupled with adversarial training process. To meet the above challenge, this paper proposes a bi-fidelity multiobjective neural architecture search approach. First, we formulate the NAS problem for enhancing adversarial robustness of deep neural networks into a multiobjective optimization problem. Specifically, in addition to a low-fidelity performance predictor as the first objective, we leverage an auxiliary-objective -- the value of which is the output of a surrogate model trained with high-fidelity evaluations. Secondly, we reduce the computational cost by combining three performance estimation methods, i.e., parameter sharing, low-fidelity evaluation, and surrogate-based predictor. The effectiveness of the proposed approach is confirmed by extensive experiments conducted on CIFAR-10, CIFAR-100 and SVHN datasets.
Generic Event Boundary Captioning (GEBC) aims to generate three sentences describing the status change for a given time boundary. Previous methods only process the information of a single boundary at a time, which lacks utilization of video context information. To tackle this issue, we design a model that directly takes the whole video as input and generates captions for all boundaries parallelly. The model could learn the context information for each time boundary by modeling the boundary-boundary interactions. Experiments demonstrate the effectiveness of context information. The proposed method achieved a 72.84 score on the test set, and we reached the $2^{nd}$ place in this challenge. Our code is available at: \url{https://github.com/zjr2000/Context-GEBC}
Existing vision-language pre-training (VLP) methods primarily rely on paired image-text datasets, which are either annotated by enormous human labors, or crawled from the internet followed by elaborate data cleaning techniques. To reduce the dependency on well-aligned image-text pairs, it is promising to directly leverage the large-scale text-only and image-only corpora. This paper proposes a data augmentation method, namely cross-modal CutMix (CMC), for implicit cross-modal alignment learning in unpaired VLP. Specifically, CMC transforms natural sentences from the textual view into a multi-modal view, where visually-grounded words in a sentence are randomly replaced by diverse image patches with similar semantics. There are several appealing proprieties of the proposed CMC. First, it enhances the data diversity while keeping the semantic meaning intact for tackling problems where the aligned data are scarce; Second, by attaching cross-modal noise on uni-modal data, it guides models to learn token-level interactions across modalities for better denoising. Furthermore, we present a new unpaired VLP method, dubbed as VLMixer, that integrates CMC with contrastive learning to pull together the uni-modal and multi-modal views for better instance-level alignments among different modalities. Extensive experiments on five downstream tasks show that VLMixer could surpass previous state-of-the-art unpaired VLP methods.
Recent years have witnessed the surge of learned representations that directly build upon point clouds. Though becoming increasingly expressive, most existing representations still struggle to generate ordered point sets. Inspired by spherical multi-view scanners, we propose a novel sampling model called Spotlights to represent a 3D shape as a compact 1D array of depth values. It simulates the configuration of cameras evenly distributed on a sphere, where each virtual camera casts light rays from its principal point through sample points on a small concentric spherical cap to probe for the possible intersections with the object surrounded by the sphere. The structured point cloud is hence given implicitly as a function of depths. We provide a detailed geometric analysis of this new sampling scheme and prove its effectiveness in the context of the point cloud completion task. Experimental results on both synthetic and real data demonstrate that our method achieves competitive accuracy and consistency while having a significantly reduced computational cost. Furthermore, we show superior performance on the downstream point cloud registration task over state-of-the-art completion methods.