Abstract:Neural audio codecs are central to modern LLM-based Text-to-Speech (TTS) and multimodal systems. As low-bitrate semantic codecs gain prominence, the Token-to-Waveform (Token2Wav) decoder becomes a bottleneck determining both perceptual quality and system efficiency. Conventional multi-step flow-matching decoders offer superior quality but suffer from high inference latency due to iterative sampling, creating a severe quality-speed trade-off. In this paper, we propose a novel Token2Wav architecture that overcomes this limitation by applying MeanFlow in a highly compressed latent space. By modeling the average velocity rather than the instantaneous velocity field, MeanFlow enables true one-step generation. Operating in the latent domain mitigates the memory and stability issues of waveform-level flows, yielding up to a 17$\times$ improvement in Real-Time Factor (RTF) compared to multi-step baselines with negligible quality degradation. Furthermore, we introduce refinement strategies that mitigate latent mismatch, including decoder-only fine-tuning with the MeanFlow generator frozen and end-to-end joint fine-tuning, improving fidelity without increasing inference-time cost. Code and demo are publicly available.
Abstract:Spoken dialogue models typically start from text LLM backbones, yet reasoning often degrades when conditioning on speech instead of text. We attribute part of this modality gap to a temporal-granularity mismatch: speech tokens are temporally redundant and far longer than text under matched semantics, diluting per-token semantic density and weakening text-native reasoning dynamics. We study speech token design as a representation selection problem and sweep frame rates under a frozen LLM backbone with a fixed information rate. To make low frame rates feasible, we introduce factorized FSQ and a lightweight non-autoregressive audio LM head, scaling capacity to nearly 300\,bits/frame without sacrificing efficient prediction. With the bottleneck removed, we sweep frame rates (50$\rightarrow$2.08\,Hz) and alignment depth, and observe a consistent best regime for speech QA at 4.17\,Hz with intermediate-layer representation alignment.
Abstract:Voice timbre attribute detection (vTAD) is the task of determining the relative intensity of timbre attributes between speech utterances. Voice timbre is a crucial yet inherently complex component of speech perception. While deep neural network (DNN) embeddings perform well in speaker modelling, they often act as black-box representations with limited physical interpretability and high computational cost. In this work, a compact acoustic parameter set is investigated for vTAD. The set captures important acoustic measures and their temporal dynamics which are found to be crucial in the task. Despite its simplicity, the acoustic parameter set is competitive, outperforming conventional cepstral features and supervised DNN embeddings, and approaching state-of-the-art self-supervised models. Importantly, the studied set require no trainable parameters, incur negligible computation, and offer explicit interpretability for analysing physical traits behind human timbre perception.
Abstract:We introduce Voices of Civilizations, the first multilingual QA benchmark for evaluating audio LLMs' cultural comprehension on full-length music recordings. Covering 380 tracks across 38 languages, our automated pipeline yields 1,190 multiple-choice questions through four stages - each followed by manual verification: 1) compiling a representative music list; 2) generating cultural-background documents for each sample in the music list via LLMs; 3) extracting key attributes from those documents; and 4) constructing multiple-choice questions probing language, region associations, mood, and thematic content. We evaluate models under four conditions and report per-language accuracy. Our findings demonstrate that even state-of-the-art audio LLMs struggle to capture subtle cultural nuances without rich textual context and exhibit systematic biases in interpreting music from different cultural traditions. The dataset is publicly available on Hugging Face to foster culturally inclusive music understanding research.
Abstract:Although diffusion-based, non-autoregressive text-to-speech (TTS) systems have demonstrated impressive zero-shot synthesis capabilities, their efficacy is still hindered by two key challenges: the difficulty of text-speech alignment modeling and the high computational overhead of the iterative denoising process. To address these limitations, we propose ARCHI-TTS that features a dedicated semantic aligner to ensure robust temporal and semantic consistency between text and audio. To overcome high computational inference costs, ARCHI-TTS employs an efficient inference strategy that reuses encoder features across denoising steps, drastically accelerating synthesis without performance degradation. An auxiliary CTC loss applied to the condition encoder further enhances the semantic understanding. Experimental results demonstrate that ARCHI-TTS achieves a WER of 1.98% on LibriSpeech-PC test-clean, and 1.47%/1.42% on SeedTTS test-en/test-zh with a high inference efficiency, consistently outperforming recent state-of-the-art TTS systems.
Abstract:In recent years, Text-to-Audio Generation has achieved remarkable progress, offering sound creators powerful tools to transform textual inspirations into vivid audio. However, existing models predominantly operate directly in the acoustic latent space of a Variational Autoencoder (VAE), often leading to suboptimal alignment between generated audio and textual descriptions. In this paper, we introduce SemanticAudio, a novel framework that conducts both audio generation and editing directly in a high-level semantic space. We define this semantic space as a compact representation capturing the global identity and temporal sequence of sound events, distinct from fine-grained acoustic details. SemanticAudio employs a two-stage Flow Matching architecture: the Semantic Planner first generates these compact semantic features to sketch the global semantic layout, and the Acoustic Synthesizer subsequently produces high-fidelity acoustic latents conditioned on this semantic plan. Leveraging this decoupled design, we further introduce a training-free text-guided editing mechanism that enables precise attribute-level modifications on general audio without retraining. Specifically, this is achieved by steering the semantic generation trajectory via the difference of velocity fields derived from source and target text prompts. Extensive experiments demonstrate that SemanticAudio surpasses existing mainstream approaches in semantic alignment. Demo available at: https://semanticaudio1.github.io/
Abstract:Immersive spatial audio has become increasingly critical for applications ranging from AR/VR to home entertainment and automotive sound systems. However, existing generative methods remain constrained to low-dimensional formats such as binaural audio and First-Order Ambisonics (FOA). Binaural rendering is inherently limited to headphone playback, while FOA suffers from spatial aliasing and insufficient resolution for high-frequency. To overcome these limitations, we introduce ImmersiveFlow, the first end-to-end generative framework that directly synthesizes discrete 7.1.4 format spatial audio from stereo input. ImmersiveFlow leverages Flow Matching to learn trajectories from stereo inputs to multichannel spatial features within a pretrained VAE latent space. At inference, the Flow Matching model predicted latent features are decoded by the VAE and converted into the final 7.1.4 waveform. Comprehensive objective and subjective evaluations demonstrate that our method produces perceptually rich sound fields and enhanced externalization, significantly outperforming traditional upmixing techniques. Code implementations and audio samples are provided at: https://github.com/violet-audio/ImmersiveFlow.
Abstract:Music Source Restoration (MSR) aims to recover original, unprocessed instrument stems from professionally mixed and degraded audio, requiring the reversal of both production effects and real-world degradations. We present the inaugural MSR Challenge, which features objective evaluation on studio-produced mixtures using Multi-Mel-SNR, Zimtohrli, and FAD-CLAP, alongside subjective evaluation on real-world degraded recordings. Five teams participated in the challenge. The winning system achieved 4.46 dB Multi-Mel-SNR and 3.47 MOS-Overall, corresponding to relative improvements of 91% and 18% over the second-place system, respectively. Per-stem analysis reveals substantial variation in restoration difficulty across instruments, with bass averaging 4.59 dB across all teams, while percussion averages only 0.29 dB. The dataset, evaluation protocols, and baselines are available at https://msrchallenge.com/.
Abstract:Neural audio codecs have recently emerged as powerful tools for high-quality and low-bitrate audio compression, leveraging deep generative models to learn latent representations of audio signals. However, existing approaches either rely on a single quantizer that only processes speech domain, or on multiple quantizers that are not well suited for downstream tasks. To address this issue, we propose MelCap, a unified "one-codebook-for-all" neural codec that effectively handles speech, music, and general sound. By decomposing audio reconstruction into two stages, our method preserves more acoustic details than previous single-codebook approaches, while achieving performance comparable to mainstream multi-codebook methods. In the first stage, audio is transformed into mel-spectrograms, which are compressed and quantized into compact single tokens using a 2D tokenizer. A perceptual loss is further applied to mitigate the over-smoothing artifacts observed in spectrogram reconstruction. In the second stage, a Vocoder recovers waveforms from the mel discrete tokens in a single forward pass, enabling real-time decoding. Both objective and subjective evaluations demonstrate that MelCap achieves quality on comparable to state-of-the-art multi-codebook codecs, while retaining the computational simplicity of a single-codebook design, thereby providing an effective representation for downstream tasks.
Abstract:Recently, an increasing number of multimodal (text and audio) benchmarks have emerged, primarily focusing on evaluating models' understanding capability. However, exploration into assessing generative capabilities remains limited, especially for open-ended long-form content generation. Significant challenges lie in no reference standard answer, no unified evaluation metrics and uncontrollable human judgments. In this work, we take podcast-like audio generation as a starting point and propose PodEval, a comprehensive and well-designed open-source evaluation framework. In this framework: 1) We construct a real-world podcast dataset spanning diverse topics, serving as a reference for human-level creative quality. 2) We introduce a multimodal evaluation strategy and decompose the complex task into three dimensions: text, speech and audio, with different evaluation emphasis on "Content" and "Format". 3) For each modality, we design corresponding evaluation methods, involving both objective metrics and subjective listening test. We leverage representative podcast generation systems (including open-source, close-source, and human-made) in our experiments. The results offer in-depth analysis and insights into podcast generation, demonstrating the effectiveness of PodEval in evaluating open-ended long-form audio. This project is open-source to facilitate public use: https://github.com/yujxx/PodEval.