Abstract:RLHF is widely used to align flow-matching text-to-image models with human preferences, but often leads to severe diversity collapse after fine-tuning. In RL, diversity is often assumed to correlate with policy entropy, motivating entropy regularization. However, we show this intuition breaks in flow models: policy entropy remains constant, even while perceptual diversity collapses. We explain this mismatch both theoretically and empirically: the constant entropy arises from the fixed, pre-defined noise schedule, while the diversity collapse is driven by the mode-seeking nature of policy gradients. As a result, policy entropy fails to prevent the model from converging to a narrow high-reward region in the perceptual space. To this end, we introduce perceptual entropy that captures diversity in a perceptual space and maintains the property of standard entropy. Building upon this insight, we propose two entropy-regularized strategies, Perceptual Entropy Constraint and Perceptual Constraints on Generation Space, to preserve perceptual diversity and improve the quality. Experiments across two base models, neural and rule-based rewards, and three perceptual spaces demonstrate consistent gains in the quality-diversity trade-off; PEC achieves the best overall score of 0.734 (vs. baseline's 0.366); a complementary setting of PEC further reaches a diversity average of 0.989 (vs. baseline's 0.047). Our project page (https://xiaofeng-tan.github.io/projects/PEC) is publicly available.
Abstract:Online Temporal Action Localization (On-TAL) aims to detect the occurrence time and category of actions in untrimmed streaming videos immediately upon their completion. Recent advancements in this field focus on developing more sophisticated frameworks, shifting from Online Action Detection (OAD)-based aggregation paradigm to instance-level understanding. However, existing approaches are typically trained on specific domains and often exhibit limited generalization capabilities when applied to arbitrary videos, particularly in the presence of previously unseen actions. In this paper, we introduce a new task called Online Zero-shot Temporal Action Localization (OZ-TAL), which aims to detect previously unseen actions in an online fashion. Furthermore, we propose a training-free framework that leverages off-the-shelf Vision-Language Models (VLMs) while introducing additional mechanisms to enhance visual representations and mitigate their inherent biases. We establish new benchmarks and representative baselines for OZ-TAL on THUMOS14 and ActivityNet-1.3, and extensive experiments demonstrate that our method substantially outperforms existing state-of-the-art approaches under both offline and online zero-shot settings.
Abstract:Reconstructing photorealistic and topology-aware human avatars from monocular videos remains a significant challenge in the fields of computer vision and graphics. While existing 3D human avatar modeling approaches can effectively capture body motion, they often fail to accurately model fine details such as hand movements and facial expressions. To address this, we propose Structure-aware Fine-grained Gaussian Splatting (SFGS), a novel method for reconstructing expressive and coherent full-body 3D human avatars from a monocular video sequence. The SFGS use both spatial-only triplane and time-aware hexplane to capture dynamic features across consecutive frames. A structure-aware gaussian module is designed to capture pose-dependent details in a spatially coherent manner and improve pose and texture expression. To better model hand deformations, we also propose a residual refinement module based on fine-grained hand reconstruction. Our method requires only a single-stage training and outperforms state-of-the-art baselines in both quantitative and qualitative evaluations, generating high-fidelity avatars with natural motion and fine details. The code is on Github: https://github.com/Su245811YZ/SFGS
Abstract:Text-to-motion generation has attracted increasing attention in the research community recently, with potential applications in animation, virtual reality, robotics, and human-computer interaction. Diffusion and autoregressive models are two popular and parallel research directions for text-to-motion generation. However, diffusion models often suffer from error amplification during noise prediction, while autoregressive models exhibit mode collapse due to motion discretization. To address these limitations, we propose a flexible, high-fidelity, and semantically faithful text-to-motion framework, named Coordinate-based Dual-constrained Autoregressive Motion Generation (CDAMD). With motion coordinates as input, CDAMD follows the autoregressive paradigm and leverages diffusion-inspired multi-layer perceptrons to enhance the fidelity of predicted motions. Furthermore, a Dual-Constrained Causal Mask is introduced to guide autoregressive generation, where motion tokens act as priors and are concatenated with textual encodings. Since there is limited work on coordinate-based motion synthesis, we establish new benchmarks for both text-to-motion generation and motion editing. Experimental results demonstrate that our approach achieves state-of-the-art performance in terms of both fidelity and semantic consistency on these benchmarks.
Abstract:End-to-end autonomous driving resides not in the integration of perception and planning, but rather in the dynamic multi-agent game within a unified representation space. Most existing end-to-end models treat all agents equally, hindering the decoupling of real collision threats from complex backgrounds. To address this issue, We introduce the concept of Risk-Prioritized Game Planning, and propose GameAD, a novel framework that models end-to-end autonomous driving as a risk-aware game problem. The GameAD integrates Risk-Aware Topology Anchoring, Strategic Payload Adapter, Minimax Risk-Aware Sparse Attention, and Risk Consistent Equilibrium Stabilization to enable game theoretic decision making with risk prioritized interactions. We also present the Planning Risk Exposure metric, which quantifies the cumulative risk intensity of planned trajectories over a long horizon for safe autonomous driving. Extensive experiments on the nuScenes and Bench2Drive datasets show that our approach significantly outperforms state-of-the-art methods, especially in terms of trajectory safety.
Abstract:Text-to-motion generation has advanced with diffusion- and flow-based generative models, yet supervised pretraining remains insufficient to align models with high-level objectives such as semantic consistency, realism, and human preference. Existing post-training methods have key limitations: they (1) target a specific motion representation, such as joints, (2) optimize a particular aspect, such as text-motion alignment, and may compromise other factors; and (3) incur substantial computational overhead, data dependence, and coarse-grained optimization. We present a reinforcement fine-tuning framework that comprises a heterogeneous-representation, multi-dimensional reward model, MotionReward, and an efficient, fine-grained fine-tuning method, EasyTune. To obtain a unified semantics representation, MotionReward maps heterogeneous motions into a shared semantic space anchored by text, enabling multidimensional reward learning; Self-refinement Preference Learning further enhances semantics without additional annotations. For efficient and effective fine-tuning, we identify the recursive gradient dependence across denoising steps as the key bottleneck, and propose EasyTune, which optimizes step-wise rather than over the full trajectory, yielding dense, fine-grained, and memory-efficient updates. Extensive experiments validate the effectiveness of our framework, achieving FID 0.132 at 22.10 GB peak memory for MLD model and saving up to 15.22 GB over DRaFT. It reduces FID by 22.9% on joint-based ACMDM, and achieves a 12.6% R-Precision gain and 23.3% FID improvement on rotation-based HY Motion. Our project page with code is publicly available.
Abstract:Text-to-motion generation holds significant potential for cross-linguistic applications, yet it is hindered by the lack of bilingual datasets and the poor cross-lingual semantic understanding of existing language models. To address these gaps, we introduce BiHumanML3D, the first bilingual text-to-motion benchmark, constructed via LLM-assisted annotation and rigorous manual correction. Furthermore, we propose a simple yet effective baseline, Bilingual Motion Diffusion (BiMD), featuring Cross-Lingual Alignment (CLA). CLA explicitly aligns semantic representations across languages, creating a robust conditional space that enables high-quality motion generation from bilingual inputs, including zero-shot code-switching scenarios. Extensive experiments demonstrate that BiMD with CLA achieves an FID of 0.045 vs. 0.169 and R@3 of 82.8\% vs. 80.8\%, significantly outperforms monolingual diffusion models and translation baselines on BiHumanML3D, underscoring the critical necessity and reliability of our dataset and the effectiveness of our alignment strategy for cross-lingual motion synthesis. The dataset and code are released at \href{https://wengwanjiang.github.io/BilingualT2M-page}{https://wengwanjiang.github.io/BilingualT2M-page}
Abstract:With the rapid advancement of AIGC technologies, image forensics will encounter unprecedented challenges. Traditional methods are incapable of dealing with increasingly realistic images generated by rapidly evolving image generation techniques. To facilitate the identification of AI-generated images and the attribution of their source models, generative image watermarking and AI-generated image attribution have emerged as key research focuses in recent years. However, existing methods are model-dependent, requiring access to the generative models and lacking generality and scalability to new and unseen generators. To address these limitations, this work presents a new paradigm for AI-generated image attribution by formulating it as an instance retrieval problem instead of a conventional image classification problem. We propose an efficient model-agnostic framework, called Low-bIt-plane-based Deepfake Attribution (LIDA). The input to LIDA is produced by Low-Bit Fingerprint Generation module, while the training involves Unsupervised Pre-Training followed by subsequent Few-Shot Attribution Adaptation. Comprehensive experiments demonstrate that LIDA achieves state-of-the-art performance for both Deepfake detection and image attribution under zero- and few-shot settings. The code is at https://github.com/hongsong-wang/LIDA
Abstract:In recent years, motion generative models have undergone significant advancement, yet pose challenges in aligning with downstream objectives. Recent studies have shown that using differentiable rewards to directly align the preference of diffusion models yields promising results. However, these methods suffer from (1) inefficient and coarse-grained optimization with (2) high memory consumption. In this work, we first theoretically and empirically identify the key reason of these limitations: the recursive dependence between different steps in the denoising trajectory. Inspired by this insight, we propose EasyTune, which fine-tunes diffusion at each denoising step rather than over the entire trajectory. This decouples the recursive dependence, allowing us to perform (1) a dense and fine-grained, and (2) memory-efficient optimization. Furthermore, the scarcity of preference motion pairs restricts the availability of motion reward model training. To this end, we further introduce a Self-refinement Preference Learning (SPL) mechanism that dynamically identifies preference pairs and conducts preference learning. Extensive experiments demonstrate that EasyTune outperforms DRaFT-50 by 8.2% in alignment (MM-Dist) improvement while requiring only 31.16% of its additional memory overhead and achieving a 7.3x training speedup. The project page is available at this link {https://xiaofeng-tan.github.io/projects/EasyTune/index.html}.
Abstract:Reinforcement Fine-Tuning (RFT) on flow-based models is crucial for preference alignment. However, they often introduce visual hallucinations like over-optimized details and semantic misalignment. This work preliminarily explores why visual hallucinations arise and how to reduce them. We first investigate RFT methods from a unified perspective, and reveal the core problems stemming from two aspects, exploration and exploitation: (1) limited exploration during stochastic differential equation (SDE) rollouts, leading to an over-emphasis on local details at the expense of global semantics, and (2) trajectory imitation process inherent in policy gradient methods, distorting the model's foundational vector field and its cross-step consistency. Building on this, we propose ConsistentRFT, a general framework to mitigate these hallucinations. Specifically, we design a Dynamic Granularity Rollout (DGR) mechanism to balance exploration between global semantics and local details by dynamically scheduling different noise sources. We then introduce a Consistent Policy Gradient Optimization (CPGO) that preserves the model's consistency by aligning the current policy with a more stable prior. Extensive experiments demonstrate that ConsistentRFT significantly mitigates visual hallucinations, achieving average reductions of 49\% for low-level and 38\% for high-level perceptual hallucinations. Furthermore, ConsistentRFT outperforms other RFT methods on out-of-domain metrics, showing an improvement of 5.1\% (v.s. the baseline's decrease of -0.4\%) over FLUX1.dev. This is \href{https://xiaofeng-tan.github.io/projects/ConsistentRFT}{Project Page}.