We present a novel graph Transformer generative adversarial network (GTGAN) to learn effective graph node relations in an end-to-end fashion for the challenging graph-constrained house generation task. The proposed graph-Transformer-based generator includes a novel graph Transformer encoder that combines graph convolutions and self-attentions in a Transformer to model both local and global interactions across connected and non-connected graph nodes. Specifically, the proposed connected node attention (CNA) and non-connected node attention (NNA) aim to capture the global relations across connected nodes and non-connected nodes in the input graph, respectively. The proposed graph modeling block (GMB) aims to exploit local vertex interactions based on a house layout topology. Moreover, we propose a new node classification-based discriminator to preserve the high-level semantic and discriminative node features for different house components. Finally, we propose a novel graph-based cycle-consistency loss that aims at maintaining the relative spatial relationships between ground truth and predicted graphs. Experiments on two challenging graph-constrained house generation tasks (i.e., house layout and roof generation) with two public datasets demonstrate the effectiveness of GTGAN in terms of objective quantitative scores and subjective visual realism. New state-of-the-art results are established by large margins on both tasks.
Previous works have extensively studied the transferability of adversarial samples in untargeted black-box scenarios. However, it still remains challenging to craft targeted adversarial examples with higher transferability than non-targeted ones. Recent studies reveal that the traditional Cross-Entropy (CE) loss function is insufficient to learn transferable targeted adversarial examples due to the issue of vanishing gradient. In this work, we provide a comprehensive investigation of the CE loss function and find that the logit margin between the targeted and untargeted classes will quickly obtain saturation in CE, which largely limits the transferability. Therefore, in this paper, we devote to the goal of continually increasing the logit margin along the optimization to deal with the saturation issue and propose two simple and effective logit calibration methods, which are achieved by downscaling the logits with a temperature factor and an adaptive margin, respectively. Both of them can effectively encourage optimization to produce a larger logit margin and lead to higher transferability. Besides, we show that minimizing the cosine distance between the adversarial examples and the classifier weights of the target class can further improve the transferability, which is benefited from downscaling logits via L2-normalization. Experiments conducted on the ImageNet dataset validate the effectiveness of the proposed methods, which outperform the state-of-the-art methods in black-box targeted attacks. The source code is available at \href{https://github.com/WJJLL/Target-Attack/}{Link}
Diffusion-based generative models have recently emerged as powerful solutions for high-quality synthesis in multiple domains. Leveraging the bidirectional Markov chains, diffusion probabilistic models generate samples by inferring the reversed Markov chain based on the learned distribution mapping at the forward diffusion process. In this work, we propose Modiff, a conditional paradigm that benefits from the denoising diffusion probabilistic model (DDPM) to tackle the problem of realistic and diverse action-conditioned 3D skeleton-based motion generation. We are a pioneering attempt that uses DDPM to synthesize a variable number of motion sequences conditioned on a categorical action. We evaluate our approach on the large-scale NTU RGB+D dataset and show improvements over state-of-the-art motion generation methods.
Domain shift widely exists in the visual world, while modern deep neural networks commonly suffer from severe performance degradation under domain shift due to the poor generalization ability, which limits the real-world applications. The domain shift mainly lies in the limited source environmental variations and the large distribution gap between source and unseen target data. To this end, we propose a unified framework, Style-HAllucinated Dual consistEncy learning (SHADE), to handle such domain shift in various visual tasks. Specifically, SHADE is constructed based on two consistency constraints, Style Consistency (SC) and Retrospection Consistency (RC). SC enriches the source situations and encourages the model to learn consistent representation across style-diversified samples. RC leverages general visual knowledge to prevent the model from overfitting to source data and thus largely keeps the representation consistent between the source and general visual models. Furthermore, we present a novel style hallucination module (SHM) to generate style-diversified samples that are essential to consistency learning. SHM selects basis styles from the source distribution, enabling the model to dynamically generate diverse and realistic samples during training. Extensive experiments demonstrate that our versatile SHADE can significantly enhance the generalization in various visual recognition tasks, including image classification, semantic segmentation and object detection, with different models, i.e., ConvNets and Transformer.
Inserting an SVD meta-layer into neural networks is prone to make the covariance ill-conditioned, which could harm the model in the training stability and generalization abilities. In this paper, we systematically study how to improve the covariance conditioning by enforcing orthogonality to the Pre-SVD layer. Existing orthogonal treatments on the weights are first investigated. However, these techniques can improve the conditioning but would hurt the performance. To avoid such a side effect, we propose the Nearest Orthogonal Gradient (NOG) and Optimal Learning Rate (OLR). The effectiveness of our methods is validated in two applications: decorrelated Batch Normalization (BN) and Global Covariance Pooling (GCP). Extensive experiments on visual recognition demonstrate that our methods can simultaneously improve covariance conditioning and generalization. The combinations with orthogonal weight can further boost the performance. Moreover, we show that our orthogonality techniques can benefit generative models for better latent disentanglement through a series of experiments on various benchmarks. Code is available at: \href{https://github.com/KingJamesSong/OrthoImproveCond}{https://github.com/KingJamesSong/OrthoImproveCond}.
Crowd localization aims to predict the spatial position of humans in a crowd scenario. We observe that the performance of existing methods is challenged from two aspects: (i) ranking inconsistency between test and training phases; and (ii) fixed anchor resolution may underfit or overfit crowd densities of local regions. To address these problems, we design a supervision target reassignment strategy for training to reduce ranking inconsistency and propose an anchor pyramid scheme to adaptively determine the anchor density in each image region. Extensive experimental results on three widely adopted datasets (ShanghaiTech A\&B, JHU-CROWD++, UCF-QNRF) demonstrate the favorable performance against several state-of-the-art methods.
Video processing and analysis have become an urgent task since a huge amount of videos (e.g., Youtube, Hulu) are uploaded online every day. The extraction of representative key frames from videos is very important in video processing and analysis since it greatly reduces computing resources and time. Although great progress has been made recently, large-scale video classification remains an open problem, as the existing methods have not well balanced the performance and efficiency simultaneously. To tackle this problem, this work presents an unsupervised method to retrieve the key frames, which combines Convolutional Neural Network (CNN) and Temporal Segment Density Peaks Clustering (TSDPC). The proposed TSDPC is a generic and powerful framework and it has two advantages compared with previous works, one is that it can calculate the number of key frames automatically. The other is that it can preserve the temporal information of the video. Thus it improves the efficiency of video classification. Furthermore, a Long Short-Term Memory network (LSTM) is added on the top of the CNN to further elevate the performance of classification. Moreover, a weight fusion strategy of different input networks is presented to boost the performance. By optimizing both video classification and key frame extraction simultaneously, we achieve better classification performance and higher efficiency. We evaluate our method on two popular datasets (i.e., HMDB51 and UCF101) and the experimental results consistently demonstrate that our strategy achieves competitive performance and efficiency compared with the state-of-the-art approaches.
We present a novel bipartite graph reasoning Generative Adversarial Network (BiGraphGAN) for two challenging tasks: person pose and facial image synthesis. The proposed graph generator consists of two novel blocks that aim to model the pose-to-pose and pose-to-image relations, respectively. Specifically, the proposed bipartite graph reasoning (BGR) block aims to reason the long-range cross relations between the source and target pose in a bipartite graph, which mitigates some of the challenges caused by pose deformation. Moreover, we propose a new interaction-and-aggregation (IA) block to effectively update and enhance the feature representation capability of both a person's shape and appearance in an interactive way. To further capture the change in pose of each part more precisely, we propose a novel part-aware bipartite graph reasoning (PBGR) block to decompose the task of reasoning the global structure transformation with a bipartite graph into learning different local transformations for different semantic body/face parts. Experiments on two challenging generation tasks with three public datasets demonstrate the effectiveness of the proposed methods in terms of objective quantitative scores and subjective visual realness. The source code and trained models are available at https://github.com/Ha0Tang/BiGraphGAN.
Probabilistic 3D point cloud registration methods have shown competitive performance in overcoming noise, outliers, and density variations. However, registering point cloud pairs in the case of partial overlap is still a challenge. This paper proposes a novel overlap-guided probabilistic registration approach that computes the optimal transformation from matched Gaussian Mixture Model (GMM) parameters. We reformulate the registration problem as the problem of aligning two Gaussian mixtures such that a statistical discrepancy measure between the two corresponding mixtures is minimized. We introduce a Transformer-based detection module to detect overlapping regions, and represent the input point clouds using GMMs by guiding their alignment through overlap scores computed by this detection module. Experiments show that our method achieves superior registration accuracy and efficiency than state-of-the-art methods when handling point clouds with partial overlap and different densities on synthetic and real-world datasets. https://github.com/gfmei/ogmm
Deep learning has achieved state-of-the-art performance on several computer vision tasks and domains. Nevertheless, it still demands a high computational cost and a significant amount of parameters that need to be learned for each new domain. Such requirements hinder the use in resource-limited environments and demand both software and hardware optimization. Multi-domain learning addresses this problem by adapting to new domains while retaining the knowledge of the original domain. One limitation of most multi-domain learning approaches is that they usually are not designed for taking into account the resources available to the user. Recently, some works that can reduce computational complexity and amount of parameters to fit the user needs have been proposed, but they need the entire original model to handle all the domains together. This work proposes a method capable of adapting to a user-defined budget while encouraging parameter sharing among domains. Hence, filters that are not used by any domain can be pruned from the network at test time. The proposed approach innovates by better adapting to resource-limited devices while being able to handle multiple domains at test time with fewer parameters and lower computational complexity than the baseline model.