Pick-and-place is an important manipulation task in domestic or manufacturing applications. There exist many works focusing on grasp detection with high picking success rate but lacking consideration of downstream manipulation tasks (e.g., placing). Although some research works proposed methods to incorporate task conditions into grasp selection, most of them are data-driven and are therefore hard to adapt to arbitrary operating environments. Observing this challenge, we propose a general task-oriented pick-place framework that treats the target task and operating environment as placing constraints into grasping optimization. Combined with existing grasp detectors, our framework is able to generate feasible grasps for different downstream tasks and adapt to environmental changes without time-consuming re-training processes. Moreover, the framework can accept different definitions of placing constraints, so it is easy to integrate with other modules. Experiments in the simulator and real-world on multiple pick-place tasks are conducted to evaluate the performance of our framework. The result shows that our framework achieves a high and robust task success rate on a wide variety of the pick-place tasks.
The goal of open-vocabulary detection is to identify novel objects based on arbitrary textual descriptions. In this paper, we address open-vocabulary 3D point-cloud detection by a dividing-and-conquering strategy, which involves: 1) developing a point-cloud detector that can learn a general representation for localizing various objects, and 2) connecting textual and point-cloud representations to enable the detector to classify novel object categories based on text prompting. Specifically, we resort to rich image pre-trained models, by which the point-cloud detector learns localizing objects under the supervision of predicted 2D bounding boxes from 2D pre-trained detectors. Moreover, we propose a novel de-biased triplet cross-modal contrastive learning to connect the modalities of image, point-cloud and text, thereby enabling the point-cloud detector to benefit from vision-language pre-trained models,i.e.,CLIP. The novel use of image and vision-language pre-trained models for point-cloud detectors allows for open-vocabulary 3D object detection without the need for 3D annotations. Experiments demonstrate that the proposed method improves at least 3.03 points and 7.47 points over a wide range of baselines on the ScanNet and SUN RGB-D datasets, respectively. Furthermore, we provide a comprehensive analysis to explain why our approach works.
Given the large-scale data and the high annotation cost, pretraining-finetuning becomes a popular paradigm in multiple computer vision tasks. Previous research has covered both the unsupervised pretraining and supervised finetuning in this paradigm, while little attention is paid to exploiting the annotation budget for finetuning. To fill in this gap, we formally define this new active finetuning task focusing on the selection of samples for annotation in the pretraining-finetuning paradigm. We propose a novel method called ActiveFT for active finetuning task to select a subset of data distributing similarly with the entire unlabeled pool and maintaining enough diversity by optimizing a parametric model in the continuous space. We prove that the Earth Mover's distance between the distributions of the selected subset and the entire data pool is also reduced in this process. Extensive experiments show the leading performance and high efficiency of ActiveFT superior to baselines on both image classification and semantic segmentation. Our code is released at https://github.com/yichen928/ActiveFT.
Traffic simulation plays a crucial role in evaluating and improving autonomous driving planning systems. After being deployed on public roads, autonomous vehicles need to interact with human road participants with different social preferences (e.g., selfish or courteous human drivers). To ensure that autonomous vehicles take safe and efficient maneuvers in different interactive traffic scenarios, we should be able to evaluate autonomous vehicles against reactive agents with different social characteristics in the simulation environment. We propose a socially-controllable behavior generation (SCBG) model for this purpose, which allows the users to specify the level of courtesy of the generated trajectory while ensuring realistic and human-like trajectory generation through learning from real-world driving data. Specifically, we define a novel and differentiable measure to quantify the level of courtesy of driving behavior, leveraging marginal and conditional behavior prediction models trained from real-world driving data. The proposed courtesy measure allows us to auto-label the courtesy levels of trajectories from real-world driving data and conveniently train an SCBG model generating trajectories based on the input courtesy values. We examined the SCBG model on the Waymo Open Motion Dataset (WOMD) and showed that we were able to control the SCBG model to generate realistic driving behaviors with desired courtesy levels. Interestingly, we found that the SCBG model was able to identify different motion patterns of courteous behaviors according to the scenarios.
Large-scale vision-language pre-trained models have shown promising transferability to various downstream tasks. As the size of these foundation models and the number of downstream tasks grow, the standard full fine-tuning paradigm becomes unsustainable due to heavy computational and storage costs. This paper proposes UniAdapter, which unifies unimodal and multimodal adapters for parameter-efficient cross-modal adaptation on pre-trained vision-language models. Specifically, adapters are distributed to different modalities and their interactions, with the total number of tunable parameters reduced by partial weight sharing. The unified and knowledge-sharing design enables powerful cross-modal representations that can benefit various downstream tasks, requiring only 1.0%-2.0% tunable parameters of the pre-trained model. Extensive experiments on 6 cross-modal downstream benchmarks (including video-text retrieval, image-text retrieval, VideoQA, and VQA) show that in most cases, UniAdapter not only outperforms the state-of-the-arts, but even beats the full fine-tuning strategy. Particularly, on the MSRVTT retrieval task, UniAdapter achieves 49.7% recall@1 with 2.2% model parameters, outperforming the latest competitors by 2.0%. The code and models are available at https://github.com/RERV/UniAdapter.
Diffusion models have demonstrated their powerful generative capability in many tasks, with great potential to serve as a paradigm for offline reinforcement learning. However, the quality of the diffusion model is limited by the insufficient diversity of training data, which hinders the performance of planning and the generalizability to new tasks. This paper introduces AdaptDiffuser, an evolutionary planning method with diffusion that can self-evolve to improve the diffusion model hence a better planner, not only for seen tasks but can also adapt to unseen tasks. AdaptDiffuser enables the generation of rich synthetic expert data for goal-conditioned tasks using guidance from reward gradients. It then selects high-quality data via a discriminator to finetune the diffusion model, which improves the generalization ability to unseen tasks. Empirical experiments on two benchmark environments and two carefully designed unseen tasks in KUKA industrial robot arm and Maze2D environments demonstrate the effectiveness of AdaptDiffuser. For example, AdaptDiffuser not only outperforms the previous art Diffuser by 20.8% on Maze2D and 7.5% on MuJoCo locomotion, but also adapts better to new tasks, e.g., KUKA pick-and-place, by 27.9% without requiring additional expert data.
Slip is a very common phenomena present in wheeled mobile robotic systems. It has undesirable consequences such as wasting energy and impeding system stability. To tackle the challenge of mobile robot trajectory tracking under slippery conditions, we propose a hierarchical framework that learns and adapts gains of the tracking controllers simultaneously online. Concretely, a reinforcement learning (RL) module is used to auto-tune parameters in a lateral predictive controller and a longitudinal speed PID controller. Experiments show the necessity of simultaneous gain tuning, and have demonstrated that our online framework outperforms the best baseline controller using fixed gains. By utilizing online gain adaptation, our framework achieves robust tracking performance by rejecting slip and reducing tracking errors when the mobile robot travels through various terrains.
Humans have internal models of robots (like their physical capabilities), the world (like what will happen next), and their tasks (like a preferred goal). However, human internal models are not always perfect: for example, it is easy to underestimate a robot's inertia. Nevertheless, these models change and improve over time as humans gather more experience. Interestingly, robot actions influence what this experience is, and therefore influence how people's internal models change. In this work we take a step towards enabling robots to understand the influence they have, leverage it to better assist people, and help human models more quickly align with reality. Our key idea is to model the human's learning as a nonlinear dynamical system which evolves the human's internal model given new observations. We formulate a novel optimization problem to infer the human's learning dynamics from demonstrations that naturally exhibit human learning. We then formalize how robots can influence human learning by embedding the human's learning dynamics model into the robot planning problem. Although our formulations provide concrete problem statements, they are intractable to solve in full generality. We contribute an approximation that sacrifices the complexity of the human internal models we can represent, but enables robots to learn the nonlinear dynamics of these internal models. We evaluate our inference and planning methods in a suite of simulated environments and an in-person user study, where a 7DOF robotic arm teaches participants to be better teleoperators. While influencing human learning remains an open problem, our results demonstrate that this influence is possible and can be helpful in real human-robot interaction.
Continuous formulations of trajectory planning problems have two main benefits. First, constraints are guaranteed to be satisfied at all times. Secondly, dynamic obstacles can be naturally considered with time. This paper introduces a novel B-spline based trajectory optimization method for multi-jointed robots that provides a continuous trajectory with guaranteed continuous constraints satisfaction. At the core of this method, B-spline basic operations, like addition, multiplication, and derivative, are rigorously defined and applied for problem formulation. B-spline unique characteristics, such as the convex hull and smooth curves properties, are utilized to reformulate the original continuous optimization problem into a finite-dimensional problem. Collision avoidance with static obstacles is achieved using the signed distance field, while that with dynamic obstacles is accomplished via constructing time-varying separating hyperplanes. Simulation results on various robots validate the effectiveness of the algorithm. In addition, this paper provides experimental validations with a 6-link FANUC robot avoiding static and moving obstacles.
Learning generalizable insertion skills in a data-efficient manner has long been a challenge in the robot learning community. While the current state-of-the-art methods with reinforcement learning (RL) show promising performance in acquiring manipulation skills, the algorithms are data-hungry and hard to generalize. To overcome the issues, in this paper we present Prim-LAfD, a simple yet effective framework to learn and adapt primitive-based insertion skills from demonstrations. Prim-LAfD utilizes black-box function optimization to learn and adapt the primitive parameters leveraging prior experiences. Human demonstrations are modeled as dense rewards guiding parameter learning. We validate the effectiveness of the proposed method on eight peg-hole and connector-socket insertion tasks. The experimental results show that our proposed framework takes less than one hour to acquire the insertion skills and as few as fifteen minutes to adapt to an unseen insertion task on a physical robot.