This paper is not motivated to seek innovation within the attention mechanism. Instead, it focuses on overcoming the existing trade-offs between accuracy and efficiency within the context of point cloud processing, leveraging the power of scale. Drawing inspiration from recent advances in 3D large-scale representation learning, we recognize that model performance is more influenced by scale than by intricate design. Therefore, we present Point Transformer V3 (PTv3), which prioritizes simplicity and efficiency over the accuracy of certain mechanisms that are minor to the overall performance after scaling, such as replacing the precise neighbor search by KNN with an efficient serialized neighbor mapping of point clouds organized with specific patterns. This principle enables significant scaling, expanding the receptive field from 16 to 1024 points while remaining efficient (a 3x increase in processing speed and a 10x improvement in memory efficiency compared with its predecessor, PTv2). PTv3 attains state-of-the-art results on over 20 downstream tasks that span both indoor and outdoor scenarios. Further enhanced with multi-dataset joint training, PTv3 pushes these results to a higher level.
This technical report presents AutoGen, a new framework that enables development of LLM applications using multiple agents that can converse with each other to solve tasks. AutoGen agents are customizable, conversable, and seamlessly allow human participation. They can operate in various modes that employ combinations of LLMs, human inputs, and tools. AutoGen's design offers multiple advantages: a) it gracefully navigates the strong but imperfect generation and reasoning abilities of these LLMs; b) it leverages human understanding and intelligence, while providing valuable automation through conversations between agents; c) it simplifies and unifies the implementation of complex LLM workflows as automated agent chats. We provide many diverse examples of how developers can easily use AutoGen to effectively solve tasks or build applications, ranging from coding, mathematics, operations research, entertainment, online decision-making, question answering, etc.
Visual feedback plays a crucial role in the process of amputation patients completing grasping in the field of prosthesis control. However, for blind and visually impaired (BVI) amputees, the loss of both visual and grasping abilities makes the "easy" reach-and-grasp task a feasible challenge. In this paper, we propose a novel multi-sensory prosthesis system helping BVI amputees with sensing, navigation and grasp operations. It combines modules of voice interaction, environmental perception, grasp guidance, collaborative control, and auditory/tactile feedback. In particular, the voice interaction module receives user instructions and invokes other functional modules according to the instructions. The environmental perception and grasp guidance module obtains environmental information through computer vision, and feedbacks the information to the user through auditory feedback modules (voice prompts and spatial sound sources) and tactile feedback modules (vibration stimulation). The prosthesis collaborative control module obtains the context information of the grasp guidance process and completes the collaborative control of grasp gestures and wrist angles of prosthesis in conjunction with the user's control intention in order to achieve stable grasp of various objects. This paper details a prototyping design (named viia-hand) and presents its preliminary experimental verification on healthy subjects completing specific reach-and-grasp tasks. Our results showed that, with the help of our new design, the subjects were able to achieve a precise reach and reliable grasp of the target objects in a relatively cluttered environment. Additionally, the system is extremely user-friendly, as users can quickly adapt to it with minimal training.
The prevalent use of benchmarks in current offline reinforcement learning (RL) research has led to a neglect of the imbalance of real-world dataset distributions in the development of models. The real-world offline RL dataset is often imbalanced over the state space due to the challenge of exploration or safety considerations. In this paper, we specify properties of imbalanced datasets in offline RL, where the state coverage follows a power law distribution characterized by skewed policies. Theoretically and empirically, we show that typically offline RL methods based on distributional constraints, such as conservative Q-learning (CQL), are ineffective in extracting policies under the imbalanced dataset. Inspired by natural intelligence, we propose a novel offline RL method that utilizes the augmentation of CQL with a retrieval process to recall past related experiences, effectively alleviating the challenges posed by imbalanced datasets. We evaluate our method on several tasks in the context of imbalanced datasets with varying levels of imbalance, utilizing the variant of D4RL. Empirical results demonstrate the superiority of our method over other baselines.
Motion prediction is crucial for autonomous driving systems to understand complex driving scenarios and make informed decisions. However, this task is challenging due to the diverse behaviors of traffic participants and complex environmental contexts. In this paper, we propose Motion TRansformer (MTR) frameworks to address these challenges. The initial MTR framework utilizes a transformer encoder-decoder structure with learnable intention queries, enabling efficient and accurate prediction of future trajectories. By customizing intention queries for distinct motion modalities, MTR improves multimodal motion prediction while reducing reliance on dense goal candidates. The framework comprises two essential processes: global intention localization, identifying the agent's intent to enhance overall efficiency, and local movement refinement, adaptively refining predicted trajectories for improved accuracy. Moreover, we introduce an advanced MTR++ framework, extending the capability of MTR to simultaneously predict multimodal motion for multiple agents. MTR++ incorporates symmetric context modeling and mutually-guided intention querying modules to facilitate future behavior interaction among multiple agents, resulting in scene-compliant future trajectories. Extensive experimental results demonstrate that the MTR framework achieves state-of-the-art performance on the highly-competitive motion prediction benchmarks, while the MTR++ framework surpasses its precursor, exhibiting enhanced performance and efficiency in predicting accurate multimodal future trajectories for multiple agents.
Offline reinforcement learning (RL) offers an appealing approach to real-world tasks by learning policies from pre-collected datasets without interacting with the environment. However, the performance of existing offline RL algorithms heavily depends on the scale and state-action space coverage of datasets. Real-world data collection is often expensive and uncontrollable, leading to small and narrowly covered datasets and posing significant challenges for practical deployments of offline RL. In this paper, we provide a new insight that leveraging the fundamental symmetry of system dynamics can substantially enhance offline RL performance under small datasets. Specifically, we propose a Time-reversal symmetry (T-symmetry) enforced Dynamics Model (TDM), which establishes consistency between a pair of forward and reverse latent dynamics. TDM provides both well-behaved representations for small datasets and a new reliability measure for OOD samples based on compliance with the T-symmetry. These can be readily used to construct a new offline RL algorithm (TSRL) with less conservative policy constraints and a reliable latent space data augmentation procedure. Based on extensive experiments, we find TSRL achieves great performance on small benchmark datasets with as few as 1% of the original samples, which significantly outperforms the recent offline RL algorithms in terms of data efficiency and generalizability.
Instance segmentation of point clouds is a crucial task in 3D field with numerous applications that involve localizing and segmenting objects in a scene. However, achieving satisfactory results requires a large number of manual annotations, which is a time-consuming and expensive process. To alleviate dependency on annotations, we propose a method, called FreePoint, for underexplored unsupervised class-agnostic instance segmentation on point clouds. In detail, we represent the point features by combining coordinates, colors, normals, and self-supervised deep features. Based on the point features, we perform a multicut algorithm to segment point clouds into coarse instance masks as pseudo labels, which are used to train a point cloud instance segmentation model. To alleviate the inaccuracy of coarse masks during training, we propose a weakly-supervised training strategy and corresponding loss. Our work can also serve as an unsupervised pre-training pretext for supervised semantic instance segmentation with limited annotations. For class-agnostic instance segmentation on point clouds, FreePoint largely fills the gap with its fully-supervised counterpart based on the state-of-the-art instance segmentation model Mask3D and even surpasses some previous fully-supervised methods. When serving as a pretext task and fine-tuning on S3DIS, FreePoint outperforms training from scratch by 5.8% AP with only 10% mask annotations.
Masked signal modeling has greatly advanced self-supervised pre-training for language and 2D images. However, it is still not fully explored in 3D scene understanding. Thus, this paper introduces Masked Shape Prediction (MSP), a new framework to conduct masked signal modeling in 3D scenes. MSP uses the essential 3D semantic cue, i.e., geometric shape, as the prediction target for masked points. The context-enhanced shape target consisting of explicit shape context and implicit deep shape feature is proposed to facilitate exploiting contextual cues in shape prediction. Meanwhile, the pre-training architecture in MSP is carefully designed to alleviate the masked shape leakage from point coordinates. Experiments on multiple 3D understanding tasks on both indoor and outdoor datasets demonstrate the effectiveness of MSP in learning good feature representations to consistently boost downstream performance.
Spatiotemporal (ST) data collected by sensors can be represented as multi-variate time series, which is a sequence of data points listed in an order of time. Despite the vast amount of useful information, the ST data usually suffer from the issue of missing or incomplete data, which also limits its applications. Imputation is one viable solution and is often used to prepossess the data for further applications. However, in practice, n practice, spatiotemporal data imputation is quite difficult due to the complexity of spatiotemporal dependencies with dynamic changes in the traffic network and is a crucial prepossessing task for further applications. Existing approaches mostly only capture the temporal dependencies in time series or static spatial dependencies. They fail to directly model the spatiotemporal dependencies, and the representation ability of the models is relatively limited.