Achieving accurate and automated tumor segmentation plays an important role in both clinical practice and radiomics research. Segmentation in medicine is now often performed manually by experts, which is a laborious, expensive and error-prone task. Manual annotation relies heavily on the experience and knowledge of these experts. In addition, there is much intra- and interobserver variation. Therefore, it is of great significance to develop a method that can automatically segment tumor target regions. In this paper, we propose a deep learning segmentation method based on multimodal positron emission tomography-computed tomography (PET-CT), which combines the high sensitivity of PET and the precise anatomical information of CT. We design an improved spatial attention network(ISA-Net) to increase the accuracy of PET or CT in detecting tumors, which uses multi-scale convolution operation to extract feature information and can highlight the tumor region location information and suppress the non-tumor region location information. In addition, our network uses dual-channel inputs in the coding stage and fuses them in the decoding stage, which can take advantage of the differences and complementarities between PET and CT. We validated the proposed ISA-Net method on two clinical datasets, a soft tissue sarcoma(STS) and a head and neck tumor(HECKTOR) dataset, and compared with other attention methods for tumor segmentation. The DSC score of 0.8378 on STS dataset and 0.8076 on HECKTOR dataset show that ISA-Net method achieves better segmentation performance and has better generalization. Conclusions: The method proposed in this paper is based on multi-modal medical image tumor segmentation, which can effectively utilize the difference and complementarity of different modes. The method can also be applied to other multi-modal data or single-modal data by proper adjustment.
The study of Human-Robot Interaction (HRI) aims to create close and friendly communication between humans and robots. In the human-center HRI, an essential aspect of implementing a successful and effective HRI is building a natural and intuitive interaction, including verbal and nonverbal. As a prevalent nonverbally communication approach, hand and arm gesture communication happen ubiquitously in our daily life. A considerable amount of work on gesture-based HRI is scattered in various research domains. However, a systematic understanding of the works on gesture-based HRI is still lacking. This paper intends to provide a comprehensive review of gesture-based HRI and focus on the advanced finding in this area. Following the stimulus-organism-response framework, this review consists of: (i) Generation of human gesture(stimulus). (ii) Robot recognition of human gesture(organism). (iii) Robot reaction to human gesture(response). Besides, this review summarizes the research status of each element in the framework and analyze the advantages and disadvantages of related works. Toward the last part, this paper discusses the current research challenges on gesture-based HRI and provides possible future directions.
The existence of representative datasets is a prerequisite of many successful artificial intelligence and machine learning models. However, the subsequent application of these models often involves scenarios that are inadequately represented in the data used for training. The reasons for this are manifold and range from time and cost constraints to ethical considerations. As a consequence, the reliable use of these models, especially in safety-critical applications, is a huge challenge. Leveraging additional, already existing sources of knowledge is key to overcome the limitations of purely data-driven approaches, and eventually to increase the generalization capability of these models. Furthermore, predictions that conform with knowledge are crucial for making trustworthy and safe decisions even in underrepresented scenarios. This work provides an overview of existing techniques and methods in the literature that combine data-based models with existing knowledge. The identified approaches are structured according to the categories integration, extraction and conformity. Special attention is given to applications in the field of autonomous driving.
3D visual grounding aims to locate the referred target object in 3D point cloud scenes according to a free-form language description. Previous methods mostly follow a two-stage paradigm, i.e., language-irrelevant detection and cross-modal matching, which is limited by the isolated architecture. In such a paradigm, the detector needs to sample keypoints from raw point clouds due to the inherent properties of 3D point clouds (irregular and large-scale), to generate the corresponding object proposal for each keypoint. However, sparse proposals may leave out the target in detection, while dense proposals may confuse the matching model. Moreover, the language-irrelevant detection stage can only sample a small proportion of keypoints on the target, deteriorating the target prediction. In this paper, we propose a 3D Single-Stage Referred Point Progressive Selection (3D-SPS) method, which progressively selects keypoints with the guidance of language and directly locates the target. Specifically, we propose a Description-aware Keypoint Sampling (DKS) module to coarsely focus on the points of language-relevant objects, which are significant clues for grounding. Besides, we devise a Target-oriented Progressive Mining (TPM) module to finely concentrate on the points of the target, which is enabled by progressive intra-modal relation modeling and inter-modal target mining. 3D-SPS bridges the gap between detection and matching in the 3D visual grounding task, localizing the target at a single stage. Experiments demonstrate that 3D-SPS achieves state-of-the-art performance on both ScanRefer and Nr3D/Sr3D datasets.
We present HOI4D, a large-scale 4D egocentric dataset with rich annotations, to catalyze the research of category-level human-object interaction. HOI4D consists of 2.4M RGB-D egocentric video frames over 4000 sequences collected by 4 participants interacting with 800 different object instances from 16 categories over 610 different indoor rooms. Frame-wise annotations for panoptic segmentation, motion segmentation, 3D hand pose, category-level object pose and hand action have also been provided, together with reconstructed object meshes and scene point clouds. With HOI4D, we establish three benchmarking tasks to promote category-level HOI from 4D visual signals including semantic segmentation of 4D dynamic point cloud sequences, category-level object pose tracking, and egocentric action segmentation with diverse interaction targets. In-depth analysis shows HOI4D poses great challenges to existing methods and produces great research opportunities.
Adversarial attacks are often considered as threats to the robustness of Deep Neural Networks (DNNs). Various defending techniques have been developed to mitigate the potential negative impact of adversarial attacks against task predictions. This work analyzes adversarial attacks from a different perspective. Namely, adversarial examples contain implicit information that is useful to the predictions i.e., image classification, and treat the adversarial attacks against DNNs for data self-expression as extracted abstract representations that are capable of facilitating specific learning tasks. We propose an algorithmic framework that leverages the advantages of the DNNs for data self-expression and task-specific predictions, to improve image classification. The framework jointly learns a DNN for attacking Variational Autoencoder (VAE) networks and a DNN for classification, coined as Attacking VAE for Improve Classification (AVIC). The experiment results show that AVIC can achieve higher accuracy on standard datasets compared to the training with clean examples and the traditional adversarial training.
Generalizable object manipulation skills are critical for intelligent and multi-functional robots to work in real-world complex scenes. Despite the recent progress in reinforcement learning, it is still very challenging to learn a generalizable manipulation policy that can handle a category of geometrically diverse articulated objects. In this work, we tackle this category-level object manipulation policy learning problem via imitation learning in a task-agnostic manner, where we assume no handcrafted dense rewards but only a terminal reward. Given this novel and challenging generalizable policy learning problem, we identify several key issues that can fail the previous imitation learning algorithms and hinder the generalization to unseen instances. We then propose several general but critical techniques, including generative adversarial self-imitation learning from demonstrations, progressive growing of discriminator, and instance-balancing for expert buffer, that accurately pinpoints and tackles these issues and can benefit category-level manipulation policy learning regardless of the tasks. Our experiments on ManiSkill benchmarks demonstrate a remarkable improvement on all tasks and our ablation studies further validate the contribution of each proposed technique.
Unsupervised reinforcement learning aims to acquire skills without prior goal representations, where an agent automatically explores an open-ended environment to represent goals and learn the goal-conditioned policy. However, this procedure is often time-consuming, limiting the rollout in some potentially expensive target environments. The intuitive approach of training in another interaction-rich environment disrupts the reproducibility of trained skills in the target environment due to the dynamics shifts and thus inhibits direct transferring. Assuming free access to a source environment, we propose an unsupervised domain adaptation method to identify and acquire skills across dynamics. Particularly, we introduce a KL regularized objective to encourage emergence of skills, rewarding the agent for both discovering skills and aligning its behaviors respecting dynamics shifts. This suggests that both dynamics (source and target) shape the reward to facilitate the learning of adaptive skills. We also conduct empirical experiments to demonstrate that our method can effectively learn skills that can be smoothly deployed in target.
In recent years, recommendation systems have been widely applied in many domains. These systems are impotent in affecting users to choose the behavior that the system expects. Meanwhile, providing incentives has been proven to be a more proactive way to affect users' behaviors. Due to the budget limitation, the number of users who can be incentivized is restricted. In this light, we intend to utilize social influence existing among users to enhance the effect of incentivization. Through incentivizing influential users directly, their followers in the social network are possibly incentivized indirectly. However, in many real-world scenarios, the topological structure of the network is usually unknown, which makes identifying influential users difficult. To tackle the aforementioned challenges, in this paper, we propose a novel algorithm for exploring influential users in unknown networks, which can estimate the influential relationships among users based on their historical behaviors and without knowing the topology of the network. Meanwhile, we design an adaptive incentive allocation approach that determines incentive values based on users' preferences and their influence ability. We evaluate the performance of the proposed approaches by conducting experiments on both synthetic and real-world datasets. The experimental results demonstrate the effectiveness of the proposed approaches.