Current vision language pretraining models are dominated by methods using region visual features extracted from object detectors. Given their good performance, the extract-then-process pipeline significantly restricts the inference speed and therefore limits their real-world use cases. However, training vision language models from raw image pixels is difficult, as the raw image pixels give much less prior knowledge than region features. In this paper, we systematically study how to leverage auxiliary visual pretraining tasks to help training end-to-end vision language models. We introduce three types of visual losses that enable much faster convergence and better finetuning accuracy. Compared with region feature models, our end-to-end models could achieve similar or better performance on downstream tasks and run more than 10 times faster during inference. Compared with other end-to-end models, our proposed method could achieve similar or better performance when pretrained for only 10% of the pretraining GPU hours.
In the current person Re-identification (ReID) methods, most domain generalization works focus on dealing with style differences between domains while largely ignoring unpredictable camera view change, which we identify as another major factor leading to a poor generalization of ReID methods. To tackle the viewpoint change, this work proposes to use a 3D dense pose estimation model and a texture mapping module to map the pedestrian images to canonical view images. Due to the imperfection of the texture mapping module, the canonical view images may lose the discriminative detail clues from the original images, and thus directly using them for ReID will inevitably result in poor performance. To handle this issue, we propose to fuse the original image and canonical view image via a transformer-based module. The key insight of this design is that the cross-attention mechanism in the transformer could be an ideal solution to align the discriminative texture clues from the original image with the canonical view image, which could compensate for the low-quality texture information of the canonical view image. Through extensive experiments, we show that our method can lead to superior performance over the existing approaches in various evaluation settings.
The goal of 3D pose transfer is to transfer the pose from the source mesh to the target mesh while preserving the identity information (e.g., face, body shape) of the target mesh. Deep learning-based methods improved the efficiency and performance of 3D pose transfer. However, most of them are trained under the supervision of the ground truth, whose availability is limited in real-world scenarios. In this work, we present X-DualNet, a simple yet effective approach that enables unsupervised 3D pose transfer. In X-DualNet, we introduce a generator $G$ which contains correspondence learning and pose transfer modules to achieve 3D pose transfer. We learn the shape correspondence by solving an optimal transport problem without any key point annotations and generate high-quality meshes with our elastic instance normalization (ElaIN) in the pose transfer module. With $G$ as the basic component, we propose a cross consistency learning scheme and a dual reconstruction objective to learn the pose transfer without supervision. Besides that, we also adopt an as-rigid-as-possible deformer in the training process to fine-tune the body shape of the generated results. Extensive experiments on human and animal data demonstrate that our framework can successfully achieve comparable performance as the state-of-the-art supervised approaches.
We propose IntegratedPIFu, a new pixel aligned implicit model that builds on the foundation set by PIFuHD. IntegratedPIFu shows how depth and human parsing information can be predicted and capitalised upon in a pixel-aligned implicit model. In addition, IntegratedPIFu introduces depth oriented sampling, a novel training scheme that improve any pixel aligned implicit model ability to reconstruct important human features without noisy artefacts. Lastly, IntegratedPIFu presents a new architecture that, despite using less model parameters than PIFuHD, is able to improves the structural correctness of reconstructed meshes. Our results show that IntegratedPIFu significantly outperforms existing state of the arts methods on single view human reconstruction. Our code has been made available online.
Indoor self-localization is a highly demanded system function for smartphones. The current solutions based on inertial, radio frequency, and geomagnetic sensing may have degraded performance when their limiting factors take effect. In this paper, we present a new indoor simultaneous localization and mapping (SLAM) system that utilizes the smartphone's built-in audio hardware and inertial measurement unit (IMU). Our system uses a smartphone's loudspeaker to emit near-inaudible chirps and then the microphone to record the acoustic echoes from the indoor environment. Our profiling measurements show that the echoes carry location information with sub-meter granularity. To enable SLAM, we apply contrastive learning to construct an echoic location feature (ELF) extractor, such that the loop closures on the smartphone's trajectory can be accurately detected from the associated ELF trace. The detection results effectively regulate the IMU-based trajectory reconstruction. Extensive experiments show that our ELF-based SLAM achieves median localization errors of $0.1\,\text{m}$, $0.53\,\text{m}$, and $0.4\,\text{m}$ on the reconstructed trajectories in a living room, an office, and a shopping mall, and outperforms the Wi-Fi and geomagnetic SLAM systems.
In this paper we present a novel multi-attribute face manipulation method based on textual descriptions. Previous text-based image editing methods either require test-time optimization for each individual image or are restricted to single attribute editing. Extending these methods to multi-attribute face image editing scenarios will introduce undesired excessive attribute change, e.g., text-relevant attributes are overly manipulated and text-irrelevant attributes are also changed. In order to address these challenges and achieve natural editing over multiple face attributes, we propose a new decoupling training scheme where we use group sampling to get text segments from same attribute categories, instead of whole complex sentences. Further, to preserve other existing face attributes, we encourage the model to edit the latent code of each attribute separately via a entropy constraint. During the inference phase, our model is able to edit new face images without any test-time optimization, even from complex textual prompts. We show extensive experiments and analysis to demonstrate the efficacy of our method, which generates natural manipulated faces with minimal text-irrelevant attribute editing. Code and pre-trained model will be released.
We study the problem of novel view synthesis of objects from a single image. Existing methods have demonstrated the potential in single-view view synthesis. However, they still fail to recover the fine appearance details, especially in self-occluded areas. This is because a single view only provides limited information. We observe that manmade objects usually exhibit symmetric appearances, which introduce additional prior knowledge. Motivated by this, we investigate the potential performance gains of explicitly embedding symmetry into the scene representation. In this paper, we propose SymmNeRF, a neural radiance field (NeRF) based framework that combines local and global conditioning under the introduction of symmetry priors. In particular, SymmNeRF takes the pixel-aligned image features and the corresponding symmetric features as extra inputs to the NeRF, whose parameters are generated by a hypernetwork. As the parameters are conditioned on the image-encoded latent codes, SymmNeRF is thus scene-independent and can generalize to new scenes. Experiments on synthetic and realworld datasets show that SymmNeRF synthesizes novel views with more details regardless of the pose transformation, and demonstrates good generalization when applied to unseen objects. Code is available at: https://github.com/xingyi-li/SymmNeRF.
Few-shot segmentation aims to learn a segmentation model that can be generalized to novel classes with only a few training images. In this paper, we propose a Cross-Reference and Local-Global Conditional Networks (CRCNet) for few-shot segmentation. Unlike previous works that only predict the query image's mask, our proposed model concurrently makes predictions for both the support image and the query image. Our network can better find the co-occurrent objects in the two images with a cross-reference mechanism, thus helping the few-shot segmentation task. To further improve feature comparison, we develop a local-global conditional module to capture both global and local relations. We also develop a mask refinement module to refine the prediction of the foreground regions recurrently. Experiments on the PASCAL VOC 2012, MS COCO, and FSS-1000 datasets show that our network achieves new state-of-the-art performance.
Instance segmentation on 3D point clouds has been attracting increasing attention due to its wide applications, especially in scene understanding areas. However, most existing methods require training data to be fully annotated. Manually preparing ground-truth labels at point-level is very cumbersome and labor-intensive. To address this issue, we propose a novel weakly supervised method RWSeg that only requires labeling one object with one point. With these sparse weak labels, we introduce a unified framework with two branches to propagate semantic and instance information respectively to unknown regions, using self-attention and random walk. Furthermore, we propose a Cross-graph Competing Random Walks (CGCRW) algorithm which encourages competition among different instance graphs to resolve ambiguities in closely placed objects and improve the performance on instance assignment. RWSeg can generate qualitative instance-level pseudo labels. Experimental results on ScanNet-v2 and S3DIS datasets show that our approach achieves comparable performance with fully-supervised methods and outperforms previous weakly-supervised methods by large margins. This is the first work that bridges the gap between weak and full supervision in the area.
Single-view 3D object reconstruction is a fundamental and challenging computer vision task that aims at recovering 3D shapes from single-view RGB images. Most existing deep learning based reconstruction methods are trained and evaluated on the same categories, and they cannot work well when handling objects from novel categories that are not seen during training. Focusing on this issue, this paper tackles Zero-shot Single-view 3D Mesh Reconstruction, to study the model generalization on unseen categories and encourage models to reconstruct objects literally. Specifically, we propose an end-to-end two-stage network, ZeroMesh, to break the category boundaries in reconstruction. Firstly, we factorize the complicated image-to-mesh mapping into two simpler mappings, i.e., image-to-point mapping and point-to-mesh mapping, while the latter is mainly a geometric problem and less dependent on object categories. Secondly, we devise a local feature sampling strategy in 2D and 3D feature spaces to capture the local geometry shared across objects to enhance model generalization. Thirdly, apart from the traditional point-to-point supervision, we introduce a multi-view silhouette loss to supervise the surface generation process, which provides additional regularization and further relieves the overfitting problem. The experimental results show that our method significantly outperforms the existing works on the ShapeNet and Pix3D under different scenarios and various metrics, especially for novel objects.