Abstract:Point cloud datasets often suffer from inadequate sample sizes in comparison to image datasets, making data augmentation challenging. While traditional methods, like rigid transformations and scaling, have limited potential in increasing dataset diversity due to their constraints on altering individual sample shapes, we introduce the Biharmonic Augmentation (BA) method. BA is a novel and efficient data augmentation technique that diversifies point cloud data by imposing smooth non-rigid deformations on existing 3D structures. This approach calculates biharmonic coordinates for the deformation function and learns diverse deformation prototypes. Utilizing a CoefNet, our method predicts coefficients to amalgamate these prototypes, ensuring comprehensive deformation. Moreover, we present AdvTune, an advanced online augmentation system that integrates adversarial training. This system synergistically refines the CoefNet and the classification network, facilitating the automated creation of adaptive shape deformations contingent on the learner status. Comprehensive experimental analysis validates the superiority of Biharmonic Augmentation, showcasing notable performance improvements over prevailing point cloud augmentation techniques across varied network designs.
Abstract:Recently, large-scale pre-trained models such as Segment-Anything Model (SAM) and Contrastive Language-Image Pre-training (CLIP) have demonstrated remarkable success and revolutionized the field of computer vision. These foundation vision models effectively capture knowledge from a large-scale broad data with their vast model parameters, enabling them to perform zero-shot segmentation on previously unseen data without additional training. While they showcase competence in 2D tasks, their potential for enhancing 3D scene understanding remains relatively unexplored. To this end, we present a novel framework that adapts various foundational models for the 3D point cloud segmentation task. Our approach involves making initial predictions of 2D semantic masks using different large vision models. We then project these mask predictions from various frames of RGB-D video sequences into 3D space. To generate robust 3D semantic pseudo labels, we introduce a semantic label fusion strategy that effectively combines all the results via voting. We examine diverse scenarios, like zero-shot learning and limited guidance from sparse 2D point labels, to assess the pros and cons of different vision foundation models. Our approach is experimented on ScanNet dataset for 3D indoor scenes, and the results demonstrate the effectiveness of adopting general 2D foundation models on solving 3D point cloud segmentation tasks.
Abstract:In this article, we investigate self-supervised 3D scene flow estimation and class-agnostic motion prediction on point clouds. A realistic scene can be well modeled as a collection of rigidly moving parts, therefore its scene flow can be represented as a combination of the rigid motion of these individual parts. Building upon this observation, we propose to generate pseudo scene flow labels for self-supervised learning through piecewise rigid motion estimation, in which the source point cloud is decomposed into local regions and each region is treated as rigid. By rigidly aligning each region with its potential counterpart in the target point cloud, we obtain a region-specific rigid transformation to generate its pseudo flow labels. To mitigate the impact of potential outliers on label generation, when solving the rigid registration for each region, we alternately perform three steps: establishing point correspondences, measuring the confidence for the correspondences, and updating the rigid transformation based on the correspondences and their confidence. As a result, confident correspondences will dominate label generation and a validity mask will be derived for the generated pseudo labels. By using the pseudo labels together with their validity mask for supervision, models can be trained in a self-supervised manner. Extensive experiments on FlyingThings3D and KITTI datasets demonstrate that our method achieves new state-of-the-art performance in self-supervised scene flow learning, without any ground truth scene flow for supervision, even performing better than some supervised counterparts. Additionally, our method is further extended to class-agnostic motion prediction and significantly outperforms previous state-of-the-art self-supervised methods on nuScenes dataset.
Abstract:In this work, we tackle the challenging problem of long-tailed image recognition. Previous long-tailed recognition approaches mainly focus on data augmentation or re-balancing strategies for the tail classes to give them more attention during model training. However, these methods are limited by the small number of training images for the tail classes, which results in poor feature representations. To address this issue, we propose the Latent Categories based long-tail Recognition (LCReg) method. Our hypothesis is that common latent features shared by head and tail classes can be used to improve feature representation. Specifically, we learn a set of class-agnostic latent features shared by both head and tail classes, and then use semantic data augmentation on the latent features to implicitly increase the diversity of the training sample. We conduct extensive experiments on five long-tailed image recognition datasets, and the results show that our proposed method significantly improves the baselines.
Abstract:Recent neural networks based surface reconstruction can be roughly divided into two categories, one warping templates explicitly and the other representing 3D surfaces implicitly. To enjoy the advantages of both, we propose a novel 3D representation, Neural Vector Fields (NVF), which adopts the explicit learning process to manipulate meshes and implicit unsigned distance function (UDF) representation to break the barriers in resolution and topology. This is achieved by directly predicting the displacements from surface queries and modeling shapes as Vector Fields, rather than relying on network differentiation to obtain direction fields as most existing UDF-based methods do. In this way, our approach is capable of encoding both the distance and the direction fields so that the calculation of direction fields is differentiation-free, circumventing the non-trivial surface extraction step. Furthermore, building upon NVFs, we propose to incorporate two types of shape codebooks, \ie, NVFs (Lite or Ultra), to promote cross-category reconstruction through encoding cross-object priors. Moreover, we propose a new regularization based on analyzing the zero-curl property of NVFs, and implement this through the fully differentiable framework of our NVF (ultra). We evaluate both NVFs on four surface reconstruction scenarios, including watertight vs non-watertight shapes, category-agnostic reconstruction vs category-unseen reconstruction, category-specific, and cross-domain reconstruction.
Abstract:Deep learning has proved to be very effective in video action recognition. Video violence recognition attempts to learn the human multi-dynamic behaviours in more complex scenarios. In this work, we develop a method for video violence recognition from a new perspective of skeleton points. Unlike the previous works, we first formulate 3D skeleton point clouds from human skeleton sequences extracted from videos and then perform interaction learning on these 3D skeleton point clouds. Specifically, we propose two types of Skeleton Points Interaction Learning (SPIL) strategies: (i) Local-SPIL: by constructing a specific weight distribution strategy between local regional points, Local-SPIL aims to selectively focus on the most relevant parts of them based on their features and spatial-temporal position information. In order to capture diverse types of relation information, a multi-head mechanism is designed to aggregate different features from independent heads to jointly handle different types of relationships between points. (ii) Global-SPIL: to better learn and refine the features of the unordered and unstructured skeleton points, Global-SPIL employs the self-attention layer that operates directly on the sampled points, which can help to make the output more permutation-invariant and well-suited for our task. Extensive experimental results validate the effectiveness of our approach and show that our model outperforms the existing networks and achieves new state-of-the-art performance on video violence datasets.
Abstract:Recent strides in Text-to-3D techniques have been propelled by distilling knowledge from powerful large text-to-image diffusion models (LDMs). Nonetheless, existing Text-to-3D approaches often grapple with challenges such as over-saturation, inadequate detailing, and unrealistic outputs. This study presents a novel strategy that leverages explicitly synthesized multi-view images to address these issues. Our approach involves the utilization of image-to-image pipelines, empowered by LDMs, to generate posed high-quality images based on the renderings of coarse 3D models. Although the generated images mostly alleviate the aforementioned issues, challenges such as view inconsistency and significant content variance persist due to the inherent generative nature of large diffusion models, posing extensive difficulties in leveraging these images effectively. To overcome this hurdle, we advocate integrating a discriminator alongside a novel Diffusion-GAN dual training strategy to guide the training of 3D models. For the incorporated discriminator, the synthesized multi-view images are considered real data, while the renderings of the optimized 3D models function as fake data. We conduct a comprehensive set of experiments that demonstrate the effectiveness of our method over baseline approaches.
Abstract:We study the problem of synthesizing a long-term dynamic video from only a single image. This is challenging since it requires consistent visual content movements given large camera motions. Existing methods either hallucinate inconsistent perpetual views or struggle with long camera trajectories. To address these issues, it is essential to estimate the underlying 4D (including 3D geometry and scene motion) and fill in the occluded regions. To this end, we present Make-It-4D, a novel method that can generate a consistent long-term dynamic video from a single image. On the one hand, we utilize layered depth images (LDIs) to represent a scene, and they are then unprojected to form a feature point cloud. To animate the visual content, the feature point cloud is displaced based on the scene flow derived from motion estimation and the corresponding camera pose. Such 4D representation enables our method to maintain the global consistency of the generated dynamic video. On the other hand, we fill in the occluded regions by using a pretrained diffusion model to inpaint and outpaint the input image. This enables our method to work under large camera motions. Benefiting from our design, our method can be training-free which saves a significant amount of training time. Experimental results demonstrate the effectiveness of our approach, which showcases compelling rendering results.
Abstract:The remarkable multimodal capabilities demonstrated by OpenAI's GPT-4 have sparked significant interest in the development of multimodal Large Language Models (LLMs). A primary research objective of such models is to align visual and textual modalities effectively while comprehending human instructions. Current methodologies often rely on annotations derived from benchmark datasets to construct image-dialogue datasets for training purposes, akin to instruction tuning in LLMs. However, these datasets often exhibit domain bias, potentially constraining the generative capabilities of the models. In an effort to mitigate these limitations, we propose a novel data collection methodology that synchronously synthesizes images and dialogues for visual instruction tuning. This approach harnesses the power of generative models, marrying the abilities of ChatGPT and text-to-image generative models to yield a diverse and controllable dataset with varied image content. This not only provides greater flexibility compared to existing methodologies but also significantly enhances several model capabilities. Our research includes comprehensive experiments conducted on various datasets using the open-source LLAVA model as a testbed for our proposed pipeline. Our results underscore marked enhancements across more than ten commonly assessed capabilities,
Abstract:Dark videos often lose essential information, which causes the knowledge learned by networks is not enough to accurately recognize actions. Existing knowledge assembling methods require massive GPU memory to distill the knowledge from multiple teacher models into a student model. In action recognition, this drawback becomes serious due to much computation required by video process. Constrained by limited computation source, these approaches are infeasible. To address this issue, we propose an unlimited knowledge distillation (UKD) in this paper. Compared with existing knowledge assembling methods, our UKD can effectively assemble different knowledge without introducing high GPU memory consumption. Thus, the number of teaching models for distillation is unlimited. With our UKD, the network's learned knowledge can be remarkably enriched. Our experiments show that the single stream network distilled with our UKD even surpasses a two-stream network. Extensive experiments are conducted on the ARID dataset.